#define EDIT_FIELD_CAPACITY 256
+#define TMPMEM_CAPACITY (640 * KILO)
+
#endif // CONFIG_H_
#include "game/settings.h"
#include "game/credits.h"
-
typedef struct Game {
Lt *lt;
Game_state state;
Sprite_font font;
+ Memory tmpmem;
LevelPicker level_picker;
- LevelEditor *level_editor;
+ LevelEditor level_editor;
Credits *credits;
Level *level;
Settings settings;
renderer,
"./assets/images/charmap-oldschool.bmp");
+ game->tmpmem.capacity = TMPMEM_CAPACITY;
+ game->tmpmem.buffer = malloc(TMPMEM_CAPACITY);
+ trace_assert(game->tmpmem.buffer);
+
level_picker_populate(&game->level_picker, level_folder);
game->credits = PUSH_LT(
}
}
+ create_level_editor(&game->level_editor, &game->cursor);
game->console = PUSH_LT(
lt,
{
trace_assert(game);
destroy_level_picker(game->level_picker);
+ free(game->tmpmem.buffer);
RETURN_LT0(game->lt);
}
} break;
case GAME_STATE_LEVEL_EDITOR: {
- if (level_editor_render(game->level_editor, &game->camera) < 0) {
+ if (level_editor_render(&game->level_editor, &game->camera) < 0) {
return -1;
}
} break;
case GAME_STATE_LEVEL:
return level_sound(game->level, game->sound_samples);
case GAME_STATE_LEVEL_EDITOR:
- level_editor_sound(game->level_editor, game->sound_samples);
+ level_editor_sound(&game->level_editor, game->sound_samples);
return 0;
case GAME_STATE_LEVEL_PICKER:
case GAME_STATE_CREDITS:
case GAME_STATE_LEVEL_EDITOR: {
if (level_editor_focus_camera(
- game->level_editor,
+ &game->level_editor,
&game->camera) < 0) {
return -1;
}
- level_editor_update(game->level_editor, delta_time);
+ level_editor_update(&game->level_editor, delta_time);
} break;
case GAME_STATE_CREDITS: {
game->lt,
game->level,
create_level_from_level_editor(
- game->level_editor));
+ &game->level_editor));
if (game->level == NULL) {
game_switch_state(game, GAME_STATE_QUIT);
return -1;
case SDL_KEYDOWN: {
switch(event->key.keysym.sym) {
case SDLK_n: {
- if (game->level_editor == NULL) {
- game->level_editor = PUSH_LT(
- game->lt,
- create_level_editor(&game->cursor),
- destroy_level_editor);
- } else {
- game->level_editor = RESET_LT(
- game->lt,
- game->level_editor,
- create_level_editor(&game->cursor));
- }
-
- if (game->level_editor == NULL) {
- return -1;
- }
+ level_editor_clean(&game->level_editor);
if (game->level == NULL) {
game->level = PUSH_LT(
game->lt,
create_level_from_level_editor(
- game->level_editor),
+ &game->level_editor),
destroy_level);
} else {
game->level = RESET_LT(
game->lt,
game->level,
create_level_from_level_editor(
- game->level_editor));
+ &game->level_editor));
}
if (game->level == NULL) {
game->lt,
game->level,
create_level_from_level_editor(
- game->level_editor));
+ &game->level_editor));
if (game->level == NULL) {
return -1;
}
} break;
}
- return level_editor_event(game->level_editor, event, &game->camera);
+ return level_editor_event(&game->level_editor, event, &game->camera);
}
int game_event(Game *game, const SDL_Event *event)
trace_assert(game);
trace_assert(level_filename);
- if (game->level_editor == NULL) {
- game->level_editor = PUSH_LT(
- game->lt,
- create_level_editor_from_file(level_filename, &game->cursor),
- destroy_level_editor);
- } else {
- game->level_editor = RESET_LT(
- game->lt,
- game->level_editor,
- create_level_editor_from_file(level_filename, &game->cursor));
- }
-
- if (game->level_editor == NULL) {
- return -1;
- }
+ memory_clean(&game->tmpmem);
+ level_editor_load_from_file(&game->level_editor, &game->tmpmem, level_filename);
if (game->level == NULL) {
game->level = PUSH_LT(
game->lt,
create_level_from_level_editor(
- game->level_editor),
+ &game->level_editor),
destroy_level);
} else {
game->level = RESET_LT(
game->lt,
game->level,
create_level_from_level_editor(
- game->level_editor));
+ &game->level_editor));
}
if (game->level == NULL) {
#include "ui/edit_field.h"
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
-#include "system/lt.h"
-#include "system/lt_adapters.h"
#include "system/log.h"
#include "system/str.h"
#include "config.h"
// TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
-LevelEditor *create_level_editor(Cursor *cursor)
+void create_level_editor(LevelEditor *level_editor, Cursor *cursor)
{
- Lt *lt = create_lt();
- LevelEditor *level_editor = PUSH_LT(
- lt,
- nth_calloc(1, sizeof(LevelEditor)),
- free);
- if (level_editor == NULL) {
- RETURN_LT(lt, NULL);
- }
- level_editor->lt = lt;
+ memset(level_editor, 0, sizeof(*level_editor));
level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
level_editor->notice = (FadingWigglyText) {
.wiggly_text = {
.text = "Level saved",
- .color = COLOR_BLACK,
+ .color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
.scale = LEVEL_EDITOR_NOTICE_SCALE
},
.duration = LEVEL_EDITOR_NOTICE_DURATION,
};
level_editor->camera_scale = 1.0f;
-
level_editor->undo_history = create_undo_history();
-
- return level_editor;
}
-LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
+void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name)
{
trace_assert(file_name);
- Lt *lt = create_lt();
- LevelEditor *level_editor = PUSH_LT(
- lt,
- nth_calloc(1, sizeof(LevelEditor)),
- free);
- if (level_editor == NULL) {
- RETURN_LT(lt, NULL);
- }
- level_editor->lt = lt;
-
- level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
- level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
-
- level_editor->file_name =
- PUSH_LT(
- lt,
- string_duplicate(file_name, NULL),
- free);
-
- Memory tmpmem = {
- .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
- .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
- };
- trace_assert(tmpmem.buffer);
+ if (level_editor->file_name) free(level_editor->file_name);
+ level_editor->file_name = string_duplicate(file_name, NULL);
- String input = read_whole_file(&tmpmem, file_name);
+ String input = read_whole_file(tmpmem, file_name);
trace_assert(input.data);
String version = trim(chop_by_delim(&input, '\n'));
// Nothing
} else {
log_fail("Version `%s` is not supported. Expected version `%s`.\n",
- string_to_cstr(&tmpmem, version),
+ string_to_cstr(tmpmem, version),
VERSION);
- RETURN_LT(lt, NULL);
+ return;
}
level_editor->background_layer = chop_background_layer(&input);
- level_editor->player_layer = chop_player_layer(&tmpmem, &input);
- level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
- level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
- level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
- level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
- level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
- level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
- level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
-
- level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
- level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
- level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
- level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
- level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
- level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
- level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
- level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
- level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
-
- level_editor->drag = false;
-
- level_editor->notice = (FadingWigglyText) {
- .wiggly_text = {
- .text = "Level saved",
- .color = COLOR_BLACK,
- .scale = LEVEL_EDITOR_NOTICE_SCALE
- },
- .duration = LEVEL_EDITOR_NOTICE_DURATION,
- };
+ level_editor->player_layer = chop_player_layer(tmpmem, &input);
+ rect_layer_reload(&level_editor->platforms_layer, tmpmem, &input);
+ point_layer_reload(&level_editor->goals_layer, tmpmem, &input);
+ rect_layer_reload(&level_editor->lava_layer, tmpmem, &input);
+ rect_layer_reload(&level_editor->back_platforms_layer, tmpmem, &input);
+ rect_layer_reload(&level_editor->boxes_layer, tmpmem, &input);
+ label_layer_reload(&level_editor->label_layer, tmpmem, &input);
+ rect_layer_reload(&level_editor->regions_layer, tmpmem, &input);
+ undo_history_clean(&level_editor->undo_history);
+}
+void level_editor_clean(LevelEditor *level_editor)
+{
level_editor->camera_scale = 1.0f;
-
- level_editor->undo_history = create_undo_history();
-
- free(tmpmem.buffer);
-
- return level_editor;
+ level_editor->camera_position = vec(0.0f, 0.0f);
+ if (level_editor->file_name) {
+ free(level_editor->file_name);
+ level_editor->file_name = NULL;
+ }
+ level_editor->background_layer = create_background_layer(hexstr("fffda5"));
+ level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
+ rect_layer_clean(&level_editor->platforms_layer);
+ point_layer_clean(&level_editor->goals_layer);
+ rect_layer_clean(&level_editor->lava_layer);
+ rect_layer_clean(&level_editor->back_platforms_layer);
+ rect_layer_clean(&level_editor->boxes_layer);
+ label_layer_clean(&level_editor->label_layer);
+ rect_layer_clean(&level_editor->regions_layer);
+ undo_history_clean(&level_editor->undo_history);
}
void destroy_level_editor(LevelEditor *level_editor)
destroy_rect_layer(level_editor->lava_layer);
destroy_rect_layer(level_editor->regions_layer);
destroy_label_layer(level_editor->label_layer);
+
+ if (level_editor->file_name) {
+ free(level_editor->file_name);
+ }
}
int level_editor_render(const LevelEditor *level_editor,
LEVEL_FOLDER_MAX_LENGTH,
"./assets/levels/%s.txt",
edit_field_as_text(&level_editor->edit_field_filename));
- level_editor->file_name = PUSH_LT(
- level_editor->lt,
- string_duplicate(path, NULL),
- free);
+ level_editor->file_name = string_duplicate(path, NULL);
level_editor_dump(level_editor);
SDL_StopTextInput();
level_editor->state = LEVEL_EDITOR_IDLE;
{
trace_assert(level_editor);
- FILE *filedump = PUSH_LT(
- level_editor->lt,
- fopen(level_editor->file_name, "w"),
- fclose_lt);
+ FILE *filedump = fopen(level_editor->file_name, "w");
+ trace_assert(filedump);
if (fprintf(filedump, "%s\n", VERSION) < 0) {
return -1;
}
}
- fclose(RELEASE_LT(level_editor->lt, filedump));
+ fclose(filedump);
fading_wiggly_text_reset(&level_editor->notice);
level_editor->save = 1;
struct LevelEditor
{
- Lt *lt;
LevelEditorState state;
Vec2f camera_position;
float camera_scale;
int click;
int save;
- const char *file_name;
+ char *file_name;
};
-LevelEditor *create_level_editor(Cursor *cursor);
-LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor);
+void create_level_editor(LevelEditor *level_editor, Cursor *cursor);
+void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name);
+void level_editor_clean(LevelEditor *level_editor);
void destroy_level_editor(LevelEditor *level_editor);
int level_editor_render(const LevelEditor *level_editor,
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
-#include "system/lt.h"
#include "system/str.h"
#include "system/log.h"
#include "math/vec.h"
return result;
}
-LabelLayer chop_label_layer(Memory *memory,
- String *input,
- const char *id_name_prefix)
+void label_layer_reload(LabelLayer *label_layer,
+ Memory *memory,
+ String *input)
{
+ trace_assert(label_layer);
trace_assert(memory);
trace_assert(input);
- trace_assert(id_name_prefix);
- LabelLayer result = create_label_layer(id_name_prefix);
+ label_layer_clean(label_layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[LABEL_LAYER_ID_MAX_SIZE];
min_size_t(LABEL_LAYER_TEXT_MAX_SIZE - 1,
label_text_string.count));
- dynarray_push(&result.ids, id);
- dynarray_push(&result.positions, &position);
- dynarray_push(&result.colors, &color);
- dynarray_push(&result.texts, label_text);
+ dynarray_push(&label_layer->ids, id);
+ dynarray_push(&label_layer->positions, &position);
+ dynarray_push(&label_layer->colors, &color);
+ dynarray_push(&label_layer->texts, label_text);
}
+}
- return result;
+void label_layer_clean(LabelLayer *label_layer)
+{
+ trace_assert(label_layer);
+ dynarray_clear(&label_layer->ids);
+ dynarray_clear(&label_layer->positions);
+ dynarray_clear(&label_layer->colors);
+ dynarray_clear(&label_layer->texts);
}
static inline
// NOTE: create_label_layer and create_label_layer_from_line_stream do
// not own id_name_prefix
LabelLayer create_label_layer(const char *id_name_prefix);
-LabelLayer chop_label_layer(Memory *memory,
- String *input,
- const char *id_name_prefix);
+void label_layer_reload(LabelLayer *label_layer,
+ Memory *memory,
+ String *input);
+void label_layer_clean(LabelLayer *label_layer);
+
static inline
void destroy_label_layer(LabelLayer label_layer)
{
#include "color_picker.h"
#include "layer.h"
-#include "system/lt.h"
#include "system/memory.h"
#include "system/s.h"
#include "dynarray.h"
#include "game/camera.h"
#include "system/log.h"
-#include "system/lt.h"
#include "system/nth_alloc.h"
#include "system/stacktrace.h"
#include "system/str.h"
return result;
}
-PointLayer chop_point_layer(Memory *memory,
- String *input,
- const char *id_name_prefix)
+void point_layer_reload(PointLayer *point_layer,
+ Memory *memory,
+ String *input)
{
+ trace_assert(point_layer);
trace_assert(memory);
trace_assert(input);
- trace_assert(id_name_prefix);
- PointLayer result = create_point_layer(id_name_prefix);
+ point_layer_clean(point_layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[ENTITY_MAX_ID_SIZE];
memset(id, 0, ENTITY_MAX_ID_SIZE);
memcpy(id, string_id.data, min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
- dynarray_push(&result.positions, &point);
- dynarray_push(&result.colors, &color);
- dynarray_push(&result.ids, id);
+ dynarray_push(&point_layer->positions, &point);
+ dynarray_push(&point_layer->colors, &color);
+ dynarray_push(&point_layer->ids, id);
}
+}
- result.selection = -1;
- result.color_picker = create_color_picker_from_rgba(COLOR_RED);
-
- return result;
+void point_layer_clean(PointLayer *point_layer)
+{
+ trace_assert(point_layer);
+ dynarray_clear(&point_layer->positions);
+ dynarray_clear(&point_layer->colors);
+ dynarray_clear(&point_layer->ids);
}
static inline
// NOTE: create_point_layer and create_point_layer_from_line_stream do
// not own id_name_prefix
PointLayer create_point_layer(const char *id_name_prefix);
-PointLayer chop_point_layer(Memory *memory,
- String *input,
- const char *id_name_prefix);
+void point_layer_reload(PointLayer *point_layer,
+ Memory *memory,
+ String *input);
+void point_layer_clean(PointLayer *point_layer);
+
static inline
void destroy_point_layer(PointLayer point_layer)
#include <errno.h>
#include "game/camera.h"
-#include "system/lt.h"
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
#include "system/log.h"
return result;
}
-RectLayer chop_rect_layer(Memory *memory,
- String *input,
- const char *id_name_prefix,
- Cursor *cursor)
+void rect_layer_reload(RectLayer *layer, Memory *memory, String *input)
{
+ trace_assert(layer);
trace_assert(memory);
trace_assert(input);
- RectLayer layer = create_rect_layer(id_name_prefix, cursor);
+ rect_layer_clean(layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[ENTITY_MAX_ID_SIZE];
string_id.data,
min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
- dynarray_push(&layer.rects, &rect);
- dynarray_push(&layer.colors, &color);
- dynarray_push(&layer.ids, id);
+ dynarray_push(&layer->rects, &rect);
+ dynarray_push(&layer->colors, &color);
+ dynarray_push(&layer->ids, id);
Action action = {
.type = ACTION_NONE,
}
}
- dynarray_push(&layer.actions, &action);
+ dynarray_push(&layer->actions, &action);
}
+}
- return layer;
+void rect_layer_clean(RectLayer *rect_layer)
+{
+ trace_assert(rect_layer);
+ dynarray_clear(&rect_layer->ids);
+ dynarray_clear(&rect_layer->rects);
+ dynarray_clear(&rect_layer->colors);
+ dynarray_clear(&rect_layer->actions);
}
int rect_layer_render(const RectLayer *layer, const Camera *camera, int active)
// not own id_name_prefix
RectLayer create_rect_layer(const char *id_name_prefix,
Cursor *cursor);
-RectLayer chop_rect_layer(Memory *memory,
- String *input,
- const char *id_name_prefix,
- Cursor *cursor);
+void rect_layer_reload(RectLayer *rect_layer, Memory *memory, String *input);
+void rect_layer_clean(RectLayer *rect_layer);
static inline
void destroy_rect_layer(RectLayer layer)
#include <SDL.h>
#include "system/nth_alloc.h"
-#include "system/lt.h"
#include "system/stacktrace.h"
#include "undo_history.h"
#include "config.h"
ring_buffer_pop(&undo_history->actions);
}
}
+
+void undo_history_clean(UndoHistory *undo_history)
+{
+ trace_assert(undo_history);
+
+ while (undo_history->actions.count) {
+ ring_buffer_pop(&undo_history->actions);
+ }
+}
size_t context_data_size);
void undo_history_pop(UndoHistory *undo_history);
+void undo_history_clean(UndoHistory *undo_history);
+
static inline
int undo_history_empty(UndoHistory *undo_history)
{