+++ /dev/null
-local pool = {}
-
-local player_pool = {}
-
-
-local dirs = {
- {x= 1,y= 0,z= 0},
- {x=-1,y= 0,z= 0},
-
- {x= 1,y= 1,z= 0},
- {x=-1,y= 1,z= 0},
-
- {x= 1,y=-1,z= 0},
- {x=-1,y=-1,z= 0},
-
- {x= 0,y= 0,z= 1},
- {x= 0,y= 0,z=-1},
-
- {x= 0,y= 1,z= 1},
- {x= 0,y= 1,z=-1},
-
- {x= 0,y=-1,z= 1},
- {x= 0,y=-1,z=-1},
-}
-
-local function coupling_particles(pos,truth)
- local color = "red"
- if truth then
- color = "green"
- end
-
- minetest.add_particlespawner({
- amount = 15,
- time = 0.001,
- minpos = pos,
- maxpos = pos,
- minvel = vector.new(-10,-10,-10),
- maxvel = vector.new(10,10,10),
- minacc = {x=0, y=0, z=0},
- maxacc = {x=0, y=0, z=0},
- minexptime = 1.1,
- maxexptime = 1.5,
- minsize = 1,
- maxsize = 2,
- collisiondetection = false,
- collision_removal = false,
- vertical = false,
- texture = "couple_particle.png^[colorize:"..color..":200",
- glow = 14,
- })
-end
-
-local function data_injection(pos,data)
- if data then
- pool[minetest.hash_node_position(pos)] = true
- else
- pool[minetest.hash_node_position(pos)] = nil
- end
-end
-
-local function speed_limiter(self,speed)
- local test = self.object:get_velocity()--vector.multiply(self.velocity,new_vel)
-
- if test.x > speed then
- test.x = speed
- elseif test.x < -speed then
- test.x = -speed
- end
- if test.z > speed then
- test.z = speed
- elseif test.z < -speed then
- test.z = -speed
- end
- self.object:set_velocity(test)
-end
-
-local function create_axis(pos)
- local possible_dirs = {}
- for _,dir in pairs(dirs) do
- local pos2 = vector.add(pos,dir)
- if pool[minetest.hash_node_position(pos2)] then
- table.insert(possible_dirs,dir)
- end
- end
- return(possible_dirs)
-end
-
-local function collision_detect(self)
- if not self.axis_lock then return end
- local pos = self.object:get_pos()
- for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
- if object:is_player() then
- local pos2 = object:get_pos()
- if self.axis_lock == "x" then
-
- local velocity = (1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0)))*5
- local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
- local new_vel = vector.multiply(dir,velocity)
- self.object:add_velocity(new_vel)
- self.dir = dir
- elseif self.axis_lock == "z" then
- local velocity = (1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z)))*5
- local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
- local new_vel = vector.multiply(dir,velocity)
- self.object:add_velocity(new_vel)
- self.dir = dir
- end
- return
- end
- end
-end
-
-local function direction_snap(self)
- local dir = self.dir
- local pitch = 0
- if dir.y == 1 then pitch = math.pi/4 end
- if dir.y == -1 then pitch = -math.pi/4 end
- local yaw = minetest.dir_to_yaw(dir)
- self.object:set_rotation(vector.new(pitch,yaw,0))
-end
-
-local function turn_snap(pos,self,dir,dir2)
- if self.axis_lock == "x" then
- if dir.x ~= 0 and dir2.z ~= 0 then
- local velocity = self.object:get_velocity()
- local inertia = math.abs(velocity.x)
- self.object:set_velocity(vector.multiply(dir2,inertia))
- self.dir = dir2
- self.axis_lock = "z"
- self.object:set_pos(pos)
- direction_snap(self)
- return(true)
- end
- end
- if self.axis_lock == "z" then
- if dir.z ~= 0 and dir2.x ~= 0 then
- local velocity = self.object:get_velocity()
- local inertia = math.abs(velocity.z)
- self.object:set_velocity(vector.multiply(dir2,inertia))
- self.dir = dir2
- self.axis_lock = "x"
- self.object:set_pos(pos)
- direction_snap(self)
- return(true)
- end
- end
- return(false)
-end
-
-local function climb_snap(pos,self,dir,dir2)
- if self.axis_lock == "x" then
- if dir.x == dir2.x and dir2.y ~= 0 then
- local velocity = self.object:get_velocity()
- local inertia = math.abs(velocity.x)
- self.object:set_velocity(vector.multiply(dir2,inertia))
- self.dir = dir2
- self.axis_lock = "x"
- self.object:set_pos(pos)
- direction_snap(self)
- return(true)
- end
- end
- if self.axis_lock == "z" then
- if dir.z == dir2.z and dir2.y ~= 0 then
- local velocity = self.object:get_velocity()
- local inertia = math.abs(velocity.z)
- self.object:set_velocity(vector.multiply(dir2,inertia))
- self.dir = dir2
- self.axis_lock = "z"
- self.object:set_pos(pos)
- direction_snap(self)
- return(true)
- end
- end
- return(false)
-end
-
-local function straight_snap(pos,self,dir)
- if self.axis_lock == "x" then
- if dir.x ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(dir.x,0,0)))] then
- local velocity = self.object:get_velocity()
- self.object:set_velocity(vector.new(velocity.x,0,0))
- self.dir = vector.new(dir.x,0,0)
- self.axis_lock = "x"
- self.object:set_pos(pos)
- direction_snap(self)
- return(true)
- end
- end
- if self.axis_lock == "z" then
- if dir.z ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(0,0,dir.z)))] then
- local velocity = self.object:get_velocity()
- self.object:set_velocity(vector.new(0,0,velocity.z))
- self.dir = vector.new(0,0,dir.z)
- self.axis_lock = "z"
- self.object:set_pos(pos)
- direction_snap(self)
- return(true)
- end
- end
- return(false)
-end
-
-
-local function coupling_logic(self)
-
- if not self.axis_lock then return end
-
- if not self.coupler1 then return end
-
- if self.dir.y ~= 0 then return end
-
- local pos = self.object:get_pos()
-
- local pos2 = self.coupler1:get_pos()
-
- if self.axis_lock == "x" then
- local velocity_real = self.object:get_velocity()
- local distance = vector.distance(pos,pos2)
- local new_vel = vector.new(0,0,0)
- if distance > 1.5 then
- local velocity = (distance-1)
- local dir = vector.direction(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
- self.dir = dir
- new_vel = vector.multiply(dir,velocity)
- else
- new_vel = vector.multiply(velocity_real,-0.1)
- end
- self.object:add_velocity(new_vel)
- elseif self.axis_lock == "z" then
- local velocity_real = self.object:get_velocity()
- local distance = vector.distance(pos,pos2)
- local new_vel = vector.new(0,0,0)
- if distance > 1.5 then
- local velocity = (distance-1)
- local dir = vector.direction(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
- self.dir = dir
- new_vel = vector.multiply(dir,velocity)
- else
- new_vel = vector.multiply(velocity_real,-0.1)
- end
- self.object:add_velocity(new_vel)
- end
-
- return
-end
-
-
-local function rail_brain(self,pos)
-
-
- if not self.dir then self.dir = vector.new(0,0,0) end
-
- local pos2 = self.object:get_pos()
-
- local dir = self.dir
-
- speed_limiter(self,6)
-
- if not pool[minetest.hash_node_position(vector.add(pos,dir))] then
-
- if straight_snap(pos,self,dir) then
- return
- end
-
- local possible_dirs = create_axis(pos)
-
- if table.getn(possible_dirs) == 0 then
- --stop slow down become physical
- else
- for _,dir2 in pairs(possible_dirs) do
- if turn_snap(pos,self,dir,dir2) then
- return
- end
- if climb_snap(pos,self,dir,dir2) then
- return
- end
- end
- end
- else
- coupling_logic(self)
- end
-
-end
-
-local minecart = {}
-
-minecart.on_step = function(self,dtime)
- if dtime > 0.1 then
- self.object:set_pos(self.old_pos)
- end
- local pos = vector.round(self.object:get_pos())
- if not self.axis_lock then
- local possible_dirs = create_axis(pos)
- for _,dir in pairs(possible_dirs) do
- if dir.x ~=0 then
- self.axis_lock = "x"
- self.dir = dir
- direction_snap(self)
- break
- elseif dir.z ~= 0 then
- self.axis_lock = "z"
- self.dir = dir
- direction_snap(self)
- break
- end
- end
- else
- rail_brain(self,pos)
- --collision_detect(self)
- end
- self.old_pos = self.object:get_pos()
-end
-
-
-minecart.on_punch = function(self, puncher)
- if not puncher:get_wielded_item():get_name() == "minecart:wrench" then
- return
- end
- if self.furnace then
- self.object:set_velocity(vector.multiply(self.dir,6))
- minetest.add_particlespawner({
- amount = 30,
- time = 0,
- minpos = vector.new(0,0.5,0),
- maxpos = vector.new(0,0.5,0),
- minvel = vector.new(0,0,0),
- maxvel = vector.new(0,0,0),
- minacc = {x=0, y=3, z=0},
- maxacc = {x=0, y=5, z=0},
- minexptime = 1.1,
- maxexptime = 1.5,
- minsize = 1,
- maxsize = 2,
- collisiondetection = false,
- collision_removal = false,
- vertical = false,
- texture = "smoke.png",
- attached = self.object
- })
- end
-
-end
-
-
-minecart.on_rightclick = function(self,clicker)
- local pos = self.object:get_pos()
- if clicker:get_wielded_item():get_name() == "utility:furnace" then
- local obj = minetest.add_entity(pos, "minecart:furnace")
- obj:set_attach(self.object,"",vector.new(0,0,0),vector.new(0,0,0))
- minetest.sound_play("wrench",{
- object = self.object,
- gain = 1.0,
- max_hear_distance = 64,
- })
- coupling_particles(pos,true)
- self.furnace = true
- return
- end
-
- if not clicker:get_wielded_item():get_name() == "minecart:wrench" then
- return
- end
-
- local name = clicker:get_player_name()
- if not pool[name] then
- if not self.coupler2 then
- pool[name] = self.object
- minetest.sound_play("wrench",{
- object = self.object,
- gain = 1.0,
- max_hear_distance = 64,
- })
- coupling_particles(pos,true)
- else
- minetest.sound_play("wrench",{
- object = self.object,
- gain = 1.0,
- max_hear_distance = 64,
- pitch = 0.7,
- })
- coupling_particles(pos,false)
- end
- else
- if pool[name] ~= self.object and not (pool[name]:get_luaentity().coupler1 and pool[name]:get_luaentity().coupler1 == self.object or self.coupler2) then
- self.coupler1 = pool[name]
- pool[name]:get_luaentity().coupler2 = self.object
- minetest.sound_play("wrench",{
- object = self.object,
- gain = 1.0,
- max_hear_distance = 64,
- })
- coupling_particles(pos,true)
- else
- minetest.sound_play("wrench",{
- object = self.object,
- gain = 1.0,
- max_hear_distance = 64,
- pitch = 0.7,
- })
- coupling_particles(pos,false)
- end
- pool[name] = nil
- end
-end
-
---get old data
-minecart.on_activate = function(self,staticdata, dtime_s)
- self.object:set_armor_groups({immortal=1})
- if string.sub(staticdata, 1, string.len("return")) ~= "return" then
- return
- end
- local data = minetest.deserialize(staticdata)
- if type(data) ~= "table" then
- return
- end
- self.old_pos = self.object:get_pos()
- self.velocity = vector.new(0,0,0)
-end
-
-minecart.get_staticdata = function(self)
- return minetest.serialize({
- })
-end
-
-
-
-minecart.initial_properties = {
- physical = false, -- otherwise going uphill breaks
- collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
- visual = "mesh",
- mesh = "minecart.x",
- visual_size = {x=1, y=1},
- textures = {"minecart.png"},
-}
-
-
-
-minetest.register_entity("minecart:minecart", minecart)
-
-
-
-
-
-
-
-
-
-
-
-
-minetest.register_craftitem("minecart:minecart", {
- description = "Minecart",
- inventory_image = "minecartitem.png",
- wield_image = "minecartitem.png",
- on_place = function(itemstack, placer, pointed_thing)
- if not pointed_thing.type == "node" then
- return
- end
-
- local sneak = placer:get_player_control().sneak
- local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
- if not sneak and noddef.on_rightclick then
- minetest.item_place(itemstack, placer, pointed_thing)
- return
- end
-
- if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
- minetest.add_entity(pointed_thing.under, "minecart:minecart")
- else
- return
- end
-
- itemstack:take_item()
-
- return itemstack
- end,
-})
-
-minetest.register_craft({
- output = "minecart:minecart",
- recipe = {
- {"main:iron", "", "main:iron"},
- {"main:iron", "main:iron", "main:iron"},
- },
-})
-
-
-
-
-
-minetest.register_node("minecart:rail",{
- description = "Rail",
- wield_image = "rail.png",
- tiles = {
- "rail.png", "railcurve.png",
- "railt.png", "railcross.png"
- },
- drawtype = "raillike",
- paramtype = "light",
- sunlight_propagates = true,
- is_ground_content = false,
- walkable = false,
- node_placement_prediction = "",
- selection_box = {
- type = "fixed",
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- sounds = main.stoneSound(),
- after_place_node = function(pos)
- data_injection(pos,true)
- end,
- after_destruct = function(pos)
- data_injection(pos)
- end,
- groups={stone=1,wood=1,rail=1,attached_node=1},
-})
-
-
-minetest.register_lbm({
- name = "minecart:rail",
- nodenames = {"minecart:rail"},
- run_at_every_load = true,
- action = function(pos)
- data_injection(pos,true)
- end,
-})
-
-minetest.register_craft({
- output = "minecart:rail 32",
- recipe = {
- {"main:iron","","main:iron"},
- {"main:iron","main:stick","main:iron"},
- {"main:iron","","main:iron"}
- }
-})
-
-
-minetest.register_food("minecart:wrench",{
- description = "Train Wrench",
- texture = "wrench.png",
-})
-
-minetest.register_craft({
- output = "minecart:wrench",
- recipe = {
- {"main:iron", "", "main:iron"},
- {"main:iron", "main:lapis", "main:iron"},
- {"", "main:lapis", ""}
- }
-})
-
-
-
-minetest.register_entity("minecart:furnace", {
- initial_properties = {
- visual = "wielditem",
- visual_size = {x = 0.6, y = 0.6},
- textures = {},
- physical = true,
- is_visible = false,
- collide_with_objects = false,
- pointable=false,
- collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- set_node = function(self)
- self.object:set_properties({
- is_visible = true,
- textures = {"utility:furnace"},
- })
- end,
-
-
- on_activate = function(self, staticdata)
- self.object:set_armor_groups({immortal = 1})
-
- self:set_node()
- end,
-})
+++ /dev/null
-xof 0303txt 0032
-
-template AnimTicksPerSecond {
- <9E415A43-7BA6-4a73-8743-B73D47E88476>
- DWORD AnimTicksPerSecond;
-}
-
-Frame Root {
- FrameTransformMatrix {
- 1.000000, 0.000000, 0.000000, 0.000000,
- 0.000000,-0.000000, 1.000000, 0.000000,
- 0.000000, 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 0.000000, 1.000000;;
- }
- Frame Minecart {
- FrameTransformMatrix {
- 1.000000, 0.000000, 0.000000, 0.000000,
- 0.000000,-0.707107, 0.707106, 0.000000,
- 0.000000,-0.707106,-0.707107, 0.000000,
- 0.000000,-3.000000, 3.000000, 1.000000;;
- }
- Mesh { // Minecart mesh
- 180;
- 3.750000;-2.750000; 5.000000;,
- -3.750000;-2.750000;-5.000000;,
- 3.750000;-2.750000;-5.000000;,
- 3.750000;-2.750000; 5.000000;,
- -3.750000;-2.750000; 5.000000;,
- -3.750000;-2.750000;-5.000000;,
- 3.750000;-4.000000; 5.000000;,
- -3.750000;-4.000000;-5.000000;,
- -3.750000;-4.000000; 5.000000;,
- 3.750000;-4.000000; 5.000000;,
- 3.750000;-4.000000;-5.000000;,
- -3.750000;-4.000000;-5.000000;,
- -5.000000;-2.750000; 6.250000;,
- 5.000000;-4.000000; 6.250000;,
- -5.000000;-4.000000; 6.250000;,
- -5.000000;-2.750000; 6.250000;,
- 5.000000;-2.750000; 6.250000;,
- 5.000000;-4.000000; 6.250000;,
- 5.000000;-2.750000; 5.000000;,
- 5.000000;-4.000000;-5.000000;,
- 5.000000;-4.000000; 5.000000;,
- 5.000000;-2.750000; 5.000000;,
- 5.000000;-2.750000;-5.000000;,
- 5.000000;-4.000000;-5.000000;,
- 5.000000;-4.000000; 5.000000;,
- 5.000000;-2.750000; 6.250000;,
- 5.000000;-2.750000; 5.000000;,
- 5.000000;-4.000000; 5.000000;,
- 5.000000;-4.000000; 6.250000;,
- 5.000000;-2.750000; 6.250000;,
- 5.000000;-4.000000; 5.000000;,
- 3.750000;-4.000000;-5.000000;,
- 3.750000;-4.000000; 5.000000;,
- 5.000000;-4.000000; 5.000000;,
- 5.000000;-4.000000;-5.000000;,
- 3.750000;-4.000000;-5.000000;,
- 5.000000; 2.250000;-6.250000;,
- -5.000000; 2.250000;-5.000000;,
- -5.000000; 2.250000;-6.250000;,
- 5.000000; 2.250000;-6.250000;,
- 5.000000; 2.250000;-5.000000;,
- -5.000000; 2.250000;-5.000000;,
- -5.000000;-4.000000; 6.250000;,
- -5.000000;-2.750000; 5.000000;,
- -5.000000;-2.750000; 6.250000;,
- -5.000000;-4.000000; 6.250000;,
- -5.000000;-4.000000; 5.000000;,
- -5.000000;-2.750000; 5.000000;,
- -5.000000;-2.750000;-5.000000;,
- -5.000000;-4.000000; 5.000000;,
- -5.000000;-4.000000;-5.000000;,
- -5.000000;-2.750000;-5.000000;,
- -5.000000;-2.750000; 5.000000;,
- -5.000000;-4.000000; 5.000000;,
- -3.750000;-2.750000;-5.000000;,
- -3.750000; 2.250000; 5.000000;,
- -3.750000; 2.250000;-5.000000;,
- -3.750000;-2.750000;-5.000000;,
- -3.750000;-2.750000; 5.000000;,
- -3.750000; 2.250000; 5.000000;,
- -5.000000; 2.250000;-5.000000;,
- -5.000000;-2.750000; 5.000000;,
- -5.000000;-2.750000;-5.000000;,
- -5.000000; 2.250000;-5.000000;,
- -5.000000; 2.250000; 5.000000;,
- -5.000000;-2.750000; 5.000000;,
- -5.000000;-4.000000;-5.000000;,
- -3.750000;-4.000000; 5.000000;,
- -3.750000;-4.000000;-5.000000;,
- -5.000000;-4.000000;-5.000000;,
- -5.000000;-4.000000; 5.000000;,
- -3.750000;-4.000000; 5.000000;,
- -5.000000; 2.250000;-5.000000;,
- -3.750000; 2.250000; 5.000000;,
- -5.000000; 2.250000; 5.000000;,
- -5.000000; 2.250000;-5.000000;,
- -3.750000; 2.250000;-5.000000;,
- -3.750000; 2.250000; 5.000000;,
- 5.000000; 2.250000;-6.250000;,
- -5.000000;-2.750000;-6.250000;,
- 5.000000;-2.750000;-6.250000;,
- 5.000000; 2.250000;-6.250000;,
- -5.000000; 2.250000;-6.250000;,
- -5.000000;-2.750000;-6.250000;,
- -5.000000;-2.750000;-5.000000;,
- -5.000000; 2.250000;-6.250000;,
- -5.000000; 2.250000;-5.000000;,
- -5.000000;-2.750000;-5.000000;,
- -5.000000;-2.750000;-6.250000;,
- -5.000000; 2.250000;-6.250000;,
- 5.000000;-2.750000;-5.000000;,
- -5.000000; 2.250000;-5.000000;,
- 5.000000; 2.250000;-5.000000;,
- 5.000000;-2.750000;-5.000000;,
- -5.000000;-2.750000;-5.000000;,
- -5.000000; 2.250000;-5.000000;,
- -5.000000;-4.000000; 6.250000;,
- 5.000000;-4.000000; 5.000000;,
- -5.000000;-4.000000; 5.000000;,
- -5.000000;-4.000000; 6.250000;,
- 5.000000;-4.000000; 6.250000;,
- 5.000000;-4.000000; 5.000000;,
- 5.000000;-2.750000;-6.250000;,
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- 60;
- 3;0,1,2;,
- 3;3,4,5;,
- 3;6,7,8;,
- 3;9,10,11;,
- 3;12,13,14;,
- 3;15,16,17;,
- 3;18,19,20;,
- 3;21,22,23;,
- 3;24,25,26;,
- 3;27,28,29;,
- 3;30,31,32;,
- 3;33,34,35;,
- 3;36,37,38;,
- 3;39,40,41;,
- 3;42,43,44;,
- 3;45,46,47;,
- 3;48,49,50;,
- 3;51,52,53;,
- 3;54,55,56;,
- 3;57,58,59;,
- 3;60,61,62;,
- 3;63,64,65;,
- 3;66,67,68;,
- 3;69,70,71;,
- 3;72,73,74;,
- 3;75,76,77;,
- 3;78,79,80;,
- 3;81,82,83;,
- 3;84,85,86;,
- 3;87,88,89;,
- 3;90,91,92;,
- 3;93,94,95;,
- 3;96,97,98;,
- 3;99,100,101;,
- 3;102,103,104;,
- 3;105,106,107;,
- 3;108,109,110;,
- 3;111,112,113;,
- 3;114,115,116;,
- 3;117,118,119;,
- 3;120,121,122;,
- 3;123,124,125;,
- 3;126,127,128;,
- 3;129,130,131;,
- 3;132,133,134;,
- 3;135,136,137;,
- 3;138,139,140;,
- 3;141,142,143;,
- 3;144,145,146;,
- 3;147,148,149;,
- 3;150,151,152;,
- 3;153,154,155;,
- 3;156,157,158;,
- 3;159,160,161;,
- 3;162,163,164;,
- 3;165,166,167;,
- 3;168,169,170;,
- 3;171,172,173;,
- 3;174,175,176;,
- 3;177,178,179;;
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- 60;
- 3;0,0,0;,
- 3;1,1,1;,
- 3;2,2,2;,
- 3;3,3,3;,
- 3;4,4,4;,
- 3;5,5,5;,
- 3;6,6,6;,
- 3;7,7,7;,
- 3;8,8,8;,
- 3;9,9,9;,
- 3;10,10,10;,
- 3;11,11,11;,
- 3;12,12,12;,
- 3;13,13,13;,
- 3;14,14,14;,
- 3;15,15,15;,
- 3;16,16,16;,
- 3;17,17,17;,
- 3;18,18,18;,
- 3;19,19,19;,
- 3;20,20,20;,
- 3;21,21,21;,
- 3;22,22,22;,
- 3;23,23,23;,
- 3;24,24,24;,
- 3;25,25,25;,
- 3;26,26,26;,
- 3;27,27,27;,
- 3;28,28,28;,
- 3;29,29,29;,
- 3;30,30,30;,
- 3;31,31,31;,
- 3;32,32,32;,
- 3;33,33,33;,
- 3;34,34,34;,
- 3;35,35,35;,
- 3;36,36,36;,
- 3;37,37,37;,
- 3;38,38,38;,
- 3;39,39,39;,
- 3;40,40,40;,
- 3;41,41,41;,
- 3;42,42,42;,
- 3;43,43,43;,
- 3;44,44,44;,
- 3;45,45,45;,
- 3;46,46,46;,
- 3;47,47,47;,
- 3;48,48,48;,
- 3;49,49,49;,
- 3;50,50,50;,
- 3;51,51,51;,
- 3;52,52,52;,
- 3;53,53,53;,
- 3;54,54,54;,
- 3;55,55,55;,
- 3;56,56,56;,
- 3;57,57,57;,
- 3;58,58,58;,
- 3;59,59,59;;
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- MeshTextureCoords { // Minecart UV coordinates
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- MeshMaterialList { // Minecart material list
- 1;
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- } // End of Minecart material list
- } // End of Minecart mesh
- } // End of Minecart
-} // End of Root
-AnimTicksPerSecond {
- 24;
-}
-AnimationSet MinecartAction {
- Animation {
- {Minecart}
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- 0;
- 250;
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- 118;3; 1.000000, 1.000000, 1.000000;;,
- 119;3; 1.000000, 1.000000, 1.000000;;,
- 120;3; 1.000000, 1.000000, 1.000000;;,
- 121;3; 1.000000, 1.000000, 1.000000;;,
- 122;3; 1.000000, 1.000000, 1.000000;;,
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- 124;3; 1.000000, 1.000000, 1.000000;;,
- 125;3; 1.000000, 1.000000, 1.000000;;,
- 126;3; 1.000000, 1.000000, 1.000000;;,
- 127;3; 1.000000, 1.000000, 1.000000;;,
- 128;3; 1.000000, 1.000000, 1.000000;;,
- 129;3; 1.000000, 1.000000, 1.000000;;,
- 130;3; 1.000000, 1.000000, 1.000000;;,
- 131;3; 1.000000, 1.000000, 1.000000;;,
- 132;3; 1.000000, 1.000000, 1.000000;;,
- 133;3; 1.000000, 1.000000, 1.000000;;,
- 134;3; 1.000000, 1.000000, 1.000000;;,
- 135;3; 1.000000, 1.000000, 1.000000;;,
- 136;3; 1.000000, 1.000000, 1.000000;;,
- 137;3; 1.000000, 1.000000, 1.000000;;,
- 138;3; 1.000000, 1.000000, 1.000000;;,
- 139;3; 1.000000, 1.000000, 1.000000;;,
- 140;3; 1.000000, 1.000000, 1.000000;;,
- 141;3; 1.000000, 1.000000, 1.000000;;,
- 142;3; 1.000000, 1.000000, 1.000000;;,
- 143;3; 1.000000, 1.000000, 1.000000;;,
- 144;3; 1.000000, 1.000000, 1.000000;;,
- 145;3; 1.000000, 1.000000, 1.000000;;,
- 146;3; 1.000000, 1.000000, 1.000000;;,
- 147;3; 1.000000, 1.000000, 1.000000;;,
- 148;3; 1.000000, 1.000000, 1.000000;;,
- 149;3; 1.000000, 1.000000, 1.000000;;,
- 150;3; 1.000000, 1.000000, 1.000000;;,
- 151;3; 1.000000, 1.000000, 1.000000;;,
- 152;3; 1.000000, 1.000000, 1.000000;;,
- 153;3; 1.000000, 1.000000, 1.000000;;,
- 154;3; 1.000000, 1.000000, 1.000000;;,
- 155;3; 1.000000, 1.000000, 1.000000;;,
- 156;3; 1.000000, 1.000000, 1.000000;;,
- 157;3; 1.000000, 1.000000, 1.000000;;,
- 158;3; 1.000000, 1.000000, 1.000000;;,
- 159;3; 1.000000, 1.000000, 1.000000;;,
- 160;3; 1.000000, 1.000000, 1.000000;;,
- 161;3; 1.000000, 1.000000, 1.000000;;,
- 162;3; 1.000000, 1.000000, 1.000000;;,
- 163;3; 1.000000, 1.000000, 1.000000;;,
- 164;3; 1.000000, 1.000000, 1.000000;;,
- 165;3; 1.000000, 1.000000, 1.000000;;,
- 166;3; 1.000000, 1.000000, 1.000000;;,
- 167;3; 1.000000, 1.000000, 1.000000;;,
- 168;3; 1.000000, 1.000000, 1.000000;;,
- 169;3; 1.000000, 1.000000, 1.000000;;,
- 170;3; 1.000000, 1.000000, 1.000000;;,
- 171;3; 1.000000, 1.000000, 1.000000;;,
- 172;3; 1.000000, 1.000000, 1.000000;;,
- 173;3; 1.000000, 1.000000, 1.000000;;,
- 174;3; 1.000000, 1.000000, 1.000000;;,
- 175;3; 1.000000, 1.000000, 1.000000;;,
- 176;3; 1.000000, 1.000000, 1.000000;;,
- 177;3; 1.000000, 1.000000, 1.000000;;,
- 178;3; 1.000000, 1.000000, 1.000000;;,
- 179;3; 1.000000, 1.000000, 1.000000;;,
- 180;3; 1.000000, 1.000000, 1.000000;;,
- 181;3; 1.000000, 1.000000, 1.000000;;,
- 182;3; 1.000000, 1.000000, 1.000000;;,
- 183;3; 1.000000, 1.000000, 1.000000;;,
- 184;3; 1.000000, 1.000000, 1.000000;;,
- 185;3; 1.000000, 1.000000, 1.000000;;,
- 186;3; 1.000000, 1.000000, 1.000000;;,
- 187;3; 1.000000, 1.000000, 1.000000;;,
- 188;3; 1.000000, 1.000000, 1.000000;;,
- 189;3; 1.000000, 1.000000, 1.000000;;,
- 190;3; 1.000000, 1.000000, 1.000000;;,
- 191;3; 1.000000, 1.000000, 1.000000;;,
- 192;3; 1.000000, 1.000000, 1.000000;;,
- 193;3; 1.000000, 1.000000, 1.000000;;,
- 194;3; 1.000000, 1.000000, 1.000000;;,
- 195;3; 1.000000, 1.000000, 1.000000;;,
- 196;3; 1.000000, 1.000000, 1.000000;;,
- 197;3; 1.000000, 1.000000, 1.000000;;,
- 198;3; 1.000000, 1.000000, 1.000000;;,
- 199;3; 1.000000, 1.000000, 1.000000;;,
- 200;3; 1.000000, 1.000000, 1.000000;;,
- 201;3; 1.000000, 1.000000, 1.000000;;,
- 202;3; 1.000000, 1.000000, 1.000000;;,
- 203;3; 1.000000, 1.000000, 1.000000;;,
- 204;3; 1.000000, 1.000000, 1.000000;;,
- 205;3; 1.000000, 1.000000, 1.000000;;,
- 206;3; 1.000000, 1.000000, 1.000000;;,
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- 208;3; 1.000000, 1.000000, 1.000000;;,
- 209;3; 1.000000, 1.000000, 1.000000;;,
- 210;3; 1.000000, 1.000000, 1.000000;;,
- 211;3; 1.000000, 1.000000, 1.000000;;,
- 212;3; 1.000000, 1.000000, 1.000000;;,
- 213;3; 1.000000, 1.000000, 1.000000;;,
- 214;3; 1.000000, 1.000000, 1.000000;;,
- 215;3; 1.000000, 1.000000, 1.000000;;,
- 216;3; 1.000000, 1.000000, 1.000000;;,
- 217;3; 1.000000, 1.000000, 1.000000;;,
- 218;3; 1.000000, 1.000000, 1.000000;;,
- 219;3; 1.000000, 1.000000, 1.000000;;,
- 220;3; 1.000000, 1.000000, 1.000000;;,
- 221;3; 1.000000, 1.000000, 1.000000;;,
- 222;3; 1.000000, 1.000000, 1.000000;;,
- 223;3; 1.000000, 1.000000, 1.000000;;,
- 224;3; 1.000000, 1.000000, 1.000000;;,
- 225;3; 1.000000, 1.000000, 1.000000;;,
- 226;3; 1.000000, 1.000000, 1.000000;;,
- 227;3; 1.000000, 1.000000, 1.000000;;,
- 228;3; 1.000000, 1.000000, 1.000000;;,
- 229;3; 1.000000, 1.000000, 1.000000;;,
- 230;3; 1.000000, 1.000000, 1.000000;;,
- 231;3; 1.000000, 1.000000, 1.000000;;,
- 232;3; 1.000000, 1.000000, 1.000000;;,
- 233;3; 1.000000, 1.000000, 1.000000;;,
- 234;3; 1.000000, 1.000000, 1.000000;;,
- 235;3; 1.000000, 1.000000, 1.000000;;,
- 236;3; 1.000000, 1.000000, 1.000000;;,
- 237;3; 1.000000, 1.000000, 1.000000;;,
- 238;3; 1.000000, 1.000000, 1.000000;;,
- 239;3; 1.000000, 1.000000, 1.000000;;,
- 240;3; 1.000000, 1.000000, 1.000000;;,
- 241;3; 1.000000, 1.000000, 1.000000;;,
- 242;3; 1.000000, 1.000000, 1.000000;;,
- 243;3; 1.000000, 1.000000, 1.000000;;,
- 244;3; 1.000000, 1.000000, 1.000000;;,
- 245;3; 1.000000, 1.000000, 1.000000;;,
- 246;3; 1.000000, 1.000000, 1.000000;;,
- 247;3; 1.000000, 1.000000, 1.000000;;,
- 248;3; 1.000000, 1.000000, 1.000000;;,
- 249;3; 1.000000, 1.000000, 1.000000;;;
- }
- AnimationKey { // Position
- 2;
- 250;
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- 1;3; 0.000000, 4.000000, 2.000000;;,
- 2;3; 0.000000,-3.000000, 3.000000;;,
- 3;3; 0.000000,-3.000000, 3.000000;;,
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- 219;3; 0.000000,-3.000000, 3.000000;;,
- 220;3; 0.000000,-3.000000, 3.000000;;,
- 221;3; 0.000000,-3.000000, 3.000000;;,
- 222;3; 0.000000,-3.000000, 3.000000;;,
- 223;3; 0.000000,-3.000000, 3.000000;;,
- 224;3; 0.000000,-3.000000, 3.000000;;,
- 225;3; 0.000000,-3.000000, 3.000000;;,
- 226;3; 0.000000,-3.000000, 3.000000;;,
- 227;3; 0.000000,-3.000000, 3.000000;;,
- 228;3; 0.000000,-3.000000, 3.000000;;,
- 229;3; 0.000000,-3.000000, 3.000000;;,
- 230;3; 0.000000,-3.000000, 3.000000;;,
- 231;3; 0.000000,-3.000000, 3.000000;;,
- 232;3; 0.000000,-3.000000, 3.000000;;,
- 233;3; 0.000000,-3.000000, 3.000000;;,
- 234;3; 0.000000,-3.000000, 3.000000;;,
- 235;3; 0.000000,-3.000000, 3.000000;;,
- 236;3; 0.000000,-3.000000, 3.000000;;,
- 237;3; 0.000000,-3.000000, 3.000000;;,
- 238;3; 0.000000,-3.000000, 3.000000;;,
- 239;3; 0.000000,-3.000000, 3.000000;;,
- 240;3; 0.000000,-3.000000, 3.000000;;,
- 241;3; 0.000000,-3.000000, 3.000000;;,
- 242;3; 0.000000,-3.000000, 3.000000;;,
- 243;3; 0.000000,-3.000000, 3.000000;;,
- 244;3; 0.000000,-3.000000, 3.000000;;,
- 245;3; 0.000000,-3.000000, 3.000000;;,
- 246;3; 0.000000,-3.000000, 3.000000;;,
- 247;3; 0.000000,-3.000000, 3.000000;;,
- 248;3; 0.000000,-3.000000, 3.000000;;,
- 249;3; 0.000000,-3.000000, 3.000000;;;
- }
- }
-} // End of AnimationSet MinecartAction
+++ /dev/null
-wrench: https://freesound.org/people/CGEffex/sounds/96215/ Attribution 3.0 Unported (CC BY 3.0)
\ No newline at end of file
--- /dev/null
+local pool = {}
+
+local player_pool = {}
+
+
+local dirs = {
+ {x= 1,y= 0,z= 0},
+ {x=-1,y= 0,z= 0},
+
+ {x= 1,y= 1,z= 0},
+ {x=-1,y= 1,z= 0},
+
+ {x= 1,y=-1,z= 0},
+ {x=-1,y=-1,z= 0},
+
+ {x= 0,y= 0,z= 1},
+ {x= 0,y= 0,z=-1},
+
+ {x= 0,y= 1,z= 1},
+ {x= 0,y= 1,z=-1},
+
+ {x= 0,y=-1,z= 1},
+ {x= 0,y=-1,z=-1},
+}
+
+local function coupling_particles(pos,truth)
+ local color = "red"
+ if truth then
+ color = "green"
+ end
+
+ minetest.add_particlespawner({
+ amount = 15,
+ time = 0.001,
+ minpos = pos,
+ maxpos = pos,
+ minvel = vector.new(-10,-10,-10),
+ maxvel = vector.new(10,10,10),
+ minacc = {x=0, y=0, z=0},
+ maxacc = {x=0, y=0, z=0},
+ minexptime = 1.1,
+ maxexptime = 1.5,
+ minsize = 1,
+ maxsize = 2,
+ collisiondetection = false,
+ collision_removal = false,
+ vertical = false,
+ texture = "couple_particle.png^[colorize:"..color..":200",
+ glow = 14,
+ })
+end
+
+local function data_injection(pos,data)
+ if data then
+ pool[minetest.hash_node_position(pos)] = true
+ else
+ pool[minetest.hash_node_position(pos)] = nil
+ end
+end
+
+local function speed_limiter(self,speed)
+ local test = self.object:get_velocity()--vector.multiply(self.velocity,new_vel)
+
+ if test.x > speed then
+ test.x = speed
+ elseif test.x < -speed then
+ test.x = -speed
+ end
+ if test.z > speed then
+ test.z = speed
+ elseif test.z < -speed then
+ test.z = -speed
+ end
+ self.object:set_velocity(test)
+end
+
+local function create_axis(pos)
+ local possible_dirs = {}
+ for _,dir in pairs(dirs) do
+ local pos2 = vector.add(pos,dir)
+ if pool[minetest.hash_node_position(pos2)] then
+ table.insert(possible_dirs,dir)
+ end
+ end
+ return(possible_dirs)
+end
+
+local function collision_detect(self)
+ if not self.axis_lock then return end
+ local pos = self.object:get_pos()
+ for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
+ if object:is_player() then
+ local pos2 = object:get_pos()
+ if self.axis_lock == "x" then
+
+ local velocity = (1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0)))*5
+ local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
+ local new_vel = vector.multiply(dir,velocity)
+ self.object:add_velocity(new_vel)
+ self.dir = dir
+ elseif self.axis_lock == "z" then
+ local velocity = (1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z)))*5
+ local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
+ local new_vel = vector.multiply(dir,velocity)
+ self.object:add_velocity(new_vel)
+ self.dir = dir
+ end
+ return
+ end
+ end
+end
+
+local function direction_snap(self)
+ local dir = self.dir
+ local pitch = 0
+ if dir.y == 1 then pitch = math.pi/4 end
+ if dir.y == -1 then pitch = -math.pi/4 end
+ local yaw = minetest.dir_to_yaw(dir)
+ self.object:set_rotation(vector.new(pitch,yaw,0))
+end
+
+local function turn_snap(pos,self,dir,dir2)
+ if self.axis_lock == "x" then
+ if dir.x ~= 0 and dir2.z ~= 0 then
+ local velocity = self.object:get_velocity()
+ local inertia = math.abs(velocity.x)
+ self.object:set_velocity(vector.multiply(dir2,inertia))
+ self.dir = dir2
+ self.axis_lock = "z"
+ self.object:set_pos(pos)
+ direction_snap(self)
+ return(true)
+ end
+ end
+ if self.axis_lock == "z" then
+ if dir.z ~= 0 and dir2.x ~= 0 then
+ local velocity = self.object:get_velocity()
+ local inertia = math.abs(velocity.z)
+ self.object:set_velocity(vector.multiply(dir2,inertia))
+ self.dir = dir2
+ self.axis_lock = "x"
+ self.object:set_pos(pos)
+ direction_snap(self)
+ return(true)
+ end
+ end
+ return(false)
+end
+
+local function climb_snap(pos,self,dir,dir2)
+ if self.axis_lock == "x" then
+ if dir.x == dir2.x and dir2.y ~= 0 then
+ local velocity = self.object:get_velocity()
+ local inertia = math.abs(velocity.x)
+ self.object:set_velocity(vector.multiply(dir2,inertia))
+ self.dir = dir2
+ self.axis_lock = "x"
+ self.object:set_pos(pos)
+ direction_snap(self)
+ return(true)
+ end
+ end
+ if self.axis_lock == "z" then
+ if dir.z == dir2.z and dir2.y ~= 0 then
+ local velocity = self.object:get_velocity()
+ local inertia = math.abs(velocity.z)
+ self.object:set_velocity(vector.multiply(dir2,inertia))
+ self.dir = dir2
+ self.axis_lock = "z"
+ self.object:set_pos(pos)
+ direction_snap(self)
+ return(true)
+ end
+ end
+ return(false)
+end
+
+local function straight_snap(pos,self,dir)
+ if self.axis_lock == "x" then
+ if dir.x ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(dir.x,0,0)))] then
+ local velocity = self.object:get_velocity()
+ self.object:set_velocity(vector.new(velocity.x,0,0))
+ self.dir = vector.new(dir.x,0,0)
+ self.axis_lock = "x"
+ self.object:set_pos(pos)
+ direction_snap(self)
+ return(true)
+ end
+ end
+ if self.axis_lock == "z" then
+ if dir.z ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(0,0,dir.z)))] then
+ local velocity = self.object:get_velocity()
+ self.object:set_velocity(vector.new(0,0,velocity.z))
+ self.dir = vector.new(0,0,dir.z)
+ self.axis_lock = "z"
+ self.object:set_pos(pos)
+ direction_snap(self)
+ return(true)
+ end
+ end
+ return(false)
+end
+
+
+local function coupling_logic(self)
+
+ if not self.axis_lock then return end
+
+ if not self.coupler1 then return end
+
+ if self.dir.y ~= 0 then return end
+
+ local pos = self.object:get_pos()
+
+ local pos2 = self.coupler1:get_pos()
+
+ if self.axis_lock == "x" then
+ local velocity_real = self.object:get_velocity()
+ local distance = vector.distance(pos,pos2)
+ local new_vel = vector.new(0,0,0)
+ if distance > 1.5 then
+ local velocity = (distance-1)
+ local dir = vector.direction(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
+ self.dir = dir
+ new_vel = vector.multiply(dir,velocity)
+ else
+ new_vel = vector.multiply(velocity_real,-1)
+ end
+ self.object:add_velocity(new_vel)
+ elseif self.axis_lock == "z" then
+ local velocity_real = self.object:get_velocity()
+ local distance = vector.distance(pos,pos2)
+ local new_vel = vector.new(0,0,0)
+ if distance > 1.5 then
+ local velocity = (distance-1)
+ local dir = vector.direction(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
+ self.dir = dir
+ new_vel = vector.multiply(dir,velocity)
+ else
+ new_vel = vector.multiply(velocity_real,-1)
+ end
+ self.object:add_velocity(new_vel)
+ end
+
+ return
+end
+
+
+local function rail_brain(self,pos)
+
+ if not self.dir then self.dir = vector.new(0,0,0) end
+
+ local pos2 = self.object:get_pos()
+
+ local dir = self.dir
+
+ speed_limiter(self,6)
+
+ if not pool[minetest.hash_node_position(vector.add(pos,dir))] then
+
+ if straight_snap(pos,self,dir) then
+ return
+ end
+
+ local possible_dirs = create_axis(pos)
+
+ if table.getn(possible_dirs) == 0 then
+ --stop slow down become physical
+ else
+ for _,dir2 in pairs(possible_dirs) do
+ if turn_snap(pos,self,dir,dir2) then
+ return
+ end
+ if climb_snap(pos,self,dir,dir2) then
+ return
+ end
+ end
+ end
+ else
+ coupling_logic(self)
+ end
+
+end
+
+function register_train(name,data)
+
+ local train = {}
+
+ train.on_step = function(self,dtime)
+ if dtime > 0.1 then
+ self.object:set_pos(self.old_pos)
+ end
+ local pos = vector.round(self.object:get_pos())
+ if not self.axis_lock then
+ local possible_dirs = create_axis(pos)
+ for _,dir in pairs(possible_dirs) do
+ if dir.x ~=0 then
+ self.axis_lock = "x"
+ self.dir = dir
+ direction_snap(self)
+ break
+ elseif dir.z ~= 0 then
+ self.axis_lock = "z"
+ self.dir = dir
+ direction_snap(self)
+ break
+ end
+ end
+ else
+ rail_brain(self,pos)
+ --collision_detect(self)
+ end
+ self.old_pos = self.object:get_pos()
+ end
+
+
+ train.on_punch = function(self, puncher)
+ if not puncher:get_wielded_item():get_name() == "train:wrench" then
+ return
+ end
+ if self.furnace then
+ self.object:set_velocity(vector.multiply(self.dir,6))
+ minetest.add_particlespawner({
+ amount = 30,
+ time = 0,
+ minpos = vector.new(0,0.5,0),
+ maxpos = vector.new(0,0.5,0),
+ minvel = vector.new(0,0,0),
+ maxvel = vector.new(0,0,0),
+ minacc = {x=0, y=3, z=0},
+ maxacc = {x=0, y=5, z=0},
+ minexptime = 1.1,
+ maxexptime = 1.5,
+ minsize = 1,
+ maxsize = 2,
+ collisiondetection = false,
+ collision_removal = false,
+ vertical = false,
+ texture = "smoke.png",
+ attached = self.object
+ })
+ end
+
+ end
+
+
+ train.on_rightclick = function(self,clicker)
+ local pos = self.object:get_pos()
+ if clicker:get_wielded_item():get_name() == "utility:furnace" then
+ local obj = minetest.add_entity(pos, "train:furnace")
+ obj:set_attach(self.object,"",vector.new(0,0,0),vector.new(0,0,0))
+ minetest.sound_play("wrench",{
+ object = self.object,
+ gain = 1.0,
+ max_hear_distance = 64,
+ })
+ coupling_particles(pos,true)
+ self.furnace = true
+ return
+ end
+
+ if not clicker:get_wielded_item():get_name() == "train:wrench" then
+ return
+ end
+
+ local name = clicker:get_player_name()
+ if not pool[name] then
+ if not self.coupler2 then
+ pool[name] = self.object
+ minetest.sound_play("wrench",{
+ object = self.object,
+ gain = 1.0,
+ max_hear_distance = 64,
+ })
+ coupling_particles(pos,true)
+ else
+ minetest.sound_play("wrench",{
+ object = self.object,
+ gain = 1.0,
+ max_hear_distance = 64,
+ pitch = 0.7,
+ })
+ coupling_particles(pos,false)
+ end
+ else
+ if pool[name] ~= self.object and not (pool[name]:get_luaentity().coupler1 and pool[name]:get_luaentity().coupler1 == self.object or self.coupler2) then
+ self.coupler1 = pool[name]
+ pool[name]:get_luaentity().coupler2 = self.object
+ minetest.sound_play("wrench",{
+ object = self.object,
+ gain = 1.0,
+ max_hear_distance = 64,
+ })
+ coupling_particles(pos,true)
+ else
+ minetest.sound_play("wrench",{
+ object = self.object,
+ gain = 1.0,
+ max_hear_distance = 64,
+ pitch = 0.7,
+ })
+ coupling_particles(pos,false)
+ end
+ pool[name] = nil
+ end
+ end
+
+ --get old data
+ train.on_activate = function(self,staticdata, dtime_s)
+ self.object:set_armor_groups({immortal=1})
+ if string.sub(staticdata, 1, string.len("return")) ~= "return" then
+ return
+ end
+ local data = minetest.deserialize(staticdata)
+ if type(data) ~= "table" then
+ return
+ end
+ self.old_pos = self.object:get_pos()
+ self.velocity = vector.new(0,0,0)
+ end
+
+ train.get_staticdata = function(self)
+ return minetest.serialize({
+ })
+ end
+
+
+
+ train.initial_properties = {
+ physical = false, -- otherwise going uphill breaks
+ collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
+ visual = "mesh",
+ mesh = "steam_train.b3d",
+ visual_size = {x=1, y=1},
+ textures = {"steam_train.png"},
+ }
+
+
+
+ minetest.register_entity(name, train)
+
+end
+
+
+
+
+
+
+
+
+
+
+minetest.register_craftitem("train:minecart", {
+ description = "train",
+ inventory_image = "minecartitem.png",
+ wield_image = "minecartitem.png",
+ on_place = function(itemstack, placer, pointed_thing)
+ if not pointed_thing.type == "node" then
+ return
+ end
+
+ local sneak = placer:get_player_control().sneak
+ local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
+ if not sneak and noddef.on_rightclick then
+ minetest.item_place(itemstack, placer, pointed_thing)
+ return
+ end
+
+ if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
+ minetest.add_entity(pointed_thing.under, "train:train")
+ else
+ return
+ end
+
+ itemstack:take_item()
+
+ return itemstack
+ end,
+})
+
+minetest.register_craft({
+ output = "train:train",
+ recipe = {
+ {"main:iron", "", "main:iron"},
+ {"main:iron", "main:iron", "main:iron"},
+ },
+})
+
+
+
+
+
+minetest.register_node("train:rail",{
+ description = "Rail",
+ wield_image = "rail.png",
+ tiles = {
+ "rail.png", "railcurve.png",
+ "railt.png", "railcross.png"
+ },
+ drawtype = "raillike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ is_ground_content = false,
+ walkable = false,
+ node_placement_prediction = "",
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ },
+ sounds = main.stoneSound(),
+ after_place_node = function(pos)
+ data_injection(pos,true)
+ end,
+ after_destruct = function(pos)
+ data_injection(pos)
+ end,
+ groups={stone=1,wood=1,rail=1,attached_node=1},
+})
+
+
+minetest.register_lbm({
+ name = "train:rail",
+ nodenames = {"train:rail"},
+ run_at_every_load = true,
+ action = function(pos)
+ data_injection(pos,true)
+ end,
+})
+
+minetest.register_craft({
+ output = "train:rail 32",
+ recipe = {
+ {"main:iron","","main:iron"},
+ {"main:iron","main:stick","main:iron"},
+ {"main:iron","","main:iron"}
+ }
+})
+
+
+minetest.register_food("train:wrench",{
+ description = "Train Wrench",
+ texture = "wrench.png",
+})
+
+minetest.register_craft({
+ output = "train:wrench",
+ recipe = {
+ {"main:iron", "", "main:iron"},
+ {"main:iron", "main:lapis", "main:iron"},
+ {"", "main:lapis", ""}
+ }
+})
+
+
+
+minetest.register_entity("train:furnace", {
+ initial_properties = {
+ visual = "wielditem",
+ visual_size = {x = 0.6, y = 0.6},
+ textures = {},
+ physical = true,
+ is_visible = false,
+ collide_with_objects = false,
+ pointable=false,
+ collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ set_node = function(self)
+ self.object:set_properties({
+ is_visible = true,
+ textures = {"utility:furnace"},
+ })
+ end,
+
+
+ on_activate = function(self, staticdata)
+ self.object:set_armor_groups({immortal = 1})
+
+ self:set_node()
+ end,
+})
--- /dev/null
+xof 0303txt 0032
+
+template AnimTicksPerSecond {
+ <9E415A43-7BA6-4a73-8743-B73D47E88476>
+ DWORD AnimTicksPerSecond;
+}
+
+Frame Root {
+ FrameTransformMatrix {
+ 1.000000, 0.000000, 0.000000, 0.000000,
+ 0.000000,-0.000000, 1.000000, 0.000000,
+ 0.000000, 1.000000, 0.000000, 0.000000,
+ 0.000000, 0.000000, 0.000000, 1.000000;;
+ }
+ Frame Minecart {
+ FrameTransformMatrix {
+ 1.000000, 0.000000, 0.000000, 0.000000,
+ 0.000000,-0.707107, 0.707106, 0.000000,
+ 0.000000,-0.707106,-0.707107, 0.000000,
+ 0.000000,-3.000000, 3.000000, 1.000000;;
+ }
+ Mesh { // Minecart mesh
+ 180;
+ 3.750000;-2.750000; 5.000000;,
+ -3.750000;-2.750000;-5.000000;,
+ 3.750000;-2.750000;-5.000000;,
+ 3.750000;-2.750000; 5.000000;,
+ -3.750000;-2.750000; 5.000000;,
+ -3.750000;-2.750000;-5.000000;,
+ 3.750000;-4.000000; 5.000000;,
+ -3.750000;-4.000000;-5.000000;,
+ -3.750000;-4.000000; 5.000000;,
+ 3.750000;-4.000000; 5.000000;,
+ 3.750000;-4.000000;-5.000000;,
+ -3.750000;-4.000000;-5.000000;,
+ -5.000000;-2.750000; 6.250000;,
+ 5.000000;-4.000000; 6.250000;,
+ -5.000000;-4.000000; 6.250000;,
+ -5.000000;-2.750000; 6.250000;,
+ 5.000000;-2.750000; 6.250000;,
+ 5.000000;-4.000000; 6.250000;,
+ 5.000000;-2.750000; 5.000000;,
+ 5.000000;-4.000000;-5.000000;,
+ 5.000000;-4.000000; 5.000000;,
+ 5.000000;-2.750000; 5.000000;,
+ 5.000000;-2.750000;-5.000000;,
+ 5.000000;-4.000000;-5.000000;,
+ 5.000000;-4.000000; 5.000000;,
+ 5.000000;-2.750000; 6.250000;,
+ 5.000000;-2.750000; 5.000000;,
+ 5.000000;-4.000000; 5.000000;,
+ 5.000000;-4.000000; 6.250000;,
+ 5.000000;-2.750000; 6.250000;,
+ 5.000000;-4.000000; 5.000000;,
+ 3.750000;-4.000000;-5.000000;,
+ 3.750000;-4.000000; 5.000000;,
+ 5.000000;-4.000000; 5.000000;,
+ 5.000000;-4.000000;-5.000000;,
+ 3.750000;-4.000000;-5.000000;,
+ 5.000000; 2.250000;-6.250000;,
+ -5.000000; 2.250000;-5.000000;,
+ -5.000000; 2.250000;-6.250000;,
+ 5.000000; 2.250000;-6.250000;,
+ 5.000000; 2.250000;-5.000000;,
+ -5.000000; 2.250000;-5.000000;,
+ -5.000000;-4.000000; 6.250000;,
+ -5.000000;-2.750000; 5.000000;,
+ -5.000000;-2.750000; 6.250000;,
+ -5.000000;-4.000000; 6.250000;,
+ -5.000000;-4.000000; 5.000000;,
+ -5.000000;-2.750000; 5.000000;,
+ -5.000000;-2.750000;-5.000000;,
+ -5.000000;-4.000000; 5.000000;,
+ -5.000000;-4.000000;-5.000000;,
+ -5.000000;-2.750000;-5.000000;,
+ -5.000000;-2.750000; 5.000000;,
+ -5.000000;-4.000000; 5.000000;,
+ -3.750000;-2.750000;-5.000000;,
+ -3.750000; 2.250000; 5.000000;,
+ -3.750000; 2.250000;-5.000000;,
+ -3.750000;-2.750000;-5.000000;,
+ -3.750000;-2.750000; 5.000000;,
+ -3.750000; 2.250000; 5.000000;,
+ -5.000000; 2.250000;-5.000000;,
+ -5.000000;-2.750000; 5.000000;,
+ -5.000000;-2.750000;-5.000000;,
+ -5.000000; 2.250000;-5.000000;,
+ -5.000000; 2.250000; 5.000000;,
+ -5.000000;-2.750000; 5.000000;,
+ -5.000000;-4.000000;-5.000000;,
+ -3.750000;-4.000000; 5.000000;,
+ -3.750000;-4.000000;-5.000000;,
+ -5.000000;-4.000000;-5.000000;,
+ -5.000000;-4.000000; 5.000000;,
+ -3.750000;-4.000000; 5.000000;,
+ -5.000000; 2.250000;-5.000000;,
+ -3.750000; 2.250000; 5.000000;,
+ -5.000000; 2.250000; 5.000000;,
+ -5.000000; 2.250000;-5.000000;,
+ -3.750000; 2.250000;-5.000000;,
+ -3.750000; 2.250000; 5.000000;,
+ 5.000000; 2.250000;-6.250000;,
+ -5.000000;-2.750000;-6.250000;,
+ 5.000000;-2.750000;-6.250000;,
+ 5.000000; 2.250000;-6.250000;,
+ -5.000000; 2.250000;-6.250000;,
+ -5.000000;-2.750000;-6.250000;,
+ -5.000000;-2.750000;-5.000000;,
+ -5.000000; 2.250000;-6.250000;,
+ -5.000000; 2.250000;-5.000000;,
+ -5.000000;-2.750000;-5.000000;,
+ -5.000000;-2.750000;-6.250000;,
+ -5.000000; 2.250000;-6.250000;,
+ 5.000000;-2.750000;-5.000000;,
+ -5.000000; 2.250000;-5.000000;,
+ 5.000000; 2.250000;-5.000000;,
+ 5.000000;-2.750000;-5.000000;,
+ -5.000000;-2.750000;-5.000000;,
+ -5.000000; 2.250000;-5.000000;,
+ -5.000000;-4.000000; 6.250000;,
+ 5.000000;-4.000000; 5.000000;,
+ -5.000000;-4.000000; 5.000000;,
+ -5.000000;-4.000000; 6.250000;,
+ 5.000000;-4.000000; 6.250000;,
+ 5.000000;-4.000000; 5.000000;,
+ 5.000000;-2.750000;-6.250000;,
+ 5.000000; 2.250000;-5.000000;,
+ 5.000000; 2.250000;-6.250000;,
+ 5.000000;-2.750000;-6.250000;,
+ 5.000000;-2.750000;-5.000000;,
+ 5.000000; 2.250000;-5.000000;,
+ -5.000000; 2.250000; 6.250000;,
+ 5.000000;-2.750000; 6.250000;,
+ -5.000000;-2.750000; 6.250000;,
+ -5.000000; 2.250000; 6.250000;,
+ 5.000000; 2.250000; 6.250000;,
+ 5.000000;-2.750000; 6.250000;,
+ 5.000000;-2.750000; 5.000000;,
+ 5.000000; 2.250000; 6.250000;,
+ 5.000000; 2.250000; 5.000000;,
+ 5.000000;-2.750000; 5.000000;,
+ 5.000000;-2.750000; 6.250000;,
+ 5.000000; 2.250000; 6.250000;,
+ -5.000000;-2.750000; 5.000000;,
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+ 3.750000; 2.250000; 5.000000;,
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+ 60;
+ 3;0,1,2;,
+ 3;3,4,5;,
+ 3;6,7,8;,
+ 3;9,10,11;,
+ 3;12,13,14;,
+ 3;15,16,17;,
+ 3;18,19,20;,
+ 3;21,22,23;,
+ 3;24,25,26;,
+ 3;27,28,29;,
+ 3;30,31,32;,
+ 3;33,34,35;,
+ 3;36,37,38;,
+ 3;39,40,41;,
+ 3;42,43,44;,
+ 3;45,46,47;,
+ 3;48,49,50;,
+ 3;51,52,53;,
+ 3;54,55,56;,
+ 3;57,58,59;,
+ 3;60,61,62;,
+ 3;63,64,65;,
+ 3;66,67,68;,
+ 3;69,70,71;,
+ 3;72,73,74;,
+ 3;75,76,77;,
+ 3;78,79,80;,
+ 3;81,82,83;,
+ 3;84,85,86;,
+ 3;87,88,89;,
+ 3;90,91,92;,
+ 3;93,94,95;,
+ 3;96,97,98;,
+ 3;99,100,101;,
+ 3;102,103,104;,
+ 3;105,106,107;,
+ 3;108,109,110;,
+ 3;111,112,113;,
+ 3;114,115,116;,
+ 3;117,118,119;,
+ 3;120,121,122;,
+ 3;123,124,125;,
+ 3;126,127,128;,
+ 3;129,130,131;,
+ 3;132,133,134;,
+ 3;135,136,137;,
+ 3;138,139,140;,
+ 3;141,142,143;,
+ 3;144,145,146;,
+ 3;147,148,149;,
+ 3;150,151,152;,
+ 3;153,154,155;,
+ 3;156,157,158;,
+ 3;159,160,161;,
+ 3;162,163,164;,
+ 3;165,166,167;,
+ 3;168,169,170;,
+ 3;171,172,173;,
+ 3;174,175,176;,
+ 3;177,178,179;;
+ MeshNormals { // Minecart normals
+ 60;
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+ 0.000000;-1.000000;-0.000000;,
+ -0.000000;-1.000000;-0.000000;,
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+ -0.000000;-1.000000; 0.000000;,
+ -0.000000;-1.000000;-0.000000;,
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+ -0.000000;-0.000000;-1.000000;,
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+ -1.000000;-0.000000; 0.000000;,
+ 0.000000; 0.000000; 1.000000;,
+ -0.000000;-0.000000; 1.000000;,
+ -0.000000;-1.000000; 0.000000;,
+ -0.000000;-1.000000; 0.000000;,
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+ 1.000000; 0.000000; 0.000000;,
+ -0.000000;-0.000000; 1.000000;,
+ -0.000000;-0.000000; 1.000000;,
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+ 60;
+ 3;0,0,0;,
+ 3;1,1,1;,
+ 3;2,2,2;,
+ 3;3,3,3;,
+ 3;4,4,4;,
+ 3;5,5,5;,
+ 3;6,6,6;,
+ 3;7,7,7;,
+ 3;8,8,8;,
+ 3;9,9,9;,
+ 3;10,10,10;,
+ 3;11,11,11;,
+ 3;12,12,12;,
+ 3;13,13,13;,
+ 3;14,14,14;,
+ 3;15,15,15;,
+ 3;16,16,16;,
+ 3;17,17,17;,
+ 3;18,18,18;,
+ 3;19,19,19;,
+ 3;20,20,20;,
+ 3;21,21,21;,
+ 3;22,22,22;,
+ 3;23,23,23;,
+ 3;24,24,24;,
+ 3;25,25,25;,
+ 3;26,26,26;,
+ 3;27,27,27;,
+ 3;28,28,28;,
+ 3;29,29,29;,
+ 3;30,30,30;,
+ 3;31,31,31;,
+ 3;32,32,32;,
+ 3;33,33,33;,
+ 3;34,34,34;,
+ 3;35,35,35;,
+ 3;36,36,36;,
+ 3;37,37,37;,
+ 3;38,38,38;,
+ 3;39,39,39;,
+ 3;40,40,40;,
+ 3;41,41,41;,
+ 3;42,42,42;,
+ 3;43,43,43;,
+ 3;44,44,44;,
+ 3;45,45,45;,
+ 3;46,46,46;,
+ 3;47,47,47;,
+ 3;48,48,48;,
+ 3;49,49,49;,
+ 3;50,50,50;,
+ 3;51,51,51;,
+ 3;52,52,52;,
+ 3;53,53,53;,
+ 3;54,54,54;,
+ 3;55,55,55;,
+ 3;56,56,56;,
+ 3;57,57,57;,
+ 3;58,58,58;,
+ 3;59,59,59;;
+ } // End of Minecart normals
+ MeshTextureCoords { // Minecart UV coordinates
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+ 0.312500; 0.062500;,
+ 0.562500; 0.062500;,
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+ MeshMaterialList { // Minecart material list
+ 1;
+ 60;
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
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+ 0,
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+ 0,
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+ 0,
+ 0,
+ 0,
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+ Material m0Brush_001 {
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+ 96.078431;
+ 0.500000; 0.500000; 0.500000;;
+ 0.000000; 0.000000; 0.000000;;
+ }
+ } // End of Minecart material list
+ } // End of Minecart mesh
+ } // End of Minecart
+} // End of Root
+AnimTicksPerSecond {
+ 24;
+}
+AnimationSet MinecartAction {
+ Animation {
+ {Minecart}
+ AnimationKey { // Rotation
+ 0;
+ 250;
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+ }
+ }
+} // End of AnimationSet MinecartAction
--- /dev/null
+wrench: https://freesound.org/people/CGEffex/sounds/96215/ Attribution 3.0 Unported (CC BY 3.0)
\ No newline at end of file