EnemyScript eS;
- public float flashingTime = 0.3f;
+ public float flashingTime = 0.1f;
private bool invulnerable = false;
yield return new WaitForSeconds(flashingTime);
}
Physics2D.IgnoreLayerCollision(7, 8, false);
- spriteRenderer.enabled = true;
- trailRenderer.enabled = true;
invulnerable = false;
}
}
public class PowerUps : MonoBehaviour
{
- public GameObject gardenCheese;
- public SpriteRenderer mouseRenderer;
-
public bool mouseIsGardener;
public void OnTriggerEnter2D(Collider2D collision)