skycraft.starter_mobs = {"mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:pig"}
-do
- local file = io.open(minetest.get_modpath("skycraft") .. "/schems/island.we", "r")
- skycraft.island_schem = file:read()
- file:close()
-end
+skycraft.load_schem("island")
skycraft.savedata.spawns = skycraft.savedata.spawns or {}
local physics = player:get_physics_override()
player:set_physics_override({gravity = 0})
minetest.after(5, function()
- worldedit.deserialize(vector.add(spawn, {x = -6, y = -6, z = -4}), skycraft.island_schem)
+ skycraft.add_schem(vector.add(spawn, {x = -6, y = -6, z = -4}), "island")
local nametag = name .. "'s Friend"
local entity = minetest.add_entity(vector.add(spawn, {x = -4.5, y = 1, z = 1.5}), skycraft.starter_mobs[math.random(#skycraft.starter_mobs)])
entity:get_luaentity().nametag = nametag