+++ /dev/null
-// generated by mkconvert.lua, DO NOT EDIT
-package main
-
-import (
- "github.com/Shopify/go-lua"
- "github.com/anon55555/mt"
-)
-
-func luaPushHotbarParam(l *lua.State, val mt.HotbarParam) {
- switch val {
- case mt.HotbarSize:
- l.PushString("size")
- case mt.HotbarImg:
- l.PushString("img")
- case mt.HotbarSelImg:
- l.PushString("sel_img")
- }
-}
-
-func luaPushChatMsgType(l *lua.State, val mt.ChatMsgType) {
- switch val {
- case mt.RawMsg:
- l.PushString("raw")
- case mt.NormalMsg:
- l.PushString("normal")
- case mt.AnnounceMsg:
- l.PushString("announce")
- case mt.SysMsg:
- l.PushString("sys")
- }
-}
-
-func luaPushHUDType(l *lua.State, val mt.HUDType) {
- switch val {
- case mt.ImgHUD:
- l.PushString("img")
- case mt.TextHUD:
- l.PushString("text")
- case mt.StatbarHUD:
- l.PushString("statbar")
- case mt.InvHUD:
- l.PushString("inv")
- case mt.WaypointHUD:
- l.PushString("waypoint")
- case mt.ImgWaypointHUD:
- l.PushString("img_waypoint")
- }
-}
-
-func luaPushPlayerListUpdateType(l *lua.State, val mt.PlayerListUpdateType) {
- switch val {
- case mt.InitPlayers:
- l.PushString("init")
- case mt.AddPlayers:
- l.PushString("add")
- case mt.RemovePlayers:
- l.PushString("remove")
- }
-}
-
-func luaPushHUDField(l *lua.State, val mt.HUDField) {
- switch val {
- case mt.HUDPos:
- l.PushString("pos")
- case mt.HUDName:
- l.PushString("name")
- case mt.HUDScale:
- l.PushString("scale")
- case mt.HUDText:
- l.PushString("text")
- case mt.HUDNumber:
- l.PushString("number")
- case mt.HUDItem:
- l.PushString("item")
- case mt.HUDDir:
- l.PushString("dir")
- case mt.HUDAlign:
- l.PushString("align")
- case mt.HUDOffset:
- l.PushString("offset")
- case mt.HUDWorldPos:
- l.PushString("world_pos")
- case mt.HUDSize:
- l.PushString("size")
- case mt.HUDZIndex:
- l.PushString("z_index")
- case mt.HUDText2:
- l.PushString("text_2")
- }
-}
-
-func luaPushModChanSig(l *lua.State, val mt.ModChanSig) {
- switch val {
- case mt.JoinOK:
- l.PushString("join_ok")
- case mt.JoinFail:
- l.PushString("join_fail")
- case mt.LeaveOK:
- l.PushString("leave_ok")
- case mt.LeaveFail:
- l.PushString("leave_fail")
- case mt.NotRegistered:
- l.PushString("not_registered")
- case mt.SetState:
- l.PushString("set_state")
- }
-}
-
-func luaPushKickReason(l *lua.State, val mt.KickReason) {
- switch val {
- case mt.WrongPasswd:
- l.PushString("wrong_passwd")
- case mt.UnexpectedData:
- l.PushString("unexpected_data")
- case mt.SrvIsSingleplayer:
- l.PushString("srv_is_singleplayer")
- case mt.UnsupportedVer:
- l.PushString("unsupported_ver")
- case mt.BadNameChars:
- l.PushString("bad_name_chars")
- case mt.BadName:
- l.PushString("bad_name")
- case mt.TooManyClts:
- l.PushString("too_many_clts")
- case mt.EmptyPasswd:
- l.PushString("empty_passwd")
- case mt.AlreadyConnected:
- l.PushString("already_connected")
- case mt.SrvErr:
- l.PushString("srv_err")
- case mt.Custom:
- l.PushString("custom")
- case mt.Shutdown:
- l.PushString("shutdown")
- case mt.Crash:
- l.PushString("crash")
- }
-}
-
-func luaPushSoundSrcType(l *lua.State, val mt.SoundSrcType) {
- switch val {
- case mt.NoSrc:
- l.PushNil()
- case mt.PosSrc:
- l.PushString("pos")
- case mt.AOSrc:
- l.PushString("ao")
- }
-}
-
-func luaPushAnimType(l *lua.State, val mt.AnimType) {
- switch val {
- case mt.NoAnim:
- l.PushNil()
- case mt.VerticalFrameAnim:
- l.PushString("vertical_frame")
- case mt.SpriteSheetAnim:
- l.PushString("sprite_sheet")
- }
-}
-
-func luaPushAuthMethods(l *lua.State, val mt.AuthMethods) {
- l.NewTable()
- if val&mt.LegacyPasswd != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "legacy_passwd")
- }
- if val&mt.SRP != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "srp")
- }
- if val&mt.FirstSRP != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "first_srp")
- }
-}
-
-func luaPushHUDFlags(l *lua.State, val mt.HUDFlags) {
- l.NewTable()
- if val&mt.ShowHotbar != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "hotbar")
- }
- if val&mt.ShowHealthBar != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "health_bar")
- }
- if val&mt.ShowCrosshair != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "crosshair")
- }
- if val&mt.ShowWieldedItem != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "wielded_item")
- }
- if val&mt.ShowBreathBar != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "breath_bar")
- }
- if val&mt.ShowMinimap != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "minimap")
- }
- if val&mt.ShowRadarMinimap != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "radar_minimap")
- }
-}
-
-func luaPushCSMRestrictionFlags(l *lua.State, val mt.CSMRestrictionFlags) {
- l.NewTable()
- if val&mt.NoCSMs != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "no_csms")
- }
- if val&mt.NoChatMsgs != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "no_chat_msgs")
- }
- if val&mt.NoNodeDefs != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "no_node_defs")
- }
- if val&mt.LimitMapRange != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "limit_map_range")
- }
- if val&mt.NoPlayerList != 0 {
- l.PushBoolean(true)
- l.SetField(-2, "no_player_list")
- }
-}
-
-func luaPushTileAnim(l *lua.State, val mt.TileAnim) {
- l.NewTable()
- luaPushAnimType(l, val.Type)
- l.SetField(-2, "type")
- luaPushVec2(l, [2]float64{float64(val.NFrames[0]), float64(val.NFrames[1])})
- l.SetField(-2, "n_frames")
- l.PushNumber(float64(val.Duration))
- l.SetField(-2, "duration")
- luaPushVec2(l, [2]float64{float64(val.AspectRatio[0]), float64(val.AspectRatio[1])})
- l.SetField(-2, "aspect_ratio")
-}
-
-func luaPushNode(l *lua.State, val mt.Node) {
- l.NewTable()
- l.PushInteger(int(val.Param0))
- l.SetField(-2, "param0")
- l.PushInteger(int(val.Param1))
- l.SetField(-2, "param1")
- l.PushInteger(int(val.Param2))
- l.SetField(-2, "param2")
-}
-
-func luaPushHUD(l *lua.State, val mt.HUD) {
- l.NewTable()
- luaPushHUDType(l, val.Type)
- l.SetField(-2, "type")
- l.PushInteger(int(val.ZIndex))
- l.SetField(-2, "z_index")
- luaPushVec2(l, [2]float64{float64(val.Scale[0]), float64(val.Scale[1])})
- l.SetField(-2, "scale")
- l.PushString(string(val.Name))
- l.SetField(-2, "name")
- luaPushVec3(l, [3]float64{float64(val.WorldPos[0]), float64(val.WorldPos[1]), float64(val.WorldPos[2])})
- l.SetField(-2, "world_pos")
- l.PushString(string(val.Text))
- l.SetField(-2, "text")
- l.PushString(string(val.Text2))
- l.SetField(-2, "text_2")
- luaPushVec2(l, [2]float64{float64(val.Size[0]), float64(val.Size[1])})
- l.SetField(-2, "size")
- luaPushVec2(l, [2]float64{float64(val.Align[0]), float64(val.Align[1])})
- l.SetField(-2, "align")
- luaPushVec2(l, [2]float64{float64(val.Pos[0]), float64(val.Pos[1])})
- l.SetField(-2, "pos")
- l.PushInteger(int(val.Dir))
- l.SetField(-2, "dir")
- luaPushVec2(l, [2]float64{float64(val.Offset[0]), float64(val.Offset[1])})
- l.SetField(-2, "offset")
- l.PushInteger(int(val.Number))
- l.SetField(-2, "number")
- l.PushInteger(int(val.Item))
- l.SetField(-2, "item")
-}
-
-func pktToString(pkt *mt.Pkt) string {
- switch pkt.Cmd.(type) {
- case *mt.ToCltPlaySound:
- return "play_sound"
- case *mt.ToCltLegacyKick:
- return "legacy_kick"
- case *mt.ToCltFOV:
- return "fov"
- case *mt.ToCltNodeMetasChanged:
- return "node_metas_changed"
- case *mt.ToCltHello:
- return "hello"
- case *mt.ToCltAcceptSudoMode:
- return "accept_sudo_mode"
- case *mt.ToCltPrivs:
- return "privs"
- case *mt.ToCltDetachedInv:
- return "detached_inv"
- case *mt.ToCltSpawnParticle:
- return "spawn_particle"
- case *mt.ToCltAcceptAuth:
- return "accept_auth"
- case *mt.ToCltOverrideDayNightRatio:
- return "override_day_night_ratio"
- case *mt.ToCltMinimapModes:
- return "minimap_modes"
- case *mt.ToCltAddHUD:
- return "add_hud"
- case *mt.ToCltHP:
- return "hp"
- case *mt.ToCltChangeHUD:
- return "change_hud"
- case *mt.ToCltFormspecPrepend:
- return "formspec_prepend"
- case *mt.ToCltSRPBytesSaltB:
- return "srp_bytes_salt_b"
- case *mt.ToCltSetHotbarParam:
- return "set_hotbar_param"
- case *mt.ToCltMovePlayer:
- return "move_player"
- case *mt.ToCltAddParticleSpawner:
- return "add_particle_spawner"
- case *mt.ToCltKick:
- return "kick"
- case *mt.ToCltDelParticleSpawner:
- return "del_particle_spawner"
- case *mt.ToCltModChanSig:
- return "mod_chan_sig"
- case *mt.ToCltMoonParams:
- return "moon_params"
- case *mt.ToCltModChanMsg:
- return "mod_chan_msg"
- case *mt.ToCltSunParams:
- return "sun_params"
- case *mt.ToCltInv:
- return "inv"
- case *mt.ToCltRemoveNode:
- return "remove_node"
- case *mt.ToCltNodeDefs:
- return "node_defs"
- case *mt.ToCltMediaPush:
- return "media_push"
- case *mt.ToCltLocalPlayerAnim:
- return "local_player_anim"
- case *mt.ToCltFadeSound:
- return "fade_sound"
- case *mt.ToCltItemDefs:
- return "item_defs"
- case *mt.ToCltUpdatePlayerList:
- return "update_player_list"
- case *mt.ToCltEyeOffset:
- return "eye_offset"
- case *mt.ToCltMedia:
- return "media"
- case *mt.ToCltDisco:
- return "disco"
- case *mt.ToCltBlkData:
- return "blk_data"
- case *mt.ToCltSkyParams:
- return "sky_params"
- case *mt.ToCltBreath:
- return "breath"
- case *mt.ToCltChatMsg:
- return "chat_msg"
- case *mt.ToCltHUDFlags:
- return "hud_flags"
- case *mt.ToCltAOMsgs:
- return "ao_msgs"
- case *mt.ToCltRmHUD:
- return "rm_hud"
- case *mt.ToCltStarParams:
- return "star_params"
- case *mt.ToCltDeathScreen:
- return "death_screen"
- case *mt.ToCltAORmAdd:
- return "ao_rm_add"
- case *mt.ToCltAddPlayerVel:
- return "add_player_vel"
- case *mt.ToCltMovement:
- return "movement"
- case *mt.ToCltCloudParams:
- return "cloud_params"
- case *mt.ToCltDenySudoMode:
- return "deny_sudo_mode"
- case *mt.ToCltCSMRestrictionFlags:
- return "csm_restriction_flags"
- case *mt.ToCltAddNode:
- return "add_node"
- case *mt.ToCltStopSound:
- return "stop_sound"
- case *mt.ToCltInvFormspec:
- return "inv_formspec"
- case *mt.ToCltAnnounceMedia:
- return "announce_media"
- case *mt.ToCltShowFormspec:
- return "show_formspec"
- case *mt.ToCltTimeOfDay:
- return "time_of_day"
- }
- panic("impossible")
- return ""
-}
-
-func pktToLua(l *lua.State, pkt *mt.Pkt) {
- if pkt == nil {
- l.PushNil()
- return
- }
- l.NewTable()
- l.PushString(pktToString(pkt))
- l.SetField(-2, "_type")
- switch val := pkt.Cmd.(type) {
- case *mt.ToCltPlaySound:
- l.PushNumber(float64(val.Gain))
- l.SetField(-2, "gain")
- l.PushInteger(int(val.ID))
- l.SetField(-2, "id")
- l.PushNumber(float64(val.Pitch))
- l.SetField(-2, "pitch")
- luaPushSoundSrcType(l, val.SrcType)
- l.SetField(-2, "src_type")
- l.PushInteger(int(val.SrcAOID))
- l.SetField(-2, "src_aoid")
- l.PushNumber(float64(val.Fade))
- l.SetField(-2, "fade")
- l.PushBoolean(bool(val.Ephemeral))
- l.SetField(-2, "ephemeral")
- l.PushBoolean(bool(val.Loop))
- l.SetField(-2, "loop")
- l.PushString(string(val.Name))
- l.SetField(-2, "name")
- luaPushVec3(l, [3]float64{float64(val.Pos[0]), float64(val.Pos[1]), float64(val.Pos[2])})
- l.SetField(-2, "pos")
- case *mt.ToCltLegacyKick:
- l.PushString(string(val.Reason))
- l.SetField(-2, "reason")
- case *mt.ToCltFOV:
- l.PushNumber(float64(val.TransitionTime))
- l.SetField(-2, "transition_time")
- l.PushBoolean(bool(val.Multiplier))
- l.SetField(-2, "multiplier")
- l.PushNumber(float64(val.FOV))
- l.SetField(-2, "fov")
- case *mt.ToCltHello:
- luaPushAuthMethods(l, val.AuthMethods)
- l.SetField(-2, "auth_methods")
- l.PushString(string(val.Username))
- l.SetField(-2, "username")
- l.PushInteger(int(val.Compression))
- l.SetField(-2, "compression")
- l.PushInteger(int(val.ProtoVer))
- l.SetField(-2, "proto_ver")
- l.PushInteger(int(val.SerializeVer))
- l.SetField(-2, "serialize_ver")
- case *mt.ToCltPrivs:
- luaPushStringSet(l, val.Privs)
- l.SetField(-2, "privs")
- case *mt.ToCltDetachedInv:
- l.PushString(string(val.Inv))
- l.SetField(-2, "inv")
- l.PushBoolean(bool(val.Keep))
- l.SetField(-2, "keep")
- l.PushInteger(int(val.Len))
- l.SetField(-2, "len")
- l.PushString(string(val.Name))
- l.SetField(-2, "name")
- case *mt.ToCltSpawnParticle:
- l.PushBoolean(bool(val.Collide))
- l.SetField(-2, "collide")
- l.PushString(string(val.Texture))
- l.SetField(-2, "texture")
- luaPushVec3(l, [3]float64{float64(val.Pos[0]), float64(val.Pos[1]), float64(val.Pos[2])})
- l.SetField(-2, "pos")
- l.PushInteger(int(val.NodeTile))
- l.SetField(-2, "node_tile")
- l.PushBoolean(bool(val.Vertical))
- l.SetField(-2, "vertical")
- l.PushInteger(int(val.Glow))
- l.SetField(-2, "glow")
- l.PushInteger(int(val.NodeParam2))
- l.SetField(-2, "node_param2")
- l.PushInteger(int(val.NodeParam0))
- l.SetField(-2, "node_param0")
- l.PushBoolean(bool(val.AOCollision))
- l.SetField(-2, "ao_collision")
- l.PushNumber(float64(val.Size))
- l.SetField(-2, "size")
- l.PushNumber(float64(val.ExpirationTime))
- l.SetField(-2, "expiration_time")
- l.PushBoolean(bool(val.CollisionRm))
- l.SetField(-2, "collision_rm")
- luaPushTileAnim(l, val.AnimParams)
- l.SetField(-2, "anim_params")
- luaPushVec3(l, [3]float64{float64(val.Acc[0]), float64(val.Acc[1]), float64(val.Acc[2])})
- l.SetField(-2, "acc")
- luaPushVec3(l, [3]float64{float64(val.Vel[0]), float64(val.Vel[1]), float64(val.Vel[2])})
- l.SetField(-2, "vel")
- case *mt.ToCltAcceptAuth:
- l.PushNumber(float64(val.MapSeed))
- l.SetField(-2, "map_seed")
- luaPushAuthMethods(l, val.SudoAuthMethods)
- l.SetField(-2, "sudo_auth_methods")
- l.PushNumber(float64(val.SendInterval))
- l.SetField(-2, "send_interval")
- luaPushVec3(l, [3]float64{float64(val.PlayerPos[0]), float64(val.PlayerPos[1]), float64(val.PlayerPos[2])})
- l.SetField(-2, "player_pos")
- case *mt.ToCltOverrideDayNightRatio:
- l.PushInteger(int(val.Ratio))
- l.SetField(-2, "ratio")
- l.PushBoolean(bool(val.Override))
- l.SetField(-2, "override")
- case *mt.ToCltAddHUD:
- luaPushHUD(l, val.HUD)
- l.SetField(-2, "hud")
- l.PushInteger(int(val.ID))
- l.SetField(-2, "id")
- case *mt.ToCltHP:
- l.PushInteger(int(val.HP))
- l.SetField(-2, "hp")
- case *mt.ToCltChangeHUD:
- if val.Field == mt.HUDWorldPos {
- luaPushVec3(l, [3]float64{float64(val.WorldPos[0]), float64(val.WorldPos[1]), float64(val.WorldPos[2])})
- l.SetField(-2, "world_pos")
- }
- if val.Field == mt.HUDText2 {
- l.PushString(string(val.Text2))
- l.SetField(-2, "text_2")
- }
- if val.Field == mt.HUDItem {
- l.PushInteger(int(val.Item))
- l.SetField(-2, "item")
- }
- if val.Field == mt.HUDZIndex {
- l.PushInteger(int(val.ZIndex))
- l.SetField(-2, "z_index")
- }
- if val.Field == mt.HUDPos {
- luaPushVec2(l, [2]float64{float64(val.Pos[0]), float64(val.Pos[1])})
- l.SetField(-2, "pos")
- }
- if val.Field == mt.HUDSize {
- luaPushVec2(l, [2]float64{float64(val.Size[0]), float64(val.Size[1])})
- l.SetField(-2, "size")
- }
- if val.Field == mt.HUDName {
- l.PushString(string(val.Name))
- l.SetField(-2, "name")
- }
- if val.Field == mt.HUDDir {
- l.PushInteger(int(val.Dir))
- l.SetField(-2, "dir")
- }
- if val.Field == mt.HUDAlign {
- luaPushVec2(l, [2]float64{float64(val.Align[0]), float64(val.Align[1])})
- l.SetField(-2, "align")
- }
- if val.Field == mt.HUDNumber {
- l.PushInteger(int(val.Number))
- l.SetField(-2, "number")
- }
- if val.Field == mt.HUDText {
- l.PushString(string(val.Text))
- l.SetField(-2, "text")
- }
- if val.Field == mt.HUDOffset {
- luaPushVec2(l, [2]float64{float64(val.Offset[0]), float64(val.Offset[1])})
- l.SetField(-2, "offset")
- }
- luaPushHUDField(l, val.Field)
- l.SetField(-2, "field")
- l.PushInteger(int(val.ID))
- l.SetField(-2, "id")
- case *mt.ToCltFormspecPrepend:
- l.PushString(string(val.Prepend))
- l.SetField(-2, "prepend")
- case *mt.ToCltSRPBytesSaltB:
- l.PushString(string(val.B))
- l.SetField(-2, "b")
- l.PushString(string(val.Salt))
- l.SetField(-2, "salt")
- case *mt.ToCltSetHotbarParam:
- luaPushHotbarParam(l, val.Param)
- l.SetField(-2, "param")
- l.PushInteger(int(val.Size))
- l.SetField(-2, "size")
- l.PushString(string(val.Img))
- l.SetField(-2, "img")
- case *mt.ToCltMovePlayer:
- l.PushNumber(float64(val.Yaw))
- l.SetField(-2, "yaw")
- l.PushNumber(float64(val.Pitch))
- l.SetField(-2, "pitch")
- luaPushVec3(l, [3]float64{float64(val.Pos[0]), float64(val.Pos[1]), float64(val.Pos[2])})
- l.SetField(-2, "pos")
- case *mt.ToCltAddParticleSpawner:
- luaPushBox3(l, [2][3]float64{{float64(val.Acc[0][0]), float64(val.Acc[0][1]), float64(val.Acc[0][2])}, {float64(val.Acc[1][0]), float64(val.Acc[1][1]), float64(val.Acc[1][2])}})
- l.SetField(-2, "acc")
- l.PushInteger(int(val.ID))
- l.SetField(-2, "id")
- l.PushString(string(val.Texture))
- l.SetField(-2, "texture")
- l.PushBoolean(bool(val.Vertical))
- l.SetField(-2, "vertical")
- luaPushBox1(l, [2]float64{float64(val.ExpirationTime[0]), float64(val.ExpirationTime[1])})
- l.SetField(-2, "expiration_time")
- luaPushTileAnim(l, val.AnimParams)
- l.SetField(-2, "anim_params")
- l.PushBoolean(bool(val.AOCollision))
- l.SetField(-2, "ao_collision")
- luaPushBox3(l, [2][3]float64{{float64(val.Pos[0][0]), float64(val.Pos[0][1]), float64(val.Pos[0][2])}, {float64(val.Pos[1][0]), float64(val.Pos[1][1]), float64(val.Pos[1][2])}})
- l.SetField(-2, "pos")
- l.PushInteger(int(val.Glow))
- l.SetField(-2, "glow")
- l.PushInteger(int(val.NodeParam0))
- l.SetField(-2, "node_param0")
- luaPushBox3(l, [2][3]float64{{float64(val.Vel[0][0]), float64(val.Vel[0][1]), float64(val.Vel[0][2])}, {float64(val.Vel[1][0]), float64(val.Vel[1][1]), float64(val.Vel[1][2])}})
- l.SetField(-2, "vel")
- l.PushBoolean(bool(val.Collide))
- l.SetField(-2, "collide")
- luaPushBox1(l, [2]float64{float64(val.Size[0]), float64(val.Size[1])})
- l.SetField(-2, "size")
- l.PushInteger(int(val.NodeParam2))
- l.SetField(-2, "node_param2")
- l.PushNumber(float64(val.Duration))
- l.SetField(-2, "duration")
- l.PushInteger(int(val.NodeTile))
- l.SetField(-2, "node_tile")
- l.PushInteger(int(val.Amount))
- l.SetField(-2, "amount")
- l.PushBoolean(bool(val.CollisionRm))
- l.SetField(-2, "collision_rm")
- case *mt.ToCltKick:
- luaPushKickReason(l, val.Reason)
- l.SetField(-2, "reason")
- if dr := val.Reason; dr == mt.Custom || dr == mt.Shutdown || dr == mt.Crash {
- l.PushString(string(val.Custom))
- l.SetField(-2, "custom")
- }
- if dr := val.Reason; dr == mt.Shutdown || dr == mt.Crash {
- l.PushBoolean(bool(val.Reconnect))
- l.SetField(-2, "reconnect")
- }
- case *mt.ToCltDelParticleSpawner:
- l.PushInteger(int(val.ID))
- l.SetField(-2, "id")
- case *mt.ToCltModChanSig:
- l.PushString(string(val.Channel))
- l.SetField(-2, "channel")
- luaPushModChanSig(l, val.Signal)
- l.SetField(-2, "signal")
- case *mt.ToCltMoonParams:
- l.PushNumber(float64(val.Size))
- l.SetField(-2, "size")
- l.PushString(string(val.ToneMap))
- l.SetField(-2, "tone_map")
- l.PushString(string(val.Texture))
- l.SetField(-2, "texture")
- l.PushBoolean(bool(val.Visible))
- l.SetField(-2, "visible")
- case *mt.ToCltModChanMsg:
- l.PushString(string(val.Channel))
- l.SetField(-2, "channel")
- l.PushString(string(val.Sender))
- l.SetField(-2, "sender")
- l.PushString(string(val.Msg))
- l.SetField(-2, "msg")
- case *mt.ToCltSunParams:
- l.PushString(string(val.Texture))
- l.SetField(-2, "texture")
- l.PushBoolean(bool(val.Visible))
- l.SetField(-2, "visible")
- l.PushNumber(float64(val.Size))
- l.SetField(-2, "size")
- l.PushString(string(val.ToneMap))
- l.SetField(-2, "tone_map")
- l.PushBoolean(bool(val.Rising))
- l.SetField(-2, "rising")
- l.PushString(string(val.Rise))
- l.SetField(-2, "rise")
- case *mt.ToCltInv:
- l.PushString(string(val.Inv))
- l.SetField(-2, "inv")
- case *mt.ToCltRemoveNode:
- luaPushVec3(l, [3]float64{float64(val.Pos[0]), float64(val.Pos[1]), float64(val.Pos[2])})
- l.SetField(-2, "pos")
- case *mt.ToCltMediaPush:
- l.PushString(string(val.SHA1[:]))
- l.SetField(-2, "sha1")
- l.PushString(string(val.Data))
- l.SetField(-2, "data")
- l.PushBoolean(bool(val.ShouldCache))
- l.SetField(-2, "should_cache")
- l.PushString(string(val.Filename))
- l.SetField(-2, "filename")
- case *mt.ToCltLocalPlayerAnim:
- luaPushBox1(l, [2]float64{float64(val.Walk[0]), float64(val.Walk[1])})
- l.SetField(-2, "walk")
- luaPushBox1(l, [2]float64{float64(val.Idle[0]), float64(val.Idle[1])})
- l.SetField(-2, "idle")
- l.PushNumber(float64(val.Speed))
- l.SetField(-2, "speed")
- luaPushBox1(l, [2]float64{float64(val.Dig[0]), float64(val.Dig[1])})
- l.SetField(-2, "dig")
- luaPushBox1(l, [2]float64{float64(val.WalkDig[0]), float64(val.WalkDig[1])})
- l.SetField(-2, "walk_dig")
- case *mt.ToCltFadeSound:
- l.PushNumber(float64(val.Step))
- l.SetField(-2, "step")
- l.PushInteger(int(val.ID))
- l.SetField(-2, "id")
- l.PushNumber(float64(val.Gain))
- l.SetField(-2, "gain")
- case *mt.ToCltUpdatePlayerList:
- luaPushPlayerListUpdateType(l, val.Type)
- l.SetField(-2, "type")
- luaPushStringList(l, val.Players)
- l.SetField(-2, "players")
- case *mt.ToCltEyeOffset:
- luaPushVec3(l, [3]float64{float64(val.First[0]), float64(val.First[1]), float64(val.First[2])})
- l.SetField(-2, "first")
- luaPushVec3(l, [3]float64{float64(val.Third[0]), float64(val.Third[1]), float64(val.Third[2])})
- l.SetField(-2, "third")
- case *mt.ToCltBlkData:
- luaPushVec3(l, [3]float64{float64(val.Blkpos[0]), float64(val.Blkpos[1]), float64(val.Blkpos[2])})
- l.SetField(-2, "blkpos")
- case *mt.ToCltSkyParams:
- luaPushColor(l, val.SunFogTint)
- l.SetField(-2, "sun_fog_tint")
- l.PushString(string(val.FogTintType))
- l.SetField(-2, "fog_tint_type")
- if val.Type == "regular" {
- luaPushColor(l, val.DawnHorizon)
- l.SetField(-2, "dawn_horizon")
- }
- if val.Type == "regular" {
- luaPushColor(l, val.DaySky)
- l.SetField(-2, "day_sky")
- }
- l.PushBoolean(bool(val.Clouds))
- l.SetField(-2, "clouds")
- l.PushString(string(val.Type))
- l.SetField(-2, "type")
- luaPushColor(l, val.BgColor)
- l.SetField(-2, "bg_color")
- if val.Type == "regular" {
- luaPushColor(l, val.DawnSky)
- l.SetField(-2, "dawn_sky")
- }
- if val.Type == "regular" {
- luaPushColor(l, val.NightHorizon)
- l.SetField(-2, "night_horizon")
- }
- if val.Type == "regular" {
- luaPushColor(l, val.NightSky)
- l.SetField(-2, "night_sky")
- }
- if val.Type == "regular" {
- luaPushColor(l, val.DayHorizon)
- l.SetField(-2, "day_horizon")
- }
- if val.Type == "skybox" {
- luaPushTextureList(l, val.Textures)
- l.SetField(-2, "textures")
- }
- luaPushColor(l, val.MoonFogTint)
- l.SetField(-2, "moon_fog_tint")
- if val.Type == "regular" {
- luaPushColor(l, val.Indoor)
- l.SetField(-2, "indoor")
- }
- case *mt.ToCltBreath:
- l.PushInteger(int(val.Breath))
- l.SetField(-2, "breath")
- case *mt.ToCltChatMsg:
- luaPushChatMsgType(l, val.Type)
- l.SetField(-2, "type")
- l.PushString(string(val.Sender))
- l.SetField(-2, "sender")
- l.PushNumber(float64(val.Timestamp))
- l.SetField(-2, "timestamp")
- l.PushString(string(val.Text))
- l.SetField(-2, "text")
- case *mt.ToCltHUDFlags:
- luaPushHUDFlags(l, val.Flags)
- l.SetField(-2, "flags")
- luaPushHUDFlags(l, val.Mask)
- l.SetField(-2, "mask")
- case *mt.ToCltRmHUD:
- l.PushInteger(int(val.ID))
- l.SetField(-2, "id")
- case *mt.ToCltStarParams:
- l.PushInteger(int(val.Count))
- l.SetField(-2, "count")
- l.PushNumber(float64(val.Size))
- l.SetField(-2, "size")
- luaPushColor(l, val.Color)
- l.SetField(-2, "color")
- l.PushBoolean(bool(val.Visible))
- l.SetField(-2, "visible")
- case *mt.ToCltDeathScreen:
- l.PushBoolean(bool(val.PointCam))
- l.SetField(-2, "point_cam")
- luaPushVec3(l, [3]float64{float64(val.PointAt[0]), float64(val.PointAt[1]), float64(val.PointAt[2])})
- l.SetField(-2, "point_at")
- case *mt.ToCltAddPlayerVel:
- luaPushVec3(l, [3]float64{float64(val.Vel[0]), float64(val.Vel[1]), float64(val.Vel[2])})
- l.SetField(-2, "vel")
- case *mt.ToCltMovement:
- l.PushNumber(float64(val.JumpSpeed))
- l.SetField(-2, "jump_speed")
- l.PushNumber(float64(val.FastAccel))
- l.SetField(-2, "fast_accel")
- l.PushNumber(float64(val.FastSpeed))
- l.SetField(-2, "fast_speed")
- l.PushNumber(float64(val.Sink))
- l.SetField(-2, "sink")
- l.PushNumber(float64(val.AirAccel))
- l.SetField(-2, "air_accel")
- l.PushNumber(float64(val.Gravity))
- l.SetField(-2, "gravity")
- l.PushNumber(float64(val.CrouchSpeed))
- l.SetField(-2, "crouch_speed")
- l.PushNumber(float64(val.Smoothing))
- l.SetField(-2, "smoothing")
- l.PushNumber(float64(val.WalkSpeed))
- l.SetField(-2, "walk_speed")
- l.PushNumber(float64(val.Fluidity))
- l.SetField(-2, "fluidity")
- l.PushNumber(float64(val.ClimbSpeed))
- l.SetField(-2, "climb_speed")
- l.PushNumber(float64(val.DefaultAccel))
- l.SetField(-2, "default_accel")
- case *mt.ToCltCloudParams:
- luaPushColor(l, val.AmbientColor)
- l.SetField(-2, "ambient_color")
- l.PushNumber(float64(val.Density))
- l.SetField(-2, "density")
- luaPushColor(l, val.DiffuseColor)
- l.SetField(-2, "diffuse_color")
- l.PushNumber(float64(val.Height))
- l.SetField(-2, "height")
- luaPushVec2(l, [2]float64{float64(val.Speed[0]), float64(val.Speed[1])})
- l.SetField(-2, "speed")
- l.PushNumber(float64(val.Thickness))
- l.SetField(-2, "thickness")
- case *mt.ToCltCSMRestrictionFlags:
- luaPushCSMRestrictionFlags(l, val.Flags)
- l.SetField(-2, "flags")
- l.PushInteger(int(val.MapRange))
- l.SetField(-2, "map_range")
- case *mt.ToCltAddNode:
- luaPushNode(l, val.Node)
- l.SetField(-2, "node")
- l.PushBoolean(bool(val.KeepMeta))
- l.SetField(-2, "keep_meta")
- luaPushVec3(l, [3]float64{float64(val.Pos[0]), float64(val.Pos[1]), float64(val.Pos[2])})
- l.SetField(-2, "pos")
- case *mt.ToCltStopSound:
- l.PushInteger(int(val.ID))
- l.SetField(-2, "id")
- case *mt.ToCltInvFormspec:
- l.PushString(string(val.Formspec))
- l.SetField(-2, "formspec")
- case *mt.ToCltShowFormspec:
- l.PushString(string(val.Formspec))
- l.SetField(-2, "formspec")
- l.PushString(string(val.Formname))
- l.SetField(-2, "formname")
- case *mt.ToCltTimeOfDay:
- l.PushNumber(float64(val.Speed))
- l.SetField(-2, "speed")
- l.PushInteger(int(val.Time))
- l.SetField(-2, "time")
- }
-}