]> git.lizzy.rs Git - SuperMouseAdventure.git/commitdiff
Gegner durch Springen besiegen
authorKG0104 <76601263+KG0104@users.noreply.github.com>
Fri, 13 Aug 2021 16:00:47 +0000 (18:00 +0200)
committerKG0104 <76601263+KG0104@users.noreply.github.com>
Fri, 13 Aug 2021 16:00:47 +0000 (18:00 +0200)
2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity
2DGame/Assets/Scripts/Gegner/EnemyScript.cs
2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs

index bdf4015e359747336fb6cd8d7f8e8ea945b2c322..6341981ebc17d8f7423f3a18f6aec3fd5f50bfd4 100644 (file)
@@ -26949,7 +26949,7 @@ Rigidbody2D:
   m_LinearDrag: 0
   m_AngularDrag: 0.05
   m_GravityScale: 4
-  m_Material: {fileID: 0}
+  m_Material: {fileID: 6200000, guid: a0e76db9e40770140a1212c57564ee2a, type: 2}
   m_Interpolate: 0
   m_SleepingMode: 1
   m_CollisionDetection: 0
index 84935f1d2ee8cd9c970551b5810f71c661d29f61..f7c87c0df027a96f57a9256a7b94c0b59e8e8175 100644 (file)
@@ -14,7 +14,10 @@ public class EnemyScript : MonoBehaviour
     {
         if (enemyHealth <= 0)
         {
-            gameObject.SetActive(false);
+            GetComponent<Collider2D>().enabled = false;
+            GetComponent<FollowPlayer>().enabled = false;
+            GetComponent<Rigidbody2D>().gravityScale = 10;
+            Destroy(gameObject, 2);
         }
     }
 }
index a034c66e72e600aef0856094ca23a2c502c830c5..d93dc37f1a927007b40c2cd1b914f8366946920a 100644 (file)
@@ -14,7 +14,7 @@ public class JumpOnEnemies : MonoBehaviour
 
             if(!enemyScript.spiky)
             {
-                enemyScript.enemyHealth -= 1;
+            enemyScript.enemyHealth -= 1;
             }
         }
     }