signs_lib.default_text_scale = {x=10, y=10}
+signs_lib.old_widefont_signs = {}
+
+signs_lib.block_list = {}
+signs_lib.totalblocks = 0
+
signs_lib.standard_yaw = {
0,
math.pi / -2,
local function make_sign_texture(lines, pos)
local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+
local def = minetest.registered_items[node.name]
if not def or not def.entity_info then return end
local line_height
local char_width
local colorbgw
+ local widemult = 1
+
+ if meta:get_int("widefont") == 1 then
+ widemult = 0.5
+ end
if def.font_size and def.font_size == 31 then
font_size = 31
- line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * def.horiz_scaling
+ line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight31
char_width = signs_lib.charwidth31
colorbgw = signs_lib.colorbgw31
else
font_size = 15
- line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * def.horiz_scaling
+ line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight15
char_width = signs_lib.charwidth15
colorbgw = signs_lib.colorbgw15
signs_lib.spawn_entity(pos, make_sign_texture(split(text_ansi), pos))
end
-local function make_widefont_nodename(name)
- if string.find(name, "_widefont") then return name end
- if string.find(name, "_onpole") then
- if string.find(name, "_horiz") then
- return string.gsub(name, "_onpole_horiz", "_widefont_onpole_horiz")
- else
- return string.gsub(name, "_onpole", "_widefont_onpole")
- end
- elseif string.find(name, "_hanging") then
- return string.gsub(name, "_hanging", "_widefont_hanging")
- else
- return name.."_widefont"
- end
-end
-
function signs_lib.construct_sign(pos)
local form = "size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
local node = minetest.get_node(pos)
- local wname = make_widefont_nodename(node.name)
+ local def = minetest.registered_items[node.name]
+ local meta = minetest.get_meta(pos)
- if minetest.registered_items[wname] then
+ if def.allow_widefont then
local state = "off"
- if string.find(node.name, "widefont") then state = "on" end
+ if meta:get_int("widefont") == 1 then state = "on" end
form = form.."label[1,3.4;Use wide font]"..
"image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
state..".png;"..
form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
end
- local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local i = meta:get_string("infotext")
if i == "" then -- it wasn't even set, so set it.
signs_lib.update_sign(pos, fields)
elseif fields.on or fields.off then
local node = minetest.get_node(pos)
- local newname
-
- if fields.on and string.find(node.name, "widefont") then
- newname = string.gsub(node.name, "_widefont", "")
- elseif fields.off and not string.find(node.name, "widefont") then
- newname = make_widefont_nodename(node.name)
+ local meta = minetest.get_meta(pos)
+ local change
+
+ if fields.on and meta:get_int("widefont") == 1 then
+ meta:set_int("widefont", 0)
+ change = true
+ elseif fields.off and meta:get_int("widefont") == 0 then
+ meta:set_int("widefont", 1)
+ change = true
end
- if newname then
+ if change then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
(sender:get_player_name() or ""),
(fields.on and "off" or "on"),
minetest.pos_to_string(pos)
))
-
- minetest.swap_node(pos, {name = newname, param2 = node.param2})
signs_lib.construct_sign(pos)
signs_lib.update_sign(pos, fields)
end
minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end
-local function register_sign(name, rdef)
+--[[
+The main sign registration function
+===================================
+
+Example minimal recommended def for writable signs:
+
+signs_lib.register_sign("foo:my_cool_sign", {
+ description = "Wooden cool sign",
+ inventory_image = "signs_lib_sign_cool_inv.png",
+ tiles = {
+ "signs_lib_sign_cool.png",
+ "signs_lib_sign_cool_edges.png"
+ },
+ number_of_lines = 2,
+ horiz_scaling = 0.8,
+ vert_scaling = 1,
+ line_spacing = 9,
+ font_size = 31,
+ x_offset = 7,
+ y_offset = 4,
+ chars_per_line = 40,
+ entity_info = "standard"
+})
+
+* default def assumes a wallmounted sign with on-pole being allowed.
+
+*For signs that can support being on a pole, include in the def:
+ allow_onpole = true,
+ (defaults to disabled)
+
+*For signs that can support being on a horizontal pole, include in the def:
+ allow_onpole_horizontal = true,
+ (defaults to disabled)
+
+* onpole/onpole_horizontal are independent; one may be allowed without the other
+
+* "standard" entity info implies the standard wood/steel sign model, in
+ wallmounted mode. For facedir signs using the standard model, use:
+
+ entity_info = {
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ yaw = signs_lib.standard_yaw
+ },
+
+]]--
+
+function signs_lib.register_sign(name, rdef)
local def = table.copy(rdef)
if rdef.entity_info == "standard" then
minetest.register_node(":"..name.."_hanging", hdef)
table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
end
-end
-
---[[
-The main sign registration function
-===================================
-
-Example minimal recommended def for writable signs:
-
-signs_lib.register_sign("foo:my_cool_sign", {
- description = "Wooden cool sign",
- inventory_image = "signs_lib_sign_cool_inv.png",
- tiles = {
- "signs_lib_sign_cool.png",
- "signs_lib_sign_cool_edges.png"
- },
- number_of_lines = 2,
- horiz_scaling = 0.8,
- vert_scaling = 1,
- line_spacing = 9,
- font_size = 31,
- x_offset = 7,
- y_offset = 4,
- chars_per_line = 40,
- entity_info = "standard"
-})
-
-* default def assumes a wallmounted sign with on-pole being allowed.
-
-*For signs that can support being on a pole, include in the def:
- allow_onpole = true,
- (defaults to disabled)
-
-*For signs that can support being on a horizontal pole, include in the def:
- allow_onpole_horizontal = true,
- (defaults to disabled)
-
-* onpole/onpole_horizontal are independent; one may be allowed without the other
-
-* "standard" entity info implies the standard wood/steel sign model, in
- wallmounted mode. For facedir signs using the standard model, use:
-
- entity_info = {
- mesh = "signs_lib_standard_wall_sign_entity.obj",
- yaw = signs_lib.standard_yaw
- },
-
-]]--
-
-function signs_lib.register_sign(name, rdef)
- register_sign(name, rdef)
if rdef.allow_widefont then
-
- local wdef = table.copy(minetest.registered_items[name])
- wdef.groups.not_in_creative_inventory = 1
- wdef.horiz_scaling = wdef.horiz_scaling / 2
-
- register_sign(name.."_widefont", wdef)
+ table.insert(signs_lib.old_widefont_signs, name.."_widefont")
end
end
end
})
-signs_lib.block_list = {}
-signs_lib.totalblocks = 0
+-- Convert widefont sign nodes to use one base node with meta flag to select wide mode
+
+minetest.register_lbm({
+ nodenames = signs_lib.old_widefont_signs,
+ name = "signs_lib:convert_widefont_signs",
+ label = "Convert widefont sign nodes",
+ run_at_every_load = false,
+ action = function(pos, node)
+ local basename = string.gsub(node.name, "_widefont", "")
+ minetest.swap_node(pos, {name = basename, param2 = node.param2})
+ local meta = minetest.get_meta(pos)
+ meta:set_int("widefont", 1)
+ signs_lib.delete_objects(pos)
+ signs_lib.update_sign(pos)
+ end
+})
-- Maintain a list of currently-loaded blocks
minetest.register_lbm({