]> git.lizzy.rs Git - dragonfireclient.git/history - src/nodedef.cpp
Reduce size of ContentFeatures structure
[dragonfireclient.git] / src / nodedef.cpp
2022-05-26 sfan5Reduce size of ContentFeatures structure
2022-04-24 Giuseppe BilottaFix some textures not being sent correctly to older...
2022-03-02 sfan5Fix segfault with autoscale_mode (again)
2022-02-16 pecksinUse absolute value for bouncy in collision (#11969)
2022-01-12 SmallJokerFix NodeDef backwards compatibility to 5.3.0 (#11942)
2021-10-22 WuzzyFix no_texture.png activation w/ simple leaves
2021-10-20 WuzzyAdd no_texture.png as fallback for unspecified textures
2021-10-01 WuzzySplit liquid_viscosity to liquid_viscosity and move_res...
2021-05-03 Loic Blotrefacto: remove get_gui_env & draw_load_screen from...
2021-05-03 Loic Blotrefacto: RenderingEngine::get_scene_manager() is now...
2021-04-05 sfan5Reserve vectors before pushing and other code quality...
2021-03-29 VitaliyDegrotate support for mesh nodes (#7840)
2021-03-20 SmallJokerSchematic: Properly deal with before/after node resolvi...
2021-01-29 sfan5Rework use_texture_alpha to provide three opaque/clip...
2021-01-29 sfan5Drop never documented 'alpha' property from nodedef
2021-01-20 WuzzyAllow "liquid" and "flowingliquid" drawtypes even if...
2020-12-24 sfan5Fix some minor code issues all over the place
2020-12-19 VitaliyCleanup shader generation code (#10663)
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-10-01 SmallJoker(se)SerializeString: Include max length in the name
2020-08-12 sfan5Render nodeboxes with opaque material if possible ...
2020-08-04 Hugues RossImplement override.txt support for special tiles (...
2020-07-10 sfan5Remove std::shared_ptr use in TileLayer (#10090)
2020-06-01 sfan5Fix autoscale_mode segfault if tile doesn't have texture
2020-05-20 VitaliyCache liquid alternative IDs (#8053)
2020-05-19 WuzzyRework functionality of leveled nodes (#9852)
2020-05-05 sfan5Allow ObjDefManager instances to be cloned
2020-04-14 Hugues RossRefactor texture overrides and add new features (#9600)
2020-04-08 sfan5Overall improvements to log messages (#9598)
2019-08-12 BehaClear old item groups when they are overridden. (#8753)
2019-05-25 David Goverride.txt: Fix crash due to CRLF endings (#8439)
2019-03-27 ParamatRequire 'waving = 3' in a nodedef to apply the liquid...
2019-01-03 SmallJokerProselytize the network. Use IEEE F32 (#8030)
2018-11-28 Quentin BazinMove client-specific files to 'src/client' (#7902)
2018-05-20 youFix missing ignore textures (#7326)
2018-04-20 ParamatNode resolver: Make error on fallback optional, disable...
2018-02-10 Dániel JuhászNode definition manager refactor (#7016)
2018-01-03 Thomas--SConnected Nodeboxes: Add `disconnected` boxes
2017-10-26 Esteban I. Ruiz... Add missing? include
2017-10-15 VitaliyReal global textures (#6105)
2017-09-12 KahrlMake INodeDefManager::getIds return a vector, not a set
2017-09-11 Auke KokImplement client node dig prediction
2017-08-29 Loic BlotPushing typo fix introduced in b7ee608e70f8e031e3e01c96...
2017-08-29 SmallJokerBump minimal protocol version to 36 (#6319)
2017-08-20 Loïc BlotModernize code: very last fixes (#6290)
2017-08-19 Loïc BlotCode modernization: src/n*, src/o* (#6280)
2017-08-18 Loïc BlotOptimize headers (part 2) (#6272)
2017-07-26 Loïc BlotTileLayer: use shared_ptr for FrameSpec vector (#6171)
2017-07-11 number ZeroAdd 'plantlike_rooted' drawtype
2017-07-01 stujones11Tile material: Add 'TILE_MATERIAL_OPAQUE', use for...
2017-06-26 Loïc BlotIsolate irrlicht references and use a singleton (#6041)
2017-06-18 Loïc BlotCpp11 patchset 11: continue working on constructor...
2017-06-11 RuiFix the serialization error by ff73c7a (#5964)
2017-06-11 RuiSound: Add pitch option (#5960)
2017-06-04 Loïc BlotC++11 patchset 2: remove util/cpp11.h and util/cpp11_co...
2017-05-20 Loïc BlotVarious code cleanup & little performance improvement...
2017-05-19 Dániel JuhászFix alpha for liquid nodes (#5494)
2017-05-08 paramatShaders: Remove unused water surface shader
2017-04-28 Auke KokAllow mesh and nodeboxes to wave like plants or leaves...
2017-04-25 Loïc BlotFix various points reported by cppcheck (#5656)
2017-04-21 Dániel JuhászSoft node overlay (#5186)
2017-04-13 Dániel JuhászOnly use palette if param_type2 is correct
2017-04-09 Dániel JuhászHardware coloring for itemstacks
2017-03-22 Loïc BlotSome performance optimizations (#5424)
2017-03-19 Loïc BlotUpdate server min protocol version to v24 (#5411)
2017-02-10 paramatPlantlike: Fix visual_scale being applied squared
2017-02-10 Craig RobbinsRevert "Plantlike visual scale: Send sqrt(visual_scale...
2017-01-30 paramatPlantlike visual scale: Send sqrt(visual_scale) to...
2017-01-24 number ZeroAdd smooth lighting for all nodes
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2017-01-18 sfan5Add particle animation, glow
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2017-01-04 Dániel JuhászImprove getPointedThing() (#4346)
2017-01-02 sfan5Add 2D sheet animation for nodes
2017-01-02 sfan5Move TileAnimation code to seperate file
2016-11-28 juhdanadLimit light_source in the engine (#4814)
2016-11-14 sfan5Revert "Adding particle blend, glow and animation ...
2016-11-14 Foghrye4Adding particle blend, glow and animation (#4705)
2016-10-08 gregorycuSpeed up emerge thread by using unordered map in a...
2016-10-07 SmallJokerTextures: Ignore unknown node in override.txt
2016-09-08 paly2Add minetest.unregister_item and minetest.register_alia...
2016-08-26 Auke KokMake plantlike drawtype more fun
2016-06-13 Yutao YuanMove unknown node message when applying texture overrid...
2016-05-23 EkdohibsMove updateTextures and fillTileAttribs to ContentFeatures
2016-03-14 Auke KokConnected nodes: fix 2 minor bugs
2016-03-12 Auke KokAllow nodes to specify which sides to connect to.
2016-03-12 Auke KokNodebox: Allow nodeboxes to "connect"
2016-03-07 est31Add minetest.register_lbm() to run code on block load...
2016-02-27 paramatNodedef: Restore smooth lighting to water
2016-02-26 RealBadAngelRemove new_style_water
2016-02-09 Auke KokFix backface culling when connecting to new servers.
2016-02-08 RealBadAngelCleanup selection mesh code, add shaders for halo and...
2016-01-23 Auke KokBackface culling: Ignore setting in tiledef from old...
2016-01-20 Auke KokAllow per-tiles culling.
2016-01-07 paramatLiquids: Flow into and destroy 'floodable' nodes
2015-10-14 ShadowNinjaUse warningstream for log messages with WARNING
2015-08-25 David JonesChange i++ to ++i
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-08-05 RealBadAngelFix tiling issues for PLANTLIKE and FIRELIKE with FSAA
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
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