- Asset3D* asset = malloc(sizeof(Asset3D));
- asset->numMeshes = numMeshes;
- asset->meshes = malloc(numMeshes * sizeof(Mesh));
- asset->numMaterials = numMaterials;
- asset->materials = malloc(numMaterials * sizeof(Material));
+ Solid* solid = malloc(sizeof(Solid));
+ solid->numMeshes = numMeshes;
+ solid->meshes = malloc(numMeshes * sizeof(Mesh));
+ solid->numMaterials = numMaterials;
+ solid->materials = malloc(numMaterials * sizeof(Material));