#include "map.h"
#include "util/directiontables.h"
-/*
- CachedMapBlockData
-*/
-
-CachedMapBlockData::~CachedMapBlockData()
-{
- assert(refcount_from_queue == 0);
-
- delete[] data;
-}
-
/*
QueuedMeshUpdate
*/
*/
MeshUpdateQueue::MeshUpdateQueue(Client *client):
- m_client(client),
- m_next_cache_cleanup(0)
+ m_client(client)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
{
MutexAutoLock lock(m_mutex);
- for (auto &i : m_cache) {
- delete i.second;
- }
-
for (QueuedMeshUpdate *q : m_queue) {
+ for (auto block : q->map_blocks)
+ if (block)
+ block->refDrop();
delete q;
}
}
bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
{
- MutexAutoLock lock(m_mutex);
+ MapBlock *main_block = map->getBlockNoCreateNoEx(p);
+ if (!main_block)
+ return false;
- cleanupCache();
-
- /*
- Cache the block data (force-update the center block, don't update the
- neighbors but get them if they aren't already cached)
- */
- std::vector<CachedMapBlockData*> cached_blocks;
- size_t cache_hit_counter = 0;
- CachedMapBlockData *cached_block = cacheBlock(map, p, FORCE_UPDATE);
- if (!cached_block->data)
- return false; // nothing to update
- cached_blocks.reserve(3*3*3);
- cached_blocks.push_back(cached_block);
- for (v3s16 dp : g_26dirs)
- cached_blocks.push_back(cacheBlock(map, p + dp,
- SKIP_UPDATE_IF_ALREADY_CACHED,
- &cache_hit_counter));
- g_profiler->avg("MeshUpdateQueue: MapBlocks from cache [%]",
- 100.0f * cache_hit_counter / cached_blocks.size());
+ MutexAutoLock lock(m_mutex);
/*
Mark the block as urgent if requested
q->crack_level = m_client->getCrackLevel();
q->crack_pos = m_client->getCrackPos();
q->urgent |= urgent;
+ for (std::size_t i = 1; i < q->map_blocks.size(); i++) {
+ if (!q->map_blocks[i]) {
+ MapBlock *block = map->getBlockNoCreateNoEx(q->p + g_26dirs[i - 1]);
+ if (block) {
+ block->refGrab();
+ q->map_blocks[i] = block;
+ }
+ }
+ }
return true;
}
}
+ /*
+ Cache the block data (force-update the center block, don't update the
+ neighbors but get them if they aren't already cached)
+ */
+ std::vector<MapBlock *> cached_blocks;
+ cached_blocks.reserve(3*3*3);
+ cached_blocks.push_back(main_block);
+ main_block->refGrab();
+ for (v3s16 dp : g_26dirs) {
+ MapBlock *block = map->getBlockNoCreateNoEx(p + dp);
+ cached_blocks.push_back(block);
+ if (block)
+ block->refGrab();
+ }
+
/*
Add the block
*/
q->crack_level = m_client->getCrackLevel();
q->crack_pos = m_client->getCrackPos();
q->urgent = urgent;
+ q->map_blocks = std::move(cached_blocks);
m_queue.push_back(q);
- // This queue entry is a new reference to the cached blocks
- for (CachedMapBlockData *cached_block : cached_blocks) {
- cached_block->refcount_from_queue++;
- }
return true;
}
// Returns NULL if queue is empty
QueuedMeshUpdate *MeshUpdateQueue::pop()
{
- MutexAutoLock lock(m_mutex);
-
- bool must_be_urgent = !m_urgents.empty();
- for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
- i != m_queue.end(); ++i) {
- QueuedMeshUpdate *q = *i;
- if (must_be_urgent && m_urgents.count(q->p) == 0)
- continue;
- // Make sure no two threads are processing the same mapblock, as that causes racing conditions
- if (m_inflight_blocks.find(q->p) != m_inflight_blocks.end())
- continue;
- m_queue.erase(i);
- m_urgents.erase(q->p);
- m_inflight_blocks.insert(q->p);
- fillDataFromMapBlockCache(q);
- return q;
+ QueuedMeshUpdate *result = NULL;
+ {
+ MutexAutoLock lock(m_mutex);
+
+ bool must_be_urgent = !m_urgents.empty();
+ for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
+ i != m_queue.end(); ++i) {
+ QueuedMeshUpdate *q = *i;
+ if (must_be_urgent && m_urgents.count(q->p) == 0)
+ continue;
+ // Make sure no two threads are processing the same mapblock, as that causes racing conditions
+ if (m_inflight_blocks.find(q->p) != m_inflight_blocks.end())
+ continue;
+ m_queue.erase(i);
+ m_urgents.erase(q->p);
+ m_inflight_blocks.insert(q->p);
+ result = q;
+ break;
+ }
}
- return NULL;
+
+ if (result)
+ fillDataFromMapBlocks(result);
+
+ return result;
}
void MeshUpdateQueue::done(v3s16 pos)
m_inflight_blocks.erase(pos);
}
-CachedMapBlockData* MeshUpdateQueue::cacheBlock(Map *map, v3s16 p, UpdateMode mode,
- size_t *cache_hit_counter)
-{
- CachedMapBlockData *cached_block = nullptr;
- auto it = m_cache.find(p);
-
- if (it != m_cache.end()) {
- cached_block = it->second;
-
- if (mode == SKIP_UPDATE_IF_ALREADY_CACHED) {
- if (cache_hit_counter)
- (*cache_hit_counter)++;
- return cached_block;
- }
- }
-
- if (!cached_block) {
- // Not yet in cache
- cached_block = new CachedMapBlockData();
- m_cache[p] = cached_block;
- }
-
- MapBlock *b = map->getBlockNoCreateNoEx(p);
- if (b) {
- if (!cached_block->data)
- cached_block->data =
- new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
- memcpy(cached_block->data, b->getData(),
- MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
- } else {
- delete[] cached_block->data;
- cached_block->data = nullptr;
- }
- return cached_block;
-}
-
-CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
-{
- auto it = m_cache.find(p);
- if (it != m_cache.end()) {
- return it->second;
- }
- return NULL;
-}
-void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
+void MeshUpdateQueue::fillDataFromMapBlocks(QueuedMeshUpdate *q)
{
MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders);
q->data = data;
data->fillBlockDataBegin(q->p);
- std::time_t t_now = std::time(0);
-
- // Collect data for 3*3*3 blocks from cache
- for (v3s16 dp : g_27dirs) {
- v3s16 p = q->p + dp;
- CachedMapBlockData *cached_block = getCachedBlock(p);
- if (cached_block) {
- cached_block->refcount_from_queue--;
- cached_block->last_used_timestamp = t_now;
- if (cached_block->data)
- data->fillBlockData(dp, cached_block->data);
- }
- }
+ for (MapBlock *block : q->map_blocks)
+ if (block)
+ data->fillBlockData(block->getPos() - q->p, block->getData());
data->setCrack(q->crack_level, q->crack_pos);
data->setSmoothLighting(m_cache_smooth_lighting);
}
-void MeshUpdateQueue::cleanupCache()
-{
- const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
- sizeof(MapNode) / 1000;
- g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
- mapblock_kB * m_cache.size());
-
- // Iterating the entire cache can get pretty expensive so don't do it too often
- {
- constexpr int cleanup_interval = 250;
- const u64 now = porting::getTimeMs();
- if (m_next_cache_cleanup > now)
- return;
- m_next_cache_cleanup = now + cleanup_interval;
- }
-
- // The cache size is kept roughly below cache_soft_max_size, not letting
- // anything get older than cache_seconds_max or deleted before 2 seconds.
- const int cache_seconds_max = 10;
- const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
- int cache_seconds = MYMAX(2, cache_seconds_max -
- m_cache.size() / (cache_soft_max_size / cache_seconds_max));
-
- int t_now = time(0);
-
- for (auto it = m_cache.begin(); it != m_cache.end(); ) {
- CachedMapBlockData *cached_block = it->second;
- if (cached_block->refcount_from_queue == 0 &&
- cached_block->last_used_timestamp < t_now - cache_seconds) {
- it = m_cache.erase(it);
- delete cached_block;
- } else {
- ++it;
- }
- }
-}
-
/*
MeshUpdateWorkerThread
*/
r.solid_sides = get_solid_sides(q->data);
r.ack_block_to_server = q->ack_block_to_server;
r.urgent = q->urgent;
+ r.map_blocks = q->map_blocks;
m_manager->putResult(r);
m_queue_in->done(q->p);
#include <vector>
#include <memory>
-struct CachedMapBlockData
-{
- v3s16 p = v3s16(-1337, -1337, -1337);
- MapNode *data = nullptr; // A copy of the MapBlock's data member
- int refcount_from_queue = 0;
- std::time_t last_used_timestamp = std::time(0);
-
- CachedMapBlockData() = default;
- ~CachedMapBlockData();
-};
-
struct QueuedMeshUpdate
{
v3s16 p = v3s16(-1337, -1337, -1337);
int crack_level = -1;
v3s16 crack_pos;
MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
+ std::vector<MapBlock *> map_blocks;
bool urgent = false;
QueuedMeshUpdate() = default;
Client *m_client;
std::vector<QueuedMeshUpdate *> m_queue;
std::unordered_set<v3s16> m_urgents;
- std::unordered_map<v3s16, CachedMapBlockData *> m_cache;
std::unordered_set<v3s16> m_inflight_blocks;
- u64 m_next_cache_cleanup; // milliseconds
std::mutex m_mutex;
// TODO: Add callback to update these when g_settings changes
bool m_cache_smooth_lighting;
int m_meshgen_block_cache_size;
- CachedMapBlockData *cacheBlock(Map *map, v3s16 p, UpdateMode mode,
- size_t *cache_hit_counter = NULL);
- CachedMapBlockData *getCachedBlock(const v3s16 &p);
- void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
+ void fillDataFromMapBlocks(QueuedMeshUpdate *q);
void cleanupCache();
};
u8 solid_sides = 0;
bool ack_block_to_server = false;
bool urgent = false;
+ std::vector<MapBlock *> map_blocks;
MeshUpdateResult() = default;
};