3 minetest.register_globalstep(function(dtime)
4 local player = minetest.localplayer
5 if not player then return end
6 local item = player:get_wielded_item()
7 local itemname = item:get_name()
8 local itemdef = minetest.get_item_def(itemname)
9 local wieldindex = player:get_wield_index()
11 if minetest.settings:get_bool("autorefill") and itemname ~= "" and itemdef and etime > 0.1 then
13 local space = item:get_free_space()
14 local i = minetest.find_item(item:get_name(), wieldindex + 1)
15 if i and space > 0 then
16 local invact = InventoryAction("move")
17 invact:to("current_player", "main", wieldindex)
18 invact:from("current_player", "main", i)
19 invact:set_count(space)
23 if minetest.settings:get_bool("autoeject") then
24 local invact = InventoryAction("drop")
25 local list = (minetest.settings:get("eject_items") or ""):split(",")
26 local inventory = minetest.get_inventory("current_player")
27 for index, stack in pairs(inventory.main) do
28 if table.indexof(list, stack:get_name()) ~= -1 then
29 invact:from("current_player", "main", index)
36 minetest.register_list_command("eject", "Configure AutoEject", "eject_items")
38 minetest.register_cheat("AutoRefill", "Inventory", "autorefill")
39 minetest.register_cheat("AutoEject", "Inventory", "autoeject")