-- Reduced airbreak penalty severity
-- gave glider limited durability.
-- Improved gravity adjustment function.
--- Changed airbreaking process
+-- Changed airbreaking process
-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
-- Simplified liquid check.
if player:is_player() then
local pname = player:get_player_name()
canExist = true
- if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
+ if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
--Let go when the player actually stops, as that's the whole point.
if hangglider.use[pname] then
if moveModelUp then
if not id then
return false, "Invalid usage, see /help area_flak."
end
-
+
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist"
.." or is not owned by you."
end
if minetestd and minetestd.services.physicsctl.enabled then
-minetestd.physicsctl.register_physics_effect("hangglider",
+minetestd.physicsctl.register_physics_effect("hangglider",
function(player) -- check
- return hangglider.use[player:get_player_name()]
+ return hangglider.use[player:get_player_name()]
end,
function(phys, player) -- blend
local vel_y = player:get_player_velocity().y
return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
end
end
- if areas and minetest.is_protected(vector.round(pos), pname) then
- if hangglider.flak then
+ if areas and minetest.is_protected(vector.round(pos), pname) then
+ if hangglider.flak then
for id, area in pairs(areas:getAreasAtPos(pos)) do
if area.flak then
return false
if mrn_name then
if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
canExist = true
-
+
if not minetestd then
step_v = player:get_player_velocity().y
if step_v < 0 and step_v > -3 then
end
--[[local vel = player:get_player_velocity()
if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
-
+
player:set_physics_override({gravity = (vel.y + 2.0)/20})
]]end
end
end
end
if not canExist then
-
+
if not minetestd then
remove_physics_override(player, {
gravity=1,
end
end
end
- if not canExist then
+ if not canExist then
self.object:set_detach()
- self.object:remove()
+ self.object:remove()
end
end
})
alignment = {x=1, y=1},
offset = {x=0, y=0}
}) end
- if debug then
+ if debug then
hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
position = {x=0.5, y=0.1},
text = "-",
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end, stopper, player)
end]]
- if not airbreak then
+ if not airbreak then
if moveModelUp then
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
else
hangglider.use[pname] = true
apply_physics_override(player, {jump = 0})
-- if minetest 0.4.x use this:
-
+
-- if minetest 5.x use this:
-- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
itemstack:set_wear(itemstack:get_wear() + 255)