]> git.lizzy.rs Git - dragonblocks-bedrock.git/commitdiff
Upload Files
authorElias Fleckenstein <eliasfleckenstein@web.de>
Sat, 25 Apr 2020 16:53:10 +0000 (18:53 +0200)
committerElias Fleckenstein <eliasfleckenstein@web.de>
Sat, 25 Apr 2020 16:53:10 +0000 (18:53 +0200)
71 files changed:
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CMakeFiles/dragonblocks.dir/src/game.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/graphics.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/inventory.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/main.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/map.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/mapgen.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/mods.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/node.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/player.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/texture.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/threads.cpp.o [new file with mode: 0644]
CMakeFiles/dragonblocks.dir/src/util.cpp.o [new file with mode: 0644]
CMakeFiles/feature_tests.bin [new file with mode: 0644]
CMakeFiles/feature_tests.c [new file with mode: 0644]
CMakeFiles/feature_tests.cxx [new file with mode: 0644]
CMakeFiles/progress.marks [new file with mode: 0644]
CMakeLists.txt
Makefile [new file with mode: 0644]
README
bin/dragonblocks [new file with mode: 0644]
builtin/init.lua
builtin/register.lua
cmake_install.cmake [new file with mode: 0644]
game/config.lua [new file with mode: 0644]
game/nodes.lua
src/entity.cpp [new file with mode: 0644]
src/entity.h [new file with mode: 0644]
src/game.cpp
src/game.h
src/graphics.cpp
src/graphics.h
src/inventory.cpp
src/inventory.h
src/main.cpp
src/map.cpp
src/mods.cpp
src/mods.h
src/player.cpp [new file with mode: 0644]
src/player.h [new file with mode: 0644]
src/texture.cpp
src/threads.cpp
src/threads.h
textures/player.png [new file with mode: 0644]
textures/player2.png [new file with mode: 0644]
textures/wood_planks.png [new file with mode: 0644]

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+set(CMAKE_C99_COMPILE_FEATURES "c_std_99;c_restrict;c_variadic_macros")
+set(CMAKE_C11_COMPILE_FEATURES "c_std_11;c_static_assert")
+
+set(CMAKE_C_PLATFORM_ID "Linux")
+set(CMAKE_C_SIMULATE_ID "")
+set(CMAKE_C_SIMULATE_VERSION "")
+
+
+
+set(CMAKE_AR "/usr/bin/ar")
+set(CMAKE_C_COMPILER_AR "/usr/bin/gcc-ar-9")
+set(CMAKE_RANLIB "/usr/bin/ranlib")
+set(CMAKE_C_COMPILER_RANLIB "/usr/bin/gcc-ranlib-9")
+set(CMAKE_LINKER "/usr/bin/ld")
+set(CMAKE_COMPILER_IS_GNUCC 1)
+set(CMAKE_C_COMPILER_LOADED 1)
+set(CMAKE_C_COMPILER_WORKS TRUE)
+set(CMAKE_C_ABI_COMPILED TRUE)
+set(CMAKE_COMPILER_IS_MINGW )
+set(CMAKE_COMPILER_IS_CYGWIN )
+if(CMAKE_COMPILER_IS_CYGWIN)
+  set(CYGWIN 1)
+  set(UNIX 1)
+endif()
+
+set(CMAKE_C_COMPILER_ENV_VAR "CC")
+
+if(CMAKE_COMPILER_IS_MINGW)
+  set(MINGW 1)
+endif()
+set(CMAKE_C_COMPILER_ID_RUN 1)
+set(CMAKE_C_SOURCE_FILE_EXTENSIONS c;m)
+set(CMAKE_C_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC)
+set(CMAKE_C_LINKER_PREFERENCE 10)
+
+# Save compiler ABI information.
+set(CMAKE_C_SIZEOF_DATA_PTR "8")
+set(CMAKE_C_COMPILER_ABI "ELF")
+set(CMAKE_C_LIBRARY_ARCHITECTURE "x86_64-linux-gnu")
+
+if(CMAKE_C_SIZEOF_DATA_PTR)
+  set(CMAKE_SIZEOF_VOID_P "${CMAKE_C_SIZEOF_DATA_PTR}")
+endif()
+
+if(CMAKE_C_COMPILER_ABI)
+  set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_C_COMPILER_ABI}")
+endif()
+
+if(CMAKE_C_LIBRARY_ARCHITECTURE)
+  set(CMAKE_LIBRARY_ARCHITECTURE "x86_64-linux-gnu")
+endif()
+
+set(CMAKE_C_CL_SHOWINCLUDES_PREFIX "")
+if(CMAKE_C_CL_SHOWINCLUDES_PREFIX)
+  set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_C_CL_SHOWINCLUDES_PREFIX}")
+endif()
+
+
+
+
+
+set(CMAKE_C_IMPLICIT_LINK_LIBRARIES "gcc;gcc_s;c;gcc;gcc_s")
+set(CMAKE_C_IMPLICIT_LINK_DIRECTORIES "/usr/lib/gcc/x86_64-linux-gnu/9;/usr/lib/x86_64-linux-gnu;/usr/lib;/lib/x86_64-linux-gnu;/lib")
+set(CMAKE_C_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
diff --git a/CMakeFiles/3.13.4/CMakeCXXCompiler.cmake b/CMakeFiles/3.13.4/CMakeCXXCompiler.cmake
new file mode 100644 (file)
index 0000000..e41e41d
--- /dev/null
@@ -0,0 +1,76 @@
+set(CMAKE_CXX_COMPILER "/usr/bin/c++")
+set(CMAKE_CXX_COMPILER_ARG1 "")
+set(CMAKE_CXX_COMPILER_ID "GNU")
+set(CMAKE_CXX_COMPILER_VERSION "9.2.1")
+set(CMAKE_CXX_COMPILER_VERSION_INTERNAL "")
+set(CMAKE_CXX_COMPILER_WRAPPER "")
+set(CMAKE_CXX_STANDARD_COMPUTED_DEFAULT "14")
+set(CMAKE_CXX_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates;cxx_std_17;cxx_std_20")
+set(CMAKE_CXX98_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters")
+set(CMAKE_CXX11_COMPILE_FEATURES "cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates")
+set(CMAKE_CXX14_COMPILE_FEATURES "cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates")
+set(CMAKE_CXX17_COMPILE_FEATURES "cxx_std_17")
+set(CMAKE_CXX20_COMPILE_FEATURES "cxx_std_20")
+
+set(CMAKE_CXX_PLATFORM_ID "Linux")
+set(CMAKE_CXX_SIMULATE_ID "")
+set(CMAKE_CXX_SIMULATE_VERSION "")
+
+
+
+set(CMAKE_AR "/usr/bin/ar")
+set(CMAKE_CXX_COMPILER_AR "/usr/bin/gcc-ar-9")
+set(CMAKE_RANLIB "/usr/bin/ranlib")
+set(CMAKE_CXX_COMPILER_RANLIB "/usr/bin/gcc-ranlib-9")
+set(CMAKE_LINKER "/usr/bin/ld")
+set(CMAKE_COMPILER_IS_GNUCXX 1)
+set(CMAKE_CXX_COMPILER_LOADED 1)
+set(CMAKE_CXX_COMPILER_WORKS TRUE)
+set(CMAKE_CXX_ABI_COMPILED TRUE)
+set(CMAKE_COMPILER_IS_MINGW )
+set(CMAKE_COMPILER_IS_CYGWIN )
+if(CMAKE_COMPILER_IS_CYGWIN)
+  set(CYGWIN 1)
+  set(UNIX 1)
+endif()
+
+set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")
+
+if(CMAKE_COMPILER_IS_MINGW)
+  set(MINGW 1)
+endif()
+set(CMAKE_CXX_COMPILER_ID_RUN 1)
+set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC)
+set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;mm;CPP)
+set(CMAKE_CXX_LINKER_PREFERENCE 30)
+set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1)
+
+# Save compiler ABI information.
+set(CMAKE_CXX_SIZEOF_DATA_PTR "8")
+set(CMAKE_CXX_COMPILER_ABI "ELF")
+set(CMAKE_CXX_LIBRARY_ARCHITECTURE "x86_64-linux-gnu")
+
+if(CMAKE_CXX_SIZEOF_DATA_PTR)
+  set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}")
+endif()
+
+if(CMAKE_CXX_COMPILER_ABI)
+  set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}")
+endif()
+
+if(CMAKE_CXX_LIBRARY_ARCHITECTURE)
+  set(CMAKE_LIBRARY_ARCHITECTURE "x86_64-linux-gnu")
+endif()
+
+set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "")
+if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX)
+  set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}")
+endif()
+
+
+
+
+
+set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "stdc++;m;gcc_s;gcc;c;gcc_s;gcc")
+set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "/usr/lib/gcc/x86_64-linux-gnu/9;/usr/lib/x86_64-linux-gnu;/usr/lib;/lib/x86_64-linux-gnu;/lib")
+set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
diff --git a/CMakeFiles/3.13.4/CMakeDetermineCompilerABI_C.bin b/CMakeFiles/3.13.4/CMakeDetermineCompilerABI_C.bin
new file mode 100644 (file)
index 0000000..5ca55d1
Binary files /dev/null and b/CMakeFiles/3.13.4/CMakeDetermineCompilerABI_C.bin differ
diff --git a/CMakeFiles/3.13.4/CMakeDetermineCompilerABI_CXX.bin b/CMakeFiles/3.13.4/CMakeDetermineCompilerABI_CXX.bin
new file mode 100644 (file)
index 0000000..92aa381
Binary files /dev/null and b/CMakeFiles/3.13.4/CMakeDetermineCompilerABI_CXX.bin differ
diff --git a/CMakeFiles/3.13.4/CMakeSystem.cmake b/CMakeFiles/3.13.4/CMakeSystem.cmake
new file mode 100644 (file)
index 0000000..0c59eea
--- /dev/null
@@ -0,0 +1,15 @@
+set(CMAKE_HOST_SYSTEM "Linux-5.3.0-42-generic")
+set(CMAKE_HOST_SYSTEM_NAME "Linux")
+set(CMAKE_HOST_SYSTEM_VERSION "5.3.0-42-generic")
+set(CMAKE_HOST_SYSTEM_PROCESSOR "x86_64")
+
+
+
+set(CMAKE_SYSTEM "Linux-5.3.0-42-generic")
+set(CMAKE_SYSTEM_NAME "Linux")
+set(CMAKE_SYSTEM_VERSION "5.3.0-42-generic")
+set(CMAKE_SYSTEM_PROCESSOR "x86_64")
+
+set(CMAKE_CROSSCOMPILING "FALSE")
+
+set(CMAKE_SYSTEM_LOADED 1)
diff --git a/CMakeFiles/3.13.4/CompilerIdC/CMakeCCompilerId.c b/CMakeFiles/3.13.4/CompilerIdC/CMakeCCompilerId.c
new file mode 100644 (file)
index 0000000..bfc6ebb
--- /dev/null
@@ -0,0 +1,623 @@
+#ifdef __cplusplus
+# error "A C++ compiler has been selected for C."
+#endif
+
+#if defined(__18CXX)
+# define ID_VOID_MAIN
+#endif
+#if defined(__CLASSIC_C__)
+/* cv-qualifiers did not exist in K&R C */
+# define const
+# define volatile
+#endif
+
+
+/* Version number components: V=Version, R=Revision, P=Patch
+   Version date components:   YYYY=Year, MM=Month,   DD=Day  */
+
+#if defined(__INTEL_COMPILER) || defined(__ICC)
+# define COMPILER_ID "Intel"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+  /* __INTEL_COMPILER = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
+# if defined(__INTEL_COMPILER_UPDATE)
+#  define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
+# else
+#  define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER   % 10)
+# endif
+# if defined(__INTEL_COMPILER_BUILD_DATE)
+  /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
+#  define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
+# endif
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__PATHCC__)
+# define COMPILER_ID "PathScale"
+# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
+# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
+# if defined(__PATHCC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
+# endif
+
+#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
+# define COMPILER_ID "Embarcadero"
+# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
+# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
+# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__     & 0xFFFF)
+
+#elif defined(__BORLANDC__)
+# define COMPILER_ID "Borland"
+  /* __BORLANDC__ = 0xVRR */
+# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
+# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
+
+#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
+# define COMPILER_ID "Watcom"
+   /* __WATCOMC__ = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+#  define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__WATCOMC__)
+# define COMPILER_ID "OpenWatcom"
+   /* __WATCOMC__ = VVRP + 1100 */
+# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+#  define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__SUNPRO_C)
+# define COMPILER_ID "SunPro"
+# if __SUNPRO_C >= 0x5100
+   /* __SUNPRO_C = 0xVRRP */
+#  define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
+#  define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
+#  define COMPILER_VERSION_PATCH HEX(__SUNPRO_C    & 0xF)
+# else
+   /* __SUNPRO_CC = 0xVRP */
+#  define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
+#  define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
+#  define COMPILER_VERSION_PATCH HEX(__SUNPRO_C    & 0xF)
+# endif
+
+#elif defined(__HP_cc)
+# define COMPILER_ID "HP"
+  /* __HP_cc = VVRRPP */
+# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
+# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__HP_cc     % 100)
+
+#elif defined(__DECC)
+# define COMPILER_ID "Compaq"
+  /* __DECC_VER = VVRRTPPPP */
+# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
+# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000  % 100)
+# define COMPILER_VERSION_PATCH DEC(__DECC_VER         % 10000)
+
+#elif defined(__IBMC__) && defined(__COMPILER_VER__)
+# define COMPILER_ID "zOS"
+# if defined(__ibmxl__)
+#  define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+#  define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+#  define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+#  define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+   /* __IBMC__ = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+#  define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(__IBMC__    % 10)
+# endif
+
+
+#elif defined(__ibmxl__) || (defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800)
+# define COMPILER_ID "XL"
+# if defined(__ibmxl__)
+#  define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+#  define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+#  define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+#  define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+   /* __IBMC__ = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+#  define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(__IBMC__    % 10)
+# endif
+
+
+#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
+# define COMPILER_ID "VisualAge"
+# if defined(__ibmxl__)
+#  define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+#  define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+#  define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+#  define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+   /* __IBMC__ = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
+#  define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(__IBMC__    % 10)
+# endif
+
+
+#elif defined(__PGI)
+# define COMPILER_ID "PGI"
+# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
+# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
+# if defined(__PGIC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
+# endif
+
+#elif defined(_CRAYC)
+# define COMPILER_ID "Cray"
+# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
+
+#elif defined(__TI_COMPILER_VERSION__)
+# define COMPILER_ID "TI"
+  /* __TI_COMPILER_VERSION__ = VVVRRRPPP */
+# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
+# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000   % 1000)
+# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__        % 1000)
+
+#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
+# define COMPILER_ID "Fujitsu"
+
+#elif defined(__TINYC__)
+# define COMPILER_ID "TinyCC"
+
+#elif defined(__BCC__)
+# define COMPILER_ID "Bruce"
+
+#elif defined(__SCO_VERSION__)
+# define COMPILER_ID "SCO"
+
+#elif defined(__clang__) && defined(__apple_build_version__)
+# define COMPILER_ID "AppleClang"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
+
+#elif defined(__clang__)
+# define COMPILER_ID "Clang"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__GNUC__)
+# define COMPILER_ID "GNU"
+# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
+# if defined(__GNUC_MINOR__)
+#  define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif defined(_MSC_VER)
+# define COMPILER_ID "MSVC"
+  /* _MSC_VER = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
+# if defined(_MSC_FULL_VER)
+#  if _MSC_VER >= 1400
+    /* _MSC_FULL_VER = VVRRPPPPP */
+#   define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
+#  else
+    /* _MSC_FULL_VER = VVRRPPPP */
+#   define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
+#  endif
+# endif
+# if defined(_MSC_BUILD)
+#  define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
+# endif
+
+#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
+# define COMPILER_ID "ADSP"
+#if defined(__VISUALDSPVERSION__)
+  /* __VISUALDSPVERSION__ = 0xVVRRPP00 */
+# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
+# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8  & 0xFF)
+#endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# define COMPILER_ID "IAR"
+# if defined(__VER__)
+#  define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
+#  define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
+#  define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
+#  define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
+# endif
+
+#elif defined(__ARMCC_VERSION)
+# define COMPILER_ID "ARMCC"
+#if __ARMCC_VERSION >= 1000000
+  /* __ARMCC_VERSION = VRRPPPP */
+  # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
+  # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
+  # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION     % 10000)
+#else
+  /* __ARMCC_VERSION = VRPPPP */
+  # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
+  # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
+  # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION    % 10000)
+#endif
+
+
+#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
+# define COMPILER_ID "SDCC"
+# if defined(__SDCC_VERSION_MAJOR)
+#  define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
+#  define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
+#  define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
+# else
+  /* SDCC = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(SDCC/100)
+#  define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(SDCC    % 10)
+# endif
+
+#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
+# define COMPILER_ID "MIPSpro"
+# if defined(_SGI_COMPILER_VERSION)
+  /* _SGI_COMPILER_VERSION = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
+#  define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION    % 10)
+# else
+  /* _COMPILER_VERSION = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
+#  define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION    % 10)
+# endif
+
+
+/* These compilers are either not known or too old to define an
+  identification macro.  Try to identify the platform and guess that
+  it is the native compiler.  */
+#elif defined(__sgi)
+# define COMPILER_ID "MIPSpro"
+
+#elif defined(__hpux) || defined(__hpua)
+# define COMPILER_ID "HP"
+
+#else /* unknown compiler */
+# define COMPILER_ID ""
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+   getting matched.  Store it in a pointer rather than an array
+   because some compilers will just produce instructions to fill the
+   array rather than assigning a pointer to a static array.  */
+char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
+#ifdef SIMULATE_ID
+char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
+#endif
+
+#ifdef __QNXNTO__
+char const* qnxnto = "INFO" ":" "qnxnto[]";
+#endif
+
+#if defined(__CRAYXE) || defined(__CRAYXC)
+char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
+#endif
+
+#define STRINGIFY_HELPER(X) #X
+#define STRINGIFY(X) STRINGIFY_HELPER(X)
+
+/* Identify known platforms by name.  */
+#if defined(__linux) || defined(__linux__) || defined(linux)
+# define PLATFORM_ID "Linux"
+
+#elif defined(__CYGWIN__)
+# define PLATFORM_ID "Cygwin"
+
+#elif defined(__MINGW32__)
+# define PLATFORM_ID "MinGW"
+
+#elif defined(__APPLE__)
+# define PLATFORM_ID "Darwin"
+
+#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
+# define PLATFORM_ID "Windows"
+
+#elif defined(__FreeBSD__) || defined(__FreeBSD)
+# define PLATFORM_ID "FreeBSD"
+
+#elif defined(__NetBSD__) || defined(__NetBSD)
+# define PLATFORM_ID "NetBSD"
+
+#elif defined(__OpenBSD__) || defined(__OPENBSD)
+# define PLATFORM_ID "OpenBSD"
+
+#elif defined(__sun) || defined(sun)
+# define PLATFORM_ID "SunOS"
+
+#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
+# define PLATFORM_ID "AIX"
+
+#elif defined(__sgi) || defined(__sgi__) || defined(_SGI)
+# define PLATFORM_ID "IRIX"
+
+#elif defined(__hpux) || defined(__hpux__)
+# define PLATFORM_ID "HP-UX"
+
+#elif defined(__HAIKU__)
+# define PLATFORM_ID "Haiku"
+
+#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
+# define PLATFORM_ID "BeOS"
+
+#elif defined(__QNX__) || defined(__QNXNTO__)
+# define PLATFORM_ID "QNX"
+
+#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
+# define PLATFORM_ID "Tru64"
+
+#elif defined(__riscos) || defined(__riscos__)
+# define PLATFORM_ID "RISCos"
+
+#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
+# define PLATFORM_ID "SINIX"
+
+#elif defined(__UNIX_SV__)
+# define PLATFORM_ID "UNIX_SV"
+
+#elif defined(__bsdos__)
+# define PLATFORM_ID "BSDOS"
+
+#elif defined(_MPRAS) || defined(MPRAS)
+# define PLATFORM_ID "MP-RAS"
+
+#elif defined(__osf) || defined(__osf__)
+# define PLATFORM_ID "OSF1"
+
+#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
+# define PLATFORM_ID "SCO_SV"
+
+#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
+# define PLATFORM_ID "ULTRIX"
+
+#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
+# define PLATFORM_ID "Xenix"
+
+#elif defined(__WATCOMC__)
+# if defined(__LINUX__)
+#  define PLATFORM_ID "Linux"
+
+# elif defined(__DOS__)
+#  define PLATFORM_ID "DOS"
+
+# elif defined(__OS2__)
+#  define PLATFORM_ID "OS2"
+
+# elif defined(__WINDOWS__)
+#  define PLATFORM_ID "Windows3x"
+
+# else /* unknown platform */
+#  define PLATFORM_ID
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+   the architecture of the compiler being used.  This is because
+   the compilers do not have flags that can change the architecture,
+   but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+#  define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+#  define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+#  define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM64)
+#  define ARCHITECTURE_ID "ARM64"
+
+# elif defined(_M_ARM)
+#  if _M_ARM == 4
+#   define ARCHITECTURE_ID "ARMV4I"
+#  elif _M_ARM == 5
+#   define ARCHITECTURE_ID "ARMV5I"
+#  else
+#   define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+#  endif
+
+# elif defined(_M_MIPS)
+#  define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+#  define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
+#  define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__WATCOMC__)
+# if defined(_M_I86)
+#  define ARCHITECTURE_ID "I86"
+
+# elif defined(_M_IX86)
+#  define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+#  define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# if defined(__ICCARM__)
+#  define ARCHITECTURE_ID "ARM"
+
+# elif defined(__ICCAVR__)
+#  define ARCHITECTURE_ID "AVR"
+
+# else /* unknown architecture */
+#  define ARCHITECTURE_ID ""
+# endif
+#else
+#  define ARCHITECTURE_ID
+#endif
+
+/* Convert integer to decimal digit literals.  */
+#define DEC(n)                   \
+  ('0' + (((n) / 10000000)%10)), \
+  ('0' + (((n) / 1000000)%10)),  \
+  ('0' + (((n) / 100000)%10)),   \
+  ('0' + (((n) / 10000)%10)),    \
+  ('0' + (((n) / 1000)%10)),     \
+  ('0' + (((n) / 100)%10)),      \
+  ('0' + (((n) / 10)%10)),       \
+  ('0' +  ((n) % 10))
+
+/* Convert integer to hex digit literals.  */
+#define HEX(n)             \
+  ('0' + ((n)>>28 & 0xF)), \
+  ('0' + ((n)>>24 & 0xF)), \
+  ('0' + ((n)>>20 & 0xF)), \
+  ('0' + ((n)>>16 & 0xF)), \
+  ('0' + ((n)>>12 & 0xF)), \
+  ('0' + ((n)>>8  & 0xF)), \
+  ('0' + ((n)>>4  & 0xF)), \
+  ('0' + ((n)     & 0xF))
+
+/* Construct a string literal encoding the version number components. */
+#ifdef COMPILER_VERSION_MAJOR
+char const info_version[] = {
+  'I', 'N', 'F', 'O', ':',
+  'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
+  COMPILER_VERSION_MAJOR,
+# ifdef COMPILER_VERSION_MINOR
+  '.', COMPILER_VERSION_MINOR,
+#  ifdef COMPILER_VERSION_PATCH
+   '.', COMPILER_VERSION_PATCH,
+#   ifdef COMPILER_VERSION_TWEAK
+    '.', COMPILER_VERSION_TWEAK,
+#   endif
+#  endif
+# endif
+  ']','\0'};
+#endif
+
+/* Construct a string literal encoding the internal version number. */
+#ifdef COMPILER_VERSION_INTERNAL
+char const info_version_internal[] = {
+  'I', 'N', 'F', 'O', ':',
+  'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
+  'i','n','t','e','r','n','a','l','[',
+  COMPILER_VERSION_INTERNAL,']','\0'};
+#endif
+
+/* Construct a string literal encoding the version number components. */
+#ifdef SIMULATE_VERSION_MAJOR
+char const info_simulate_version[] = {
+  'I', 'N', 'F', 'O', ':',
+  's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
+  SIMULATE_VERSION_MAJOR,
+# ifdef SIMULATE_VERSION_MINOR
+  '.', SIMULATE_VERSION_MINOR,
+#  ifdef SIMULATE_VERSION_PATCH
+   '.', SIMULATE_VERSION_PATCH,
+#   ifdef SIMULATE_VERSION_TWEAK
+    '.', SIMULATE_VERSION_TWEAK,
+#   endif
+#  endif
+# endif
+  ']','\0'};
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+   getting matched.  Store it in a pointer rather than an array
+   because some compilers will just produce instructions to fill the
+   array rather than assigning a pointer to a static array.  */
+char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
+char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
+
+
+
+
+#if !defined(__STDC__)
+# if (defined(_MSC_VER) && !defined(__clang__)) \
+  || (defined(__ibmxl__) || defined(__IBMC__))
+#  define C_DIALECT "90"
+# else
+#  define C_DIALECT
+# endif
+#elif __STDC_VERSION__ >= 201000L
+# define C_DIALECT "11"
+#elif __STDC_VERSION__ >= 199901L
+# define C_DIALECT "99"
+#else
+# define C_DIALECT "90"
+#endif
+const char* info_language_dialect_default =
+  "INFO" ":" "dialect_default[" C_DIALECT "]";
+
+/*--------------------------------------------------------------------------*/
+
+#ifdef ID_VOID_MAIN
+void main() {}
+#else
+# if defined(__CLASSIC_C__)
+int main(argc, argv) int argc; char *argv[];
+# else
+int main(int argc, char* argv[])
+# endif
+{
+  int require = 0;
+  require += info_compiler[argc];
+  require += info_platform[argc];
+  require += info_arch[argc];
+#ifdef COMPILER_VERSION_MAJOR
+  require += info_version[argc];
+#endif
+#ifdef COMPILER_VERSION_INTERNAL
+  require += info_version_internal[argc];
+#endif
+#ifdef SIMULATE_ID
+  require += info_simulate[argc];
+#endif
+#ifdef SIMULATE_VERSION_MAJOR
+  require += info_simulate_version[argc];
+#endif
+#if defined(__CRAYXE) || defined(__CRAYXC)
+  require += info_cray[argc];
+#endif
+  require += info_language_dialect_default[argc];
+  (void)argv;
+  return require;
+}
+#endif
diff --git a/CMakeFiles/3.13.4/CompilerIdC/a.out b/CMakeFiles/3.13.4/CompilerIdC/a.out
new file mode 100644 (file)
index 0000000..b085abf
Binary files /dev/null and b/CMakeFiles/3.13.4/CompilerIdC/a.out differ
diff --git a/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp b/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp
new file mode 100644 (file)
index 0000000..b728b63
--- /dev/null
@@ -0,0 +1,602 @@
+/* This source file must have a .cpp extension so that all C++ compilers
+   recognize the extension without flags.  Borland does not know .cxx for
+   example.  */
+#ifndef __cplusplus
+# error "A C compiler has been selected for C++."
+#endif
+
+
+/* Version number components: V=Version, R=Revision, P=Patch
+   Version date components:   YYYY=Year, MM=Month,   DD=Day  */
+
+#if defined(__COMO__)
+# define COMPILER_ID "Comeau"
+  /* __COMO_VERSION__ = VRR */
+# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
+# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
+
+#elif defined(__INTEL_COMPILER) || defined(__ICC)
+# define COMPILER_ID "Intel"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+  /* __INTEL_COMPILER = VRP */
+# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
+# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
+# if defined(__INTEL_COMPILER_UPDATE)
+#  define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
+# else
+#  define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER   % 10)
+# endif
+# if defined(__INTEL_COMPILER_BUILD_DATE)
+  /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
+#  define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
+# endif
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__PATHCC__)
+# define COMPILER_ID "PathScale"
+# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
+# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
+# if defined(__PATHCC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
+# endif
+
+#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
+# define COMPILER_ID "Embarcadero"
+# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
+# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
+# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__     & 0xFFFF)
+
+#elif defined(__BORLANDC__)
+# define COMPILER_ID "Borland"
+  /* __BORLANDC__ = 0xVRR */
+# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
+# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
+
+#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
+# define COMPILER_ID "Watcom"
+   /* __WATCOMC__ = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+#  define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__WATCOMC__)
+# define COMPILER_ID "OpenWatcom"
+   /* __WATCOMC__ = VVRP + 1100 */
+# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
+# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
+# if (__WATCOMC__ % 10) > 0
+#  define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
+# endif
+
+#elif defined(__SUNPRO_CC)
+# define COMPILER_ID "SunPro"
+# if __SUNPRO_CC >= 0x5100
+   /* __SUNPRO_CC = 0xVRRP */
+#  define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
+#  define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
+#  define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC    & 0xF)
+# else
+   /* __SUNPRO_CC = 0xVRP */
+#  define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
+#  define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
+#  define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC    & 0xF)
+# endif
+
+#elif defined(__HP_aCC)
+# define COMPILER_ID "HP"
+  /* __HP_aCC = VVRRPP */
+# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
+# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
+# define COMPILER_VERSION_PATCH DEC(__HP_aCC     % 100)
+
+#elif defined(__DECCXX)
+# define COMPILER_ID "Compaq"
+  /* __DECCXX_VER = VVRRTPPPP */
+# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
+# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000  % 100)
+# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER         % 10000)
+
+#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
+# define COMPILER_ID "zOS"
+# if defined(__ibmxl__)
+#  define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+#  define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+#  define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+#  define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+   /* __IBMCPP__ = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+#  define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(__IBMCPP__    % 10)
+# endif
+
+
+#elif defined(__ibmxl__) || (defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800)
+# define COMPILER_ID "XL"
+# if defined(__ibmxl__)
+#  define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+#  define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+#  define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+#  define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+   /* __IBMCPP__ = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+#  define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(__IBMCPP__    % 10)
+# endif
+
+
+#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
+# define COMPILER_ID "VisualAge"
+# if defined(__ibmxl__)
+#  define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
+#  define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
+#  define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
+#  define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
+# else
+   /* __IBMCPP__ = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
+#  define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(__IBMCPP__    % 10)
+# endif
+
+
+#elif defined(__PGI)
+# define COMPILER_ID "PGI"
+# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
+# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
+# if defined(__PGIC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
+# endif
+
+#elif defined(_CRAYC)
+# define COMPILER_ID "Cray"
+# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
+# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
+
+#elif defined(__TI_COMPILER_VERSION__)
+# define COMPILER_ID "TI"
+  /* __TI_COMPILER_VERSION__ = VVVRRRPPP */
+# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
+# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000   % 1000)
+# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__        % 1000)
+
+#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
+# define COMPILER_ID "Fujitsu"
+
+#elif defined(__SCO_VERSION__)
+# define COMPILER_ID "SCO"
+
+#elif defined(__clang__) && defined(__apple_build_version__)
+# define COMPILER_ID "AppleClang"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
+
+#elif defined(__clang__)
+# define COMPILER_ID "Clang"
+# if defined(_MSC_VER)
+#  define SIMULATE_ID "MSVC"
+# endif
+# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
+# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
+# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
+# if defined(_MSC_VER)
+   /* _MSC_VER = VVRR */
+#  define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
+#  define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+
+#elif defined(__GNUC__) || defined(__GNUG__)
+# define COMPILER_ID "GNU"
+# if defined(__GNUC__)
+#  define COMPILER_VERSION_MAJOR DEC(__GNUC__)
+# else
+#  define COMPILER_VERSION_MAJOR DEC(__GNUG__)
+# endif
+# if defined(__GNUC_MINOR__)
+#  define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
+# endif
+# if defined(__GNUC_PATCHLEVEL__)
+#  define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
+# endif
+
+#elif defined(_MSC_VER)
+# define COMPILER_ID "MSVC"
+  /* _MSC_VER = VVRR */
+# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
+# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
+# if defined(_MSC_FULL_VER)
+#  if _MSC_VER >= 1400
+    /* _MSC_FULL_VER = VVRRPPPPP */
+#   define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
+#  else
+    /* _MSC_FULL_VER = VVRRPPPP */
+#   define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
+#  endif
+# endif
+# if defined(_MSC_BUILD)
+#  define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
+# endif
+
+#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
+# define COMPILER_ID "ADSP"
+#if defined(__VISUALDSPVERSION__)
+  /* __VISUALDSPVERSION__ = 0xVVRRPP00 */
+# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
+# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
+# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8  & 0xFF)
+#endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# define COMPILER_ID "IAR"
+# if defined(__VER__)
+#  define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
+#  define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
+#  define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
+#  define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
+# endif
+
+#elif defined(__ARMCC_VERSION)
+# define COMPILER_ID "ARMCC"
+#if __ARMCC_VERSION >= 1000000
+  /* __ARMCC_VERSION = VRRPPPP */
+  # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
+  # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
+  # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION     % 10000)
+#else
+  /* __ARMCC_VERSION = VRPPPP */
+  # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
+  # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
+  # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION    % 10000)
+#endif
+
+
+#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
+# define COMPILER_ID "MIPSpro"
+# if defined(_SGI_COMPILER_VERSION)
+  /* _SGI_COMPILER_VERSION = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
+#  define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION    % 10)
+# else
+  /* _COMPILER_VERSION = VRP */
+#  define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
+#  define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
+#  define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION    % 10)
+# endif
+
+
+/* These compilers are either not known or too old to define an
+  identification macro.  Try to identify the platform and guess that
+  it is the native compiler.  */
+#elif defined(__sgi)
+# define COMPILER_ID "MIPSpro"
+
+#elif defined(__hpux) || defined(__hpua)
+# define COMPILER_ID "HP"
+
+#else /* unknown compiler */
+# define COMPILER_ID ""
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+   getting matched.  Store it in a pointer rather than an array
+   because some compilers will just produce instructions to fill the
+   array rather than assigning a pointer to a static array.  */
+char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
+#ifdef SIMULATE_ID
+char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
+#endif
+
+#ifdef __QNXNTO__
+char const* qnxnto = "INFO" ":" "qnxnto[]";
+#endif
+
+#if defined(__CRAYXE) || defined(__CRAYXC)
+char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
+#endif
+
+#define STRINGIFY_HELPER(X) #X
+#define STRINGIFY(X) STRINGIFY_HELPER(X)
+
+/* Identify known platforms by name.  */
+#if defined(__linux) || defined(__linux__) || defined(linux)
+# define PLATFORM_ID "Linux"
+
+#elif defined(__CYGWIN__)
+# define PLATFORM_ID "Cygwin"
+
+#elif defined(__MINGW32__)
+# define PLATFORM_ID "MinGW"
+
+#elif defined(__APPLE__)
+# define PLATFORM_ID "Darwin"
+
+#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
+# define PLATFORM_ID "Windows"
+
+#elif defined(__FreeBSD__) || defined(__FreeBSD)
+# define PLATFORM_ID "FreeBSD"
+
+#elif defined(__NetBSD__) || defined(__NetBSD)
+# define PLATFORM_ID "NetBSD"
+
+#elif defined(__OpenBSD__) || defined(__OPENBSD)
+# define PLATFORM_ID "OpenBSD"
+
+#elif defined(__sun) || defined(sun)
+# define PLATFORM_ID "SunOS"
+
+#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
+# define PLATFORM_ID "AIX"
+
+#elif defined(__sgi) || defined(__sgi__) || defined(_SGI)
+# define PLATFORM_ID "IRIX"
+
+#elif defined(__hpux) || defined(__hpux__)
+# define PLATFORM_ID "HP-UX"
+
+#elif defined(__HAIKU__)
+# define PLATFORM_ID "Haiku"
+
+#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
+# define PLATFORM_ID "BeOS"
+
+#elif defined(__QNX__) || defined(__QNXNTO__)
+# define PLATFORM_ID "QNX"
+
+#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
+# define PLATFORM_ID "Tru64"
+
+#elif defined(__riscos) || defined(__riscos__)
+# define PLATFORM_ID "RISCos"
+
+#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
+# define PLATFORM_ID "SINIX"
+
+#elif defined(__UNIX_SV__)
+# define PLATFORM_ID "UNIX_SV"
+
+#elif defined(__bsdos__)
+# define PLATFORM_ID "BSDOS"
+
+#elif defined(_MPRAS) || defined(MPRAS)
+# define PLATFORM_ID "MP-RAS"
+
+#elif defined(__osf) || defined(__osf__)
+# define PLATFORM_ID "OSF1"
+
+#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
+# define PLATFORM_ID "SCO_SV"
+
+#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
+# define PLATFORM_ID "ULTRIX"
+
+#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
+# define PLATFORM_ID "Xenix"
+
+#elif defined(__WATCOMC__)
+# if defined(__LINUX__)
+#  define PLATFORM_ID "Linux"
+
+# elif defined(__DOS__)
+#  define PLATFORM_ID "DOS"
+
+# elif defined(__OS2__)
+#  define PLATFORM_ID "OS2"
+
+# elif defined(__WINDOWS__)
+#  define PLATFORM_ID "Windows3x"
+
+# else /* unknown platform */
+#  define PLATFORM_ID
+# endif
+
+#else /* unknown platform */
+# define PLATFORM_ID
+
+#endif
+
+/* For windows compilers MSVC and Intel we can determine
+   the architecture of the compiler being used.  This is because
+   the compilers do not have flags that can change the architecture,
+   but rather depend on which compiler is being used
+*/
+#if defined(_WIN32) && defined(_MSC_VER)
+# if defined(_M_IA64)
+#  define ARCHITECTURE_ID "IA64"
+
+# elif defined(_M_X64) || defined(_M_AMD64)
+#  define ARCHITECTURE_ID "x64"
+
+# elif defined(_M_IX86)
+#  define ARCHITECTURE_ID "X86"
+
+# elif defined(_M_ARM64)
+#  define ARCHITECTURE_ID "ARM64"
+
+# elif defined(_M_ARM)
+#  if _M_ARM == 4
+#   define ARCHITECTURE_ID "ARMV4I"
+#  elif _M_ARM == 5
+#   define ARCHITECTURE_ID "ARMV5I"
+#  else
+#   define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
+#  endif
+
+# elif defined(_M_MIPS)
+#  define ARCHITECTURE_ID "MIPS"
+
+# elif defined(_M_SH)
+#  define ARCHITECTURE_ID "SHx"
+
+# else /* unknown architecture */
+#  define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__WATCOMC__)
+# if defined(_M_I86)
+#  define ARCHITECTURE_ID "I86"
+
+# elif defined(_M_IX86)
+#  define ARCHITECTURE_ID "X86"
+
+# else /* unknown architecture */
+#  define ARCHITECTURE_ID ""
+# endif
+
+#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
+# if defined(__ICCARM__)
+#  define ARCHITECTURE_ID "ARM"
+
+# elif defined(__ICCAVR__)
+#  define ARCHITECTURE_ID "AVR"
+
+# else /* unknown architecture */
+#  define ARCHITECTURE_ID ""
+# endif
+#else
+#  define ARCHITECTURE_ID
+#endif
+
+/* Convert integer to decimal digit literals.  */
+#define DEC(n)                   \
+  ('0' + (((n) / 10000000)%10)), \
+  ('0' + (((n) / 1000000)%10)),  \
+  ('0' + (((n) / 100000)%10)),   \
+  ('0' + (((n) / 10000)%10)),    \
+  ('0' + (((n) / 1000)%10)),     \
+  ('0' + (((n) / 100)%10)),      \
+  ('0' + (((n) / 10)%10)),       \
+  ('0' +  ((n) % 10))
+
+/* Convert integer to hex digit literals.  */
+#define HEX(n)             \
+  ('0' + ((n)>>28 & 0xF)), \
+  ('0' + ((n)>>24 & 0xF)), \
+  ('0' + ((n)>>20 & 0xF)), \
+  ('0' + ((n)>>16 & 0xF)), \
+  ('0' + ((n)>>12 & 0xF)), \
+  ('0' + ((n)>>8  & 0xF)), \
+  ('0' + ((n)>>4  & 0xF)), \
+  ('0' + ((n)     & 0xF))
+
+/* Construct a string literal encoding the version number components. */
+#ifdef COMPILER_VERSION_MAJOR
+char const info_version[] = {
+  'I', 'N', 'F', 'O', ':',
+  'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
+  COMPILER_VERSION_MAJOR,
+# ifdef COMPILER_VERSION_MINOR
+  '.', COMPILER_VERSION_MINOR,
+#  ifdef COMPILER_VERSION_PATCH
+   '.', COMPILER_VERSION_PATCH,
+#   ifdef COMPILER_VERSION_TWEAK
+    '.', COMPILER_VERSION_TWEAK,
+#   endif
+#  endif
+# endif
+  ']','\0'};
+#endif
+
+/* Construct a string literal encoding the internal version number. */
+#ifdef COMPILER_VERSION_INTERNAL
+char const info_version_internal[] = {
+  'I', 'N', 'F', 'O', ':',
+  'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
+  'i','n','t','e','r','n','a','l','[',
+  COMPILER_VERSION_INTERNAL,']','\0'};
+#endif
+
+/* Construct a string literal encoding the version number components. */
+#ifdef SIMULATE_VERSION_MAJOR
+char const info_simulate_version[] = {
+  'I', 'N', 'F', 'O', ':',
+  's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
+  SIMULATE_VERSION_MAJOR,
+# ifdef SIMULATE_VERSION_MINOR
+  '.', SIMULATE_VERSION_MINOR,
+#  ifdef SIMULATE_VERSION_PATCH
+   '.', SIMULATE_VERSION_PATCH,
+#   ifdef SIMULATE_VERSION_TWEAK
+    '.', SIMULATE_VERSION_TWEAK,
+#   endif
+#  endif
+# endif
+  ']','\0'};
+#endif
+
+/* Construct the string literal in pieces to prevent the source from
+   getting matched.  Store it in a pointer rather than an array
+   because some compilers will just produce instructions to fill the
+   array rather than assigning a pointer to a static array.  */
+char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
+char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
+
+
+
+
+#if defined(_MSC_VER) && defined(_MSVC_LANG)
+#define CXX_STD _MSVC_LANG
+#else
+#define CXX_STD __cplusplus
+#endif
+
+const char* info_language_dialect_default = "INFO" ":" "dialect_default["
+#if CXX_STD > 201703L
+  "20"
+#elif CXX_STD >= 201703L
+  "17"
+#elif CXX_STD >= 201402L
+  "14"
+#elif CXX_STD >= 201103L
+  "11"
+#else
+  "98"
+#endif
+"]";
+
+/*--------------------------------------------------------------------------*/
+
+int main(int argc, char* argv[])
+{
+  int require = 0;
+  require += info_compiler[argc];
+  require += info_platform[argc];
+#ifdef COMPILER_VERSION_MAJOR
+  require += info_version[argc];
+#endif
+#ifdef COMPILER_VERSION_INTERNAL
+  require += info_version_internal[argc];
+#endif
+#ifdef SIMULATE_ID
+  require += info_simulate[argc];
+#endif
+#ifdef SIMULATE_VERSION_MAJOR
+  require += info_simulate_version[argc];
+#endif
+#if defined(__CRAYXE) || defined(__CRAYXC)
+  require += info_cray[argc];
+#endif
+  require += info_language_dialect_default[argc];
+  (void)argv;
+  return require;
+}
diff --git a/CMakeFiles/3.13.4/CompilerIdCXX/a.out b/CMakeFiles/3.13.4/CompilerIdCXX/a.out
new file mode 100644 (file)
index 0000000..9a330f3
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diff --git a/CMakeFiles/progress.marks b/CMakeFiles/progress.marks
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--- /dev/null
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 project(dragonblocks)
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 add_executable(dragonblocks
+    src/entity.cpp
        src/game.cpp
     src/graphics.cpp
     src/inventory.cpp
@@ -10,6 +11,7 @@ add_executable(dragonblocks
        src/mapgen.cpp
        src/mods.cpp
        src/node.cpp
+       src/player.cpp
     src/texture.cpp
     src/threads.cpp
        src/util.cpp
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+# target to preprocess a source file
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+.PHONY : src/player.s
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+# target to generate assembly for a file
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+
+src/texture.o: src/texture.cpp.o
+
+.PHONY : src/texture.o
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+# target to build an object file
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+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/texture.cpp.o
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+
+src/texture.i: src/texture.cpp.i
+
+.PHONY : src/texture.i
+
+# target to preprocess a source file
+src/texture.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/texture.cpp.i
+.PHONY : src/texture.cpp.i
+
+src/texture.s: src/texture.cpp.s
+
+.PHONY : src/texture.s
+
+# target to generate assembly for a file
+src/texture.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/texture.cpp.s
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+src/threads.o: src/threads.cpp.o
+
+.PHONY : src/threads.o
+
+# target to build an object file
+src/threads.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/threads.cpp.o
+.PHONY : src/threads.cpp.o
+
+src/threads.i: src/threads.cpp.i
+
+.PHONY : src/threads.i
+
+# target to preprocess a source file
+src/threads.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/threads.cpp.i
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+
+src/threads.s: src/threads.cpp.s
+
+.PHONY : src/threads.s
+
+# target to generate assembly for a file
+src/threads.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/threads.cpp.s
+.PHONY : src/threads.cpp.s
+
+src/util.o: src/util.cpp.o
+
+.PHONY : src/util.o
+
+# target to build an object file
+src/util.cpp.o:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/util.cpp.o
+.PHONY : src/util.cpp.o
+
+src/util.i: src/util.cpp.i
+
+.PHONY : src/util.i
+
+# target to preprocess a source file
+src/util.cpp.i:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/util.cpp.i
+.PHONY : src/util.cpp.i
+
+src/util.s: src/util.cpp.s
+
+.PHONY : src/util.s
+
+# target to generate assembly for a file
+src/util.cpp.s:
+       $(MAKE) -f CMakeFiles/dragonblocks.dir/build.make CMakeFiles/dragonblocks.dir/src/util.cpp.s
+.PHONY : src/util.cpp.s
+
+# Help Target
+help:
+       @echo "The following are some of the valid targets for this Makefile:"
+       @echo "... all (the default if no target is provided)"
+       @echo "... clean"
+       @echo "... depend"
+       @echo "... rebuild_cache"
+       @echo "... dragonblocks"
+       @echo "... edit_cache"
+       @echo "... src/entity.o"
+       @echo "... src/entity.i"
+       @echo "... src/entity.s"
+       @echo "... src/game.o"
+       @echo "... src/game.i"
+       @echo "... src/game.s"
+       @echo "... src/graphics.o"
+       @echo "... src/graphics.i"
+       @echo "... src/graphics.s"
+       @echo "... src/inventory.o"
+       @echo "... src/inventory.i"
+       @echo "... src/inventory.s"
+       @echo "... src/main.o"
+       @echo "... src/main.i"
+       @echo "... src/main.s"
+       @echo "... src/map.o"
+       @echo "... src/map.i"
+       @echo "... src/map.s"
+       @echo "... src/mapgen.o"
+       @echo "... src/mapgen.i"
+       @echo "... src/mapgen.s"
+       @echo "... src/mods.o"
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+       @echo "... src/node.o"
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+       @echo "... src/threads.s"
+       @echo "... src/util.o"
+       @echo "... src/util.i"
+       @echo "... src/util.s"
+.PHONY : help
+
+
+
+#=============================================================================
+# Special targets to cleanup operation of make.
+
+# Special rule to run CMake to check the build system integrity.
+# No rule that depends on this can have commands that come from listfiles
+# because they might be regenerated.
+cmake_check_build_system:
+       $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
+.PHONY : cmake_check_build_system
+
diff --git a/README b/README
index fba8ce72f14377ec5ef1655818b43ac78f634ea4..80c3ad017b6581b037982b8c2868e389d8e1bd8e 100644 (file)
--- a/README
+++ b/README
@@ -9,7 +9,7 @@ An Open Source Project by Elias Fleckenstein
                further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the 
                C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition.
        1.2. Version
-               This is the Dragonblocks Bedrock Edition 3.0.
+               This is the Dragonblocks Bedrock Edition 3.1.
        1.4. Bugs
                Please Report Bugs to eliasfleckenstein@web.de.
        1.5. License
@@ -61,22 +61,5 @@ An Open Source Project by Elias Fleckenstein
                                $ sudo ./install.sh
                        It will copy the dragonblocks directory to /usr/share/dragonblocks and place a script in
                        /usr/bin/dragonblocks that starts dragonblocks.
-
 3. Developing
-       3.1. The Lua Modding API
-               If you want to add a lua file to the game, place it in the game folder and add a dofile() in game/init.lua
-               Note: The lua api currently consists of only two functions. If you want to add something I'm open to ideas or code.
-               dragonblocks.register_node(obj)
-                       Register a new node
-                       obj has to contain:
-                               name: string - the itemstring. It should follow the convention "modulename:nodename"
-                               texture: string - the texture path. Textures should be placed in the textures folder and have to be 16 x 16 px.
-                       obj can contain:
-                               stable: boolean - Nodes like water or air are unstable. [default = true]
-                               hidden: boolean - The Node will be hidden in the invenotry. [default = false]
-                               translucent: boolean - Whether the node's texture should be transparent. [default = false]
-               dragonblocks.log(text)
-                       Log something.
-       3.2. The C++ API
-               The C++ API is probably to big to explain here, but if you do C++ you should understand it. In case you have questions, feel free to
-               ask them on github. You can also contribute code if you want.
+    Please Refer to the Dragonblocks Wiki on Github
diff --git a/bin/dragonblocks b/bin/dragonblocks
new file mode 100644 (file)
index 0000000..37bef7c
Binary files /dev/null and b/bin/dragonblocks differ
index cafcae1a80559d113ce85da94dab6cd97084a924..1b179599bdb4564eb177e7671723240dcd6b832d 100644 (file)
@@ -1,15 +1,14 @@
-core = {}
 dragonblocks = {}
 dragonblocks.settings = {}
 
 dofile("builtin/register.lua")
 dofile("builtin/functions.lua")
-dofile("builtin/cpp.lua")
-
---local popenfile = io.popen("ls game")
---for filename in popenfile:lines() do
---     dofile("game/"..filename.."/init.lua")
---end
---popenfile:close()
 
 dofile("game/init.lua")
+
+local popenfile = io.popen("ls mods")
+for modname in popenfile:lines() do
+       dofile("mods/" .. modname .. "/init.lua")
+end
+popenfile:close()
+
index eaf3322f69692339a2fa6d27476b46e6f98a9184..cef74f7aab21a88c3c308c5b53ac43ce67a12054 100644 (file)
@@ -1,20 +1,24 @@
-core.nodes = {}
-dragonblocks.register_node = function(obj)
-       if obj and obj.name and obj.texture then
-               core.nodes[#core.nodes+1] = {}
-               core.nodes[#core.nodes].name = obj.name
-               core.nodes[#core.nodes].texture = obj.texture
-               core.nodes[#core.nodes].stable = false
-               if obj.stable == nil or obj.stable == true then
-                       core.nodes[#core.nodes].stable = true
+dragonblocks.registered_nodes = {}
+dragonblocks.nodes = {}
+dragonblocks.register_node = function(proto)
+       if proto and proto.name and proto.texture then
+               local node = {}
+               node.name = proto.name
+               node.texture = proto.texture
+               node.stable = false
+               if proto.stable == nil or proto.stable == true then
+                       node.stable = true
                end
-               core.nodes[#core.nodes].hidden = false
-               if obj.hidden then
-                       core.nodes[#core.nodes].hidden = true
+               node.hidden = false
+               if proto.hidden then
+                       node.hidden = true
                end
-               core.nodes[#core.nodes].translucent = false
-               if obj.translucent then
-                       core.nodes[#core.nodes].translucent = true
+               node.translucent = false
+               if proto.translucent then
+                       node.translucent = true
                end
+               dragonblocks.nodes[node.name] = node
+               dragonblocks.registered_nodes[#dragonblocks.registered_nodes+1] = node
+               
        end             
 end
diff --git a/cmake_install.cmake b/cmake_install.cmake
new file mode 100644 (file)
index 0000000..a532527
--- /dev/null
@@ -0,0 +1,49 @@
+# Install script for directory: /media/drachiologe/Fleckenstein/C++/dragonblocks-dev
+
+# Set the install prefix
+if(NOT DEFINED CMAKE_INSTALL_PREFIX)
+  set(CMAKE_INSTALL_PREFIX "/usr/local")
+endif()
+string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
+
+# Set the install configuration name.
+if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
+  if(BUILD_TYPE)
+    string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
+           CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
+  else()
+    set(CMAKE_INSTALL_CONFIG_NAME "")
+  endif()
+  message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
+endif()
+
+# Set the component getting installed.
+if(NOT CMAKE_INSTALL_COMPONENT)
+  if(COMPONENT)
+    message(STATUS "Install component: \"${COMPONENT}\"")
+    set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
+  else()
+    set(CMAKE_INSTALL_COMPONENT)
+  endif()
+endif()
+
+# Install shared libraries without execute permission?
+if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
+  set(CMAKE_INSTALL_SO_NO_EXE "1")
+endif()
+
+# Is this installation the result of a crosscompile?
+if(NOT DEFINED CMAKE_CROSSCOMPILING)
+  set(CMAKE_CROSSCOMPILING "FALSE")
+endif()
+
+if(CMAKE_INSTALL_COMPONENT)
+  set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
+else()
+  set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
+endif()
+
+string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
+       "${CMAKE_INSTALL_MANIFEST_FILES}")
+file(WRITE "/media/drachiologe/Fleckenstein/C++/dragonblocks-dev/${CMAKE_INSTALL_MANIFEST}"
+     "${CMAKE_INSTALL_MANIFEST_CONTENT}")
diff --git a/game/config.lua b/game/config.lua
new file mode 100644 (file)
index 0000000..cb31b65
--- /dev/null
@@ -0,0 +1,5 @@
+dragonblocks.settings.display_width = 25                       -- nodes        
+dragonblocks.settings.display_height = 25                      -- nodes
+dragonblocks.settings.player_speed = 4                         -- m/s
+dragonblocks.settings.entity_update_frequency = 60     -- hz
+dragonblocks.settings.map_backup_interval = 60                 -- s
index 88b321d4f05396e4e30dd5cd147b4194862fe01a..e9c6645f55b3f0185e5378160ada4b6b1335183c 100644 (file)
@@ -48,3 +48,7 @@ dragonblocks.register_node({
        name = "dragonblocks:cobble", 
        texture = "textures/cobble.png"
 })
+dragonblocks.register_node({
+       name = "dragonblocks:wood_planks", 
+       texture = "textures/wood_planks.png"
+})
diff --git a/src/entity.cpp b/src/entity.cpp
new file mode 100644 (file)
index 0000000..533e306
--- /dev/null
@@ -0,0 +1,96 @@
+#include <string>
+#include <math.h>
+#include "game.h"
+#include "entity.h"
+#include "texture.h"
+#include "graphics.h"
+#include <iostream>
+using namespace std;
+Entity *Entity::list[MAX_ENTITIES];
+double Entity::t = 0;
+int Entity::count;
+Entity::Entity(){
+       if(Entity::count < MAX_ENTITIES){
+               Entity::list[Entity::count] = this;
+               Entity::count++;
+       }
+       else 
+               for(int i = 0; i < MAX_ENTITIES; i++)
+                       if(Entity::list[i] == NULL)
+                               Entity::list[i] = this;
+}
+void Entity::physics_all(){
+       for(int i = 0; i < count; i++)
+               if(list[i] == NULL)
+                       continue;
+               else
+                       list[i]->physics();
+}
+void Entity::spawn(double sx, double sy, bool gravity){
+       x = sx;
+       y = sy;
+       ax = 0;
+       ay = 0;
+       if(gravity)
+               ay = GRAVITY;
+       physics_reset_x();
+       physics_reset_y();
+       Game::log((string)"Spawning entity '" + name + "' at (" + to_string(x) + ", " + to_string(y) + ")", INFO);
+}
+bool Entity::physics_check_x(){
+       if(x < 0)
+               return false;
+       if(x + width > MAPWIDTH)
+               return false;
+       return physics_check_both();
+}
+bool Entity::physics_check_y(){
+       if(y < 0)
+               return false;
+       if(y + height > MAPHEIGHT)
+               return false;
+       return physics_check_both();
+}
+bool Entity::physics_check_both(){
+       for(int ix = floor(x); ix <= ceil(x + width - 0.01) - 1; ix++)
+               for(int iy = floor(y); iy <= ceil(y + height - 0.01) - 1; iy++)
+                       if(Game::map->getNode(ix, iy)->stable)
+                               return false;
+       return true;
+}
+void Entity::physics_reset_x(){
+       vx = 0;
+       tx0 = Entity::t;
+       x0 = x;
+       x = (double)(round(x * 10)) / 10;
+}
+void Entity::physics_reset_y(){
+       vy = 0;
+       ty0 = Entity::t;
+       y0 = y;
+       y = (double)(round(y * 10)) / 10;
+}
+void Entity::physics(){
+       double old_x = x;
+       double dtx = Entity::t - tx0;
+       if(ax)
+               x = ax * dtx * dtx / 2 + vx * dtx + x0;
+       else if(vx)
+               x = vx * dtx + x0;
+       if(!physics_check_x())
+       {
+               x = old_x;
+               physics_reset_x();
+       }
+       double old_y = y;
+       double dty = Entity::t - ty0;
+       if(ay)
+               y = ay * dty * dty / 2 + vy * dty + y0;
+       else if(vy)
+               y = vy * dty + y0;
+       if(!physics_check_y())
+       {
+               y = old_y;
+               physics_reset_y();
+       }
+}
diff --git a/src/entity.h b/src/entity.h
new file mode 100644 (file)
index 0000000..e57b3d4
--- /dev/null
@@ -0,0 +1,37 @@
+#ifndef _ENTITY_H_
+#define _ENTITY_H_
+#include <string>
+#include "texture.h"
+#include "util.h"
+#define MAX_ENTITIES 16
+#define GRAVITY 9.81
+class Entity{
+       public:
+               std::string name;
+               Texture *texture;
+               double width;
+               double height;
+               double x;
+               double y;
+               double tx0;
+               double vx;
+               double x0;
+               double ax;
+               double ty0;
+               double vy;
+               double y0;
+               double ay;
+               void physics();
+               void physics_reset_x();
+               void physics_reset_y();
+               bool physics_check_x();
+               bool physics_check_y();
+               bool physics_check_both();
+               void spawn(double, double, bool);
+               Entity();
+               static Entity *list[MAX_ENTITIES];
+               static int count;
+               static double t;
+               static void physics_all();
+};
+#endif
index 5af8be60645409da683e39ded2eb64055f960245..d4450c59c8530918d55daaf17303319d02f535de 100644 (file)
@@ -7,36 +7,47 @@
 #include <unistd.h>
 #include "mods.h"
 #include "game.h"
+#include "player.h"
 using namespace std;
 
+Map *Game::map;
+string Game::worlddir;
+string Game::logfile_path;
+int Game::seed;
+char **Game::argv;
+int *Game::argc;
+FILE *Game::logfile;
+string Game::userdir;
+Player *Game::player;
+
 void Game::log(string text, int level){
        string prefix;
        int color;
        switch(level){
                case WARNING: 
-                       color = ORANGE;
+                       color = CODE_ORANGE;
                        prefix = "WARNING"; 
                        break;
                case ERROR:
-                       color = RED;
+                       color = CODE_RED;
                        prefix = "ERROR"; 
                        break;
                case INFO:
-                       color = LIGHTBLUE;
+                       color = CODE_LIGHTBLUE;
                        prefix = "INFO"; 
                        break;
                case LOG:
-                       color = BLUE;
+                       color = CODE_BLUE;
                        prefix = "LOG"; 
                        break;
                case EASTEREGG:
-                       color = VIOLET;
+                       color = CODE_VIOLET;
                        prefix = "EASTEREGG";
                default: break;
        }
        cout << "\e[3" << color << "m" << "[" << prefix << "] \e[0m" << text << endl;
-       if(logfile_fd)
-               fprintf(logfile_fd, "[%s] %s\n", prefix.c_str(), text.c_str());
+       if(logfile)
+               fprintf(logfile, "[%s] %s\n", prefix.c_str(), text.c_str());
 }
 void Game::log(string text){
        log(text, LOG);
@@ -60,25 +71,32 @@ void Game::version(){
 }
 void Game::worldlist(){
        log("Your worlds:");
-       DIR *folder;
-    struct dirent *entry;
-    int files = 0;
-
-    folder = opendir(((string)getenv("HOME")+"/.dragonblocks/worlds/").c_str());
+       DIR *folder = opendir((userdir + "/worlds/").c_str());;
     if(!folder){
                Game::log("Cant Open World Directory", ERROR);
                exit(EXIT_FAILURE);
        }
+       struct dirent *entry;
+       int files = 0;
     while(entry = readdir(folder))
     {
         files++;
-               if(files > 2)
-                       cout << "\t" << entry->d_name;
+               if(entry->d_name[0] != '.')
+                       cout << "\t" << entry->d_name << endl;
     }
-       if(files <= 2)
-               cout << "\tYou have no Worlds yet.";
-    cout << endl;
+    files -= 2;
+       cout << "You have ";
+       if(files == 0) 
+               cout << "no";
+       else
+               cout << files;
+       cout << " World";
+       if(files != 1)
+               cout << "s";
+       cout << "." << endl;
        closedir(folder);
-
     return;
 }
+void Game::save(){
+       map -> save();
+}
index 53ac862981488706b9a4210d47db1fdacce0a981..3dc391a0220ca49f2669ebb01e62bebd2db33a99 100644 (file)
@@ -2,9 +2,9 @@
 #define _GAME_H_
 #include <string>
 #include <cstdio>
-
 #include "map.h"
 #include "inventory.h"
+#include "player.h"
 
 #define WARNING 1
 #define ERROR 2
 #define EASTEREGG 17
 #define LOG 0
 
-#define VERSION "3.0"
+#define CODE_BLACK 0
+#define CODE_RED 1
+#define CODE_GREEN 2
+#define CODE_ORANGE 3
+#define CODE_BLUE 4
+#define CODE_VIOLET 5
+#define CODE_LIGHTBLUE 6
+#define CODE_GREY 7
 
-#define BLACK 0
-#define RED 1
-#define GREEN 2
-#define ORANGE 3
-#define BLUE 4
-#define VIOLET 5
-#define LIGHTBLUE 6
-#define GREY 7
+#define VERSION "3.1-dev"
 
 class Game{
        public:
                static int *argc;
                static char **argv;
                static int seed;
-               static std::string mapfile;
-               static std::string logfile;
-               static FILE *logfile_fd;
+               static std::string worlddir;
+               static std::string logfile_path;
+               static FILE *logfile;
                static Map *map;
+               static void save();
                static void log(std::string);
                static void log(std::string, int);
                static void help();
                static void version();
                static void worldlist();
-               static Inventory *inventory;
+               static std::string userdir;
+               static Player *player;
 };
 
 #endif
index c8011c0dc3990cea3930b77eaa4633e8d49d7225..35edfa7ffdab87c222a7a764ef2ce675c5a09a34 100644 (file)
@@ -6,50 +6,78 @@
 #include "util.h"
 #include "game.h"
 #include "mapgen.h"
+#include "entity.h"
 
 position Graphics::pointed;
-position Graphics::pos = {MAPWIDTH/2 - DISPLAYWIDTH/2, MAPHEIGHT/2 - DISPLAYHEIGHT/2};
+position Graphics::scroll = {MAPWIDTH/2 - DISPLAYWIDTH/2, MAPHEIGHT/2 - DISPLAYHEIGHT/2};
+int Graphics::inventory_scroll;
 
 using namespace std;
-void Graphics::display(){
-       glClear(GL_COLOR_BUFFER_BIT);
-       //sky
+void Graphics::drawSky(){
        drawRectangle(0, 0, DISPLAYWIDTH*BLOCKWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#87CEEB");
-       //map
+}
+void Graphics::drawMap(){
        for(int x = 0; x < DISPLAYWIDTH; x++){
                for(int y = 0; y < DISPLAYHEIGHT; y++){
-                       Game::map -> getNode(x+pos.x, y+pos.y) -> texture -> draw(x*BLOCKWIDTH, y*BLOCKWIDTH, BLOCKWIDTH, BLOCKWIDTH);
+                       Game::map -> getNode(x+scroll.x, y+scroll.y) -> texture -> draw(x*BLOCKWIDTH, y*BLOCKWIDTH, BLOCKWIDTH, BLOCKWIDTH);
                }
        }
-       //pointed block
+}
+void Graphics::drawEntities(){
+       for(int i = 0; i < Entity::count; i++){
+               if(Entity::list[i] == NULL)
+                       continue;
+               Entity *entity = Entity::list[i];
+               entity -> texture -> draw((entity->x - scroll.x) * BLOCKWIDTH, (entity->y - scroll.y) * BLOCKWIDTH, entity->width * BLOCKWIDTH, entity->height * BLOCKWIDTH);   
+       }
+}
+void Graphics::drawPointedBlock(){
        if(pointed.x < DISPLAYWIDTH){
                drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH, BLOCKWIDTH, 1, COLOR_BLACK);
                drawRectangle(pointed.x * BLOCKWIDTH + BLOCKWIDTH - 1, pointed.y * BLOCKWIDTH, 1, BLOCKWIDTH, COLOR_BLACK);
                drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH + BLOCKWIDTH - 1, BLOCKWIDTH, 1, COLOR_BLACK);
                drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH, 1, BLOCKWIDTH, COLOR_BLACK);
        }
-       //inventory
-       
-       drawRectangle(DISPLAYWIDTH*BLOCKWIDTH, 0, INVWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#B4B4B4");
-       drawRectangle(DISPLAYWIDTH*BLOCKWIDTH, Game::inventory->selected * INVWIDTH, INVWIDTH, INVWIDTH, "#636363");
-       for(int i = 0; i < Game::inventory->count; i++)
-               Game::inventory -> getSlot(i) -> texture -> draw(BLOCKWIDTH*DISPLAYWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2, i * INVWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2, INVBLOCKWIDTH, INVBLOCKWIDTH);
-       //infotext
+}
+void Graphics::drawInventory(){
+       Inventory *inv = Game::player->inventory;
+       int x = DISPLAYWIDTH*BLOCKWIDTH;
+       drawRectangle(x, 0, INVWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#B4B4B4");
+       drawRectangle(x, (inv->selected - inventory_scroll) * INVWIDTH, INVWIDTH, INVWIDTH, "#636363");
+       x = BLOCKWIDTH*DISPLAYWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2;
+       int yf = (INVWIDTH-INVBLOCKWIDTH)/2;
+       for(int i = 0; i < Game::player->inventory->count; i++){
+               int nr = i + inventory_scroll;
+               if(inv -> getSlot(nr))
+                       inv -> getSlot(nr) -> texture -> draw(x, i * INVWIDTH + yf, INVBLOCKWIDTH, INVBLOCKWIDTH);
+               else
+                       drawRectangle(x, i * INVWIDTH + yf, INVBLOCKWIDTH, INVBLOCKWIDTH, "#3E3E3E");
+       }
+}
+void Graphics::drawInfotext(){
        writeText(5, 5, (string)"Dragonblocks "+VERSION, GLUT_BITMAP_9_BY_15, COLOR_WHITE);
-       string infotext = "pos: ("+to_string(pos.x)+", "+to_string(pos.y)+"), seed: "+to_string(Game::seed);
+       string infotext = "pos: ("+to_string(Game::player->x)+", "+to_string(Game::player->y)+") | seed: "+to_string(Game::seed);
        if(pointed.x < DISPLAYWIDTH)
-               infotext += ", pointed: "+ Game::map->getNode(pointed.x+pos.x, pointed.y+pos.y)->name + "("+to_string(pointed.x+pos.x)+", "+to_string(pointed.y+pos.y)+")";
+               infotext += " | pointed: "+ Game::map->getNode(pointed.x+scroll.x, pointed.y+scroll.y)->name + "("+to_string(pointed.x+scroll.x)+", "+to_string(pointed.y+scroll.y)+")";
        writeText(5, 20, infotext, GLUT_BITMAP_9_BY_15, COLOR_WHITE);
-       //writeText(5, 35, "world: "+Game::mapfile, GLUT_BITMAP_9_BY_15, COLOR_WHITE);
+}
+void Graphics::display(){
+       glClear(GL_COLOR_BUFFER_BIT);
+       drawSky();
+       drawEntities();
+       drawMap();
+       drawPointedBlock();
+       drawInventory();
+       drawInfotext();
        glFlush();
 }
 void Graphics::reshape(int width, int height){
-       glViewport(0, 0, width, height);       /* Establish viewing area to cover entire window. */
-       glMatrixMode(GL_PROJECTION);  /* Start modifying the projection matrix. */
-       glLoadIdentity();             /* Reset project matrix. */
-       glOrtho(0, width, 0, height, -1, 1);   /* Map abstract coords directly to window coords. */
-       glScalef(1, -1, 1);           /* Invert Y axis so increasing Y goes down. */
-       glTranslatef(0, -height, 0);       /* Shift origin up to upper-pos.x corner. */
+       glViewport(0, 0, width, height);
+       glMatrixMode(GL_PROJECTION);
+       glLoadIdentity();
+       glOrtho(0, width, 0, height, -1, 1);
+       glScalef(1, -1, 1);
+       glTranslatef(0, -height, 0);
 }
 void Graphics::init(){
        glutInit(Game::argc, Game::argv);
@@ -59,51 +87,85 @@ void Graphics::init(){
        glutReshapeFunc(reshape);
        glutKeyboardFunc(keyboard);
        glutSpecialFunc(special);
+       glutSpecialUpFunc(special_up);
        glutMouseFunc(mouse);
        glutPassiveMotionFunc(motion);
        glutMotionFunc(motion);
        glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
-       glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+       glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF);
        glutMainLoop();
 }
 void Graphics::keyboard(unsigned char key, int x, int y){
+       switch(key){
+               case ' ':
+                       Game::player->jump();
+                       break;
+       }
 }
 void Graphics::special(int key, int x, int y){
        switch(key){
                case GLUT_KEY_LEFT:
-                       if(pos.x > 0)
-                               pos.x--;
-                       break;
-               case GLUT_KEY_UP:
-                       if(pos.y > 0)
-                               pos.y--;
+                       Game::player->left();
                        break;
                case GLUT_KEY_RIGHT:
-                       if(pos.x < MAPWIDTH-DISPLAYWIDTH)
-                               pos.x++;
+                       Game::player->right();
+                       break;
+               case GLUT_KEY_UP:
+                       Game::player->inventory->selectUp();
+                       ajustInventoryScroll();
                        break;
                case GLUT_KEY_DOWN:
-                       if(pos.y < MAPHEIGHT-DISPLAYHEIGHT)
-                               pos.y++;
+                       Game::player->inventory->selectDown();
+                       ajustInventoryScroll();
                        break;
        }
 }
+void Graphics::special_up(int key, int x, int y){
+       switch(key){
+               case GLUT_KEY_LEFT:
+               case GLUT_KEY_RIGHT:
+                       Game::player->stop();
+                       break;
+       }
+}
+void Graphics::ajustScroll(){
+       if(Game::player->y - scroll.y < 2)
+               if(scroll.y > 0)
+                       scroll.y--;
+       if(Game::player->x - scroll.x < 2)
+               if(scroll.x > 0)
+                       scroll.x--;
+       if(scroll.y + DISPLAYHEIGHT - Game::player->y - Game::player->height < 2)
+               if(scroll.y < MAPHEIGHT-DISPLAYHEIGHT)
+                       scroll.y++;
+       if(scroll.x + DISPLAYWIDTH - Game::player->x - Game::player->width < 2)
+               if(scroll.x < MAPWIDTH-DISPLAYWIDTH)
+                       scroll.x++;
+}
+void Graphics::ajustInventoryScroll(){
+       Inventory *inv = Game::player->inventory;
+       int invblocks_displayed = DISPLAYHEIGHT * BLOCKWIDTH / INVWIDTH;
+       if(inv->selected < inventory_scroll)
+               inventory_scroll = inv->selected;
+       else if(inv->selected >= inventory_scroll + invblocks_displayed)
+               inventory_scroll = inv->selected - invblocks_displayed + 1;
+}
 void Graphics::mouse(int key, int action, int x, int y){
        if(action == 0){
                if(x < BLOCKWIDTH*DISPLAYWIDTH){
                        switch(key){
                                case 0:
-                                       if(Game::map -> getNode(pointed.x+pos.x, pointed.y+pos.y)->stable)
-                                               Game::map -> setNode(pointed.x+pos.x, pointed.y+pos.y, MAPGEN_AIR);
+                                       if(Game::map -> getNode(pointed.x+scroll.x, pointed.y+scroll.y)->stable)
+                                               Game::map -> setNode(pointed.x+scroll.x, pointed.y+scroll.y, MAPGEN_AIR);
                                        break;
                                case 2:
-                                       if(! Game::map -> getNode(pointed.x+pos.x, pointed.y+pos.y)->stable)
-                                               Game::map -> setNode(pointed.x+pos.x, pointed.y+pos.y, Game::inventory->getSelectedSlot());
+                                       if(! Game::map -> getNode(pointed.x+scroll.x, pointed.y+scroll.y)->stable)
+                                               Game::map -> setNode(pointed.x+scroll.x, pointed.y+scroll.y, Game::player->inventory->getSelectedSlot());
                                        break;
                        }
                }
                else{
-                       Game::inventory->select(y/INVWIDTH);
+                       Game::player->inventory->select(y/INVWIDTH + inventory_scroll);
                }
        }
 }
index d1d23abe162cdd43475d9b4006e3576bd0a6d703..3daf2b349fdd3e365177a21a67a079d33086fda9 100644 (file)
@@ -21,18 +21,32 @@ class Graphics{
                static void init();
                
                static position pointed;
-               static position pos;
-               
+               static position scroll;
+               static int inventory_scroll;    
+                       
                //handlers
                static void display();
                static void keyboard(unsigned char, int, int);
-               static void mouse(int, int, int, int);
                static void special(int, int, int);
+               static void special_up(int, int, int);
+               static void mouse(int, int, int, int);
                static void reshape(int, int);
                static void motion(int, int);
                
-               //functions
+               //common
                static void drawRectangle(int, int, int, int, color);
                static void writeText(int, int, std::string, void*, color);
+               
+               //draw
+               static void drawSky();
+               static void drawMap();
+               static void drawEntities();
+               static void drawPointedBlock();
+               static void drawInventory();
+               static void drawInfotext();
+               
+               //more
+               static void ajustScroll();
+               static void ajustInventoryScroll();
 };
 #endif
index 257b1814546f2c5aa0a20a0b3cda6f36d07a93f7..d87a23aa3fe9efe738d7e245bb34ece23fbde923 100644 (file)
@@ -13,12 +13,18 @@ Inventory::Inventory(){
 Node *Inventory::getSlot(int nr){
        if(nr >= 0 && nr < count)
                return list[nr];
-       return list[0]
+       return NULL
 }
 void Inventory::select(int nr){
        if(nr >= 0 && nr < count)
                selected = nr;
 }
+void Inventory::selectUp(){
+       select(selected - 1);
+}
+void Inventory::selectDown(){
+       select(selected + 1);
+}
 Node *Inventory::getSelectedSlot(){
        return list[selected];
 }
index 64f6b179317bdcc5e85cc4979c2830730f6c6993..f4d9b1dcfb87dd2e83bea53daf6ee042bfe7b8bf 100644 (file)
@@ -10,6 +10,8 @@ class Inventory{
                Node *list[MAXNODES];
                Node *getSlot(int);
                void select(int);
+               void selectUp();
+               void selectDown();
                Node *getSelectedSlot();
                Inventory();
 };
index 3bfa32c2701af6cc95f8fe8bd7e10d27eb96af7c..cb9bf698061c3fd649a8249b1818fba05157d464 100644 (file)
 #include "mods.h"
 #include "threads.h"
 #include "inventory.h"
+#include "player.h"
 
 using namespace std;
 
-Map *Game::map;
-string Game::mapfile;
-string Game::logfile;
-int Game::seed;
-char **Game::argv;
-int *Game::argc;
-FILE *Game::logfile_fd;
-Inventory *Game::inventory;
-
 int main(int argc, char **argv){
-       if((string)argv[0] != "bin/dragonblocks"){
-               string command = "cd ..; bin/dragonblocks -w world ";
-               while(*++argv)
-                       command += *argv;
-               exit(system(command.c_str()));
-       }
-       create_dir_if_not_exists((string)getenv("HOME")+"/.dragonblocks");
-       create_dir_if_not_exists((string)getenv("HOME")+"/.dragonblocks/worlds");
        Game::argc = &argc;
        Game::argv = argv;
+       Game::userdir = (string)getenv("HOME")+"/.dragonblocks";
+       Game::logfile_path = Game::userdir + "/dragonblocks.log";
+       create_dir_if_not_exists(Game::userdir);
+       create_dir_if_not_exists(Game::userdir + "/worlds");
        Game::seed = time(0);
-       Game::logfile = (string)getenv("HOME")+"/.dragonblocks/dragonblocks.log";
        const char *short_options = "hrvs:l:w:p:";
        const struct option long_options[] = {
                {"help", 0, NULL, 'h'},
@@ -62,16 +49,16 @@ int main(int argc, char **argv){
                                exit(EXIT_SUCCESS);
                                break;
                        case 'p':
-                               Game::mapfile = optarg;
+                               Game::worlddir = optarg;
                                break;
                        case 'w':
-                               Game::mapfile = (string)getenv("HOME")+"/.dragonblocks/worlds/"+optarg;
+                               Game::worlddir = Game::userdir + "/worlds/" + optarg;
                                break;
                        case 's':
                                Game::seed = atoi(optarg);
                                break;
                        case 'l':
-                               Game::logfile = optarg;
+                               Game::logfile_path = optarg;
                                break;
                        case 'r':
                                Game::worldlist();
@@ -84,30 +71,33 @@ int main(int argc, char **argv){
                                break;
                };
        }
-       if(Game::logfile_fd = fopen(Game::logfile.c_str(), "a"))
-               fprintf(Game::logfile_fd, "\n--------------------------------------------------\n");
+       if(Game::logfile = fopen(Game::logfile_path.c_str(), "a"))
+               fprintf(Game::logfile, "\n--------------------------------------------------\n");
        else
-               Game::log((string)"Failed to open log file " + Game::logfile, WARNING);
+               Game::log((string)"Failed to open log file " + Game::logfile_path, WARNING);
        Game::log((string)"Welcome to Dragonblocks "+VERSION);
-       srand(Game::seed);
-       new Node("unknown_node", "textures/unknown_node.png", true, true, false);
-       Mods::init();
-       Game::inventory = new Inventory();
-       Game::map = new Map();
-       if(Game::mapfile == ""){
+       if(Game::worlddir == ""){
                Game::log("No World Specified", ERROR);
                exit(EXIT_FAILURE);
        }
-       if(fopen(Game::mapfile.c_str(), "r"))
+       create_dir_if_not_exists(Game::worlddir);
+       new Node("unknown_node", "textures/unknown_node.png", true, true, false);
+       Mods::init();
+       Mods::nodedef();
+       Game::map = new Map();
+       srand(Game::seed);
+       if(fopen((Game::worlddir + "/map").c_str(), "r"))
                Game::map->load();
        else
                Mapgen();
-       Threads::startMapBackupThread();
-       Threads::startGraphicUpdateThread();
-       Threads::addSignalHandlers();
+       Game::player = new Player();
+       Threads::add_signal_handlers();
+       Threads::start(Threads::worldBackupThread);
+       Threads::start(Threads::graphicRedrawThread);
+       Threads::start(Threads::entityPhysicsThread);
        Graphics::init();
        Game::log("Closed Window, Exiting.");
-       Game::map -> save();
+       Game::save();
        return 0;
 }
 
index 7e5f3bdff3593ebcbddc8d05206c8c32989671cd..74af53e7f88de075581ce3c1c556b6b50ff1a94b 100644 (file)
@@ -19,8 +19,8 @@ void Map::setNode(int x, int y, string n){
        setNode(x, y, Node::getNodeByName(n));
 }
 void Map::load(){
-       Game::log("Loading Map from " + Game::mapfile);
-       FILE *mapfile = fopen(Game::mapfile.c_str(), "r");
+       Game::log((string)"Loading Map from " + Game::worlddir + "/map");
+       FILE *mapfile = fopen((Game::worlddir + "/map").c_str(), "r");
        if(mapfile){
                for(int x = 0; x < MAPWIDTH; x++)
                        for(int y = 0; y < MAPHEIGHT; y++){
@@ -37,8 +37,8 @@ void Map::load(){
        }
 }
 void Map::save(){
-       Game::log("Saving Map to " + Game::mapfile);
-       FILE *mapfile = fopen(Game::mapfile.c_str(), "w");
+       Game::log((string)"Saving Map to " + Game::worlddir + "/map");
+       FILE *mapfile = fopen((Game::worlddir + "/map").c_str(), "w");
        if(mapfile){
                for(int x = 0; x < MAPWIDTH; x++){
                        for(int y = 0; y < MAPHEIGHT; y++)
index 9bc1442b069f8cb73c5280d4577b1bddf714f550..ba3d44d27b36f45977a540069b3b23636437355f 100644 (file)
@@ -3,7 +3,6 @@
 #include <cerrno>
 #include <string>
 #include <iostream>
-
 #include "node.h"
 #include "mods.h"
 #include "game.h"
@@ -19,22 +18,35 @@ void Mods::init(){
        lua_vm = luaL_newstate();
        luaL_openlibs(lua_vm);
        if(! check_lua(luaL_dofile(lua_vm, "builtin/init.lua"))){
-               Game::log("Failed to load Builtin", ERROR);
+               Game::log("Failed to load Builtin: File 'builtin/init.lua' does not exist or contains an error", ERROR);
                exit(EXIT_FAILURE);
-       return;
+               return;
        }
-       
-       for(;;){
-               lua_getglobal(lua_vm, "cpp_get_next_node");
-               if(!lua_isfunction(lua_vm, -1)){
-                       Game::log("Lua is sick. What's Wrong with her?", EASTEREGG);
-                       Game::log("No, seriously, something is wrong with the lua builtin (it is missing the function cpp_get_next_node)", ERROR);
-                       exit(EXIT_FAILURE);
-               }
-               lua_pcall(lua_vm, 0, 1, 0);
-               if(! lua_istable(lua_vm, -1))
+}
+void Mods::nodedef(){
+       Game::log("Initializing Nodes");
+       lua_getglobal(lua_vm, "dragonblocks");
+       if(! lua_istable(lua_vm, -1)){
+               Game::log("Failed to load Builtin: 'dragonblocks' does not exist or is not a table", ERROR);
+               exit(EXIT_FAILURE);
+               return;
+       }
+       lua_pushstring(lua_vm, "registered_nodes");
+       lua_gettable(lua_vm, -2);
+       if(!lua_istable(lua_vm,-1)){
+               Game::log("Failed to load Builtin: 'dragonblocks.registered_nodes' does not exist or is not a table", ERROR);
+               exit(EXIT_FAILURE);
+               return;
+       }
+       lua_pushnil(lua_vm);
+       for(int i = 1;; i++){
+               lua_pop(lua_vm, 1);
+               lua_pushnumber(lua_vm, i);
+               lua_gettable(lua_vm, -2);
+               if(!lua_istable(lua_vm, -1))
                        break;
                
+               
                lua_pushstring(lua_vm, "name");
                lua_gettable(lua_vm, -2);
                if(!lua_isstring(lua_vm,-1))
index 5e06c82c68a088dd7543a3e26d65113e2a2ff588..83e3b46574ca87fad121aa177ba567c5eaa1ac5a 100644 (file)
@@ -13,7 +13,8 @@ class Mods{
        public:
                static lua_State *lua_vm;
                static bool check_lua(int);
-               static void init();
                static void error(std::string);
+               static void init();
+               static void nodedef();
 };
 #endif
diff --git a/src/player.cpp b/src/player.cpp
new file mode 100644 (file)
index 0000000..6a463b9
--- /dev/null
@@ -0,0 +1,40 @@
+#include <iostream>
+#include <math.h>
+#include "texture.h"
+#include "entity.h"
+#include "player.h"
+#include "map.h"
+#include "mapgen.h"
+#include "graphics.h"
+#include "game.h"
+using namespace std;
+Player::Player(){
+       name = "player";
+       texture = new Texture("textures/player.png", true);
+       width = 1;
+       height = 2;
+       int spawnposX = MAPWIDTH / 2;
+       int spawnposY = MAPHEIGHT - 2;
+       while((Game::map->getNode(spawnposX, spawnposY) != MAPGEN_AIR) || (Game::map->getNode(spawnposX, spawnposY + 1) != MAPGEN_AIR))
+               spawnposY--;
+       spawn(spawnposX, spawnposY, true);
+       inventory = new Inventory();
+}
+void Player::left(){
+       if(vx == -PLAYER_SPEED)
+               return;
+       physics_reset_x();
+       vx = -PLAYER_SPEED;
+}
+void Player::right(){
+       if(vx == PLAYER_SPEED)
+               return;
+       physics_reset_x();
+       vx = PLAYER_SPEED;
+}
+void Player::stop(){
+       physics_reset_x();
+}
+void Player::jump(){
+       vy = -PLAYER_JUMPSPEED;
+}
diff --git a/src/player.h b/src/player.h
new file mode 100644 (file)
index 0000000..05034d5
--- /dev/null
@@ -0,0 +1,16 @@
+#ifndef _PLAYER_H_
+#define _PLAYER_H_
+#include "entity.h"
+#include "inventory.h"
+#define PLAYER_SPEED 4
+#define PLAYER_JUMPSPEED 6
+class Player : public Entity{
+       public:
+               void left();
+               void right();
+               void jump();
+               void stop();
+               Inventory *inventory;
+               Player();
+};
+#endif
index a0d88fc108edd9b1f580b191fabd49d986ae4ddc..33bed32aa486ac8f80349a315da5166ec8562f5d 100644 (file)
@@ -37,10 +37,6 @@ Texture::Texture(string filename, bool t){
                png_set_strip_16(png);
        if(color_type == PNG_COLOR_TYPE_PALETTE)
                png_set_palette_to_rgb(png);
-       #ifndef _WIN32
-       if(color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
-               png_set_expand_gray_1_2_4_to_8(png);
-       #endif
        if(png_get_valid(png, info, PNG_INFO_tRNS))
                png_set_tRNS_to_alpha(png);
        if(color_type == PNG_COLOR_TYPE_RGB || color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_PALETTE)
index b4471a4a875e2ffe143f497a23fa4a3fb1ea6419..8fce6ffaf177949b5094daf880f753bab4be6eea 100644 (file)
@@ -3,33 +3,38 @@
 #include <signal.h>
 #include <sys/types.h>
 #include <GL/glut.h>
-#include <iostream>
-#include <algorithm>
 #include "threads.h"
 #include "graphics.h"
 #include "game.h"
-
-
 using namespace std;
-
-void Threads::startMapBackupThread(){
-       Game::log("Starting Map Backup Thread");
+void Threads::add_signal_handlers(){
+       Game::log("Adding Signal Handlers");
+       struct sigaction sa_sigterm;
+       sa_sigterm.sa_handler = &signal_handler;
+       sigaction(SIGTERM, &sa_sigterm, NULL);
+       struct sigaction sa_sigint;
+       sa_sigint.sa_handler = &signal_handler;
+       sigaction(SIGINT, &sa_sigint, NULL);
+}
+void Threads::signal_handler(int signal_number){
+       Game::log((string)"Got "+sys_siglist[signal_number]+" Signal, Exiting.");
+       Game::save();
+       exit(0);
+}
+void Threads::start(void *(*callback)(void *)){
        pthread_t thread_id;
-       pthread_create(&thread_id, NULL, &mapBackupThread, NULL);
+       pthread_create(&thread_id, NULL, callback, NULL);
 }
-void *Threads::mapBackupThread(void *unused){
+void *Threads::worldBackupThread(void *unused){
+       Game::log("Starting World Backup");
        while(true){
-               sleep(MAP_BACKUP_INTERVAL);
-               Game::map -> save();
+               sleep(BACKUP_INTERVAL);
+               Game::save();
        }
        return NULL;
 }
-void Threads::startGraphicUpdateThread(){
-       Game::log("Starting Graphic Update Thread");
-       pthread_t thread_id;
-       pthread_create(&thread_id, NULL, &graphicUpdateThread, NULL);
-}
-void *Threads::graphicUpdateThread(void *unused){
+void *Threads::graphicRedrawThread(void *unused){
+       Game::log("Starting Graphic Redraw");
        while(true){
                usleep(1);
                if(glutGetWindow())
@@ -37,21 +42,21 @@ void *Threads::graphicUpdateThread(void *unused){
        }
        return NULL;
 }
-void Threads::addSignalHandlers(){
-#ifndef _WIN32
-       struct sigaction sa_sigterm;
-       sa_sigterm.sa_handler = &signal_handler;
-       sigaction(SIGTERM, &sa_sigterm, NULL);
-       
-       struct sigaction sa_sigint;
-       sa_sigint.sa_handler = &signal_handler;
-       sigaction(SIGINT, &sa_sigint, NULL);
-#endif
+void *Threads::modRuntimeThread(void *unused){
+       Game::log("Starting Mod Runtime");
+       while(true){
+               usleep(10);
+               // Mods::runtime();
+       }
+       return NULL;
 }
-void Threads::signal_handler(int signal_number){
-#ifndef _WIN32
-       Game::log((string)"Got "+sys_siglist[signal_number]+" Signal, Exiting.");
-       Game::map -> save();
-       exit(0);
-#endif 
+void *Threads::entityPhysicsThread(void *unused){
+       Game::log("Starting Entity Physics");
+       while(true){
+               usleep(PHYSIC_TIME_TICK);
+               Entity::t += (double)PHYSIC_TIME_TICK / 1000000;
+               Entity::physics_all();
+               Graphics::ajustScroll();
+       }
+       return NULL;
 }
index e8fce5b55884e57ec085930c9f80f889de30890f..303c96a599217e2540cca73bcc0ff489783a0222 100644 (file)
@@ -1,17 +1,19 @@
 #ifndef _THREADS_H_
 #define _THREADS_H_
 
-#define MAP_BACKUP_INTERVAL 15
+#define BACKUP_INTERVAL 60
+#define PHYSIC_TIME_TICK 1000000/100
 
 class Threads{
        public:
-               static void startMapBackupThread();
-               static void addSignalHandlers();
-               static void startGraphicUpdateThread();
-       private:
-               static void *mapBackupThread(void *);
-               static void *graphicUpdateThread(void *);
-               static void signal_handler(int);
+               static void add_signal_handlers();
+               static void signal_handler(int);                
+               static void start(void *(*)(void *));
+               static void *worldBackupThread(void *);
+               static void *graphicRedrawThread(void *);
+               static void *modRuntimeThread(void *);
+               static void *entityPhysicsThread(void *);
+               static void *timeThread(void *);
 };
 #endif
 
diff --git a/textures/player.png b/textures/player.png
new file mode 100644 (file)
index 0000000..e98ab29
Binary files /dev/null and b/textures/player.png differ
diff --git a/textures/player2.png b/textures/player2.png
new file mode 100644 (file)
index 0000000..cef510c
Binary files /dev/null and b/textures/player2.png differ
diff --git a/textures/wood_planks.png b/textures/wood_planks.png
new file mode 100644 (file)
index 0000000..af56d6c
Binary files /dev/null and b/textures/wood_planks.png differ