--- /dev/null
+{
+ "bbor.key.toggleActive": "切换激活",
+ "bbor.tabs.structures": "建筑",
+ "bbor.tabs.villages": "村庄",
+ "bbor.options.active": "激活",
+ "bbor.options.outerBoxOnly": "显示边框",
+ "bbor.options.fill": "填充面",
+ "bbor.options.maxY": "最大 Y: %s",
+ "bbor.options.maxY.activated": "已激活",
+ "bbor.options.maxY.player": "玩家",
+ "bbor.options.maxY.seaLevel": "海平面水平",
+ "bbor.options.distance": "距离: %s",
+ "bbor.options.distance.nearest": "最近点",
+ "bbor.options.distance.nearer": "最近的",
+ "bbor.options.distance.normal": "标准",
+ "bbor.options.distance.y": "距离(Y): %s",
+ "bbor.options.distance.xz": "距离 (X/Z): %s",
+ "bbor.features.spawnChunks": "出生点区块",
+ "bbor.features.lazyChunks": "弱加载区块",
+ "bbor.features.slimeChunks": "史莱姆区块",
+ "bbor.features.mobSpawners": "刷怪笼",
+ "bbor.features.mobSpawners.spawnArea": "刷怪区域",
+ "bbor.features.mobSpawners.activationLines": "激活目标线",
+ "bbor.features.spawningSpheres": "Spawning Spheres",
+ "bbor.features.spawnableBlocks": "Spawnable Blocks",
+ "bbor.features.biomeBorders": "生物群落边界",
+ "bbor.sections.beaconsAndConduits": "信标 & 潮涌核心",
+ "bbor.features.beacons": "信标",
+ "bbor.features.conduits": "潮涌核心",
+ "bbor.features.conduits.mobHarmArea": "生物伤害区域",
+ "bbor.structures.desertTemples": "沙漠神殿",
+ "bbor.structures.jungleTemples": "丛林神庙",
+ "bbor.structures.witchHuts": "女巫小屋",
+ "bbor.structures.mansions": "林地府邸",
+ "bbor.structures.monuments": "海底遗迹",
+ "bbor.structures.igloos": "雪屋",
+ "bbor.structures.oceanRuins": "水下废墟",
+ "bbor.structures.buriedTreasure": "埋藏的宝藏",
+ "bbor.structures.shipwrecks": "沉船",
+ "bbor.structures.strongholds": "要塞",
+ "bbor.structures.mineshafts": "废弃矿井",
+ "bbor.structures.pillagerOutposts": "掠夺者前哨站",
+ "bbor.structures.villages": "村庄",
+ "bbor.structures.fortresses": "地狱堡垒",
+ "bbor.structures.endCities": "末地城",
+ "bbor.structures.netherFossils": "下界化石",
+ "bbor.structures.bastionRemnants": "堡垒遗迹",
+ "bbor.structures.ruinedPortal": "废弃传送门",
+ "bbor.features.villageSpheres": "村庄范围",
+ "bbor.features.villageSpheres.doorLines": "门线",
+ "bbor.features.villageSpheres.golemSpawn": "铁傀儡生成区域",
+ "bbor.features.villageSpheres.dotSize": "点大小: %s",
+ "bbor.features.villageSpheres.density": "密度: %s",
+ "bbor.features.villageSpheres.density.fewest": "最少",
+ "bbor.features.villageSpheres.density.fewer": "较少",
+ "bbor.features.villageSpheres.density.normal": "标准",
+ "bbor.features.villageSpheres.density.more": "更多",
+ "bbor.features.villageSpheres.density.most": "最多",
+ "bbor.commands.custom.cleared.all": "清除所有自定义边框",
+ "bbor.commands.beacon.added": "自定义信标添加于 [x=%d, y=%d, z=%d],等级为 %d",
+ "bbor.commands.beacon.cleared.all": "所有自定义框已清除",
+ "bbor.commands.beacon.cleared": "自定义信标清除于 [x=%d, y=%d, z=%d]",
+ "bbor.commands.beacon.notFound": "在 [x=%d, y=%d, z=%d ] 处找不到自定义信标",
+ "bbor.commands.box.added": "边框添加 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
+ "bbor.commands.box.cleared.all": "清除所有边框",
+ "bbor.commands.box.cleared": "边框已清除 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
+ "bbor.commands.box.notFound": "未找到方框 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
+ "bbor.commands.line.added": "添加了线 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
+ "bbor.commands.line.cleared": "所有线已清除",
+ "bbor.commands.line.cleared.all": "线已清理 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
+ "bbor.commands.line.notFound": "没有找到开头的线 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
+ "bbor.commands.sphere.added": "区域添加到中心 [x=%d, y=%d, z=%d] 和半径 %d",
+ "bbor.commands.sphere.cleared": "所有区域已清除",
+ "bbor.commands.sphere.cleared.all": "区域已从中心清除 [x=%d, y=%d, z=%d]",
+ "bbor.commands.sphere.notFound": "未找到中心为 [x=%d, y=%d, z=%d] 区域",
+ "bbor.commands.spawningSphere.set": "Spawning sphere set",
+ "bbor.commands.spawningSphere.notSet": "No spawning sphere set",
+ "bbor.commands.spawningSphere.cleared": "Spawning sphere cleared",
+ "bbor.commands.spawningSphere.calculated": "Calculated %s spawnable spaces (%s only at night)",
+ "bbor.renderer.spawningSphere.spawnable": "Spawnable:",
+ "bbor.renderer.spawningSphere.none": "未设置"
+}
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