.build(&event_loop)
.unwrap();
- window
- .set_cursor_grab(CursorGrabMode::Locked)
- .or_else(|_e| window.set_cursor_grab(CursorGrabMode::Confined))
- .unwrap();
-
window.set_cursor_visible(false);
let mut state = state::State::new(&window).await;
let mut last_frame = Instant::now();
+ let mut game_paused = false;
+
event_loop.run_return(move |event, _, flow| match event {
MainEventsCleared => window.request_redraw(),
RedrawRequested(id) if id == window.id() => {
..
} => {
use fps_camera::Actions;
- use winit::event::{ElementState::*, VirtualKeyCode as Key};
+ use winit::event::{ElementState, VirtualKeyCode as Key};
+
+ if key == &Key::Escape && key_state == &ElementState::Pressed {
+ game_paused = !game_paused;
+ window.set_cursor_visible(game_paused);
+ }
- let actions = match key {
- Key::W => Actions::MOVE_FORWARD,
- Key::A => Actions::STRAFE_LEFT,
- Key::S => Actions::MOVE_BACKWARD,
- Key::D => Actions::STRAFE_RIGHT,
- Key::Space => Actions::FLY_UP,
- Key::LShift => Actions::FLY_DOWN,
- _ => Actions::empty(),
- };
+ if !game_paused {
+ let actions = match key {
+ Key::W => Actions::MOVE_FORWARD,
+ Key::A => Actions::STRAFE_LEFT,
+ Key::S => Actions::MOVE_BACKWARD,
+ Key::D => Actions::STRAFE_RIGHT,
+ Key::Space => Actions::FLY_UP,
+ Key::LShift => Actions::FLY_DOWN,
+ _ => Actions::empty(),
+ };
- match key_state {
- Pressed => state.camera.enable_actions(actions),
- Released => state.camera.disable_action(actions),
+ match key_state {
+ ElementState::Pressed => state.camera.enable_actions(actions),
+ ElementState::Released => state.camera.disable_action(actions),
+ }
}
}
_ => {}
event: MouseMotion { delta },
..
} => {
- state.camera.update_mouse(delta.0 as f32, delta.1 as f32);
- window
- .set_cursor_position(winit::dpi::PhysicalPosition::new(
- state.config.width / 2,
- state.config.height / 2,
- ))
- .ok();
+ if !game_paused {
+ state.camera.update_mouse(delta.0 as f32, delta.1 as f32);
+ window
+ .set_cursor_position(winit::dpi::PhysicalPosition::new(
+ state.config.width / 2,
+ state.config.height / 2,
+ ))
+ .ok();
+ }
}
UserEvent(event) => match event {
Close => *flow = ExitWithCode(0),