]> git.lizzy.rs Git - SuperMouseAdventure.git/commitdiff
Remove unused code; decrease damage blinking time
authorElias Fleckenstein <eliasfleckenstein@web.de>
Sat, 30 Oct 2021 15:38:33 +0000 (17:38 +0200)
committerElias Fleckenstein <eliasfleckenstein@web.de>
Sat, 30 Oct 2021 15:38:33 +0000 (17:38 +0200)
2DGame/Assets/Scripts/Enemies/EnemyCollision.cs
2DGame/Assets/Scripts/Mouse/PowerUps.cs

index 4a29db33ce905512ad8febd34222e15ddfb859ab..16f49db47a6c06bf6f742e7584be4a23328d6c19 100644 (file)
@@ -16,7 +16,7 @@ public class EnemyCollision : MonoBehaviour
 
     EnemyScript eS;
 
-    public float flashingTime = 0.3f;
+    public float flashingTime = 0.1f;
 
     private bool invulnerable = false;
 
@@ -66,8 +66,6 @@ public class EnemyCollision : MonoBehaviour
             yield return new WaitForSeconds(flashingTime);
         }
         Physics2D.IgnoreLayerCollision(7, 8, false);
-        spriteRenderer.enabled = true;
-        trailRenderer.enabled = true;
         invulnerable = false;
     }
 }
index 738ce6a2ad5170694f9a2bd57d65bc1ac507d3d8..024ac44427081583ad63f7050192b69727d0f897 100644 (file)
@@ -4,9 +4,6 @@ using UnityEngine;
 
 public class PowerUps : MonoBehaviour
 {
-    public GameObject gardenCheese;
-    public SpriteRenderer mouseRenderer;
-
     public bool mouseIsGardener;
 
     public void OnTriggerEnter2D(Collider2D collision)