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+set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")
+
+if(CMAKE_COMPILER_IS_MINGW)
+ set(MINGW 1)
+endif()
+set(CMAKE_CXX_COMPILER_ID_RUN 1)
+set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC)
+set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;mm;CPP)
+set(CMAKE_CXX_LINKER_PREFERENCE 30)
+set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1)
+
+# Save compiler ABI information.
+set(CMAKE_CXX_SIZEOF_DATA_PTR "8")
+set(CMAKE_CXX_COMPILER_ABI "ELF")
+set(CMAKE_CXX_LIBRARY_ARCHITECTURE "x86_64-linux-gnu")
+
+if(CMAKE_CXX_SIZEOF_DATA_PTR)
+ set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}")
+endif()
+
+if(CMAKE_CXX_COMPILER_ABI)
+ set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}")
+endif()
+
+if(CMAKE_CXX_LIBRARY_ARCHITECTURE)
+ set(CMAKE_LIBRARY_ARCHITECTURE "x86_64-linux-gnu")
+endif()
+
+set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "")
+if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX)
+ set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}")
+endif()
+
+
+
+
+
+set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "stdc++;m;gcc_s;gcc;c;gcc_s;gcc")
+set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "/usr/lib/gcc/x86_64-linux-gnu/9;/usr/lib/x86_64-linux-gnu;/usr/lib;/lib/x86_64-linux-gnu;/lib")
+set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
--- /dev/null
+set(CMAKE_HOST_SYSTEM "Linux-5.3.0-42-generic")
+set(CMAKE_HOST_SYSTEM_NAME "Linux")
+set(CMAKE_HOST_SYSTEM_VERSION "5.3.0-42-generic")
+set(CMAKE_HOST_SYSTEM_PROCESSOR "x86_64")
+
+
+
+set(CMAKE_SYSTEM "Linux-5.3.0-42-generic")
+set(CMAKE_SYSTEM_NAME "Linux")
+set(CMAKE_SYSTEM_VERSION "5.3.0-42-generic")
+set(CMAKE_SYSTEM_PROCESSOR "x86_64")
+
+set(CMAKE_CROSSCOMPILING "FALSE")
+
+set(CMAKE_SYSTEM_LOADED 1)
--- /dev/null
+#ifdef __cplusplus
+# error "A C++ compiler has been selected for C."
+#endif
+
+#if defined(__18CXX)
+# define ID_VOID_MAIN
+#endif
+#if defined(__CLASSIC_C__)
+/* cv-qualifiers did not exist in K&R C */
+# define const
+# define volatile
+#endif
+
+
+/* Version number components: V=Version, R=Revision, P=Patch
+ Version date components: YYYY=Year, MM=Month, DD=Day */
+
+#if defined(__INTEL_COMPILER) || defined(__ICC)
+# define COMPILER_ID "Intel"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+ /* __INTEL_COMPILER = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
+# if defined(__INTEL_COMPILER_UPDATE)
+# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
+# else
+# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
+# endif
+# if defined(__INTEL_COMPILER_BUILD_DATE)
+ /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
+# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
+# endif
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__PATHCC__)
+# define COMPILER_ID "PathScale"
+# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
+# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
+# if defined(__PATHCC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
+# endif
+
+#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
+# define COMPILER_ID "Embarcadero"
+# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
+# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
+# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
+
+#elif defined(__BORLANDC__)
+# define COMPILER_ID "Borland"
+ /* __BORLANDC__ = 0xVRR */
+# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
+# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
+
+#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
+# define COMPILER_ID "Watcom"
+ /* __WATCOMC__ = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__WATCOMC__)
+# define COMPILER_ID "OpenWatcom"
+ /* __WATCOMC__ = VVRP + 1100 */
+# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__SUNPRO_C)
+# define COMPILER_ID "SunPro"
+# if __SUNPRO_C >= 0x5100
+ /* __SUNPRO_C = 0xVRRP */
+# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
+# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
+# else
+ /* __SUNPRO_CC = 0xVRP */
+# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
+# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
+# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
+# endif
+
+#elif defined(__HP_cc)
+# define COMPILER_ID "HP"
+ /* __HP_cc = VVRRPP */
+# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
+# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
+
+#elif defined(__DECC)
+# define COMPILER_ID "Compaq"
+ /* __DECC_VER = VVRRTPPPP */
+# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
+# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
+# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
+
+#elif defined(__IBMC__) && defined(__COMPILER_VER__)
+# define COMPILER_ID "zOS"
+# if defined(__ibmxl__)
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+ /* __IBMC__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
+# endif
+
+
+#elif defined(__ibmxl__) || (defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800)
+# define COMPILER_ID "XL"
+# if defined(__ibmxl__)
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+ /* __IBMC__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
+# endif
+
+
+#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
+# define COMPILER_ID "VisualAge"
+# if defined(__ibmxl__)
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+ /* __IBMC__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
+# endif
+
+
+#elif defined(__PGI)
+# define COMPILER_ID "PGI"
+# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
+# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
+# if defined(__PGIC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
+# endif
+
+#elif defined(_CRAYC)
+# define COMPILER_ID "Cray"
+# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
+
+#elif defined(__TI_COMPILER_VERSION__)
+# define COMPILER_ID "TI"
+ /* __TI_COMPILER_VERSION__ = VVVRRRPPP */
+# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
+# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
+# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
+
+#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
+# define COMPILER_ID "Fujitsu"
+
+#elif defined(__TINYC__)
+# define COMPILER_ID "TinyCC"
+
+#elif defined(__BCC__)
+# define COMPILER_ID "Bruce"
+
+#elif defined(__SCO_VERSION__)
+# define COMPILER_ID "SCO"
+
+#elif defined(__clang__) && defined(__apple_build_version__)
+# define COMPILER_ID "AppleClang"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
+
+#elif defined(__clang__)
+# define COMPILER_ID "Clang"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__GNUC__)
+# define COMPILER_ID "GNU"
+# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
+# if defined(__GNUC_MINOR__)
+# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif defined(_MSC_VER)
+# define COMPILER_ID "MSVC"
+ /* _MSC_VER = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
+# if defined(_MSC_FULL_VER)
+# if _MSC_VER >= 1400
+ /* _MSC_FULL_VER = VVRRPPPPP */
+# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
+# else
+ /* _MSC_FULL_VER = VVRRPPPP */
+# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
+# endif
+# endif
+# if defined(_MSC_BUILD)
+# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
+# endif
+
+#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
+# define COMPILER_ID "ADSP"
+#if defined(__VISUALDSPVERSION__)
+ /* __VISUALDSPVERSION__ = 0xVVRRPP00 */
+# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
+# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
+#endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# define COMPILER_ID "IAR"
+# if defined(__VER__)
+# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
+# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
+# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
+# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
+# endif
+
+#elif defined(__ARMCC_VERSION)
+# define COMPILER_ID "ARMCC"
+#if __ARMCC_VERSION >= 1000000
+ /* __ARMCC_VERSION = VRRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#else
+ /* __ARMCC_VERSION = VRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#endif
+
+
+#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
+# define COMPILER_ID "SDCC"
+# if defined(__SDCC_VERSION_MAJOR)
+# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
+# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
+# else
+ /* SDCC = VRP */
+# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
+# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
+# endif
+
+#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
+# define COMPILER_ID "MIPSpro"
+# if defined(_SGI_COMPILER_VERSION)
+ /* _SGI_COMPILER_VERSION = VRP */
+# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
+# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10)
+# else
+ /* _COMPILER_VERSION = VRP */
+# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
+# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10)
+# endif
+
+
+/* These compilers are either not known or too old to define an
+ identification macro. Try to identify the platform and guess that
+ it is the native compiler. */
+#elif defined(__sgi)
+# define COMPILER_ID "MIPSpro"
+
+#elif defined(__hpux) || defined(__hpua)
+# define COMPILER_ID "HP"
+
+#else /* unknown compiler */
+# define COMPILER_ID ""
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+ getting matched. Store it in a pointer rather than an array
+ because some compilers will just produce instructions to fill the
+ array rather than assigning a pointer to a static array. */
+char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
+#ifdef SIMULATE_ID
+char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
+#endif
+
+#ifdef __QNXNTO__
+char const* qnxnto = "INFO" ":" "qnxnto[]";
+#endif
+
+#if defined(__CRAYXE) || defined(__CRAYXC)
+char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
+#endif
+
+#define STRINGIFY_HELPER(X) #X
+#define STRINGIFY(X) STRINGIFY_HELPER(X)
+
+/* Identify known platforms by name. */
+#if defined(__linux) || defined(__linux__) || defined(linux)
+# define PLATFORM_ID "Linux"
+
+#elif defined(__CYGWIN__)
+# define PLATFORM_ID "Cygwin"
+
+#elif defined(__MINGW32__)
+# define PLATFORM_ID "MinGW"
+
+#elif defined(__APPLE__)
+# define PLATFORM_ID "Darwin"
+
+#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
+# define PLATFORM_ID "Windows"
+
+#elif defined(__FreeBSD__) || defined(__FreeBSD)
+# define PLATFORM_ID "FreeBSD"
+
+#elif defined(__NetBSD__) || defined(__NetBSD)
+# define PLATFORM_ID "NetBSD"
+
+#elif defined(__OpenBSD__) || defined(__OPENBSD)
+# define PLATFORM_ID "OpenBSD"
+
+#elif defined(__sun) || defined(sun)
+# define PLATFORM_ID "SunOS"
+
+#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
+# define PLATFORM_ID "AIX"
+
+#elif defined(__sgi) || defined(__sgi__) || defined(_SGI)
+# define PLATFORM_ID "IRIX"
+
+#elif defined(__hpux) || defined(__hpux__)
+# define PLATFORM_ID "HP-UX"
+
+#elif defined(__HAIKU__)
+# define PLATFORM_ID "Haiku"
+
+#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
+# define PLATFORM_ID "BeOS"
+
+#elif defined(__QNX__) || defined(__QNXNTO__)
+# define PLATFORM_ID "QNX"
+
+#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
+# define PLATFORM_ID "Tru64"
+
+#elif defined(__riscos) || defined(__riscos__)
+# define PLATFORM_ID "RISCos"
+
+#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
+# define PLATFORM_ID "SINIX"
+
+#elif defined(__UNIX_SV__)
+# define PLATFORM_ID "UNIX_SV"
+
+#elif defined(__bsdos__)
+# define PLATFORM_ID "BSDOS"
+
+#elif defined(_MPRAS) || defined(MPRAS)
+# define PLATFORM_ID "MP-RAS"
+
+#elif defined(__osf) || defined(__osf__)
+# define PLATFORM_ID "OSF1"
+
+#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
+# define PLATFORM_ID "SCO_SV"
+
+#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
+# define PLATFORM_ID "ULTRIX"
+
+#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
+# define PLATFORM_ID "Xenix"
+
+#elif defined(__WATCOMC__)
+# if defined(__LINUX__)
+# define PLATFORM_ID "Linux"
+
+# elif defined(__DOS__)
+# define PLATFORM_ID "DOS"
+
+# elif defined(__OS2__)
+# define PLATFORM_ID "OS2"
+
+# elif defined(__WINDOWS__)
+# define PLATFORM_ID "Windows3x"
+
+# else /* unknown platform */
+# define PLATFORM_ID
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+ the architecture of the compiler being used. This is because
+ the compilers do not have flags that can change the architecture,
+ but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+# define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+# define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM64)
+# define ARCHITECTURE_ID "ARM64"
+
+# elif defined(_M_ARM)
+# if _M_ARM == 4
+# define ARCHITECTURE_ID "ARMV4I"
+# elif _M_ARM == 5
+# define ARCHITECTURE_ID "ARMV5I"
+# else
+# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+# endif
+
+# elif defined(_M_MIPS)
+# define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+# define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__WATCOMC__)
+# if defined(_M_I86)
+# define ARCHITECTURE_ID "I86"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# if defined(__ICCARM__)
+# define ARCHITECTURE_ID "ARM"
+
+# elif defined(__ICCAVR__)
+# define ARCHITECTURE_ID "AVR"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+#else
+# define ARCHITECTURE_ID
+#endif
+
+/* Convert integer to decimal digit literals. */
+#define DEC(n) \
+ ('0' + (((n) / 10000000)%10)), \
+ ('0' + (((n) / 1000000)%10)), \
+ ('0' + (((n) / 100000)%10)), \
+ ('0' + (((n) / 10000)%10)), \
+ ('0' + (((n) / 1000)%10)), \
+ ('0' + (((n) / 100)%10)), \
+ ('0' + (((n) / 10)%10)), \
+ ('0' + ((n) % 10))
+
+/* Convert integer to hex digit literals. */
+#define HEX(n) \
+ ('0' + ((n)>>28 & 0xF)), \
+ ('0' + ((n)>>24 & 0xF)), \
+ ('0' + ((n)>>20 & 0xF)), \
+ ('0' + ((n)>>16 & 0xF)), \
+ ('0' + ((n)>>12 & 0xF)), \
+ ('0' + ((n)>>8 & 0xF)), \
+ ('0' + ((n)>>4 & 0xF)), \
+ ('0' + ((n) & 0xF))
+
+/* Construct a string literal encoding the version number components. */
+#ifdef COMPILER_VERSION_MAJOR
+char const info_version[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
+ COMPILER_VERSION_MAJOR,
+# ifdef COMPILER_VERSION_MINOR
+ '.', COMPILER_VERSION_MINOR,
+# ifdef COMPILER_VERSION_PATCH
+ '.', COMPILER_VERSION_PATCH,
+# ifdef COMPILER_VERSION_TWEAK
+ '.', COMPILER_VERSION_TWEAK,
+# endif
+# endif
+# endif
+ ']','\0'};
+#endif
+
+/* Construct a string literal encoding the internal version number. */
+#ifdef COMPILER_VERSION_INTERNAL
+char const info_version_internal[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
+ 'i','n','t','e','r','n','a','l','[',
+ COMPILER_VERSION_INTERNAL,']','\0'};
+#endif
+
+/* Construct a string literal encoding the version number components. */
+#ifdef SIMULATE_VERSION_MAJOR
+char const info_simulate_version[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
+ SIMULATE_VERSION_MAJOR,
+# ifdef SIMULATE_VERSION_MINOR
+ '.', SIMULATE_VERSION_MINOR,
+# ifdef SIMULATE_VERSION_PATCH
+ '.', SIMULATE_VERSION_PATCH,
+# ifdef SIMULATE_VERSION_TWEAK
+ '.', SIMULATE_VERSION_TWEAK,
+# endif
+# endif
+# endif
+ ']','\0'};
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+ getting matched. Store it in a pointer rather than an array
+ because some compilers will just produce instructions to fill the
+ array rather than assigning a pointer to a static array. */
+char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
+char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
+
+
+
+
+#if !defined(__STDC__)
+# if (defined(_MSC_VER) && !defined(__clang__)) \
+ || (defined(__ibmxl__) || defined(__IBMC__))
+# define C_DIALECT "90"
+# else
+# define C_DIALECT
+# endif
+#elif __STDC_VERSION__ >= 201000L
+# define C_DIALECT "11"
+#elif __STDC_VERSION__ >= 199901L
+# define C_DIALECT "99"
+#else
+# define C_DIALECT "90"
+#endif
+const char* info_language_dialect_default =
+ "INFO" ":" "dialect_default[" C_DIALECT "]";
+
+/*--------------------------------------------------------------------------*/
+
+#ifdef ID_VOID_MAIN
+void main() {}
+#else
+# if defined(__CLASSIC_C__)
+int main(argc, argv) int argc; char *argv[];
+# else
+int main(int argc, char* argv[])
+# endif
+{
+ int require = 0;
+ require += info_compiler[argc];
+ require += info_platform[argc];
+ require += info_arch[argc];
+#ifdef COMPILER_VERSION_MAJOR
+ require += info_version[argc];
+#endif
+#ifdef COMPILER_VERSION_INTERNAL
+ require += info_version_internal[argc];
+#endif
+#ifdef SIMULATE_ID
+ require += info_simulate[argc];
+#endif
+#ifdef SIMULATE_VERSION_MAJOR
+ require += info_simulate_version[argc];
+#endif
+#if defined(__CRAYXE) || defined(__CRAYXC)
+ require += info_cray[argc];
+#endif
+ require += info_language_dialect_default[argc];
+ (void)argv;
+ return require;
+}
+#endif
--- /dev/null
+/* This source file must have a .cpp extension so that all C++ compilers
+ recognize the extension without flags. Borland does not know .cxx for
+ example. */
+#ifndef __cplusplus
+# error "A C compiler has been selected for C++."
+#endif
+
+
+/* Version number components: V=Version, R=Revision, P=Patch
+ Version date components: YYYY=Year, MM=Month, DD=Day */
+
+#if defined(__COMO__)
+# define COMPILER_ID "Comeau"
+ /* __COMO_VERSION__ = VRR */
+# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
+# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
+
+#elif defined(__INTEL_COMPILER) || defined(__ICC)
+# define COMPILER_ID "Intel"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+ /* __INTEL_COMPILER = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
+# if defined(__INTEL_COMPILER_UPDATE)
+# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
+# else
+# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
+# endif
+# if defined(__INTEL_COMPILER_BUILD_DATE)
+ /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
+# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
+# endif
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__PATHCC__)
+# define COMPILER_ID "PathScale"
+# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
+# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
+# if defined(__PATHCC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
+# endif
+
+#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
+# define COMPILER_ID "Embarcadero"
+# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
+# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
+# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
+
+#elif defined(__BORLANDC__)
+# define COMPILER_ID "Borland"
+ /* __BORLANDC__ = 0xVRR */
+# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
+# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
+
+#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
+# define COMPILER_ID "Watcom"
+ /* __WATCOMC__ = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__WATCOMC__)
+# define COMPILER_ID "OpenWatcom"
+ /* __WATCOMC__ = VVRP + 1100 */
+# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__SUNPRO_CC)
+# define COMPILER_ID "SunPro"
+# if __SUNPRO_CC >= 0x5100
+ /* __SUNPRO_CC = 0xVRRP */
+# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
+# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
+# else
+ /* __SUNPRO_CC = 0xVRP */
+# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
+# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
+# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
+# endif
+
+#elif defined(__HP_aCC)
+# define COMPILER_ID "HP"
+ /* __HP_aCC = VVRRPP */
+# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
+# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
+
+#elif defined(__DECCXX)
+# define COMPILER_ID "Compaq"
+ /* __DECCXX_VER = VVRRTPPPP */
+# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
+# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
+# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
+
+#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
+# define COMPILER_ID "zOS"
+# if defined(__ibmxl__)
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+# endif
+
+
+#elif defined(__ibmxl__) || (defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800)
+# define COMPILER_ID "XL"
+# if defined(__ibmxl__)
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+# endif
+
+
+#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
+# define COMPILER_ID "VisualAge"
+# if defined(__ibmxl__)
+# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+ /* __IBMCPP__ = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
+# endif
+
+
+#elif defined(__PGI)
+# define COMPILER_ID "PGI"
+# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
+# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
+# if defined(__PGIC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
+# endif
+
+#elif defined(_CRAYC)
+# define COMPILER_ID "Cray"
+# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
+
+#elif defined(__TI_COMPILER_VERSION__)
+# define COMPILER_ID "TI"
+ /* __TI_COMPILER_VERSION__ = VVVRRRPPP */
+# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
+# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
+# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
+
+#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
+# define COMPILER_ID "Fujitsu"
+
+#elif defined(__SCO_VERSION__)
+# define COMPILER_ID "SCO"
+
+#elif defined(__clang__) && defined(__apple_build_version__)
+# define COMPILER_ID "AppleClang"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
+
+#elif defined(__clang__)
+# define COMPILER_ID "Clang"
+# if defined(_MSC_VER)
+# define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+ /* _MSC_VER = VVRR */
+# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__GNUC__) || defined(__GNUG__)
+# define COMPILER_ID "GNU"
+# if defined(__GNUC__)
+# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
+# else
+# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
+# endif
+# if defined(__GNUC_MINOR__)
+# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif defined(_MSC_VER)
+# define COMPILER_ID "MSVC"
+ /* _MSC_VER = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
+# if defined(_MSC_FULL_VER)
+# if _MSC_VER >= 1400
+ /* _MSC_FULL_VER = VVRRPPPPP */
+# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
+# else
+ /* _MSC_FULL_VER = VVRRPPPP */
+# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
+# endif
+# endif
+# if defined(_MSC_BUILD)
+# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
+# endif
+
+#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
+# define COMPILER_ID "ADSP"
+#if defined(__VISUALDSPVERSION__)
+ /* __VISUALDSPVERSION__ = 0xVVRRPP00 */
+# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
+# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
+#endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# define COMPILER_ID "IAR"
+# if defined(__VER__)
+# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
+# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
+# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
+# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
+# endif
+
+#elif defined(__ARMCC_VERSION)
+# define COMPILER_ID "ARMCC"
+#if __ARMCC_VERSION >= 1000000
+ /* __ARMCC_VERSION = VRRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#else
+ /* __ARMCC_VERSION = VRPPPP */
+ # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
+ # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
+#endif
+
+
+#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
+# define COMPILER_ID "MIPSpro"
+# if defined(_SGI_COMPILER_VERSION)
+ /* _SGI_COMPILER_VERSION = VRP */
+# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
+# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10)
+# else
+ /* _COMPILER_VERSION = VRP */
+# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
+# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
+# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10)
+# endif
+
+
+/* These compilers are either not known or too old to define an
+ identification macro. Try to identify the platform and guess that
+ it is the native compiler. */
+#elif defined(__sgi)
+# define COMPILER_ID "MIPSpro"
+
+#elif defined(__hpux) || defined(__hpua)
+# define COMPILER_ID "HP"
+
+#else /* unknown compiler */
+# define COMPILER_ID ""
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+ getting matched. Store it in a pointer rather than an array
+ because some compilers will just produce instructions to fill the
+ array rather than assigning a pointer to a static array. */
+char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
+#ifdef SIMULATE_ID
+char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
+#endif
+
+#ifdef __QNXNTO__
+char const* qnxnto = "INFO" ":" "qnxnto[]";
+#endif
+
+#if defined(__CRAYXE) || defined(__CRAYXC)
+char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
+#endif
+
+#define STRINGIFY_HELPER(X) #X
+#define STRINGIFY(X) STRINGIFY_HELPER(X)
+
+/* Identify known platforms by name. */
+#if defined(__linux) || defined(__linux__) || defined(linux)
+# define PLATFORM_ID "Linux"
+
+#elif defined(__CYGWIN__)
+# define PLATFORM_ID "Cygwin"
+
+#elif defined(__MINGW32__)
+# define PLATFORM_ID "MinGW"
+
+#elif defined(__APPLE__)
+# define PLATFORM_ID "Darwin"
+
+#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
+# define PLATFORM_ID "Windows"
+
+#elif defined(__FreeBSD__) || defined(__FreeBSD)
+# define PLATFORM_ID "FreeBSD"
+
+#elif defined(__NetBSD__) || defined(__NetBSD)
+# define PLATFORM_ID "NetBSD"
+
+#elif defined(__OpenBSD__) || defined(__OPENBSD)
+# define PLATFORM_ID "OpenBSD"
+
+#elif defined(__sun) || defined(sun)
+# define PLATFORM_ID "SunOS"
+
+#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
+# define PLATFORM_ID "AIX"
+
+#elif defined(__sgi) || defined(__sgi__) || defined(_SGI)
+# define PLATFORM_ID "IRIX"
+
+#elif defined(__hpux) || defined(__hpux__)
+# define PLATFORM_ID "HP-UX"
+
+#elif defined(__HAIKU__)
+# define PLATFORM_ID "Haiku"
+
+#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
+# define PLATFORM_ID "BeOS"
+
+#elif defined(__QNX__) || defined(__QNXNTO__)
+# define PLATFORM_ID "QNX"
+
+#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
+# define PLATFORM_ID "Tru64"
+
+#elif defined(__riscos) || defined(__riscos__)
+# define PLATFORM_ID "RISCos"
+
+#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
+# define PLATFORM_ID "SINIX"
+
+#elif defined(__UNIX_SV__)
+# define PLATFORM_ID "UNIX_SV"
+
+#elif defined(__bsdos__)
+# define PLATFORM_ID "BSDOS"
+
+#elif defined(_MPRAS) || defined(MPRAS)
+# define PLATFORM_ID "MP-RAS"
+
+#elif defined(__osf) || defined(__osf__)
+# define PLATFORM_ID "OSF1"
+
+#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
+# define PLATFORM_ID "SCO_SV"
+
+#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
+# define PLATFORM_ID "ULTRIX"
+
+#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
+# define PLATFORM_ID "Xenix"
+
+#elif defined(__WATCOMC__)
+# if defined(__LINUX__)
+# define PLATFORM_ID "Linux"
+
+# elif defined(__DOS__)
+# define PLATFORM_ID "DOS"
+
+# elif defined(__OS2__)
+# define PLATFORM_ID "OS2"
+
+# elif defined(__WINDOWS__)
+# define PLATFORM_ID "Windows3x"
+
+# else /* unknown platform */
+# define PLATFORM_ID
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+ the architecture of the compiler being used. This is because
+ the compilers do not have flags that can change the architecture,
+ but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+# define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+# define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM64)
+# define ARCHITECTURE_ID "ARM64"
+
+# elif defined(_M_ARM)
+# if _M_ARM == 4
+# define ARCHITECTURE_ID "ARMV4I"
+# elif _M_ARM == 5
+# define ARCHITECTURE_ID "ARMV5I"
+# else
+# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+# endif
+
+# elif defined(_M_MIPS)
+# define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+# define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__WATCOMC__)
+# if defined(_M_I86)
+# define ARCHITECTURE_ID "I86"
+
+# elif defined(_M_IX86)
+# define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# if defined(__ICCARM__)
+# define ARCHITECTURE_ID "ARM"
+
+# elif defined(__ICCAVR__)
+# define ARCHITECTURE_ID "AVR"
+
+# else /* unknown architecture */
+# define ARCHITECTURE_ID ""
+# endif
+#else
+# define ARCHITECTURE_ID
+#endif
+
+/* Convert integer to decimal digit literals. */
+#define DEC(n) \
+ ('0' + (((n) / 10000000)%10)), \
+ ('0' + (((n) / 1000000)%10)), \
+ ('0' + (((n) / 100000)%10)), \
+ ('0' + (((n) / 10000)%10)), \
+ ('0' + (((n) / 1000)%10)), \
+ ('0' + (((n) / 100)%10)), \
+ ('0' + (((n) / 10)%10)), \
+ ('0' + ((n) % 10))
+
+/* Convert integer to hex digit literals. */
+#define HEX(n) \
+ ('0' + ((n)>>28 & 0xF)), \
+ ('0' + ((n)>>24 & 0xF)), \
+ ('0' + ((n)>>20 & 0xF)), \
+ ('0' + ((n)>>16 & 0xF)), \
+ ('0' + ((n)>>12 & 0xF)), \
+ ('0' + ((n)>>8 & 0xF)), \
+ ('0' + ((n)>>4 & 0xF)), \
+ ('0' + ((n) & 0xF))
+
+/* Construct a string literal encoding the version number components. */
+#ifdef COMPILER_VERSION_MAJOR
+char const info_version[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
+ COMPILER_VERSION_MAJOR,
+# ifdef COMPILER_VERSION_MINOR
+ '.', COMPILER_VERSION_MINOR,
+# ifdef COMPILER_VERSION_PATCH
+ '.', COMPILER_VERSION_PATCH,
+# ifdef COMPILER_VERSION_TWEAK
+ '.', COMPILER_VERSION_TWEAK,
+# endif
+# endif
+# endif
+ ']','\0'};
+#endif
+
+/* Construct a string literal encoding the internal version number. */
+#ifdef COMPILER_VERSION_INTERNAL
+char const info_version_internal[] = {
+ 'I', 'N', 'F', 'O', ':',
+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
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+# Help Target
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+ @echo "The following are some of the valid targets for this Makefile:"
+ @echo "... all (the default if no target is provided)"
+ @echo "... clean"
+ @echo "... depend"
+ @echo "... rebuild_cache"
+ @echo "... dragonblocks"
+ @echo "... edit_cache"
+ @echo "... src/entity.o"
+ @echo "... src/entity.i"
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+ @echo "... src/util.i"
+ @echo "... src/util.s"
+.PHONY : help
+
+
+
+#=============================================================================
+# Special targets to cleanup operation of make.
+
+# Special rule to run CMake to check the build system integrity.
+# No rule that depends on this can have commands that come from listfiles
+# because they might be regenerated.
+cmake_check_build_system:
+ $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
+.PHONY : cmake_check_build_system
+
further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the
C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition.
1.2. Version
- This is the Dragonblocks Bedrock Edition 3.0.
+ This is the Dragonblocks Bedrock Edition 3.1.
1.4. Bugs
Please Report Bugs to eliasfleckenstein@web.de.
1.5. License
$ sudo ./install.sh
It will copy the dragonblocks directory to /usr/share/dragonblocks and place a script in
/usr/bin/dragonblocks that starts dragonblocks.
-
3. Developing
- 3.1. The Lua Modding API
- If you want to add a lua file to the game, place it in the game folder and add a dofile() in game/init.lua
- Note: The lua api currently consists of only two functions. If you want to add something I'm open to ideas or code.
- dragonblocks.register_node(obj)
- Register a new node
- obj has to contain:
- name: string - the itemstring. It should follow the convention "modulename:nodename"
- texture: string - the texture path. Textures should be placed in the textures folder and have to be 16 x 16 px.
- obj can contain:
- stable: boolean - Nodes like water or air are unstable. [default = true]
- hidden: boolean - The Node will be hidden in the invenotry. [default = false]
- translucent: boolean - Whether the node's texture should be transparent. [default = false]
- dragonblocks.log(text)
- Log something.
- 3.2. The C++ API
- The C++ API is probably to big to explain here, but if you do C++ you should understand it. In case you have questions, feel free to
- ask them on github. You can also contribute code if you want.
+ Please Refer to the Dragonblocks Wiki on Github
-core = {}
dragonblocks = {}
dragonblocks.settings = {}
dofile("builtin/register.lua")
dofile("builtin/functions.lua")
-dofile("builtin/cpp.lua")
-
---local popenfile = io.popen("ls game")
---for filename in popenfile:lines() do
--- dofile("game/"..filename.."/init.lua")
---end
---popenfile:close()
dofile("game/init.lua")
+
+local popenfile = io.popen("ls mods")
+for modname in popenfile:lines() do
+ dofile("mods/" .. modname .. "/init.lua")
+end
+popenfile:close()
+
-core.nodes = {}
-dragonblocks.register_node = function(obj)
- if obj and obj.name and obj.texture then
- core.nodes[#core.nodes+1] = {}
- core.nodes[#core.nodes].name = obj.name
- core.nodes[#core.nodes].texture = obj.texture
- core.nodes[#core.nodes].stable = false
- if obj.stable == nil or obj.stable == true then
- core.nodes[#core.nodes].stable = true
+dragonblocks.registered_nodes = {}
+dragonblocks.nodes = {}
+dragonblocks.register_node = function(proto)
+ if proto and proto.name and proto.texture then
+ local node = {}
+ node.name = proto.name
+ node.texture = proto.texture
+ node.stable = false
+ if proto.stable == nil or proto.stable == true then
+ node.stable = true
end
- core.nodes[#core.nodes].hidden = false
- if obj.hidden then
- core.nodes[#core.nodes].hidden = true
+ node.hidden = false
+ if proto.hidden then
+ node.hidden = true
end
- core.nodes[#core.nodes].translucent = false
- if obj.translucent then
- core.nodes[#core.nodes].translucent = true
+ node.translucent = false
+ if proto.translucent then
+ node.translucent = true
end
+ dragonblocks.nodes[node.name] = node
+ dragonblocks.registered_nodes[#dragonblocks.registered_nodes+1] = node
+
end
end
--- /dev/null
+# Install script for directory: /media/drachiologe/Fleckenstein/C++/dragonblocks-dev
+
+# Set the install prefix
+if(NOT DEFINED CMAKE_INSTALL_PREFIX)
+ set(CMAKE_INSTALL_PREFIX "/usr/local")
+endif()
+string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
+
+# Set the install configuration name.
+if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
+ if(BUILD_TYPE)
+ string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
+ CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
+ else()
+ set(CMAKE_INSTALL_CONFIG_NAME "")
+ endif()
+ message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
+endif()
+
+# Set the component getting installed.
+if(NOT CMAKE_INSTALL_COMPONENT)
+ if(COMPONENT)
+ message(STATUS "Install component: \"${COMPONENT}\"")
+ set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
+ else()
+ set(CMAKE_INSTALL_COMPONENT)
+ endif()
+endif()
+
+# Install shared libraries without execute permission?
+if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
+ set(CMAKE_INSTALL_SO_NO_EXE "1")
+endif()
+
+# Is this installation the result of a crosscompile?
+if(NOT DEFINED CMAKE_CROSSCOMPILING)
+ set(CMAKE_CROSSCOMPILING "FALSE")
+endif()
+
+if(CMAKE_INSTALL_COMPONENT)
+ set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
+else()
+ set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
+endif()
+
+string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
+ "${CMAKE_INSTALL_MANIFEST_FILES}")
+file(WRITE "/media/drachiologe/Fleckenstein/C++/dragonblocks-dev/${CMAKE_INSTALL_MANIFEST}"
+ "${CMAKE_INSTALL_MANIFEST_CONTENT}")
--- /dev/null
+dragonblocks.settings.display_width = 25 -- nodes
+dragonblocks.settings.display_height = 25 -- nodes
+dragonblocks.settings.player_speed = 4 -- m/s
+dragonblocks.settings.entity_update_frequency = 60 -- hz
+dragonblocks.settings.map_backup_interval = 60 -- s
name = "dragonblocks:cobble",
texture = "textures/cobble.png"
})
+dragonblocks.register_node({
+ name = "dragonblocks:wood_planks",
+ texture = "textures/wood_planks.png"
+})
--- /dev/null
+#include <string>
+#include <math.h>
+#include "game.h"
+#include "entity.h"
+#include "texture.h"
+#include "graphics.h"
+#include <iostream>
+using namespace std;
+Entity *Entity::list[MAX_ENTITIES];
+double Entity::t = 0;
+int Entity::count;
+Entity::Entity(){
+ if(Entity::count < MAX_ENTITIES){
+ Entity::list[Entity::count] = this;
+ Entity::count++;
+ }
+ else
+ for(int i = 0; i < MAX_ENTITIES; i++)
+ if(Entity::list[i] == NULL)
+ Entity::list[i] = this;
+}
+void Entity::physics_all(){
+ for(int i = 0; i < count; i++)
+ if(list[i] == NULL)
+ continue;
+ else
+ list[i]->physics();
+}
+void Entity::spawn(double sx, double sy, bool gravity){
+ x = sx;
+ y = sy;
+ ax = 0;
+ ay = 0;
+ if(gravity)
+ ay = GRAVITY;
+ physics_reset_x();
+ physics_reset_y();
+ Game::log((string)"Spawning entity '" + name + "' at (" + to_string(x) + ", " + to_string(y) + ")", INFO);
+}
+bool Entity::physics_check_x(){
+ if(x < 0)
+ return false;
+ if(x + width > MAPWIDTH)
+ return false;
+ return physics_check_both();
+}
+bool Entity::physics_check_y(){
+ if(y < 0)
+ return false;
+ if(y + height > MAPHEIGHT)
+ return false;
+ return physics_check_both();
+}
+bool Entity::physics_check_both(){
+ for(int ix = floor(x); ix <= ceil(x + width - 0.01) - 1; ix++)
+ for(int iy = floor(y); iy <= ceil(y + height - 0.01) - 1; iy++)
+ if(Game::map->getNode(ix, iy)->stable)
+ return false;
+ return true;
+}
+void Entity::physics_reset_x(){
+ vx = 0;
+ tx0 = Entity::t;
+ x0 = x;
+ x = (double)(round(x * 10)) / 10;
+}
+void Entity::physics_reset_y(){
+ vy = 0;
+ ty0 = Entity::t;
+ y0 = y;
+ y = (double)(round(y * 10)) / 10;
+}
+void Entity::physics(){
+ double old_x = x;
+ double dtx = Entity::t - tx0;
+ if(ax)
+ x = ax * dtx * dtx / 2 + vx * dtx + x0;
+ else if(vx)
+ x = vx * dtx + x0;
+ if(!physics_check_x())
+ {
+ x = old_x;
+ physics_reset_x();
+ }
+ double old_y = y;
+ double dty = Entity::t - ty0;
+ if(ay)
+ y = ay * dty * dty / 2 + vy * dty + y0;
+ else if(vy)
+ y = vy * dty + y0;
+ if(!physics_check_y())
+ {
+ y = old_y;
+ physics_reset_y();
+ }
+}
--- /dev/null
+#ifndef _ENTITY_H_
+#define _ENTITY_H_
+#include <string>
+#include "texture.h"
+#include "util.h"
+#define MAX_ENTITIES 16
+#define GRAVITY 9.81
+class Entity{
+ public:
+ std::string name;
+ Texture *texture;
+ double width;
+ double height;
+ double x;
+ double y;
+ double tx0;
+ double vx;
+ double x0;
+ double ax;
+ double ty0;
+ double vy;
+ double y0;
+ double ay;
+ void physics();
+ void physics_reset_x();
+ void physics_reset_y();
+ bool physics_check_x();
+ bool physics_check_y();
+ bool physics_check_both();
+ void spawn(double, double, bool);
+ Entity();
+ static Entity *list[MAX_ENTITIES];
+ static int count;
+ static double t;
+ static void physics_all();
+};
+#endif
#include <unistd.h>
#include "mods.h"
#include "game.h"
+#include "player.h"
using namespace std;
+Map *Game::map;
+string Game::worlddir;
+string Game::logfile_path;
+int Game::seed;
+char **Game::argv;
+int *Game::argc;
+FILE *Game::logfile;
+string Game::userdir;
+Player *Game::player;
+
void Game::log(string text, int level){
string prefix;
int color;
switch(level){
case WARNING:
- color = ORANGE;
+ color = CODE_ORANGE;
prefix = "WARNING";
break;
case ERROR:
- color = RED;
+ color = CODE_RED;
prefix = "ERROR";
break;
case INFO:
- color = LIGHTBLUE;
+ color = CODE_LIGHTBLUE;
prefix = "INFO";
break;
case LOG:
- color = BLUE;
+ color = CODE_BLUE;
prefix = "LOG";
break;
case EASTEREGG:
- color = VIOLET;
+ color = CODE_VIOLET;
prefix = "EASTEREGG";
default: break;
}
cout << "\e[3" << color << "m" << "[" << prefix << "] \e[0m" << text << endl;
- if(logfile_fd)
- fprintf(logfile_fd, "[%s] %s\n", prefix.c_str(), text.c_str());
+ if(logfile)
+ fprintf(logfile, "[%s] %s\n", prefix.c_str(), text.c_str());
}
void Game::log(string text){
log(text, LOG);
}
void Game::worldlist(){
log("Your worlds:");
- DIR *folder;
- struct dirent *entry;
- int files = 0;
-
- folder = opendir(((string)getenv("HOME")+"/.dragonblocks/worlds/").c_str());
+ DIR *folder = opendir((userdir + "/worlds/").c_str());;
if(!folder){
Game::log("Cant Open World Directory", ERROR);
exit(EXIT_FAILURE);
}
+ struct dirent *entry;
+ int files = 0;
while(entry = readdir(folder))
{
files++;
- if(files > 2)
- cout << "\t" << entry->d_name;
+ if(entry->d_name[0] != '.')
+ cout << "\t" << entry->d_name << endl;
}
- if(files <= 2)
- cout << "\tYou have no Worlds yet.";
- cout << endl;
+ files -= 2;
+ cout << "You have ";
+ if(files == 0)
+ cout << "no";
+ else
+ cout << files;
+ cout << " World";
+ if(files != 1)
+ cout << "s";
+ cout << "." << endl;
closedir(folder);
-
return;
}
+void Game::save(){
+ map -> save();
+}
#define _GAME_H_
#include <string>
#include <cstdio>
-
#include "map.h"
#include "inventory.h"
+#include "player.h"
#define WARNING 1
#define ERROR 2
#define EASTEREGG 17
#define LOG 0
-#define VERSION "3.0"
+#define CODE_BLACK 0
+#define CODE_RED 1
+#define CODE_GREEN 2
+#define CODE_ORANGE 3
+#define CODE_BLUE 4
+#define CODE_VIOLET 5
+#define CODE_LIGHTBLUE 6
+#define CODE_GREY 7
-#define BLACK 0
-#define RED 1
-#define GREEN 2
-#define ORANGE 3
-#define BLUE 4
-#define VIOLET 5
-#define LIGHTBLUE 6
-#define GREY 7
+#define VERSION "3.1-dev"
class Game{
public:
static int *argc;
static char **argv;
static int seed;
- static std::string mapfile;
- static std::string logfile;
- static FILE *logfile_fd;
+ static std::string worlddir;
+ static std::string logfile_path;
+ static FILE *logfile;
static Map *map;
+ static void save();
static void log(std::string);
static void log(std::string, int);
static void help();
static void version();
static void worldlist();
- static Inventory *inventory;
+ static std::string userdir;
+ static Player *player;
};
#endif
#include "util.h"
#include "game.h"
#include "mapgen.h"
+#include "entity.h"
position Graphics::pointed;
-position Graphics::pos = {MAPWIDTH/2 - DISPLAYWIDTH/2, MAPHEIGHT/2 - DISPLAYHEIGHT/2};
+position Graphics::scroll = {MAPWIDTH/2 - DISPLAYWIDTH/2, MAPHEIGHT/2 - DISPLAYHEIGHT/2};
+int Graphics::inventory_scroll;
using namespace std;
-void Graphics::display(){
- glClear(GL_COLOR_BUFFER_BIT);
- //sky
+void Graphics::drawSky(){
drawRectangle(0, 0, DISPLAYWIDTH*BLOCKWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#87CEEB");
- //map
+}
+void Graphics::drawMap(){
for(int x = 0; x < DISPLAYWIDTH; x++){
for(int y = 0; y < DISPLAYHEIGHT; y++){
- Game::map -> getNode(x+pos.x, y+pos.y) -> texture -> draw(x*BLOCKWIDTH, y*BLOCKWIDTH, BLOCKWIDTH, BLOCKWIDTH);
+ Game::map -> getNode(x+scroll.x, y+scroll.y) -> texture -> draw(x*BLOCKWIDTH, y*BLOCKWIDTH, BLOCKWIDTH, BLOCKWIDTH);
}
}
- //pointed block
+}
+void Graphics::drawEntities(){
+ for(int i = 0; i < Entity::count; i++){
+ if(Entity::list[i] == NULL)
+ continue;
+ Entity *entity = Entity::list[i];
+ entity -> texture -> draw((entity->x - scroll.x) * BLOCKWIDTH, (entity->y - scroll.y) * BLOCKWIDTH, entity->width * BLOCKWIDTH, entity->height * BLOCKWIDTH);
+ }
+}
+void Graphics::drawPointedBlock(){
if(pointed.x < DISPLAYWIDTH){
drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH, BLOCKWIDTH, 1, COLOR_BLACK);
drawRectangle(pointed.x * BLOCKWIDTH + BLOCKWIDTH - 1, pointed.y * BLOCKWIDTH, 1, BLOCKWIDTH, COLOR_BLACK);
drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH + BLOCKWIDTH - 1, BLOCKWIDTH, 1, COLOR_BLACK);
drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH, 1, BLOCKWIDTH, COLOR_BLACK);
}
- //inventory
-
- drawRectangle(DISPLAYWIDTH*BLOCKWIDTH, 0, INVWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#B4B4B4");
- drawRectangle(DISPLAYWIDTH*BLOCKWIDTH, Game::inventory->selected * INVWIDTH, INVWIDTH, INVWIDTH, "#636363");
- for(int i = 0; i < Game::inventory->count; i++)
- Game::inventory -> getSlot(i) -> texture -> draw(BLOCKWIDTH*DISPLAYWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2, i * INVWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2, INVBLOCKWIDTH, INVBLOCKWIDTH);
- //infotext
+}
+void Graphics::drawInventory(){
+ Inventory *inv = Game::player->inventory;
+ int x = DISPLAYWIDTH*BLOCKWIDTH;
+ drawRectangle(x, 0, INVWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#B4B4B4");
+ drawRectangle(x, (inv->selected - inventory_scroll) * INVWIDTH, INVWIDTH, INVWIDTH, "#636363");
+ x = BLOCKWIDTH*DISPLAYWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2;
+ int yf = (INVWIDTH-INVBLOCKWIDTH)/2;
+ for(int i = 0; i < Game::player->inventory->count; i++){
+ int nr = i + inventory_scroll;
+ if(inv -> getSlot(nr))
+ inv -> getSlot(nr) -> texture -> draw(x, i * INVWIDTH + yf, INVBLOCKWIDTH, INVBLOCKWIDTH);
+ else
+ drawRectangle(x, i * INVWIDTH + yf, INVBLOCKWIDTH, INVBLOCKWIDTH, "#3E3E3E");
+ }
+}
+void Graphics::drawInfotext(){
writeText(5, 5, (string)"Dragonblocks "+VERSION, GLUT_BITMAP_9_BY_15, COLOR_WHITE);
- string infotext = "pos: ("+to_string(pos.x)+", "+to_string(pos.y)+"), seed: "+to_string(Game::seed);
+ string infotext = "pos: ("+to_string(Game::player->x)+", "+to_string(Game::player->y)+") | seed: "+to_string(Game::seed);
if(pointed.x < DISPLAYWIDTH)
- infotext += ", pointed: "+ Game::map->getNode(pointed.x+pos.x, pointed.y+pos.y)->name + "("+to_string(pointed.x+pos.x)+", "+to_string(pointed.y+pos.y)+")";
+ infotext += " | pointed: "+ Game::map->getNode(pointed.x+scroll.x, pointed.y+scroll.y)->name + "("+to_string(pointed.x+scroll.x)+", "+to_string(pointed.y+scroll.y)+")";
writeText(5, 20, infotext, GLUT_BITMAP_9_BY_15, COLOR_WHITE);
- //writeText(5, 35, "world: "+Game::mapfile, GLUT_BITMAP_9_BY_15, COLOR_WHITE);
+}
+void Graphics::display(){
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawSky();
+ drawEntities();
+ drawMap();
+ drawPointedBlock();
+ drawInventory();
+ drawInfotext();
glFlush();
}
void Graphics::reshape(int width, int height){
- glViewport(0, 0, width, height); /* Establish viewing area to cover entire window. */
- glMatrixMode(GL_PROJECTION); /* Start modifying the projection matrix. */
- glLoadIdentity(); /* Reset project matrix. */
- glOrtho(0, width, 0, height, -1, 1); /* Map abstract coords directly to window coords. */
- glScalef(1, -1, 1); /* Invert Y axis so increasing Y goes down. */
- glTranslatef(0, -height, 0); /* Shift origin up to upper-pos.x corner. */
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, width, 0, height, -1, 1);
+ glScalef(1, -1, 1);
+ glTranslatef(0, -height, 0);
}
void Graphics::init(){
glutInit(Game::argc, Game::argv);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
+ glutSpecialUpFunc(special_up);
glutMouseFunc(mouse);
glutPassiveMotionFunc(motion);
glutMotionFunc(motion);
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF);
glutMainLoop();
}
void Graphics::keyboard(unsigned char key, int x, int y){
+ switch(key){
+ case ' ':
+ Game::player->jump();
+ break;
+ }
}
void Graphics::special(int key, int x, int y){
switch(key){
case GLUT_KEY_LEFT:
- if(pos.x > 0)
- pos.x--;
- break;
- case GLUT_KEY_UP:
- if(pos.y > 0)
- pos.y--;
+ Game::player->left();
break;
case GLUT_KEY_RIGHT:
- if(pos.x < MAPWIDTH-DISPLAYWIDTH)
- pos.x++;
+ Game::player->right();
+ break;
+ case GLUT_KEY_UP:
+ Game::player->inventory->selectUp();
+ ajustInventoryScroll();
break;
case GLUT_KEY_DOWN:
- if(pos.y < MAPHEIGHT-DISPLAYHEIGHT)
- pos.y++;
+ Game::player->inventory->selectDown();
+ ajustInventoryScroll();
break;
}
}
+void Graphics::special_up(int key, int x, int y){
+ switch(key){
+ case GLUT_KEY_LEFT:
+ case GLUT_KEY_RIGHT:
+ Game::player->stop();
+ break;
+ }
+}
+void Graphics::ajustScroll(){
+ if(Game::player->y - scroll.y < 2)
+ if(scroll.y > 0)
+ scroll.y--;
+ if(Game::player->x - scroll.x < 2)
+ if(scroll.x > 0)
+ scroll.x--;
+ if(scroll.y + DISPLAYHEIGHT - Game::player->y - Game::player->height < 2)
+ if(scroll.y < MAPHEIGHT-DISPLAYHEIGHT)
+ scroll.y++;
+ if(scroll.x + DISPLAYWIDTH - Game::player->x - Game::player->width < 2)
+ if(scroll.x < MAPWIDTH-DISPLAYWIDTH)
+ scroll.x++;
+}
+void Graphics::ajustInventoryScroll(){
+ Inventory *inv = Game::player->inventory;
+ int invblocks_displayed = DISPLAYHEIGHT * BLOCKWIDTH / INVWIDTH;
+ if(inv->selected < inventory_scroll)
+ inventory_scroll = inv->selected;
+ else if(inv->selected >= inventory_scroll + invblocks_displayed)
+ inventory_scroll = inv->selected - invblocks_displayed + 1;
+}
void Graphics::mouse(int key, int action, int x, int y){
if(action == 0){
if(x < BLOCKWIDTH*DISPLAYWIDTH){
switch(key){
case 0:
- if(Game::map -> getNode(pointed.x+pos.x, pointed.y+pos.y)->stable)
- Game::map -> setNode(pointed.x+pos.x, pointed.y+pos.y, MAPGEN_AIR);
+ if(Game::map -> getNode(pointed.x+scroll.x, pointed.y+scroll.y)->stable)
+ Game::map -> setNode(pointed.x+scroll.x, pointed.y+scroll.y, MAPGEN_AIR);
break;
case 2:
- if(! Game::map -> getNode(pointed.x+pos.x, pointed.y+pos.y)->stable)
- Game::map -> setNode(pointed.x+pos.x, pointed.y+pos.y, Game::inventory->getSelectedSlot());
+ if(! Game::map -> getNode(pointed.x+scroll.x, pointed.y+scroll.y)->stable)
+ Game::map -> setNode(pointed.x+scroll.x, pointed.y+scroll.y, Game::player->inventory->getSelectedSlot());
break;
}
}
else{
- Game::inventory->select(y/INVWIDTH);
+ Game::player->inventory->select(y/INVWIDTH + inventory_scroll);
}
}
}
static void init();
static position pointed;
- static position pos;
-
+ static position scroll;
+ static int inventory_scroll;
+
//handlers
static void display();
static void keyboard(unsigned char, int, int);
- static void mouse(int, int, int, int);
static void special(int, int, int);
+ static void special_up(int, int, int);
+ static void mouse(int, int, int, int);
static void reshape(int, int);
static void motion(int, int);
- //functions
+ //common
static void drawRectangle(int, int, int, int, color);
static void writeText(int, int, std::string, void*, color);
+
+ //draw
+ static void drawSky();
+ static void drawMap();
+ static void drawEntities();
+ static void drawPointedBlock();
+ static void drawInventory();
+ static void drawInfotext();
+
+ //more
+ static void ajustScroll();
+ static void ajustInventoryScroll();
};
#endif
Node *Inventory::getSlot(int nr){
if(nr >= 0 && nr < count)
return list[nr];
- return list[0];
+ return NULL;
}
void Inventory::select(int nr){
if(nr >= 0 && nr < count)
selected = nr;
}
+void Inventory::selectUp(){
+ select(selected - 1);
+}
+void Inventory::selectDown(){
+ select(selected + 1);
+}
Node *Inventory::getSelectedSlot(){
return list[selected];
}
Node *list[MAXNODES];
Node *getSlot(int);
void select(int);
+ void selectUp();
+ void selectDown();
Node *getSelectedSlot();
Inventory();
};
#include "mods.h"
#include "threads.h"
#include "inventory.h"
+#include "player.h"
using namespace std;
-Map *Game::map;
-string Game::mapfile;
-string Game::logfile;
-int Game::seed;
-char **Game::argv;
-int *Game::argc;
-FILE *Game::logfile_fd;
-Inventory *Game::inventory;
-
int main(int argc, char **argv){
- if((string)argv[0] != "bin/dragonblocks"){
- string command = "cd ..; bin/dragonblocks -w world ";
- while(*++argv)
- command += *argv;
- exit(system(command.c_str()));
- }
- create_dir_if_not_exists((string)getenv("HOME")+"/.dragonblocks");
- create_dir_if_not_exists((string)getenv("HOME")+"/.dragonblocks/worlds");
Game::argc = &argc;
Game::argv = argv;
+ Game::userdir = (string)getenv("HOME")+"/.dragonblocks";
+ Game::logfile_path = Game::userdir + "/dragonblocks.log";
+ create_dir_if_not_exists(Game::userdir);
+ create_dir_if_not_exists(Game::userdir + "/worlds");
Game::seed = time(0);
- Game::logfile = (string)getenv("HOME")+"/.dragonblocks/dragonblocks.log";
const char *short_options = "hrvs:l:w:p:";
const struct option long_options[] = {
{"help", 0, NULL, 'h'},
exit(EXIT_SUCCESS);
break;
case 'p':
- Game::mapfile = optarg;
+ Game::worlddir = optarg;
break;
case 'w':
- Game::mapfile = (string)getenv("HOME")+"/.dragonblocks/worlds/"+optarg;
+ Game::worlddir = Game::userdir + "/worlds/" + optarg;
break;
case 's':
Game::seed = atoi(optarg);
break;
case 'l':
- Game::logfile = optarg;
+ Game::logfile_path = optarg;
break;
case 'r':
Game::worldlist();
break;
};
}
- if(Game::logfile_fd = fopen(Game::logfile.c_str(), "a"))
- fprintf(Game::logfile_fd, "\n--------------------------------------------------\n");
+ if(Game::logfile = fopen(Game::logfile_path.c_str(), "a"))
+ fprintf(Game::logfile, "\n--------------------------------------------------\n");
else
- Game::log((string)"Failed to open log file " + Game::logfile, WARNING);
+ Game::log((string)"Failed to open log file " + Game::logfile_path, WARNING);
Game::log((string)"Welcome to Dragonblocks "+VERSION);
- srand(Game::seed);
- new Node("unknown_node", "textures/unknown_node.png", true, true, false);
- Mods::init();
- Game::inventory = new Inventory();
- Game::map = new Map();
- if(Game::mapfile == ""){
+ if(Game::worlddir == ""){
Game::log("No World Specified", ERROR);
exit(EXIT_FAILURE);
}
- if(fopen(Game::mapfile.c_str(), "r"))
+ create_dir_if_not_exists(Game::worlddir);
+ new Node("unknown_node", "textures/unknown_node.png", true, true, false);
+ Mods::init();
+ Mods::nodedef();
+ Game::map = new Map();
+ srand(Game::seed);
+ if(fopen((Game::worlddir + "/map").c_str(), "r"))
Game::map->load();
else
Mapgen();
- Threads::startMapBackupThread();
- Threads::startGraphicUpdateThread();
- Threads::addSignalHandlers();
+ Game::player = new Player();
+ Threads::add_signal_handlers();
+ Threads::start(Threads::worldBackupThread);
+ Threads::start(Threads::graphicRedrawThread);
+ Threads::start(Threads::entityPhysicsThread);
Graphics::init();
Game::log("Closed Window, Exiting.");
- Game::map -> save();
+ Game::save();
return 0;
}
setNode(x, y, Node::getNodeByName(n));
}
void Map::load(){
- Game::log("Loading Map from " + Game::mapfile);
- FILE *mapfile = fopen(Game::mapfile.c_str(), "r");
+ Game::log((string)"Loading Map from " + Game::worlddir + "/map");
+ FILE *mapfile = fopen((Game::worlddir + "/map").c_str(), "r");
if(mapfile){
for(int x = 0; x < MAPWIDTH; x++)
for(int y = 0; y < MAPHEIGHT; y++){
}
}
void Map::save(){
- Game::log("Saving Map to " + Game::mapfile);
- FILE *mapfile = fopen(Game::mapfile.c_str(), "w");
+ Game::log((string)"Saving Map to " + Game::worlddir + "/map");
+ FILE *mapfile = fopen((Game::worlddir + "/map").c_str(), "w");
if(mapfile){
for(int x = 0; x < MAPWIDTH; x++){
for(int y = 0; y < MAPHEIGHT; y++)
#include <cerrno>
#include <string>
#include <iostream>
-
#include "node.h"
#include "mods.h"
#include "game.h"
lua_vm = luaL_newstate();
luaL_openlibs(lua_vm);
if(! check_lua(luaL_dofile(lua_vm, "builtin/init.lua"))){
- Game::log("Failed to load Builtin", ERROR);
+ Game::log("Failed to load Builtin: File 'builtin/init.lua' does not exist or contains an error", ERROR);
exit(EXIT_FAILURE);
- return;
+ return;
}
-
- for(;;){
- lua_getglobal(lua_vm, "cpp_get_next_node");
- if(!lua_isfunction(lua_vm, -1)){
- Game::log("Lua is sick. What's Wrong with her?", EASTEREGG);
- Game::log("No, seriously, something is wrong with the lua builtin (it is missing the function cpp_get_next_node)", ERROR);
- exit(EXIT_FAILURE);
- }
- lua_pcall(lua_vm, 0, 1, 0);
- if(! lua_istable(lua_vm, -1))
+}
+void Mods::nodedef(){
+ Game::log("Initializing Nodes");
+ lua_getglobal(lua_vm, "dragonblocks");
+ if(! lua_istable(lua_vm, -1)){
+ Game::log("Failed to load Builtin: 'dragonblocks' does not exist or is not a table", ERROR);
+ exit(EXIT_FAILURE);
+ return;
+ }
+ lua_pushstring(lua_vm, "registered_nodes");
+ lua_gettable(lua_vm, -2);
+ if(!lua_istable(lua_vm,-1)){
+ Game::log("Failed to load Builtin: 'dragonblocks.registered_nodes' does not exist or is not a table", ERROR);
+ exit(EXIT_FAILURE);
+ return;
+ }
+ lua_pushnil(lua_vm);
+ for(int i = 1;; i++){
+ lua_pop(lua_vm, 1);
+ lua_pushnumber(lua_vm, i);
+ lua_gettable(lua_vm, -2);
+ if(!lua_istable(lua_vm, -1))
break;
+
lua_pushstring(lua_vm, "name");
lua_gettable(lua_vm, -2);
if(!lua_isstring(lua_vm,-1))
public:
static lua_State *lua_vm;
static bool check_lua(int);
- static void init();
static void error(std::string);
+ static void init();
+ static void nodedef();
};
#endif
--- /dev/null
+#include <iostream>
+#include <math.h>
+#include "texture.h"
+#include "entity.h"
+#include "player.h"
+#include "map.h"
+#include "mapgen.h"
+#include "graphics.h"
+#include "game.h"
+using namespace std;
+Player::Player(){
+ name = "player";
+ texture = new Texture("textures/player.png", true);
+ width = 1;
+ height = 2;
+ int spawnposX = MAPWIDTH / 2;
+ int spawnposY = MAPHEIGHT - 2;
+ while((Game::map->getNode(spawnposX, spawnposY) != MAPGEN_AIR) || (Game::map->getNode(spawnposX, spawnposY + 1) != MAPGEN_AIR))
+ spawnposY--;
+ spawn(spawnposX, spawnposY, true);
+ inventory = new Inventory();
+}
+void Player::left(){
+ if(vx == -PLAYER_SPEED)
+ return;
+ physics_reset_x();
+ vx = -PLAYER_SPEED;
+}
+void Player::right(){
+ if(vx == PLAYER_SPEED)
+ return;
+ physics_reset_x();
+ vx = PLAYER_SPEED;
+}
+void Player::stop(){
+ physics_reset_x();
+}
+void Player::jump(){
+ vy = -PLAYER_JUMPSPEED;
+}
--- /dev/null
+#ifndef _PLAYER_H_
+#define _PLAYER_H_
+#include "entity.h"
+#include "inventory.h"
+#define PLAYER_SPEED 4
+#define PLAYER_JUMPSPEED 6
+class Player : public Entity{
+ public:
+ void left();
+ void right();
+ void jump();
+ void stop();
+ Inventory *inventory;
+ Player();
+};
+#endif
png_set_strip_16(png);
if(color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png);
- #ifndef _WIN32
- if(color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
- png_set_expand_gray_1_2_4_to_8(png);
- #endif
if(png_get_valid(png, info, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png);
if(color_type == PNG_COLOR_TYPE_RGB || color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_PALETTE)
#include <signal.h>
#include <sys/types.h>
#include <GL/glut.h>
-#include <iostream>
-#include <algorithm>
#include "threads.h"
#include "graphics.h"
#include "game.h"
-
-
using namespace std;
-
-void Threads::startMapBackupThread(){
- Game::log("Starting Map Backup Thread");
+void Threads::add_signal_handlers(){
+ Game::log("Adding Signal Handlers");
+ struct sigaction sa_sigterm;
+ sa_sigterm.sa_handler = &signal_handler;
+ sigaction(SIGTERM, &sa_sigterm, NULL);
+ struct sigaction sa_sigint;
+ sa_sigint.sa_handler = &signal_handler;
+ sigaction(SIGINT, &sa_sigint, NULL);
+}
+void Threads::signal_handler(int signal_number){
+ Game::log((string)"Got "+sys_siglist[signal_number]+" Signal, Exiting.");
+ Game::save();
+ exit(0);
+}
+void Threads::start(void *(*callback)(void *)){
pthread_t thread_id;
- pthread_create(&thread_id, NULL, &mapBackupThread, NULL);
+ pthread_create(&thread_id, NULL, callback, NULL);
}
-void *Threads::mapBackupThread(void *unused){
+void *Threads::worldBackupThread(void *unused){
+ Game::log("Starting World Backup");
while(true){
- sleep(MAP_BACKUP_INTERVAL);
- Game::map -> save();
+ sleep(BACKUP_INTERVAL);
+ Game::save();
}
return NULL;
}
-void Threads::startGraphicUpdateThread(){
- Game::log("Starting Graphic Update Thread");
- pthread_t thread_id;
- pthread_create(&thread_id, NULL, &graphicUpdateThread, NULL);
-}
-void *Threads::graphicUpdateThread(void *unused){
+void *Threads::graphicRedrawThread(void *unused){
+ Game::log("Starting Graphic Redraw");
while(true){
usleep(1);
if(glutGetWindow())
}
return NULL;
}
-void Threads::addSignalHandlers(){
-#ifndef _WIN32
- struct sigaction sa_sigterm;
- sa_sigterm.sa_handler = &signal_handler;
- sigaction(SIGTERM, &sa_sigterm, NULL);
-
- struct sigaction sa_sigint;
- sa_sigint.sa_handler = &signal_handler;
- sigaction(SIGINT, &sa_sigint, NULL);
-#endif
+void *Threads::modRuntimeThread(void *unused){
+ Game::log("Starting Mod Runtime");
+ while(true){
+ usleep(10);
+ // Mods::runtime();
+ }
+ return NULL;
}
-void Threads::signal_handler(int signal_number){
-#ifndef _WIN32
- Game::log((string)"Got "+sys_siglist[signal_number]+" Signal, Exiting.");
- Game::map -> save();
- exit(0);
-#endif
+void *Threads::entityPhysicsThread(void *unused){
+ Game::log("Starting Entity Physics");
+ while(true){
+ usleep(PHYSIC_TIME_TICK);
+ Entity::t += (double)PHYSIC_TIME_TICK / 1000000;
+ Entity::physics_all();
+ Graphics::ajustScroll();
+ }
+ return NULL;
}
#ifndef _THREADS_H_
#define _THREADS_H_
-#define MAP_BACKUP_INTERVAL 15
+#define BACKUP_INTERVAL 60
+#define PHYSIC_TIME_TICK 1000000/100
class Threads{
public:
- static void startMapBackupThread();
- static void addSignalHandlers();
- static void startGraphicUpdateThread();
- private:
- static void *mapBackupThread(void *);
- static void *graphicUpdateThread(void *);
- static void signal_handler(int);
+ static void add_signal_handlers();
+ static void signal_handler(int);
+ static void start(void *(*)(void *));
+ static void *worldBackupThread(void *);
+ static void *graphicRedrawThread(void *);
+ static void *modRuntimeThread(void *);
+ static void *entityPhysicsThread(void *);
+ static void *timeThread(void *);
};
#endif