-void draw_axes() {
- point3f x_axis_start = { 0.0f, 0.0f, 0.0f };
- point3f x_axis_end = { AXIS_RADIUS, 0.0f, 0.0f };
- point3f y_axis_start = { 0.0f, 0.0f, 0.0f };
- point3f y_axis_end = { 0.0f, AXIS_RADIUS, 0.0f };
- point3f z_axis_start = { 0.0f, 0.0f, 0.0f };
- point3f z_axis_end = { 0.0f, 0.0f, AXIS_RADIUS };
+void drawAxes() {
+ point3f xAxisStart = { 0.0f, 0.0f, 0.0f };
+ point3f xAxisEnd = { AXIS_RADIUS, 0.0f, 0.0f };
+ point3f yAxisStart = { 0.0f, 0.0f, 0.0f };
+ point3f yAxisEnd = { 0.0f, AXIS_RADIUS, 0.0f };
+ point3f zAxisStart = { 0.0f, 0.0f, 0.0f };
+ point3f zAxisEnd = { 0.0f, 0.0f, AXIS_RADIUS };