static void spawn_apple(int x, int y)
{
- spawn(apple, x, y);
+ spawn(apple, x, y, NULL);
}
__attribute__((constructor)) static void init()
--- /dev/null
+plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h
+ cc -g -shared -fpic -o plugins/fireball/fireball.so plugins/fireball/fireball.c
+
+PLUGINS := ${PLUGINS} plugins/fireball/fireball.so
--- /dev/null
+#include <stdlib.h>
+#include <stddef.h>
+#include "../game/game.h"
+
+static struct entity fireball;
+
+struct fireball_data
+{
+ double timer;
+ int vx;
+ int vy;
+};
+
+static void fireball_spawn(struct entity *self, void *data)
+{
+ self->meta = malloc(sizeof(struct fireball_data));
+ *((struct fireball_data *) self->meta) = *((struct fireball_data *) data);
+}
+
+static void fireball_step(struct entity *self, struct entity_step_data stepdata)
+{
+ struct fireball_data *data = self->meta;
+
+ if (stepdata.visible && (data->timer -= stepdata.dtime) <= 0.0) {
+ data->timer = 0.1;
+ move(self, data->vx, data->vy);
+ }
+}
+
+static void fireball_collide(struct entity *self, int x, int y)
+{
+ (void) x, y;
+
+ self->remove = true;
+}
+
+static void fireball_collide_with_entity(struct entity *self, struct entity *other)
+{
+ add_health(other, -(1 + rand() % 3));
+ self->remove = true;
+}
+
+static bool try_shoot(int x, int y, int vx, int vy)
+{
+ x += vx;
+ y += vy;
+
+ return spawn(fireball, x, y, & (struct fireball_data) {
+ .timer = 0.1,
+ .vx = vx,
+ .vy = vy,
+ });
+}
+
+static void shoot_fireball()
+{
+ int x, y;
+
+ x = player.x;
+ y = player.y;
+
+ for (int tries = 10; tries > 0; tries--) {
+ int vx, vy;
+
+ vx = vy = 0;
+
+ dir_to_xy(rand() % 4, &vx, &vy);
+
+ if (try_shoot(x, y, vx, vy))
+ return;
+ }
+}
+
+__attribute__((constructor)) static void init()
+{
+ fireball = (struct entity) {
+ .name = "fireball",
+ .x = 0,
+ .y = 0,
+ .color = get_color("#FF6611"),
+ .texture = "⬤ ",
+ .remove = false,
+ .meta = NULL,
+ .health = 1,
+ .max_health = 1,
+ .collide_with_entities = true,
+
+ .on_step = &fireball_step,
+ .on_collide = &fireball_collide,
+ .on_collide_with_entity = &fireball_collide_with_entity,
+ .on_spawn = &fireball_spawn,
+ .on_remove = NULL,
+ .on_death = NULL,
+ .on_damage = NULL,
+ };
+
+ register_input_handler(' ', (struct input_handler) {
+ .run_if_dead = false,
+ .callback = &shoot_fireball,
+ });
+}
}
}
-void spawn(struct entity def, int x, int y)
+bool spawn(struct entity def, int x, int y, void *data)
{
- if (is_outside(x, y))
- return;
+ if (is_solid(x, y))
+ return false;
if (def.collide_with_entities && entity_collision_map[x][y])
- return;
+ return false;
def.x = x;
def.y = y;
entity_collision_map[x][y] = entity;
if (entity->on_spawn)
- entity->on_spawn(entity);
+ entity->on_spawn(entity, data);
+
+ return true;
}
void add_health(struct entity *entity, int health)
input_handlers[c] = buf;
}
+void dir_to_xy(int dir, int *x, int *y)
+{
+ switch (dir) {
+ case 0:
+ (*x)++;
+ break;
+ case 1:
+ (*y)++;
+ break;
+ case 2:
+ (*x)--;
+ break;
+ case 3:
+ (*y)--;
+ break;
+ }
+}
+
/* Player */
static void player_death(struct entity *self)
else
dir = rand() % 4;
- switch (dir) {
- case 0:
- x++;
- break;
- case 1:
- y++;
- break;
- case 2:
- x--;
- break;
- case 3:
- y--;
- break;
- }
-
+ dir_to_xy(dir, &x, &y);
} while (dir == ret || (! check_direction(x, y, dir) && --limit));
if (limit)
if (entity->meta)
free(entity->meta);
+ if (entity->collide_with_entities)
+ entity_collision_map[entity->x][entity->y] = NULL;
+
free(entity);
free(*ptr);
void (*on_step)(struct entity *self, struct entity_step_data stepdata);
void (*on_collide)(struct entity *self, int x, int y);
void (*on_collide_with_entity)(struct entity *self, struct entity *other);
- void (*on_spawn)(struct entity *self);
+ void (*on_spawn)(struct entity *self, void *data);
void (*on_remove)(struct entity *self);
void (*on_death)(struct entity *self);
void (*on_damage)(struct entity *self, int damage);
struct node get_node(int x, int y);
bool is_solid(int x, int y);
bool move(struct entity *entity, int xoff, int yoff);
-void spawn(struct entity def, int x, int y);
+bool spawn(struct entity def, int x, int y, void *data);
void add_health(struct entity *entity, int health);
void add_score(int s);
bool player_dead();
void mix_color(struct color *color, struct color other, double ratio);
void register_air_function(struct generator_function func);
void register_input_handler(unsigned char c, struct input_handler handler);
+void dir_to_xy(int dir, int *x, int *y);
struct list *add_element(struct list *list, void *element);
#endif
double timer;
};
-static void monster_spawn(struct entity *self)
+static void monster_spawn(struct entity *self, void *data)
{
+ (void) data;
+
self->meta = malloc(sizeof(struct monster_data));
((struct monster_data *) self->meta)->timer = 0.5;
}
}
}
-static void monster_on_collide_with_entity(struct entity *self, struct entity *other)
+static void monster_collide_with_entity(struct entity *self, struct entity *other)
{
if (other == &player)
add_health(other, -1);
static void spawn_monster(int x, int y)
{
- spawn(monster, x, y);
+ spawn(monster, x, y, NULL);
}
__attribute__((constructor)) static void init()
.on_step = &monster_step,
.on_collide = NULL,
- .on_collide_with_entity = &monster_on_collide_with_entity,
+ .on_collide_with_entity = &monster_collide_with_entity,
.on_spawn = &monster_spawn,
.on_remove = NULL,
.on_death = &monster_death,