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public class LandingSound : MonoBehaviour
{
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-
- [SerializeField]
- GameObject dustEffect;
-
private void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.CompareTag("Player"))
{
FindObjectOfType<AudioManager>().Play("landung");
- Vector3 spawnPos = new Vector3(groundCheck.transform.position.x, groundCheck.transform.position.y + 1, groundCheck.transform.position.z);
- Instantiate(dustEffect, spawnPos, Quaternion.identity);
}
}
-}
+}
\ No newline at end of file
SpriteRenderer spriteRenderer;
public float flashingTime;
+
[HideInInspector]
public bool invulnerable;
boss.bossHealth--;
Destroy(collision.gameObject);
invulnerable = true;
- //StartCoroutine("GetInvincible");
}
}
}
-
- /**IEnumerator GetInvincible()
- {
- invulnerable = true;
- Physics2D.IgnoreLayerCollision(7, 8, true);
- for (int i = 0; i < 4; i++)
- {
- spriteRenderer.enabled = false;
- yield return new WaitForSeconds(flashingTime);
- spriteRenderer.enabled = true;
- yield return new WaitForSeconds(flashingTime);
- }
- Physics2D.IgnoreLayerCollision(7, 8, false);
- spriteRenderer.enabled = true;
- invulnerable = false;
- }*/
-}
+}
\ No newline at end of file
public float jumpForce;
private float jumpTimeCounter;
public float jumptime;
- private bool isJumping;
private float moveInput;
+
public float coyoteTime;
- private bool jumpAllowed;
+ private float coyoteTimeCounter;
+
+ public float jumpBufferLength;
+ private float jumpBufferCounter;
[HideInInspector]
public bool isGrounded;
[SerializeField]
GameObject bullet;
+
[SerializeField]
Transform bulletSpawnPos;
+
[SerializeField]
private float shootDelay = 0.5f;
- // Start is called before the first frame update
void Start()
{
//Hier wird der Rigidbody initialisiert
powerUps = GetComponent<PowerUps>();
}
- // Update is called once per frame
void Update()
{
- if (!isGrounded)
+ //manage coyote time
+ if (isGrounded)
{
- StartCoroutine(CoyoteTime());
- }
- else
+ coyoteTimeCounter = coyoteTime;
+ } else
{
- jumpAllowed = true;
+ coyoteTimeCounter -= Time.deltaTime;
}
- if (jumpAllowed && Input.GetButtonDown("Jump"))
+ //manage jump buffering
+ if (Input.GetButtonDown("Jump"))
{
- isJumping = true;
- jumpTimeCounter = jumptime;
- rb.velocity = new Vector2(rb.velocity.x, jumpForce);
+ jumpBufferCounter = jumpBufferLength;
+ } else
+ {
+ jumpBufferCounter -= Time.deltaTime;
}
- if (Input.GetButton("Jump") && isJumping)
+ //jump
+ if (jumpBufferCounter >= 0 && coyoteTimeCounter > 0)
{
- if (jumpTimeCounter > 0)
- {
- rb.velocity = new Vector2(rb.velocity.x, jumpForce);
- jumpTimeCounter -= Time.deltaTime;
- FindObjectOfType<AudioManager>().Play("sprung");
- }
+ isGrounded = false;
+ rb.velocity = new Vector2(rb.velocity.x, jumpForce);
+ jumpBufferCounter = 0;
+ coyoteTimeCounter = 0;
}
-
- if (Input.GetButtonUp("Jump"))
+
+ //jumping with different height
+ if (Input.GetButtonUp("Jump") && rb.velocity.y > 0)
{
- isJumping = false;
+ rb.velocity = new Vector2(rb.velocity.x, jumpForce * 0.5f);
}
if (rb.velocity.x < 0)
if (moveInput != 0)
{
- acceleration *= moveInput * 4;
+ acceleration *= moveInput * 3;
}
else if (isGrounded)
{
}
}
- IEnumerator CoyoteTime()
- {
- yield return new WaitForSeconds(coyoteTime);
- jumpAllowed = false;
- }
-
void ResetShoot()
{
isShooting = false;
[SerializeField]
private float stampingSpeed = 40;
+ [SerializeField]
+ GameObject groundCheck;
+
+ [SerializeField]
+ GameObject dustEffect;
+
private bool isStamping = false;
// Start is called before the first frame update
rb.velocity = Vector2.down * stampingSpeed;
}
}
- else if (mouseController.isGrounded)
+ else if (mouseController.isGrounded && isStamping)
{
isStamping = false;
+ Vector3 spawnPos = new Vector3(groundCheck.transform.position.x, groundCheck.transform.position.y + 1, groundCheck.transform.position.z);
+ Instantiate(dustEffect, spawnPos, Quaternion.identity);
+
}
}
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