+
+void import_model(const char* path) {
+ const struct aiScene* scene = aiImportFile(path, 0u);
+ if (scene == NULL) {
+ printf("We have nothing.\n");
+ return;
+ }
+ printf("mFlags = %u\nmRootNode = %p\nmNumMeshes = %u\nmMeshes = %p\nmNumMaterials = %u\nmMaterials = %p\nmNumAnimations = %u\nmAnimations = %p\nmNumTextures = %u\nmTextures = %p\nmNumLights = %u\nmLights = %p\n",
+ (*scene).mFlags,
+ (*scene).mRootNode,
+ (*scene).mNumMeshes,
+ (*scene).mMeshes,
+ (*scene).mNumMaterials,
+ (*scene).mMaterials,
+ (*scene).mNumAnimations,
+ (*scene).mAnimations,
+ (*scene).mNumTextures,
+ (*scene).mTextures,
+ (*scene).mNumLights,
+ (*scene).mLights);
+ aiReleaseImport(scene);
+}