# OpenGL
- if(IOS OR ANDROID OR EMSCRIPTEN)
+option(ENABLE_OPENGL3 "Enable OpenGL 3+" FALSE)
+
+ if(ANDROID OR EMSCRIPTEN)
set(ENABLE_OPENGL FALSE)
else()
option(ENABLE_OPENGL "Enable OpenGL" TRUE)
add_definitions(-D_IRR_COMPILE_WITH_OGLES2_)
if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$" OR EMSCRIPTEN)
add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES2_USE_EXTPOINTER_)
- elseif(DEVICE STREQUAL "IOS")
- add_definitions(-D_IRR_COMPILE_WITH_EAGL_MANAGER_)
+ elseif(DEVICE STREQUAL "SDL")
+ set(USE_SDLGL ON)
+ set(USE_SDLGLES2 ON)
endif()
endif()