{
std::string name;
video::ITexture *texture;
+ std::set<std::string> sourceImages;
TextureInfo(
const std::string &name_,
texture(texture_)
{
}
+
+ TextureInfo(
+ const std::string &name_,
+ video::ITexture *texture_,
+ std::set<std::string> &sourceImages_
+ ):
+ name(name_),
+ texture(texture_),
+ sourceImages(sourceImages_)
+ {
+ }
};
/*
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
+ // Rebuild images and textures from the current set of source images
+ // Shall be called from the main thread.
+ // You ARE expected to be holding m_textureinfo_cache_mutex
+ void rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti);
+
// Generate a texture
u32 generateTexture(const std::string &name);
// Generate image based on a string like "stone.png" or "[crack:1:0".
// if baseimg is NULL, it is created. Otherwise stuff is made on it.
- bool generateImagePart(std::string part_of_name, video::IImage *& baseimg);
+ // source_image_names is important to determine when to flush the image from a cache (dynamic media)
+ bool generateImagePart(std::string part_of_name, video::IImage *& baseimg, std::set<std::string> &source_image_names);
/*! Generates an image from a full string like
* "stone.png^mineral_coal.png^[crack:1:0".
* Shall be called from the main thread.
* The returned Image should be dropped.
+ * source_image_names is important to determine when to flush the image from a cache (dynamic media)
*/
- video::IImage* generateImage(const std::string &name);
+ video::IImage* generateImage(const std::string &name, std::set<std::string> &source_image_names);
// Thread-safe cache of what source images are known (true = known)
MutexedMap<std::string, bool> m_source_image_existence;
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
- video::IImage *img = generateImage(name);
+ // passed into texture info for dynamic media tracking
+ std::set<std::string> source_image_names;
+ video::IImage *img = generateImage(name, source_image_names);
video::ITexture *tex = NULL;
MutexAutoLock lock(m_textureinfo_cache_mutex);
u32 id = m_textureinfo_cache.size();
- TextureInfo ti(name, tex);
+ TextureInfo ti(name, tex, source_image_names);
m_textureinfo_cache.push_back(ti);
m_name_to_id[name] = id;
auto it = m_palettes.find(name);
if (it == m_palettes.end()) {
// Create palette
- video::IImage *img = generateImage(name);
+ std::set<std::string> source_image_names; // unused, sadly.
+ video::IImage *img = generateImage(name, source_image_names);
if (!img) {
warningstream << "TextureSource::getPalette(): palette \"" << name
<< "\" could not be loaded." << std::endl;
m_sourcecache.insert(name, img, true);
m_source_image_existence.set(name, true);
+
+ // now we need to check for any textures that need updating
+ MutexAutoLock lock(m_textureinfo_cache_mutex);
+
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ sanity_check(driver);
+
+ // Recreate affected textures
+ u32 affected = 0;
+ for (TextureInfo &ti : m_textureinfo_cache) {
+ if (ti.name.empty())
+ continue; // Skip dummy entry
+ // If the source image was used, we need to rebuild this texture
+ if (ti.sourceImages.find(name) != ti.sourceImages.end()) {
+ rebuildTexture(driver, ti);
+ affected++;
+ }
+ }
+ if (affected > 0)
+ verbosestream << "TextureSource: inserting \"" << name << "\" caused rebuild of " << affected << " textures." << std::endl;
}
void TextureSource::rebuildImagesAndTextures()
for (TextureInfo &ti : m_textureinfo_cache) {
if (ti.name.empty())
continue; // Skip dummy entry
+ rebuildTexture(driver, ti);
+ }
+}
- video::IImage *img = generateImage(ti.name);
+void TextureSource::rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti)
+{
+ if (ti.name.empty())
+ return; // this shouldn't happen, just a precaution
+
+ // replaces the previous sourceImages
+ // shouldn't really need to be done, but can't hurt
+ std::set<std::string> source_image_names;
+ video::IImage *img = generateImage(ti.name, source_image_names);
#if ENABLE_GLES
- img = Align2Npot2(img, driver);
+ img = Align2Npot2(img, driver);
#endif
- // Create texture from resulting image
- video::ITexture *t = NULL;
- if (img) {
- t = driver->addTexture(ti.name.c_str(), img);
- guiScalingCache(io::path(ti.name.c_str()), driver, img);
- img->drop();
- }
- video::ITexture *t_old = ti.texture;
- // Replace texture
- ti.texture = t;
-
- if (t_old)
- m_texture_trash.push_back(t_old);
+ // Create texture from resulting image
+ video::ITexture *t = NULL;
+ if (img) {
+ t = driver->addTexture(ti.name.c_str(), img);
+ guiScalingCache(io::path(ti.name.c_str()), driver, img);
+ img->drop();
}
+ video::ITexture *t_old = ti.texture;
+ // Replace texture
+ ti.texture = t;
+ ti.sourceImages = source_image_names;
+
+ if (t_old)
+ m_texture_trash.push_back(t_old);
}
inline static void applyShadeFactor(video::SColor &color, u32 factor)
return result;
}
-video::IImage* TextureSource::generateImage(const std::string &name)
+video::IImage* TextureSource::generateImage(const std::string &name, std::set<std::string> &source_image_names)
{
// Get the base image
using a recursive call.
*/
if (last_separator_pos != -1) {
- baseimg = generateImage(name.substr(0, last_separator_pos));
+ baseimg = generateImage(name.substr(0, last_separator_pos), source_image_names);
}
/*
&& last_part_of_name[last_part_of_name.size() - 1] == paren_close) {
std::string name2 = last_part_of_name.substr(1,
last_part_of_name.size() - 2);
- video::IImage *tmp = generateImage(name2);
+ video::IImage *tmp = generateImage(name2, source_image_names);
if (!tmp) {
errorstream << "generateImage(): "
"Failed to generate \"" << name2 << "\""
} else {
baseimg = tmp;
}
- } else if (!generateImagePart(last_part_of_name, baseimg)) {
+ } else if (!generateImagePart(last_part_of_name, baseimg, source_image_names)) {
// Generate image according to part of name
errorstream << "generateImage(): "
"Failed to generate \"" << last_part_of_name << "\""
}
bool TextureSource::generateImagePart(std::string part_of_name,
- video::IImage *& baseimg)
+ video::IImage *& baseimg, std::set<std::string> &source_image_names)
{
const char escape = '\\'; // same as in generateImage()
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
// Stuff starting with [ are special commands
if (part_of_name.empty() || part_of_name[0] != '[') {
+ source_image_names.insert(part_of_name);
video::IImage *image = m_sourcecache.getOrLoad(part_of_name);
if (image == NULL) {
if (!part_of_name.empty()) {
infostream<<"Adding \""<<filename
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
- video::IImage *img = generateImage(filename);
+ video::IImage *img = generateImage(filename, source_image_names);
if (img) {
core::dimension2d<u32> dim = img->getDimension();
core::position2d<s32> pos_base(x, y);
std::string imagename_right = sf.next("{");
// Generate images for the faces of the cube
- video::IImage *img_top = generateImage(imagename_top);
- video::IImage *img_left = generateImage(imagename_left);
- video::IImage *img_right = generateImage(imagename_right);
+ video::IImage *img_top = generateImage(imagename_top, source_image_names);
+ video::IImage *img_left = generateImage(imagename_left, source_image_names);
+ video::IImage *img_right = generateImage(imagename_right, source_image_names);
if (img_top == NULL || img_left == NULL || img_right == NULL) {
errorstream << "generateImagePart(): Failed to create textures"
<< " for inventorycube \"" << part_of_name << "\""
<< std::endl;
- baseimg = generateImage(imagename_top);
+ baseimg = generateImage(imagename_top, source_image_names);
return true;
}
if (baseimg == NULL)
baseimg = driver->createImage(video::ECF_A8R8G8B8, v2u32(16,16));
- video::IImage *img = generateImage(filename);
+ video::IImage *img = generateImage(filename, source_image_names);
if (img)
{
core::dimension2d<u32> dim = img->getDimension();
sf.next(":");
std::string filename = unescape_string(sf.next_esc(":", escape), escape);
- video::IImage *img = generateImage(filename);
+ video::IImage *img = generateImage(filename, source_image_names);
if (img) {
apply_mask(img, baseimg, v2s32(0, 0), v2s32(0, 0),
img->getDimension());