+++ /dev/null
-DRAGONBLOCKS BEDROCK EDITION
-Written in C++
-An Open Source Project by Elias Fleckenstein
-
-1. General
- 1.1. What this is about
- Dragonblocks originaly was a Browsergame I made that should be some kind of 2D Minetest (Minetest (www.minetest.net) is a game similar to
- Minecraft, except Minetest is free & open source and is meant to be modded). The JavaScript Edition is hosted at www.dragonblocks.tk and
- further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the
- C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition.
- 1.2. Version
- This is the Dragonblocks Bedrock Edition 3.1.
- 1.4. Bugs
- Please Report Bugs to eliasfleckenstein@web.de.
- 1.5. License
- Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
- MA 02110-1301, USA.
-
-2. Starting the Game
- 2.1. Platform Compability
- This Game was developed on linux, therefore following instructions are only for linux users, basically because I have no idea how to
- port the game to other platforms. Feel free to add building instructions for other systems over github.
- 2.3. Download
- You can download the game using git:
- $ git clone https://github.com/EliasFleckenstein03/dragonblocks.git
- 2.2. Dependencies:
- You need Freeglut, OpenGl, Cmake, Liblua and Libpng.
- If you are on Debian/Ubuntu You can install them over apt:
- $ sudo apt install liblua5.3-dev freeglut3-dev libgl1-mesa-dev cmake libpng-dev
- 2.3. Building
- to Build dragonblocks run:
- $ cd dragonblocks
- $ cmake .
- $ make
- 2.4. Exectute
- 2.4.1. Run-In-Place
- Invoke dragonblocks by typing:
- $ cd dragonblocks
- $ bin/dragonblocks --worldname <your_worldname>
- To see a list of worlds do:
- $ bin/dragonblocks --worldlist
- You can select a world from this list or create a new one.
- For more info run:
- $ bin/dragonblocks --help
- 2.4.2. Installation
- You can install dragonblocks by doing:
- $ sudo ./install.sh
- It will copy the dragonblocks directory to /usr/share/dragonblocks and place a script in
- /usr/bin/dragonblocks that starts dragonblocks.
-3. Developing
- Please Refer to the Dragonblocks Wiki on Github
--- /dev/null
+# DRAGONBLOCKS BEDROCK EDITION
+## Written in C++
+## An Open Source Project by Elias Fleckenstein
+
+1. General
+ 1.1. What this is about
+ Dragonblocks originaly was a Browsergame I made that should be some kind of 2D Minetest (Minetest (www.minetest.net) is a game similar to
+ Minecraft, except Minetest is free & open source and is meant to be modded). The JavaScript Edition is hosted at www.elidragon.com/projects/Dragonblocks and
+ further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the
+ C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition.
+ 1.2. Version
+ This is the Dragonblocks Bedrock Edition 3.1.
+ 1.4. Bugs
+ Please Report Bugs to eliasfleckenstein@web.de.
+ 1.5. License
+ Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+ MA 02110-1301, USA.
+
+2. Starting the Game
+ 2.1. Platform Compability
+ This Game was developed on linux, therefore following instructions are only for linux users, basically because I have no idea how to
+ port the game to other platforms. Feel free to add building instructions for other systems over github.
+ 2.3. Download
+ You can download the game using git:
+ $ git clone https://github.com/EliasFleckenstein03/dragonblocks.git
+ 2.2. Dependencies:
+ You need Freeglut, OpenGl, Cmake, Liblua and Libpng.
+ If you are on Debian/Ubuntu You can install them over apt:
+ $ sudo apt install liblua5.3-dev freeglut3-dev libgl1-mesa-dev cmake libpng-dev
+ 2.3. Building
+ to Build dragonblocks run:
+ $ cd dragonblocks
+ $ cmake .
+ $ make
+ 2.4. Exectute
+ 2.4.1. Run-In-Place
+ Invoke dragonblocks by typing:
+ $ cd dragonblocks
+ $ bin/dragonblocks --worldname <your_worldname>
+ To see a list of worlds do:
+ $ bin/dragonblocks --worldlist
+ You can select a world from this list or create a new one.
+ For more info run:
+ $ bin/dragonblocks --help
+ 2.4.2. Installation
+ You can install dragonblocks by doing:
+ $ sudo ./install.sh
+ It will copy the dragonblocks directory to /usr/share/dragonblocks and place a script in
+ /usr/bin/dragonblocks that starts dragonblocks.