]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapnode.cpp
Reduce size of ContentFeatures structure
[dragonfireclient.git] / src / mapnode.cpp
index 391e593f9548b9715de7f733169e88a50eb44f78..42f020e7106b651eeca3ad4e4d3f7630cac56429 100644 (file)
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "mapnode.h"
-#include "tile.h"
 #include "porting.h"
+#include "nodedef.h"
+#include "map.h"
+#include "content_mapnode.h" // For mapnode_translate_*_internal
+#include "serialization.h" // For ser_ver_supported
+#include "util/serialize.h"
+#include "log.h"
+#include "util/directiontables.h"
+#include "util/numeric.h"
 #include <string>
-#include "mineral.h"
-// For g_settings
-#include "main.h"
-#include "content_mapnode.h"
-#include "nodemetadata.h"
+#include <sstream>
 
-ContentFeatures::~ContentFeatures()
+static const Rotation wallmounted_to_rot[] = {
+       ROTATE_0, ROTATE_180, ROTATE_90, ROTATE_270
+};
+
+static const u8 rot_to_wallmounted[] = {
+       2, 4, 3, 5
+};
+
+
+/*
+       MapNode
+*/
+
+void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
 {
-       /*if(translate_to)
-               delete translate_to;*/
-       if(initial_metadata)
-               delete initial_metadata;
+       if (f.palette) {
+               *color = (*f.palette)[param2];
+               return;
+       }
+       *color = f.color;
 }
 
-void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
+void MapNode::setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept
 {
-       if(g_texturesource)
+       // If node doesn't contain light data, ignore this
+       if(f.param_type != CPT_LIGHT)
+               return;
+       if(bank == LIGHTBANK_DAY)
        {
-               tiles[i].texture = g_texturesource->getTexture(name);
+               param1 &= 0xf0;
+               param1 |= a_light & 0x0f;
        }
-       
-       if(alpha != 255)
+       else if(bank == LIGHTBANK_NIGHT)
        {
-               tiles[i].alpha = alpha;
-               tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+               param1 &= 0x0f;
+               param1 |= (a_light & 0x0f)<<4;
        }
+       else
+               assert("Invalid light bank" == NULL);
+}
 
-       if(inventory_texture == NULL)
-               setInventoryTexture(name);
+void MapNode::setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr)
+{
+       setLight(bank, a_light, nodemgr->get(*this));
 }
 
-void ContentFeatures::setInventoryTexture(std::string imgname)
+bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
 {
-       if(g_texturesource == NULL)
-               return;
-       
-       imgname += "^[forcesingle";
-       
-       inventory_texture = g_texturesource->getTextureRaw(imgname);
+       const ContentFeatures &f = nodemgr->get(*this);
+       bool isEqual;
+
+       if (f.param_type == CPT_LIGHT) {
+               u8 day   = MYMAX(f.light_source, param1 & 0x0f);
+               u8 night = MYMAX(f.light_source, (param1 >> 4) & 0x0f);
+               isEqual = day == night;
+       } else {
+               isEqual = true;
+       }
+
+       return isEqual;
 }
 
-void ContentFeatures::setInventoryTextureCube(std::string top,
-               std::string left, std::string right)
+u8 MapNode::getLight(LightBank bank, const NodeDefManager *nodemgr) const
 {
-       if(g_texturesource == NULL)
-               return;
-       
-       str_replace_char(top, '^', '&');
-       str_replace_char(left, '^', '&');
-       str_replace_char(right, '^', '&');
-
-       std::string imgname_full;
-       imgname_full += "[inventorycube{";
-       imgname_full += top;
-       imgname_full += "{";
-       imgname_full += left;
-       imgname_full += "{";
-       imgname_full += right;
-       inventory_texture = g_texturesource->getTextureRaw(imgname_full);
+       // Select the brightest of [light source, propagated light]
+       const ContentFeatures &f = nodemgr->get(*this);
+
+       u8 light;
+       if(f.param_type == CPT_LIGHT)
+               light = bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
+       else
+               light = 0;
+
+       return MYMAX(f.light_source, light);
 }
 
-struct ContentFeatures g_content_features[256];
+u8 MapNode::getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept
+{
+       if(f.param_type == CPT_LIGHT)
+               return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
+       return 0;
+}
 
-ContentFeatures & content_features(u8 i)
+u8 MapNode::getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept
 {
-       return g_content_features[i];
+       return MYMAX(f->light_source,
+                    bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
 }
 
-/*
-       See mapnode.h for description.
-*/
-void init_mapnode()
+bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight,
+       const NodeDefManager *nodemgr) const
 {
-       if(g_texturesource == NULL)
+       // Select the brightest of [light source, propagated light]
+       const ContentFeatures &f = nodemgr->get(*this);
+       if(f.param_type == CPT_LIGHT)
        {
-               dstream<<"INFO: Initial run of init_mapnode with "
-                               "g_texturesource=NULL. If this segfaults, "
-                               "there is a bug with something not checking for "
-                               "the NULL value."<<std::endl;
+               lightday = param1 & 0x0f;
+               lightnight = (param1>>4)&0x0f;
        }
        else
        {
-               dstream<<"INFO: Full run of init_mapnode with "
-                               "g_texturesource!=NULL"<<std::endl;
+               lightday = 0;
+               lightnight = 0;
        }
+       if(f.light_source > lightday)
+               lightday = f.light_source;
+       if(f.light_source > lightnight)
+               lightnight = f.light_source;
+       return f.param_type == CPT_LIGHT || f.light_source != 0;
+}
 
-       /*// Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");*/
-
-       /*
-               Initialize content feature table
-       */
-       
-       /*
-               Set initial material type to same in all tiles, so that the
-               same material can be used in more stuff.
-               This is set according to the leaves because they are the only
-               differing material to which all materials can be changed to
-               get this optimization.
-       */
-       u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
-       /*if(new_style_leaves)
-               initial_material_type = MATERIAL_ALPHA_SIMPLE;
-       else
-               initial_material_type = MATERIAL_ALPHA_NONE;*/
-       for(u16 i=0; i<256; i++)
-       {
-               ContentFeatures *f = &g_content_features[i];
-               // Re-initialize
-               f->reset();
+u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
+       bool allow_wallmounted) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       if (f.param_type_2 == CPT2_FACEDIR ||
+                       f.param_type_2 == CPT2_COLORED_FACEDIR)
+               return (getParam2() & 0x1F) % 24;
+       if (allow_wallmounted && (f.param_type_2 == CPT2_WALLMOUNTED ||
+                       f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
+               return wallmounted_to_facedir[getParam2() & 0x07];
+       return 0;
+}
 
-               for(u16 j=0; j<6; j++)
-                       f->tiles[j].material_type = initial_material_type;
+u8 MapNode::getWallMounted(const NodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       if (f.param_type_2 == CPT2_WALLMOUNTED ||
+                       f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
+               return getParam2() & 0x07;
+       } else if (f.drawtype == NDT_SIGNLIKE || f.drawtype == NDT_TORCHLIKE ||
+                       f.drawtype == NDT_PLANTLIKE ||
+                       f.drawtype == NDT_PLANTLIKE_ROOTED) {
+               return 1;
        }
+       return 0;
+}
 
-       /*
-               Initially set every block to be shown as an unknown block.
-               Don't touch CONTENT_IGNORE or CONTENT_AIR.
-       */
-       for(u16 i=0; i<=253; i++)
+v3s16 MapNode::getWallMountedDir(const NodeDefManager *nodemgr) const
+{
+       switch(getWallMounted(nodemgr))
        {
-               ContentFeatures *f = &g_content_features[i];
-               f->setAllTextures("unknown_block.png");
-               f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+       case 0: default: return v3s16(0,1,0);
+       case 1: return v3s16(0,-1,0);
+       case 2: return v3s16(1,0,0);
+       case 3: return v3s16(-1,0,0);
+       case 4: return v3s16(0,0,1);
+       case 5: return v3s16(0,0,-1);
        }
+}
 
-       /*
-               Initialize mapnode content
-       */
-       content_mapnode_init();
-       
+u8 MapNode::getDegRotate(const NodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       if (f.param_type_2 == CPT2_DEGROTATE)
+               return getParam2() % 240;
+       if (f.param_type_2 == CPT2_COLORED_DEGROTATE)
+               return 10 * ((getParam2() & 0x1F) % 24);
+       return 0;
 }
 
-v3s16 facedir_rotate(u8 facedir, v3s16 dir)
+void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
 {
-       /*
-               Face 2 (normally Z-) direction:
-               facedir=0: Z-
-               facedir=1: X-
-               facedir=2: Z+
-               facedir=3: X+
-       */
-       v3s16 newdir;
-       if(facedir==0) // Same
-               newdir = v3s16(dir.X, dir.Y, dir.Z);
-       else if(facedir == 1) // Face is taken from rotXZccv(-90)
-               newdir = v3s16(-dir.Z, dir.Y, dir.X);
-       else if(facedir == 2) // Face is taken from rotXZccv(180)
-               newdir = v3s16(-dir.X, dir.Y, -dir.Z);
-       else if(facedir == 3) // Face is taken from rotXZccv(90)
-               newdir = v3s16(dir.Z, dir.Y, -dir.X);
-       else
-               newdir = dir;
-       return newdir;
+       ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
+
+       if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR) {
+               static const u8 rotate_facedir[24 * 4] = {
+                       // Table value = rotated facedir
+                       // Columns: 0, 90, 180, 270 degrees rotation around vertical axis
+                       // Rotation is anticlockwise as seen from above (+Y)
+
+                       0, 1, 2, 3,  // Initial facedir 0 to 3
+                       1, 2, 3, 0,
+                       2, 3, 0, 1,
+                       3, 0, 1, 2,
+
+                       4, 13, 10, 19,  // 4 to 7
+                       5, 14, 11, 16,
+                       6, 15, 8, 17,
+                       7, 12, 9, 18,
+
+                       8, 17, 6, 15,  // 8 to 11
+                       9, 18, 7, 12,
+                       10, 19, 4, 13,
+                       11, 16, 5, 14,
+
+                       12, 9, 18, 7,  // 12 to 15
+                       13, 10, 19, 4,
+                       14, 11, 16, 5,
+                       15, 8, 17, 6,
+
+                       16, 5, 14, 11,  // 16 to 19
+                       17, 6, 15, 8,
+                       18, 7, 12, 9,
+                       19, 4, 13, 10,
+
+                       20, 23, 22, 21,  // 20 to 23
+                       21, 20, 23, 22,
+                       22, 21, 20, 23,
+                       23, 22, 21, 20
+               };
+               u8 facedir = (param2 & 31) % 24;
+               u8 index = facedir * 4 + rot;
+               param2 &= ~31;
+               param2 |= rotate_facedir[index];
+       } else if (cpt2 == CPT2_WALLMOUNTED ||
+                       cpt2 == CPT2_COLORED_WALLMOUNTED) {
+               u8 wmountface = (param2 & 7);
+               if (wmountface <= 1)
+                       return;
+
+               Rotation oldrot = wallmounted_to_rot[wmountface - 2];
+               param2 &= ~7;
+               param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
+       } else if (cpt2 == CPT2_DEGROTATE) {
+               int angle = param2; // in 1.5°
+               angle += 60 * rot; // don’t do that on u8
+               angle %= 240;
+               param2 = angle;
+       } else if (cpt2 == CPT2_COLORED_DEGROTATE) {
+               int angle = param2 & 0x1F; // in 15°
+               int color = param2 & 0xE0;
+               angle += 6 * rot;
+               angle %= 24;
+               param2 = color | angle;
+       }
 }
 
-TileSpec MapNode::getTile(v3s16 dir)
+void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
+       const NodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes,
+       u8 neighbors = 0)
 {
-       if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
-               dir = facedir_rotate(param1, dir);
-       
-       TileSpec spec;
-       
-       s32 dir_i = -1;
-       
-       if(dir == v3s16(0,0,0))
-               dir_i = -1;
-       else if(dir == v3s16(0,1,0))
-               dir_i = 0;
-       else if(dir == v3s16(0,-1,0))
-               dir_i = 1;
-       else if(dir == v3s16(1,0,0))
-               dir_i = 2;
-       else if(dir == v3s16(-1,0,0))
-               dir_i = 3;
-       else if(dir == v3s16(0,0,1))
-               dir_i = 4;
-       else if(dir == v3s16(0,0,-1))
-               dir_i = 5;
-       
-       if(dir_i == -1)
-               // Non-directional
-               spec = content_features(d).tiles[0];
-       else 
-               spec = content_features(d).tiles[dir_i];
-       
-       /*
-               If it contains some mineral, change texture id
-       */
-       if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
+       std::vector<aabb3f> &boxes = *p_boxes;
+
+       if (nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED) {
+               const auto &fixed = nodebox.fixed;
+               int facedir = n.getFaceDir(nodemgr, true);
+               u8 axisdir = facedir>>2;
+               facedir&=0x03;
+
+               boxes.reserve(boxes.size() + fixed.size());
+               for (aabb3f box : fixed) {
+                       if (nodebox.type == NODEBOX_LEVELED)
+                               box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
+
+                       switch (axisdir) {
+                       case 0:
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateXZBy(-90);
+                                       box.MaxEdge.rotateXZBy(-90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateXZBy(180);
+                                       box.MaxEdge.rotateXZBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateXZBy(90);
+                                       box.MaxEdge.rotateXZBy(90);
+                               }
+                               break;
+                       case 1: // z+
+                               box.MinEdge.rotateYZBy(90);
+                               box.MaxEdge.rotateYZBy(90);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateXYBy(90);
+                                       box.MaxEdge.rotateXYBy(90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateXYBy(180);
+                                       box.MaxEdge.rotateXYBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateXYBy(-90);
+                                       box.MaxEdge.rotateXYBy(-90);
+                               }
+                               break;
+                       case 2: //z-
+                               box.MinEdge.rotateYZBy(-90);
+                               box.MaxEdge.rotateYZBy(-90);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateXYBy(-90);
+                                       box.MaxEdge.rotateXYBy(-90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateXYBy(180);
+                                       box.MaxEdge.rotateXYBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateXYBy(90);
+                                       box.MaxEdge.rotateXYBy(90);
+                               }
+                               break;
+                       case 3:  //x+
+                               box.MinEdge.rotateXYBy(-90);
+                               box.MaxEdge.rotateXYBy(-90);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateYZBy(90);
+                                       box.MaxEdge.rotateYZBy(90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateYZBy(180);
+                                       box.MaxEdge.rotateYZBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateYZBy(-90);
+                                       box.MaxEdge.rotateYZBy(-90);
+                               }
+                               break;
+                       case 4:  //x-
+                               box.MinEdge.rotateXYBy(90);
+                               box.MaxEdge.rotateXYBy(90);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateYZBy(-90);
+                                       box.MaxEdge.rotateYZBy(-90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateYZBy(180);
+                                       box.MaxEdge.rotateYZBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateYZBy(90);
+                                       box.MaxEdge.rotateYZBy(90);
+                               }
+                               break;
+                       case 5:
+                               box.MinEdge.rotateXYBy(-180);
+                               box.MaxEdge.rotateXYBy(-180);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateXZBy(90);
+                                       box.MaxEdge.rotateXZBy(90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateXZBy(180);
+                                       box.MaxEdge.rotateXZBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateXZBy(-90);
+                                       box.MaxEdge.rotateXZBy(-90);
+                               }
+                               break;
+                       default:
+                               break;
+                       }
+                       box.repair();
+                       boxes.push_back(box);
+               }
+       }
+       else if(nodebox.type == NODEBOX_WALLMOUNTED)
        {
-               u8 mineral = param & 0x1f;
-               std::string mineral_texture_name = mineral_block_texture(mineral);
-               if(mineral_texture_name != "")
+               v3s16 dir = n.getWallMountedDir(nodemgr);
+
+               // top
+               if(dir == v3s16(0,1,0))
+               {
+                       boxes.push_back(nodebox.wall_top);
+               }
+               // bottom
+               else if(dir == v3s16(0,-1,0))
+               {
+                       boxes.push_back(nodebox.wall_bottom);
+               }
+               // side
+               else
                {
-                       u32 orig_id = spec.texture.id;
-                       std::string texture_name = g_texturesource->getTextureName(orig_id);
-                       //texture_name += "^blit:";
-                       texture_name += "^";
-                       texture_name += mineral_texture_name;
-                       u32 new_id = g_texturesource->getTextureId(texture_name);
-                       spec.texture = g_texturesource->getTexture(new_id);
+                       v3f vertices[2] =
+                       {
+                               nodebox.wall_side.MinEdge,
+                               nodebox.wall_side.MaxEdge
+                       };
+
+                       for (v3f &vertex : vertices) {
+                               if(dir == v3s16(-1,0,0))
+                                       vertex.rotateXZBy(0);
+                               if(dir == v3s16(1,0,0))
+                                       vertex.rotateXZBy(180);
+                               if(dir == v3s16(0,0,-1))
+                                       vertex.rotateXZBy(90);
+                               if(dir == v3s16(0,0,1))
+                                       vertex.rotateXZBy(-90);
+                       }
+
+                       aabb3f box = aabb3f(vertices[0]);
+                       box.addInternalPoint(vertices[1]);
+                       boxes.push_back(box);
                }
        }
+       else if (nodebox.type == NODEBOX_CONNECTED)
+       {
+               size_t boxes_size = boxes.size();
+               boxes_size += nodebox.fixed.size();
+               const auto &c = nodebox.getConnected();
+
+               if (neighbors & 1)
+                       boxes_size += c.connect_top.size();
+               else
+                       boxes_size += c.disconnected_top.size();
+
+               if (neighbors & 2)
+                       boxes_size += c.connect_bottom.size();
+               else
+                       boxes_size += c.disconnected_bottom.size();
+
+               if (neighbors & 4)
+                       boxes_size += c.connect_front.size();
+               else
+                       boxes_size += c.disconnected_front.size();
+
+               if (neighbors & 8)
+                       boxes_size += c.connect_left.size();
+               else
+                       boxes_size += c.disconnected_left.size();
+
+               if (neighbors & 16)
+                       boxes_size += c.connect_back.size();
+               else
+                       boxes_size += c.disconnected_back.size();
+
+               if (neighbors & 32)
+                       boxes_size += c.connect_right.size();
+               else
+                       boxes_size += c.disconnected_right.size();
+
+               if (neighbors == 0)
+                       boxes_size += c.disconnected.size();
+
+               if (neighbors < 4)
+                       boxes_size += c.disconnected_sides.size();
+
+               boxes.reserve(boxes_size);
 
-       return spec;
+#define BOXESPUSHBACK(c) \
+               for (std::vector<aabb3f>::const_iterator \
+                               it = (c).begin(); \
+                               it != (c).end(); ++it) \
+                       (boxes).push_back(*it);
+
+               BOXESPUSHBACK(nodebox.fixed);
+
+               if (neighbors & 1) {
+                       BOXESPUSHBACK(c.connect_top);
+               } else {
+                       BOXESPUSHBACK(c.disconnected_top);
+               }
+
+               if (neighbors & 2) {
+                       BOXESPUSHBACK(c.connect_bottom);
+               } else {
+                       BOXESPUSHBACK(c.disconnected_bottom);
+               }
+
+               if (neighbors & 4) {
+                       BOXESPUSHBACK(c.connect_front);
+               } else {
+                       BOXESPUSHBACK(c.disconnected_front);
+               }
+
+               if (neighbors & 8) {
+                       BOXESPUSHBACK(c.connect_left);
+               } else {
+                       BOXESPUSHBACK(c.disconnected_left);
+               }
+
+               if (neighbors & 16) {
+                       BOXESPUSHBACK(c.connect_back);
+               } else {
+                       BOXESPUSHBACK(c.disconnected_back);
+               }
+
+               if (neighbors & 32) {
+                       BOXESPUSHBACK(c.connect_right);
+               } else {
+                       BOXESPUSHBACK(c.disconnected_right);
+               }
+
+               if (neighbors == 0) {
+                       BOXESPUSHBACK(c.disconnected);
+               }
+
+               if (neighbors < 4) {
+                       BOXESPUSHBACK(c.disconnected_sides);
+               }
+
+       }
+       else // NODEBOX_REGULAR
+       {
+               boxes.emplace_back(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2);
+       }
 }
 
-u8 MapNode::getMineral()
+static inline void getNeighborConnectingFace(
+       const v3s16 &p, const NodeDefManager *nodedef,
+       Map *map, MapNode n, u8 bitmask, u8 *neighbors)
 {
-       if(content_features(d).param_type == CPT_MINERAL)
-       {
-               return param & 0x1f;
+       MapNode n2 = map->getNode(p);
+       if (nodedef->nodeboxConnects(n, n2, bitmask))
+               *neighbors |= bitmask;
+}
+
+u8 MapNode::getNeighbors(v3s16 p, Map *map) const
+{
+       const NodeDefManager *nodedef = map->getNodeDefManager();
+       u8 neighbors = 0;
+       const ContentFeatures &f = nodedef->get(*this);
+       // locate possible neighboring nodes to connect to
+       if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
+               v3s16 p2 = p;
+
+               p2.Y++;
+               getNeighborConnectingFace(p2, nodedef, map, *this, 1, &neighbors);
+
+               p2 = p;
+               p2.Y--;
+               getNeighborConnectingFace(p2, nodedef, map, *this, 2, &neighbors);
+
+               p2 = p;
+               p2.Z--;
+               getNeighborConnectingFace(p2, nodedef, map, *this, 4, &neighbors);
+
+               p2 = p;
+               p2.X--;
+               getNeighborConnectingFace(p2, nodedef, map, *this, 8, &neighbors);
+
+               p2 = p;
+               p2.Z++;
+               getNeighborConnectingFace(p2, nodedef, map, *this, 16, &neighbors);
+
+               p2 = p;
+               p2.X++;
+               getNeighborConnectingFace(p2, nodedef, map, *this, 32, &neighbors);
+       }
+
+       return neighbors;
+}
+
+void MapNode::getNodeBoxes(const NodeDefManager *nodemgr,
+       std::vector<aabb3f> *boxes, u8 neighbors) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
+}
+
+void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr,
+       std::vector<aabb3f> *boxes, u8 neighbors) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       if (f.collision_box.fixed.empty())
+               transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
+       else
+               transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors);
+}
+
+void MapNode::getSelectionBoxes(const NodeDefManager *nodemgr,
+       std::vector<aabb3f> *boxes, u8 neighbors) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
+}
+
+u8 MapNode::getMaxLevel(const NodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       // todo: after update in all games leave only if (f.param_type_2 ==
+       if( f.liquid_type == LIQUID_FLOWING || f.param_type_2 == CPT2_FLOWINGLIQUID)
+               return LIQUID_LEVEL_MAX;
+       if(f.leveled || f.param_type_2 == CPT2_LEVELED)
+               return f.leveled_max;
+       return 0;
+}
+
+u8 MapNode::getLevel(const NodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       // todo: after update in all games leave only if (f.param_type_2 ==
+       if(f.liquid_type == LIQUID_SOURCE)
+               return LIQUID_LEVEL_SOURCE;
+       if (f.param_type_2 == CPT2_FLOWINGLIQUID)
+               return getParam2() & LIQUID_LEVEL_MASK;
+       if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 setted
+               return getParam2() & LIQUID_LEVEL_MASK;
+       if (f.param_type_2 == CPT2_LEVELED) {
+               u8 level = getParam2() & LEVELED_MASK;
+               if (level)
+                       return level;
        }
+       // Return static value from nodedef if param2 isn't used for level
+       if (f.leveled > f.leveled_max)
+               return f.leveled_max;
+       return f.leveled;
+}
 
-       return MINERAL_NONE;
+s8 MapNode::setLevel(const NodeDefManager *nodemgr, s16 level)
+{
+       s8 rest = 0;
+       const ContentFeatures &f = nodemgr->get(*this);
+       if (f.param_type_2 == CPT2_FLOWINGLIQUID
+                       || f.liquid_type == LIQUID_FLOWING
+                       || f.liquid_type == LIQUID_SOURCE) {
+               if (level <= 0) { // liquid can’t exist with zero level
+                       setContent(CONTENT_AIR);
+                       return 0;
+               }
+               if (level >= LIQUID_LEVEL_SOURCE) {
+                       rest = level - LIQUID_LEVEL_SOURCE;
+                       setContent(f.liquid_alternative_source_id);
+                       setParam2(0);
+               } else {
+                       setContent(f.liquid_alternative_flowing_id);
+                       setParam2((level & LIQUID_LEVEL_MASK) | (getParam2() & ~LIQUID_LEVEL_MASK));
+               }
+       } else if (f.param_type_2 == CPT2_LEVELED) {
+               if (level < 0) { // zero means default for a leveled nodebox
+                       rest = level;
+                       level = 0;
+               } else if (level > f.leveled_max) {
+                       rest = level - f.leveled_max;
+                       level = f.leveled_max;
+               }
+               setParam2((level & LEVELED_MASK) | (getParam2() & ~LEVELED_MASK));
+       }
+       return rest;
+}
+
+s8 MapNode::addLevel(const NodeDefManager *nodemgr, s16 add)
+{
+       s16 level = getLevel(nodemgr);
+       level += add;
+       return setLevel(nodemgr, level);
 }
 
 u32 MapNode::serializedLength(u8 version)
 {
        if(!ser_ver_supported(version))
                throw VersionMismatchException("ERROR: MapNode format not supported");
-               
-       if(version == 0)
+
+       if (version == 0)
                return 1;
-       else if(version <= 9)
+
+       if (version <= 9)
                return 2;
-       else
+
+       if (version <= 23)
                return 3;
+
+       return 4;
 }
-void MapNode::serialize(u8 *dest, u8 version)
+void MapNode::serialize(u8 *dest, u8 version) const
 {
        if(!ser_ver_supported(version))
                throw VersionMismatchException("ERROR: MapNode format not supported");
-               
-       u8 actual_d = d;
 
-       // Convert from new version to old
-       if(version <= 18)
-       {
-               // In these versions, CONTENT_IGNORE and CONTENT_AIR
-               // are 255 and 254
-               if(d == CONTENT_IGNORE)
-                       d = 255;
-               else if(d == CONTENT_AIR)
-                       d = 254;
-       }
+       // Can't do this anymore; we have 16-bit dynamically allocated node IDs
+       // in memory; conversion just won't work in this direction.
+       if(version < 24)
+               throw SerializationError("MapNode::serialize: serialization to "
+                               "version < 24 not possible");
+
+       writeU16(dest+0, param0);
+       writeU8(dest+2, param1);
+       writeU8(dest+3, param2);
+}
+void MapNode::deSerialize(u8 *source, u8 version)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
 
-       if(version == 0)
+       if(version <= 21)
        {
-               dest[0] = actual_d;
+               deSerialize_pre22(source, version);
+               return;
        }
-       else if(version <= 9)
-       {
-               dest[0] = actual_d;
-               dest[1] = param;
+
+       if(version >= 24){
+               param0 = readU16(source+0);
+               param1 = readU8(source+2);
+               param2 = readU8(source+3);
+       }else{
+               param0 = readU8(source+0);
+               param1 = readU8(source+1);
+               param2 = readU8(source+2);
+               if(param0 > 0x7F){
+                       param0 |= ((param2&0xF0)<<4);
+                       param2 &= 0x0F;
+               }
        }
-       else
-       {
-               dest[0] = actual_d;
-               dest[1] = param;
-               dest[2] = param2;
+}
+
+SharedBuffer<u8> MapNode::serializeBulk(int version,
+               const MapNode *nodes, u32 nodecount,
+               u8 content_width, u8 params_width)
+{
+       if (!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+
+       sanity_check(content_width == 2);
+       sanity_check(params_width == 2);
+
+       // Can't do this anymore; we have 16-bit dynamically allocated node IDs
+       // in memory; conversion just won't work in this direction.
+       if (version < 24)
+               throw SerializationError("MapNode::serializeBulk: serialization to "
+                               "version < 24 not possible");
+
+       SharedBuffer<u8> databuf(nodecount * (content_width + params_width));
+
+       u32 start1 = content_width * nodecount;
+       u32 start2 = (content_width + 1) * nodecount;
+
+       // Serialize content
+       for (u32 i = 0; i < nodecount; i++) {
+               writeU16(&databuf[i * 2], nodes[i].param0);
+               writeU8(&databuf[start1 + i], nodes[i].param1);
+               writeU8(&databuf[start2 + i], nodes[i].param2);
        }
+       return databuf;
 }
-void MapNode::deSerialize(u8 *source, u8 version)
+
+// Deserialize bulk node data
+void MapNode::deSerializeBulk(std::istream &is, int version,
+               MapNode *nodes, u32 nodecount,
+               u8 content_width, u8 params_width)
 {
        if(!ser_ver_supported(version))
                throw VersionMismatchException("ERROR: MapNode format not supported");
-               
-       if(version == 0)
+
+       if (version < 22
+                       || (content_width != 1 && content_width != 2)
+                       || params_width != 2)
+               FATAL_ERROR("Deserialize bulk node data error");
+
+       // read data
+       const u32 len = nodecount * (content_width + params_width);
+       Buffer<u8> databuf(len);
+       is.read(reinterpret_cast<char*>(*databuf), len);
+
+       // Deserialize content
+       if(content_width == 1)
        {
-               d = source[0];
+               for(u32 i=0; i<nodecount; i++)
+                       nodes[i].param0 = readU8(&databuf[i]);
        }
-       else if(version == 1)
+       else if(content_width == 2)
        {
-               d = source[0];
-               // This version doesn't support saved lighting
-               if(light_propagates() || light_source() > 0)
-                       param = 0;
-               else
-                       param = source[1];
+               for(u32 i=0; i<nodecount; i++)
+                       nodes[i].param0 = readU16(&databuf[i*2]);
        }
-       else if(version <= 9)
+
+       // Deserialize param1
+       u32 start1 = content_width * nodecount;
+       for(u32 i=0; i<nodecount; i++)
+               nodes[i].param1 = readU8(&databuf[start1 + i]);
+
+       // Deserialize param2
+       u32 start2 = (content_width + 1) * nodecount;
+       if(content_width == 1)
        {
-               d = source[0];
-               param = source[1];
+               for(u32 i=0; i<nodecount; i++) {
+                       nodes[i].param2 = readU8(&databuf[start2 + i]);
+                       if(nodes[i].param0 > 0x7F){
+                               nodes[i].param0 <<= 4;
+                               nodes[i].param0 |= (nodes[i].param2&0xF0)>>4;
+                               nodes[i].param2 &= 0x0F;
+                       }
+               }
        }
-       else
+       else if(content_width == 2)
        {
-               d = source[0];
-               param = source[1];
-               param2 = source[2];
-               
-               // Convert from old version to new
-               if(version <= 18)
-               {
-                       // In these versions, CONTENT_IGNORE and CONTENT_AIR
-                       // are 255 and 254
-                       if(d == 255)
-                               d = CONTENT_IGNORE;
-                       else if(d == 254)
-                               d = CONTENT_AIR;
-               }
+               for(u32 i=0; i<nodecount; i++)
+                       nodes[i].param2 = readU8(&databuf[start2 + i]);
        }
 }
 
 /*
-       Gets lighting value at face of node
-       
-       Parameters must consist of air and !air.
-       Order doesn't matter.
-
-       If either of the nodes doesn't exist, light is 0.
-       
-       parameters:
-               daynight_ratio: 0...1000
-               n: getNodeParent(p)
-               n2: getNodeParent(p + face_dir)
-               face_dir: axis oriented unit vector from p to p2
-       
-       returns encoded light value.
+       Legacy serialization
 */
-u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
-               v3s16 face_dir)
+void MapNode::deSerialize_pre22(const u8 *source, u8 version)
 {
-       try{
-               u8 light;
-               u8 l1 = n.getLightBlend(daynight_ratio);
-               u8 l2 = n2.getLightBlend(daynight_ratio);
-               if(l1 > l2)
-                       light = l1;
-               else
-                       light = l2;
-
-               // Make some nice difference to different sides
-
-               // This makes light come from a corner
-               /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
-                       light = diminish_light(diminish_light(light));
-               else if(face_dir.X == -1 || face_dir.Z == -1)
-                       light = diminish_light(light);*/
-               
-               // All neighboring faces have different shade (like in minecraft)
-               if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1)
-                       light = diminish_light(diminish_light(light));
-               else if(face_dir.Z == 1 || face_dir.Z == -1)
-                       light = diminish_light(light);
-
-               return light;
+       if(version <= 1)
+       {
+               param0 = source[0];
        }
-       catch(InvalidPositionException &e)
+       else if(version <= 9)
        {
-               return 0;
+               param0 = source[0];
+               param1 = source[1];
+       }
+       else
+       {
+               param0 = source[0];
+               param1 = source[1];
+               param2 = source[2];
+               if(param0 > 0x7f){
+                       param0 <<= 4;
+                       param0 |= (param2&0xf0)>>4;
+                       param2 &= 0x0f;
+               }
        }
-}
 
+       // Convert special values from old version to new
+       if(version <= 19)
+       {
+               // In these versions, CONTENT_IGNORE and CONTENT_AIR
+               // are 255 and 254
+               // Version 19 is messed up with sometimes the old values and sometimes not
+               if(param0 == 255)
+                       param0 = CONTENT_IGNORE;
+               else if(param0 == 254)
+                       param0 = CONTENT_AIR;
+       }
 
+       // Translate to our known version
+       *this = mapnode_translate_to_internal(*this, version);
+}