#include "ILogger.h"\r
#include "position2d.h"\r
#include "path.h"\r
-#include "IrrCompileConfig.h"\r
+#include "IrrCompileConfig.h" // for IRRLICHT_SDK_VERSION\r
\r
namespace irr\r
{\r
#include "EMaterialTypes.h"\r
#include "EMaterialFlags.h"\r
#include "SMaterialLayer.h"\r
+#include "IrrCompileConfig.h" // for IRRLICHT_API\r
\r
namespace irr\r
{\r
#ifndef __EXAMPLE_HELPER_H_INCLUDED__\r
#define __EXAMPLE_HELPER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "path.h"\r
\r
namespace irr\r
#ifndef __IRR_MATH_H_INCLUDED__\r
#define __IRR_MATH_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "irrTypes.h"\r
#include <math.h>\r
#include <float.h>\r
#ifndef __IRR_TYPES_H_INCLUDED__\r
#define __IRR_TYPES_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include <stdint.h>\r
\r
namespace irr\r
#ifndef __IRRLICHT_H_INCLUDED__\r
#define __IRRLICHT_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "aabbox3d.h"\r
#include "CIndexBuffer.h"\r
#include "CMeshBuffer.h"\r
#include "triangle3d.h"\r
#include "vector2d.h"\r
#include "vector3d.h"\r
+#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV\r
\r
/*! \mainpage Irrlicht Engine 1.9 API documentation\r
*\r
#include "aabbox3d.h"\r
#include "rect.h"\r
#include "irrString.h"\r
+#include "IrrCompileConfig.h" // for IRRLICHT_API\r
\r
// enable this to keep track of changes to the matrix\r
// and make simpler identity check for seldom changing matrices\r
#include <string>
#include <unordered_set>
-#include "IrrCompileConfig.h"
+#include "IrrCompileConfig.h" // for IRRLICHT_API
#include "irrTypes.h"
#include "IContextManager.h"
#include <KHR/khrplatform.h>
#include <string>
#include <unordered_set>
-#include "IrrCompileConfig.h"
+#include "IrrCompileConfig.h" // for IRRLICHT_API
#include "irrTypes.h"
#include "IContextManager.h"
#include <KHR/khrplatform.h>
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_\r
\r
#define __C_ANDROID_ASSET_FILE_ARCHIVE_H_INCLUDED__\r
\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_\r
\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_\r
\r
#define __C_ANDROID_ASSET_READER_H_INCLUDED__\r
\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_\r
\r
#ifndef __C_IRR_DEVICE_ANDROID_H_INCLUDED__\r
#define __C_IRR_DEVICE_ANDROID_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_\r
\r
#ifndef __C_IRR_KEY_EVENT_WRAPPER_H_INCLUDED__\r
#define __C_IRR_KEY_EVENT_WRAPPER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_\r
\r
#ifndef __BUILD_IN_FONT_H_INCLUDED__\r
#define __BUILD_IN_FONT_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
// header file generated by Bin2H, copyright 2002 by N.Gebhardt.\r
// Bin2H is Freeware. Download it freely from www.code3d.com.\r
#ifndef __C_ATTRIBUTES_H_INCLUDED__\r
#define __C_ATTRIBUTES_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "IAttributes.h"\r
#include "IAttribute.h"\r
// File format designed by Mark Sibly for the Blitz3D engine and has been\r
// declared public domain\r
\r
-#include "IrrCompileConfig.h"\r
#include "CB3DMeshFileLoader.h"\r
\r
#include "IVideoDriver.h"\r
// File format designed by Mark Sibly for the Blitz3D engine and has been\r
// declared public domain\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifndef __C_B3D_MESH_LOADER_H_INCLUDED__\r
#define __C_B3D_MESH_LOADER_H_INCLUDED__\r
\r
// TODO: replace printf's by logging messages\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "CB3DMeshWriter.h"\r
#include "os.h"\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
#include "CBillboardSceneNode.h"\r
#include "IVideoDriver.h"\r
#include "ISceneManager.h"\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
#include "CBoneSceneNode.h"\r
\r
namespace irr\r
#ifndef __C_EAGL_MANAGER_H_INCLUDED__\r
#define __C_EAGL_MANAGER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_EAGL_MANAGER_\r
\r
#ifndef __C_EGL_MANAGER_H_INCLUDED__\r
#define __C_EGL_MANAGER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_EGL_MANAGER_\r
\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
#include "CFileList.h"\r
-#include "IrrCompileConfig.h"\r
#include "irrArray.h"\r
#include "coreutil.h"\r
\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "CFileSystem.h"\r
#include "IReadFile.h"\r
#ifndef __C_GLX_MANAGER_H_INCLUDED__\r
#define __C_GLX_MANAGER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_GLX_MANAGER_\r
\r
#ifndef __C_GUI_BUTTON_H_INCLUDED__\r
#define __C_GUI_BUTTON_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIButton.h"\r
#include "IGUISpriteBank.h"\r
#include "ITexture.h"\r
#ifndef __C_GUI_CHECKBOX_H_INCLUDED__\r
#define __C_GUI_CHECKBOX_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUICheckBox.h"\r
\r
namespace irr\r
#ifndef __C_GUI_COMBO_BOX_H_INCLUDED__\r
#define __C_GUI_COMBO_BOX_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIComboBox.h"\r
#include "IGUIStaticText.h"\r
#include "irrString.h"\r
#ifndef __C_GUI_EDIT_BOX_H_INCLUDED__\r
#define __C_GUI_EDIT_BOX_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIEditBox.h"\r
#include "irrArray.h"\r
#include "IOSOperator.h"\r
#ifndef __C_GUI_ENVIRONMENT_H_INCLUDED__\r
#define __C_GUI_ENVIRONMENT_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIEnvironment.h"\r
#include "IGUIElement.h"\r
#include "irrArray.h"\r
#ifndef __C_GUI_FILE_OPEN_DIALOG_H_INCLUDED__\r
#define __C_GUI_FILE_OPEN_DIALOG_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIFileOpenDialog.h"\r
#include "IGUIButton.h"\r
#include "IGUIListBox.h"\r
#ifndef __C_GUI_FONT_H_INCLUDED__\r
#define __C_GUI_FONT_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIFontBitmap.h"\r
#include "irrString.h"\r
#include "IReadFile.h"\r
#ifndef __C_GUI_IMAGE_H_INCLUDED__\r
#define __C_GUI_IMAGE_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIImage.h"\r
\r
namespace irr\r
#ifndef __C_GUI_LIST_BOX_H_INCLUDED__\r
#define __C_GUI_LIST_BOX_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIListBox.h"\r
#include "irrArray.h"\r
\r
#ifndef __C_GUI_SCROLL_BAR_H_INCLUDED__\r
#define __C_GUI_SCROLL_BAR_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIScrollBar.h"\r
#include "IGUIButton.h"\r
\r
#ifndef __C_GUI_SKIN_H_INCLUDED__\r
#define __C_GUI_SKIN_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUISkin.h"\r
#include "irrString.h"\r
\r
#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__\r
#define __C_GUI_SPRITE_BANK_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUISpriteBank.h"\r
\r
namespace irr\r
#ifndef __C_GUI_STATIC_TEXT_H_INCLUDED__\r
#define __C_GUI_STATIC_TEXT_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUIStaticText.h"\r
#include "irrArray.h"\r
\r
#ifndef __C_GUI_TAB_CONTROL_H_INCLUDED__\r
#define __C_GUI_TAB_CONTROL_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#include "IGUITabControl.h"\r
#include "irrArray.h"\r
#include "IGUISkin.h"\r
#ifndef __C_IMAGE_LOADER_BMP_H_INCLUDED__\r
#define __C_IMAGE_LOADER_BMP_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "IImageLoader.h"\r
\r
#ifndef __C_IMAGE_LOADER_JPG_H_INCLUDED__\r
#define __C_IMAGE_LOADER_JPG_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "IImageLoader.h"\r
\r
#ifndef __C_IMAGE_LOADER_PNG_H_INCLUDED__\r
#define __C_IMAGE_LOADER_PNG_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "IImageLoader.h"\r
\r
#ifndef __C_IMAGE_LOADER_TGA_H_INCLUDED__\r
#define __C_IMAGE_LOADER_TGA_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "IImageLoader.h"\r
\r
#ifndef _C_IMAGE_WRITER_JPG_H_INCLUDED__\r
#define _C_IMAGE_WRITER_JPG_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "IImageWriter.h"\r
\r
#ifndef _C_IMAGE_WRITER_PNG_H_INCLUDED__\r
#define _C_IMAGE_WRITER_PNG_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "IImageWriter.h"\r
\r
#ifndef __C_IRR_DEVICE_LINUX_H_INCLUDED__\r
#define __C_IRR_DEVICE_LINUX_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_X11_DEVICE_\r
\r
#ifndef __C_IRR_DEVICE_OSX_H_INCLUDED__\r
#define __C_IRR_DEVICE_OSX_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OSX_DEVICE_\r
\r
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
-#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OSX_DEVICE_
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_\r
\r
#ifndef __C_IRR_DEVICE_SDL_H_INCLUDED__\r
#define __C_IRR_DEVICE_SDL_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_\r
\r
#include "IGUIElement.h"\r
#include "IGUIEnvironment.h"\r
#include "os.h"\r
-#include "IrrCompileConfig.h"\r
#include "CTimer.h"\r
#include "CLogger.h"\r
#include "irrString.h"\r
+#include "IrrCompileConfig.h" // for IRRLICHT_SDK_VERSION\r
\r
namespace irr\r
{\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_\r
\r
#ifndef __C_IRR_DEVICE_WIN32_H_INCLUDED__\r
#define __C_IRR_DEVICE_WIN32_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_\r
\r
#include "CIrrDeviceStub.h"\r
#ifndef __C_IRR_DEVICE_IOS_H_INCLUDED__\r
#define __C_IRR_DEVICE_IOS_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_IOS_DEVICE_\r
\r
#ifndef __C_NSOGL_MANAGER_H_INCLUDED__\r
#define __C_NSOGL_MANAGER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_NSOGL_MANAGER_\r
\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
#include "COBJMeshFileLoader.h"\r
#include "IMeshManipulator.h"\r
#include "IVideoDriver.h"\r
#ifndef __C_OGLES2_COMMON_H_INCLUDED__\r
#define __C_OGLES2_COMMON_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OGLES2_\r
\r
#ifndef __C_OGLES2_DRIVER_H_INCLUDED__\r
#define __C_OGLES2_DRIVER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "SIrrCreationParameters.h"\r
\r
#ifndef __C_OGLES2_EXTENSION_HANDLER_H_INCLUDED__\r
#define __C_OGLES2_EXTENSION_HANDLER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OGLES2_\r
\r
#ifndef __C_OGLES2_FIXED_PIPELINE_SHADER_H_INCLUDED__\r
#define __C_OGLES2_FIXED_PIPELINE_SHADER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OGLES2_\r
\r
#ifndef __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__\r
#define __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OGLES2_\r
\r
#ifndef __C_OGLES2_RENDERER_2D_H_INCLUDED__\r
#define __C_OGLES2_RENDERER_2D_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OGLES2_\r
\r
#ifndef __C_OGLES_COMMON_H_INCLUDED__\r
#define __C_OGLES_COMMON_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OGLES1_\r
\r
#ifndef __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__\r
#define __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
// Can be included from different ES versions\r
// (this is also the reason why this file is header-only as correct OGL ES headers have to be included first)\r
#ifndef __C_OGLES1_DRIVER_H_INCLUDED__\r
#define __C_OGLES1_DRIVER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "SIrrCreationParameters.h"\r
\r
#ifndef __C_OGLES_EXTENSION_HANDLER_H_INCLUDED__\r
#define __C_OGLES_EXTENSION_HANDLER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OGLES1_\r
\r
#ifndef __C_OGLES1_MATERIAL_RENDERER_H_INCLUDED__\r
#define __C_OGLES1_MATERIAL_RENDERER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#ifdef _IRR_COMPILE_WITH_OGLES1_\r
\r
#include "COGLESDriver.h"\r
#ifndef __C_OPENGL_CACHE_HANDLER_H_INCLUDED__\r
#define __C_OPENGL_CACHE_HANDLER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OPENGL_\r
\r
#ifndef __C_OPENGL_COMMON_H_INCLUDED__\r
#define __C_OPENGL_COMMON_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OPENGL_\r
\r
#ifndef __C_OGLCORE_CACHE_HANDLER_H_INCLUDED__\r
#define __C_OGLCORE_CACHE_HANDLER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)\r
\r
#ifndef __C_OGLCORE_FEATURE_H_INCLUDED__\r
#define __C_OGLCORE_FEATURE_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)\r
\r
#ifndef __C_OGLCORE_RENDER_TARGET_H_INCLUDED__\r
#define __C_OGLCORE_RENDER_TARGET_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)\r
\r
#ifndef __C_OGLCORE_TEXTURE_H_INCLUDED__\r
#define __C_OGLCORE_TEXTURE_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)\r
\r
#ifndef __C_VIDEO_OPEN_GL_H_INCLUDED__\r
#define __C_VIDEO_OPEN_GL_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "SIrrCreationParameters.h"\r
\r
#ifndef __C_OPEN_GL_FEATURE_MAP_H_INCLUDED__\r
#define __C_OPEN_GL_FEATURE_MAP_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OPENGL_\r
\r
#ifndef __C_OPENGL_MATERIAL_RENDERER_H_INCLUDED__\r
#define __C_OPENGL_MATERIAL_RENDERER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
#ifdef _IRR_COMPILE_WITH_OPENGL_\r
\r
#include "IMaterialRenderer.h"\r
#ifndef __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__\r
#define __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OPENGL_\r
\r
#ifndef __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__\r
#define __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_OPENGL_\r
\r
#ifndef __C_SDL_MANAGER_H_INCLUDED__
#define __C_SDL_MANAGER_H_INCLUDED__
-#include "IrrCompileConfig.h"
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && defined(_IRR_COMPILE_WITH_OPENGL_)
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
#include "CSceneManager.h"\r
#include "IVideoDriver.h"\r
#include "IFileSystem.h"\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
#include "CSkinnedMesh.h"\r
#include "CBoneSceneNode.h"\r
#include "IAnimatedMeshSceneNode.h"\r
#ifndef __C_WGL_MANAGER_H_INCLUDED__\r
#define __C_WGL_MANAGER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifdef _IRR_COMPILE_WITH_WGL_MANAGER_\r
\r
#ifndef __C_WEBGL1_DRIVER_H_INCLUDED__\r
#define __C_WEBGL1_DRIVER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "SIrrCreationParameters.h"\r
\r
#ifndef __E_WEGL_EXTENSION_HANDLER_H_INCLUDED__\r
#define __E_WEGL_EXTENSION_HANDLER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#if defined(_IRR_COMPILE_WITH_WEBGL1_) // Note: should also work with WebGL2 once we add that to Irrlicht\r
\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "CXMeshFileLoader.h"\r
#include "os.h"\r
#include "CReadFile.h"\r
#include "coreutil.h"\r
\r
-#include "IrrCompileConfig.h"\r
#include <zlib.h> // use system lib\r
\r
namespace irr\r
#ifndef __C_ZIP_READER_H_INCLUDED__\r
#define __C_ZIP_READER_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h"\r
\r
#include "IReadFile.h"\r
#include "irrArray.h"\r
// This file is part of the "Irrlicht Engine".\r
// For conditions of distribution and use, see copyright notice in irrlicht.h\r
\r
-#include "IrrCompileConfig.h"\r
\r
static const char* const copyright = "Irrlicht Engine (c) 2002-2017 Nikolaus Gebhardt"; // put string in binary\r
\r
// File format designed by Mark Sibly for the Blitz3D engine and has been\r
// declared public domain\r
\r
-#include "IrrCompileConfig.h"\r
\r
#ifndef SB3DSTRUCTS_H\r
#define SB3DSTRUCTS_H\r
\r
#include "os.h"\r
#include "irrString.h"\r
-#include "IrrCompileConfig.h"\r
#include "irrMath.h"\r
\r
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)\r
#ifndef __IRR_OS_H_INCLUDED__\r
#define __IRR_OS_H_INCLUDED__\r
\r
-#include "IrrCompileConfig.h" // for endian check\r
#include "irrTypes.h"\r
#include "irrString.h"\r
#include "path.h"\r