- multiply(transform, (Transform) { .a1 = 1.0f, .a2 = 0.0f, .a3 = 0.0f, .a4 = vec.x,
- .b1 = 0.0f, .b2 = 1.0f, .b3 = 0.0f, .b4 = vec.y,
- .c1 = 0.0f, .c2 = 0.0f, .c3 = 1.0f, .c4 = vec.z,
- .d1 = 0.0f, .d2 = 0.0f, .d3 = 0.0f, .d4 = 1.0f });
+ *transform = multiply(
+ (Transform) { .a1 = 1.0f, .a2 = 0.0f, .a3 = 0.0f, .a4 = vec.x,
+ .b1 = 0.0f, .b2 = 1.0f, .b3 = 0.0f, .b4 = vec.y,
+ .c1 = 0.0f, .c2 = 0.0f, .c3 = 1.0f, .c4 = vec.z,
+ .d1 = 0.0f, .d2 = 0.0f, .d3 = 0.0f, .d4 = 1.0f },
+ *transform);