+++ /dev/null
-/*
-Minetest
-Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include <sstream>
-#include "clientiface.h"
-#include "network/connection.h"
-#include "network/serveropcodes.h"
-#include "remoteplayer.h"
-#include "settings.h"
-#include "mapblock.h"
-#include "serverenvironment.h"
-#include "map.h"
-#include "emerge.h"
-#include "server/luaentity_sao.h"
-#include "server/player_sao.h"
-#include "log.h"
-#include "util/srp.h"
-#include "face_position_cache.h"
-
-const char *ClientInterface::statenames[] = {
- "Invalid",
- "Disconnecting",
- "Denied",
- "Created",
- "AwaitingInit2",
- "HelloSent",
- "InitDone",
- "DefinitionsSent",
- "Active",
- "SudoMode",
-};
-
-
-
-std::string ClientInterface::state2Name(ClientState state)
-{
- return statenames[state];
-}
-
-RemoteClient::RemoteClient() :
- m_max_simul_sends(g_settings->getU16("max_simultaneous_block_sends_per_client")),
- m_min_time_from_building(
- g_settings->getFloat("full_block_send_enable_min_time_from_building")),
- m_max_send_distance(g_settings->getS16("max_block_send_distance")),
- m_block_optimize_distance(g_settings->getS16("block_send_optimize_distance")),
- m_max_gen_distance(g_settings->getS16("max_block_generate_distance")),
- m_occ_cull(g_settings->getBool("server_side_occlusion_culling"))
-{
-}
-
-void RemoteClient::ResendBlockIfOnWire(v3s16 p)
-{
- // if this block is on wire, mark it for sending again as soon as possible
- if (m_blocks_sending.find(p) != m_blocks_sending.end()) {
- SetBlockNotSent(p);
- }
-}
-
-LuaEntitySAO *getAttachedObject(PlayerSAO *sao, ServerEnvironment *env)
-{
- if (!sao->isAttached())
- return nullptr;
-
- int id;
- std::string bone;
- v3f dummy;
- bool force_visible;
- sao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible);
- ServerActiveObject *ao = env->getActiveObject(id);
- while (id && ao) {
- ao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible);
- if (id)
- ao = env->getActiveObject(id);
- }
- return dynamic_cast<LuaEntitySAO *>(ao);
-}
-
-void RemoteClient::GetNextBlocks (
- ServerEnvironment *env,
- EmergeManager * emerge,
- float dtime,
- std::vector<PrioritySortedBlockTransfer> &dest)
-{
- // Increment timers
- m_nothing_to_send_pause_timer -= dtime;
- m_map_send_completion_timer += dtime;
-
- if (m_nothing_to_send_pause_timer >= 0)
- return;
-
- RemotePlayer *player = env->getPlayer(peer_id);
- // This can happen sometimes; clients and players are not in perfect sync.
- if (!player)
- return;
-
- PlayerSAO *sao = player->getPlayerSAO();
- if (!sao)
- return;
-
- // Won't send anything if already sending
- if (m_blocks_sending.size() >= m_max_simul_sends) {
- //infostream<<"Not sending any blocks, Queue full."<<std::endl;
- return;
- }
-
- v3f playerpos = sao->getBasePosition();
- // if the player is attached, get the velocity from the attached object
- LuaEntitySAO *lsao = getAttachedObject(sao, env);
- const v3f &playerspeed = lsao? lsao->getVelocity() : player->getSpeed();
- v3f playerspeeddir(0,0,0);
- if (playerspeed.getLength() > 1.0f * BS)
- playerspeeddir = playerspeed / playerspeed.getLength();
- // Predict to next block
- v3f playerpos_predicted = playerpos + playerspeeddir * (MAP_BLOCKSIZE * BS);
-
- v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
-
- v3s16 center = getNodeBlockPos(center_nodepos);
-
- // Camera position and direction
- v3f camera_pos = sao->getEyePosition();
- v3f camera_dir = v3f(0,0,1);
- camera_dir.rotateYZBy(sao->getLookPitch());
- camera_dir.rotateXZBy(sao->getRotation().Y);
-
- u16 max_simul_sends_usually = m_max_simul_sends;
-
- /*
- Check the time from last addNode/removeNode.
-
- Decrease send rate if player is building stuff.
- */
- m_time_from_building += dtime;
- if (m_time_from_building < m_min_time_from_building) {
- max_simul_sends_usually
- = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
- }
-
- /*
- Number of blocks sending + number of blocks selected for sending
- */
- u32 num_blocks_selected = m_blocks_sending.size();
-
- /*
- next time d will be continued from the d from which the nearest
- unsent block was found this time.
-
- This is because not necessarily any of the blocks found this
- time are actually sent.
- */
- s32 new_nearest_unsent_d = -1;
-
- // Get view range and camera fov (radians) from the client
- s16 wanted_range = sao->getWantedRange() + 1;
- float camera_fov = sao->getFov();
-
- /*
- Get the starting value of the block finder radius.
- */
- if (m_last_center != center) {
- m_nearest_unsent_d = 0;
- m_last_center = center;
- }
- // reset the unsent distance if the view angle has changed more that 10% of the fov
- // (this matches isBlockInSight which allows for an extra 10%)
- if (camera_dir.dotProduct(m_last_camera_dir) < std::cos(camera_fov * 0.1f)) {
- m_nearest_unsent_d = 0;
- m_last_camera_dir = camera_dir;
- }
- if (m_nearest_unsent_d > 0) {
- // make sure any blocks modified since the last time we sent blocks are resent
- for (const v3s16 &p : m_blocks_modified) {
- m_nearest_unsent_d = std::min(m_nearest_unsent_d, center.getDistanceFrom(p));
- }
- }
- m_blocks_modified.clear();
-
- s16 d_start = m_nearest_unsent_d;
-
- // Distrust client-sent FOV and get server-set player object property
- // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
- // distant world.
- // (zoom is disabled by value 0)
- float prop_zoom_fov = sao->getZoomFOV() < 0.001f ?
- 0.0f :
- std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD);
-
- const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov),
- wanted_range);
- const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov),
- wanted_range);
- const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
-
- s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov),
- wanted_range);
-
- s16 d_max = full_d_max;
-
- // Don't loop very much at a time
- s16 max_d_increment_at_time = 2;
- if (d_max > d_start + max_d_increment_at_time)
- d_max = d_start + max_d_increment_at_time;
-
- // cos(angle between velocity and camera) * |velocity|
- // Limit to 0.0f in case player moves backwards.
- f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f);
-
- // Reduce the field of view when a player moves and looks forward.
- // limit max fov effect to 50%, 60% at 20n/s fly speed
- camera_fov = camera_fov / (1 + dot / 300.0f);
-
- s32 nearest_emerged_d = -1;
- s32 nearest_emergefull_d = -1;
- s32 nearest_sent_d = -1;
- //bool queue_is_full = false;
-
- const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS);
-
- s16 d;
- for (d = d_start; d <= d_max; d++) {
- /*
- Get the border/face dot coordinates of a "d-radiused"
- box
- */
- std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
-
- std::vector<v3s16>::iterator li;
- for (li = list.begin(); li != list.end(); ++li) {
- v3s16 p = *li + center;
-
- /*
- Send throttling
- - Don't allow too many simultaneous transfers
- - EXCEPT when the blocks are very close
-
- Also, don't send blocks that are already flying.
- */
-
- // Start with the usual maximum
- u16 max_simul_dynamic = max_simul_sends_usually;
-
- // If block is very close, allow full maximum
- if (d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
- max_simul_dynamic = m_max_simul_sends;
-
- // Don't select too many blocks for sending
- if (num_blocks_selected >= max_simul_dynamic) {
- //queue_is_full = true;
- goto queue_full_break;
- }
-
- // Don't send blocks that are currently being transferred
- if (m_blocks_sending.find(p) != m_blocks_sending.end())
- continue;
-
- /*
- Do not go over max mapgen limit
- */
- if (blockpos_over_max_limit(p))
- continue;
-
- // If this is true, inexistent block will be made from scratch
- bool generate = d <= d_max_gen;
-
- /*
- Don't generate or send if not in sight
- FIXME This only works if the client uses a small enough
- FOV setting. The default of 72 degrees is fine.
- Also retrieve a smaller view cone in the direction of the player's
- movement.
- (0.1 is about 4 degrees)
- */
- f32 dist;
- if (!(isBlockInSight(p, camera_pos, camera_dir, camera_fov,
- d_blocks_in_sight, &dist) ||
- (playerspeed.getLength() > 1.0f * BS &&
- isBlockInSight(p, camera_pos, playerspeeddir, 0.1f,
- d_blocks_in_sight)))) {
- continue;
- }
-
- /*
- Check if map has this block
- */
- MapBlock *block = env->getMap().getBlockNoCreateNoEx(p);
- if (block) {
- // First: Reset usage timer, this block will be of use in the future.
- block->resetUsageTimer();
- }
-
- /*
- Don't send already sent blocks
- */
- if (m_blocks_sent.find(p) != m_blocks_sent.end())
- continue;
-
- bool block_not_found = false;
- if (block) {
- // Check whether the block exists (with data)
- if (!block->isGenerated())
- block_not_found = true;
-
- /*
- If block is not close, don't send it unless it is near
- ground level.
-
- Block is near ground level if night-time mesh
- differs from day-time mesh.
- */
- if (d >= d_opt) {
- if (!block->getIsUnderground() && !block->getDayNightDiff())
- continue;
- }
-
- if (m_occ_cull && !block_not_found &&
- env->getMap().isBlockOccluded(block, cam_pos_nodes)) {
- continue;
- }
- }
-
- /*
- If block has been marked to not exist on disk (dummy) or is
- not generated and generating new ones is not wanted, skip block.
- */
- if (!generate && block_not_found) {
- // get next one.
- continue;
- }
-
- /*
- Add inexistent block to emerge queue.
- */
- if (block == NULL || block_not_found) {
- if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
- if (nearest_emerged_d == -1)
- nearest_emerged_d = d;
- } else {
- if (nearest_emergefull_d == -1)
- nearest_emergefull_d = d;
- goto queue_full_break;
- }
-
- // get next one.
- continue;
- }
-
- if (nearest_sent_d == -1)
- nearest_sent_d = d;
-
- /*
- Add block to send queue
- */
- PrioritySortedBlockTransfer q((float)dist, p, peer_id);
-
- dest.push_back(q);
-
- num_blocks_selected += 1;
- }
- }
-queue_full_break:
-
- // If nothing was found for sending and nothing was queued for
- // emerging, continue next time browsing from here
- if (nearest_emerged_d != -1) {
- new_nearest_unsent_d = nearest_emerged_d;
- } else if (nearest_emergefull_d != -1) {
- new_nearest_unsent_d = nearest_emergefull_d;
- } else {
- if (d > full_d_max) {
- new_nearest_unsent_d = 0;
- m_nothing_to_send_pause_timer = 2.0f;
- infostream << "Server: map update for player " << m_name << " RemoteClient " << peer_id << ", time: " << m_map_send_completion_timer << "s" << std::endl;
- m_map_send_completion_timer = 0.0f;
- } else {
- if (nearest_sent_d != -1)
- new_nearest_unsent_d = nearest_sent_d;
- else
- new_nearest_unsent_d = d;
- }
- }
-
- if (new_nearest_unsent_d != -1)
- m_nearest_unsent_d = new_nearest_unsent_d;
-}
-
-void RemoteClient::GotBlock(v3s16 p)
-{
- if (m_blocks_sending.find(p) != m_blocks_sending.end()) {
- m_blocks_sending.erase(p);
- // only add to sent blocks if it actually was sending
- // (it might have been modified since)
- m_blocks_sent.insert(p);
- } else {
- m_excess_gotblocks++;
- }
-}
-
-void RemoteClient::SentBlock(v3s16 p)
-{
- if (m_blocks_sending.find(p) == m_blocks_sending.end())
- m_blocks_sending[p] = 0.0f;
- else
- infostream<<"RemoteClient::SentBlock(): Sent block"
- " already in m_blocks_sending"<<std::endl;
-}
-
-void RemoteClient::SetBlockNotSent(v3s16 p)
-{
- m_nothing_to_send_pause_timer = 0;
-
- // remove the block from sending and sent sets,
- // and mark as modified if found
- if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0)
- m_blocks_modified.insert(p);
-}
-
-void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
-{
- m_nothing_to_send_pause_timer = 0;
-
- for (auto &block : blocks) {
- v3s16 p = block.first;
- // remove the block from sending and sent sets,
- // and mark as modified if found
- if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0)
- m_blocks_modified.insert(p);
- }
-}
-
-void RemoteClient::notifyEvent(ClientStateEvent event)
-{
- std::ostringstream myerror;
- switch (m_state)
- {
- case CS_Invalid:
- //intentionally do nothing
- break;
- case CS_Created:
- switch (event) {
- case CSE_Hello:
- m_state = CS_HelloSent;
- break;
- case CSE_Disconnect:
- m_state = CS_Disconnecting;
- break;
- case CSE_SetDenied:
- m_state = CS_Denied;
- break;
- /* GotInit2 SetDefinitionsSent SetMediaSent */
- default:
- myerror << "Created: Invalid client state transition! " << event;
- throw ClientStateError(myerror.str());
- }
- break;
- case CS_Denied:
- /* don't do anything if in denied state */
- break;
- case CS_HelloSent:
- switch(event)
- {
- case CSE_AuthAccept:
- m_state = CS_AwaitingInit2;
- resetChosenMech();
- break;
- case CSE_Disconnect:
- m_state = CS_Disconnecting;
- break;
- case CSE_SetDenied:
- m_state = CS_Denied;
- resetChosenMech();
- break;
- default:
- myerror << "HelloSent: Invalid client state transition! " << event;
- throw ClientStateError(myerror.str());
- }
- break;
- case CS_AwaitingInit2:
- switch(event)
- {
- case CSE_GotInit2:
- confirmSerializationVersion();
- m_state = CS_InitDone;
- break;
- case CSE_Disconnect:
- m_state = CS_Disconnecting;
- break;
- case CSE_SetDenied:
- m_state = CS_Denied;
- break;
-
- /* Init SetDefinitionsSent SetMediaSent */
- default:
- myerror << "InitSent: Invalid client state transition! " << event;
- throw ClientStateError(myerror.str());
- }
- break;
-
- case CS_InitDone:
- switch(event)
- {
- case CSE_SetDefinitionsSent:
- m_state = CS_DefinitionsSent;
- break;
- case CSE_Disconnect:
- m_state = CS_Disconnecting;
- break;
- case CSE_SetDenied:
- m_state = CS_Denied;
- break;
-
- /* Init GotInit2 SetMediaSent */
- default:
- myerror << "InitDone: Invalid client state transition! " << event;
- throw ClientStateError(myerror.str());
- }
- break;
- case CS_DefinitionsSent:
- switch(event)
- {
- case CSE_SetClientReady:
- m_state = CS_Active;
- break;
- case CSE_Disconnect:
- m_state = CS_Disconnecting;
- break;
- case CSE_SetDenied:
- m_state = CS_Denied;
- break;
- /* Init GotInit2 SetDefinitionsSent */
- default:
- myerror << "DefinitionsSent: Invalid client state transition! " << event;
- throw ClientStateError(myerror.str());
- }
- break;
- case CS_Active:
- switch(event)
- {
- case CSE_SetDenied:
- m_state = CS_Denied;
- break;
- case CSE_Disconnect:
- m_state = CS_Disconnecting;
- break;
- case CSE_SudoSuccess:
- m_state = CS_SudoMode;
- resetChosenMech();
- break;
- /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */
- default:
- myerror << "Active: Invalid client state transition! " << event;
- throw ClientStateError(myerror.str());
- break;
- }
- break;
- case CS_SudoMode:
- switch(event)
- {
- case CSE_SetDenied:
- m_state = CS_Denied;
- break;
- case CSE_Disconnect:
- m_state = CS_Disconnecting;
- break;
- case CSE_SudoLeave:
- m_state = CS_Active;
- break;
- default:
- myerror << "Active: Invalid client state transition! " << event;
- throw ClientStateError(myerror.str());
- break;
- }
- break;
- case CS_Disconnecting:
- /* we are already disconnecting */
- break;
- }
-}
-
-void RemoteClient::resetChosenMech()
-{
- if (auth_data) {
- srp_verifier_delete((SRPVerifier *) auth_data);
- auth_data = nullptr;
- }
- chosen_mech = AUTH_MECHANISM_NONE;
-}
-
-u64 RemoteClient::uptime() const
-{
- return porting::getTimeS() - m_connection_time;
-}
-
-ClientInterface::ClientInterface(const std::shared_ptr<con::Connection> & con)
-:
- m_con(con),
- m_env(NULL),
- m_print_info_timer(0.0f)
-{
-
-}
-ClientInterface::~ClientInterface()
-{
- /*
- Delete clients
- */
- {
- RecursiveMutexAutoLock clientslock(m_clients_mutex);
-
- for (auto &client_it : m_clients) {
- // Delete client
- delete client_it.second;
- }
- }
-}
-
-std::vector<session_t> ClientInterface::getClientIDs(ClientState min_state)
-{
- std::vector<session_t> reply;
- RecursiveMutexAutoLock clientslock(m_clients_mutex);
-
- for (const auto &m_client : m_clients) {
- if (m_client.second->getState() >= min_state)
- reply.push_back(m_client.second->peer_id);
- }
-
- return reply;
-}
-
-void ClientInterface::markBlockposAsNotSent(const v3s16 &pos)
-{
- RecursiveMutexAutoLock clientslock(m_clients_mutex);
- for (const auto &client : m_clients) {
- if (client.second->getState() >= CS_Active)
- client.second->SetBlockNotSent(pos);
- }
-}
-
-/**
- * Verify if user limit was reached.
- * User limit count all clients from HelloSent state (MT protocol user) to Active state
- * @return true if user limit was reached
- */
-bool ClientInterface::isUserLimitReached()
-{
- return getClientIDs(CS_HelloSent).size() >= g_settings->getU16("max_users");
-}
-
-void ClientInterface::step(float dtime)
-{
- m_print_info_timer += dtime;
- if (m_print_info_timer >= 30.0f) {
- m_print_info_timer = 0.0f;
- UpdatePlayerList();
- }
-}
-
-void ClientInterface::UpdatePlayerList()
-{
- if (m_env) {
- std::vector<session_t> clients = getClientIDs();
- m_clients_names.clear();
-
- if (!clients.empty())
- infostream<<"Players:"<<std::endl;
-
- for (session_t i : clients) {
- RemotePlayer *player = m_env->getPlayer(i);
-
- if (player == NULL)
- continue;
-
- infostream << "* " << player->getName() << "\t";
-
- {
- RecursiveMutexAutoLock clientslock(m_clients_mutex);
- RemoteClient* client = lockedGetClientNoEx(i);
- if (client)
- client->PrintInfo(infostream);
- }
-
- m_clients_names.emplace_back(player->getName());
- }
- }
-}
-
-void ClientInterface::send(session_t peer_id, u8 channelnum,
- NetworkPacket *pkt, bool reliable)
-{
- m_con->Send(peer_id, channelnum, pkt, reliable);
-}
-
-void ClientInterface::sendToAll(NetworkPacket *pkt)
-{
- RecursiveMutexAutoLock clientslock(m_clients_mutex);
- for (auto &client_it : m_clients) {
- RemoteClient *client = client_it.second;
-
- if (client->net_proto_version != 0) {
- m_con->Send(client->peer_id,
- clientCommandFactoryTable[pkt->getCommand()].channel, pkt,
- clientCommandFactoryTable[pkt->getCommand()].reliable);
- }
- }
-}
-
-RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min)
-{
- RecursiveMutexAutoLock clientslock(m_clients_mutex);
- RemoteClientMap::const_iterator n = m_clients.find(peer_id);
- // The client may not exist; clients are immediately removed if their
- // access is denied, and this event occurs later then.
- if (n == m_clients.end())
- return NULL;
-
- if (n->second->getState() >= state_min)
- return n->second;
-
- return NULL;
-}
-
-RemoteClient* ClientInterface::lockedGetClientNoEx(session_t peer_id, ClientState state_min)
-{
- RemoteClientMap::const_iterator n = m_clients.find(peer_id);
- // The client may not exist; clients are immediately removed if their
- // access is denied, and this event occurs later then.
- if (n == m_clients.end())
- return NULL;
-
- if (n->second->getState() >= state_min)
- return n->second;
-
- return NULL;
-}
-
-ClientState ClientInterface::getClientState(session_t peer_id)
-{
- RecursiveMutexAutoLock clientslock(m_clients_mutex);
- RemoteClientMap::const_iterator n = m_clients.find(peer_id);
- // The client may not exist; clients are immediately removed if their
- // access is denied, and this event occurs later then.
- if (n == m_clients.end())
- return CS_Invalid;
-
- return n->second->getState();
-}
-
-void ClientInterface::setPlayerName(session_t peer_id, const std::string &name)
-{
- RecursiveMutexAutoLock clientslock(m_clients_mutex);
- RemoteClientMap::iterator n = m_clients.find(peer_id);
- // The client may not exist; clients are immediately removed if their
- // access is denied, and this event occurs later then.
- if (n != m_clients.end())
- n->second->setName(name);
-}
-
-void ClientInterface::DeleteClient(session_t peer_id)
-{
- RecursiveMutexAutoLock conlock(m_clients_mutex);
-
- // Error check
- RemoteClientMap::iterator n = m_clients.find(peer_id);
- // The client may not exist; clients are immediately removed if their
- // access is denied, and this event occurs later then.
- if (n == m_clients.end())
- return;
-
- /*
- Mark objects to be not known by the client
- */
- //TODO this should be done by client destructor!!!
- RemoteClient *client = n->second;
- // Handle objects
- for (u16 id : client->m_known_objects) {
- // Get object
- ServerActiveObject* obj = m_env->getActiveObject(id);
-
- if(obj && obj->m_known_by_count > 0)
- obj->m_known_by_count--;
- }
-
- // Delete client
- delete m_clients[peer_id];
- m_clients.erase(peer_id);
-}
-
-void ClientInterface::CreateClient(session_t peer_id)
-{
- RecursiveMutexAutoLock conlock(m_clients_mutex);
-
- // Error check
- RemoteClientMap::iterator n = m_clients.find(peer_id);
- // The client shouldn't already exist
- if (n != m_clients.end()) return;
-
- // Create client
- RemoteClient *client = new RemoteClient();
- client->peer_id = peer_id;
- m_clients[client->peer_id] = client;
-}
-
-void ClientInterface::event(session_t peer_id, ClientStateEvent event)
-{
- {
- RecursiveMutexAutoLock clientlock(m_clients_mutex);
-
- // Error check
- RemoteClientMap::iterator n = m_clients.find(peer_id);
-
- // No client to deliver event
- if (n == m_clients.end())
- return;
- n->second->notifyEvent(event);
- }
-
- if ((event == CSE_SetClientReady) ||
- (event == CSE_Disconnect) ||
- (event == CSE_SetDenied))
- {
- UpdatePlayerList();
- }
-}
-
-u16 ClientInterface::getProtocolVersion(session_t peer_id)
-{
- RecursiveMutexAutoLock conlock(m_clients_mutex);
-
- // Error check
- RemoteClientMap::iterator n = m_clients.find(peer_id);
-
- // No client to get version
- if (n == m_clients.end())
- return 0;
-
- return n->second->net_proto_version;
-}
-
-void ClientInterface::setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch,
- const std::string &full)
-{
- RecursiveMutexAutoLock conlock(m_clients_mutex);
-
- // Error check
- RemoteClientMap::iterator n = m_clients.find(peer_id);
-
- // No client to set versions
- if (n == m_clients.end())
- return;
-
- n->second->setVersionInfo(major, minor, patch, full);
-}