#include "color.h"
#include "rect_layer.h"
#include "dynarray.h"
-#include "color_picker.h"
#include "system/str.h"
-#include "ui/edit_field.h"
#include "undo_history.h"
#include "game/level/action.h"
#include "game.h"
#define RECT_LAYER_SELECTION_THICCNESS 15.0f
#define RECT_LAYER_ID_LABEL_SIZE vec(3.0f, 3.0f)
#define CREATE_AREA_THRESHOLD 10.0
-#define RECT_LAYER_GRID_ROWS 3
-#define RECT_LAYER_GRID_COLUMNS 4
static int rect_clipboard = 0;
static Rect rect_clipboard_rect;
#include "layer.h"
#include "game/level/action.h"
#include "ui/cursor.h"
+#include "dynarray.h"
+#include "color_picker.h"
+#include "ui/edit_field.h"
typedef struct RectLayer RectLayer;