#include "game/level/level_editor/layer.h"
#include "game/level/level_editor/layer_picker.h"
#include "game/level/level_editor/undo_history.h"
+#include "game/level/level_editor/rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
+#include "game/level/level_editor/label_layer.h"
#include "ui/wiggly_text.h"
+#include "ui/cursor.h"
-typedef struct LevelMetadata LevelMetadata;
typedef struct LevelEditor LevelEditor;
-typedef struct RectLayer RectLayer;
-typedef struct PointLayer PointLayer;
-typedef struct LabelLayer LabelLayer;
-typedef struct Edit_field Edit_field;
+typedef struct Sound_samples Sound_samples;
typedef enum {
LEVEL_EDITOR_IDLE = 0,
struct LevelEditor
{
- Lt *lt;
LevelEditorState state;
- Vec camera_position;
+ Vec2f camera_position;
float camera_scale;
- Edit_field *edit_field_filename;
+ Edit_field edit_field_filename;
LayerPicker layer_picker;
FadingWigglyText notice;
- LevelMetadata *metadata;
- RectLayer *boxes_layer;
- RectLayer *platforms_layer;
- RectLayer *back_platforms_layer;
- PointLayer *goals_layer;
+ RectLayer boxes_layer;
+ RectLayer platforms_layer;
+ RectLayer back_platforms_layer;
+ PointLayer goals_layer;
PlayerLayer player_layer;
- RectLayer *lava_layer;
- RectLayer *regions_layer;
+ RectLayer lava_layer;
+ RectLayer regions_layer;
BackgroundLayer background_layer;
- LabelLayer *label_layer;
- char *supa_script_source;
+ LabelLayer label_layer;
LayerPtr layers[LAYER_PICKER_N];
UndoHistory undo_history;
bool drag;
+ int bell;
+ int click;
+ int save;
- const char *file_name;
+ char *file_name;
};
-LevelEditor *create_level_editor(void);
-LevelEditor *create_level_editor_from_file(const char *file_name);
+void create_level_editor(LevelEditor *level_editor, Cursor *cursor);
+void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name);
+void level_editor_clean(LevelEditor *level_editor);
void destroy_level_editor(LevelEditor *level_editor);
int level_editor_render(const LevelEditor *level_editor,
int level_editor_focus_camera(LevelEditor *level_editor,
Camera *camera);
int level_editor_update(LevelEditor *level_editor, float delta_time);
+void level_editor_sound(LevelEditor *level_editor, Sound_samples *sound_samples);
#endif // LEVEL_EDITOR_H_