minetest.register_globalstep(function(dtime)
local player = minetest.localplayer
if not player then return end
local item = player:get_wielded_item()
minetest.register_globalstep(function(dtime)
local player = minetest.localplayer
if not player then return end
local item = player:get_wielded_item()
local space = item:get_free_space()
local i = minetest.find_item(item:get_name(), wieldindex + 1)
if i and space > 0 then
local space = item:get_free_space()
local i = minetest.find_item(item:get_name(), wieldindex + 1)
if i and space > 0 then
minetest.register_cheat("AutoRefill", "Inventory", "autorefill")
minetest.register_cheat("AutoEject", "Inventory", "autoeject")
minetest.register_cheat("AutoRefill", "Inventory", "autorefill")
minetest.register_cheat("AutoEject", "Inventory", "autoeject")