#ifndef LEVEL_EDITOR_H_
#define LEVEL_EDITOR_H_
+#include "game/level/level_editor/layer.h"
+#include "game/level/level_editor/layer_picker.h"
+#include "game/level/level_editor/undo_history.h"
+#include "game/level/level_editor/rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
+#include "game/level/level_editor/label_layer.h"
+#include "ui/wiggly_text.h"
+#include "ui/cursor.h"
+
typedef struct LevelEditor LevelEditor;
-typedef struct Boxes Boxes;
+typedef struct Sound_samples Sound_samples;
+
+typedef enum {
+ LEVEL_EDITOR_IDLE = 0,
+ LEVEL_EDITOR_SAVEAS
+} LevelEditorState;
+
+struct LevelEditor
+{
+ LevelEditorState state;
+ Vec2f camera_position;
+ float camera_scale;
+ Edit_field edit_field_filename;
+ LayerPicker layer_picker;
+ FadingWigglyText notice;
+
+ RectLayer boxes_layer;
+ RectLayer platforms_layer;
+ RectLayer back_platforms_layer;
+ PointLayer goals_layer;
+ PlayerLayer player_layer;
+ RectLayer lava_layer;
+ RectLayer regions_layer;
+ BackgroundLayer background_layer;
+ LabelLayer label_layer;
+
+ LayerPtr layers[LAYER_PICKER_N];
+
+ UndoHistory undo_history;
+
+ bool drag;
+ int bell;
+ int click;
+ int save;
+
+ char *file_name;
+};
-LevelEditor *create_level_editor(Boxes *boxes);
+void create_level_editor(LevelEditor *level_editor, Cursor *cursor);
+void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name);
+void level_editor_clean(LevelEditor *level_editor);
void destroy_level_editor(LevelEditor *level_editor);
int level_editor_render(const LevelEditor *level_editor,
- Camera *camera);
-int level_editor_update(LevelEditor *level_editor,
- float delta_time);
+ const Camera *camera);
int level_editor_event(LevelEditor *level_editor,
const SDL_Event *event,
- const Camera *camera);
+ Camera *camera);
int level_editor_focus_camera(LevelEditor *level_editor,
Camera *camera);
+int level_editor_update(LevelEditor *level_editor, float delta_time);
+void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples);
#endif // LEVEL_EDITOR_H_