privs = {worldedit=true},\r
func = safe_region(function(name, param)\r
local node = get_node(name, param)\r
- if not node then\r
- worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")\r
- return\r
- end\r
+ if not node then return end\r
\r
local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)\r
worldedit.player_notify(name, count .. " nodes set")\r
local nodes = {}\r
for nodename in param:gmatch("[^%s]+") do\r
local node = get_node(name, nodename)\r
- if not node then\r
- worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")\r
- return\r
- end\r
+ if not node then return end\r
nodes[#nodes + 1] = node\r
end\r
\r