]> git.lizzy.rs Git - crafter_client.git/commitdiff
Fix more downgrade stuff for version 5.2.0
authoroilboi <47129783+oilboi@users.noreply.github.com>
Wed, 15 Apr 2020 03:36:55 +0000 (23:36 -0400)
committeroilboi <47129783+oilboi@users.noreply.github.com>
Wed, 15 Apr 2020 03:36:55 +0000 (23:36 -0400)
environment_effects.lua

index b68c60e4b75fd520760edca08fd7056b2b2e34fd..0230ac08327fc49e7f02f0650d654ea4fe20b2f2 100644 (file)
@@ -42,23 +42,31 @@ minetest.register_globalstep(function(dtime)
        if scary_sound_player_timer > 300 then
                scary_sound_player_timer = math.random(-120,0)
                pos.y = pos.y + 1.625
-               local light = minetest.get_node_light(pos)
+               --save this for version 5.3.0
+               --local light = minetest.get_node_light(pos)
+               local light = 15
                if pos.y < 0 and light <= 13 then
                        minetest.sound_play("scary_noise",{gain=0.4,pitch=math.random(70,100)/100})
                end     
        end
        
        
+       ------------------------------------------------------
+       
        --the water trickling timer
        water_trickling_timer = water_trickling_timer + dtime
        if water_trickling_timer > 0.4 then
                water_trickling_timer = 0
                local is_water_near = minetest.find_node_near(pos, 3, {"main:waterflow"})
                if is_water_near and not water_sound_handle then
-                       water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0})
-                       minetest.sound_fade(water_sound_handle, 0.25, 0.1)
+                       water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0.1})
+                       --save this for version 5.3.0
+                       --minetest.sound_fade(water_sound_handle, 0.25, 0.1)
+                       --water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0})
                elseif not is_water_near and water_sound_handle then
-                       minetest.sound_fade(water_sound_handle, -0.25, 0)
+                       --save this for version 5.3.0
+                       --minetest.sound_fade(water_sound_handle, -0.25, 0)
+                       minetest.sound_stop(water_sound_handle)
                        water_sound_handle = nil
                end
        end