if not minetest.settings:get_bool("autodam") then return end
local player = minetest.localplayer
if not player then return end
- if player:get_wielded_item():get_name() ~= "mcl_core:dirt" then return end
- local dirt = minetest.find_nodes_near(vector.add(player:get_pos(), vector.new(0, 1, 0)), 4, "mcl_core:dirt")
+ if player:get_wielded_item():get_name() ~= "mcl_nether:netherrack" then return end
+ local dirt = minetest.find_nodes_near(vector.add(player:get_pos(), vector.new(0, 1, 0)), 4, "mcl_nether:netherrack")
for _, dp in ipairs(dirt) do
local above = minetest.get_node_or_nil(vector.add(dp, vector.new(0, 1, 0)))
- if above and above.name == "mcl_core:dirt" then
+ --if above and above.name == "mcl_nether:netherrack" then
local underp = vector.subtract(dp, vector.new(0, 1, 0))
local under = minetest.get_node_or_nil(underp)
- if under and under.name == "mcl_core:water_source" then
+ local under_def = under and minetest.get_node_def(under.name)
+ if under_def and under_def.buildable_to then --under.name == "mcl_core:water_source" then
minetest.place_node(underp)
end
- end
+ --end
end
end)