]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/level_editor/label_layer.h
Remove Lt from LevelEditor
[nothing.git] / src / game / level / level_editor / label_layer.h
index 65483f2a116ef09b5e62fa8637dca4b41d836752..c76651ec721958c1336dc0d9ab92ce74ae10f3ca 100644 (file)
@@ -3,30 +3,70 @@
 
 #include "layer.h"
 #include "color.h"
-#include "math/point.h"
+#include "math/vec.h"
 
-typedef struct LabelLayer LabelLayer;
-typedef struct Camera Camera;
-typedef struct LineStream LineStream;
+#define LABELS_SIZE vec(2.0f, 2.0f)
+#define LABEL_LAYER_ID_MAX_SIZE 36
+#define LABEL_LAYER_TEXT_MAX_SIZE 256
+
+typedef enum {
+    LABEL_LAYER_IDLE = 0,
+    LABEL_LAYER_MOVE,
+    LABEL_LAYER_EDIT_TEXT,
+    LABEL_LAYER_EDIT_ID,
+    LABEL_LAYER_RECOLOR
+} LabelLayerState;
+
+typedef struct {
+    LabelLayerState state;
+    Dynarray ids;
+    Dynarray positions;
+    Dynarray colors;
+    Dynarray texts;
+    int selection;
+    ColorPicker color_picker;
+    Vec2f move_anchor;
+    Edit_field edit_field;
+    Vec2f inter_position;
+    Color inter_color;
+    int id_name_counter;
+    const char *id_name_prefix;
+} LabelLayer;
 
 LayerPtr label_layer_as_layer(LabelLayer *label_layer);
 
-LabelLayer *create_label_layer(void);
-LabelLayer *create_label_layer_from_line_stream(LineStream *line_stream);
-void destroy_label_layer(LabelLayer *label_layer);
+// NOTE: create_label_layer and create_label_layer_from_line_stream do
+// not own id_name_prefix
+LabelLayer create_label_layer(const char *id_name_prefix);
+void label_layer_reload(LabelLayer *label_layer,
+                        Memory *memory,
+                        String *input);
+void label_layer_clean(LabelLayer *label_layer);
+
+static inline
+void destroy_label_layer(LabelLayer label_layer)
+{
+    free(label_layer.ids.data);
+    free(label_layer.positions.data);
+    free(label_layer.colors.data);
+    free(label_layer.texts.data);
+}
 
 int label_layer_render(const LabelLayer *label_layer,
-                       Camera *camera,
-                       float fa);
+                       const Camera *camera,
+                       int active);
 int label_layer_event(LabelLayer *label_layer,
                       const SDL_Event *event,
-                      const Camera *camera);
+                      const Camera *camera,
+                      UndoHistory *undo_history);
 
 size_t label_layer_count(const LabelLayer *label_layer);
 
+int label_layer_dump_stream(const LabelLayer *label_layer, FILE *filedump);
+
 char *label_layer_ids(const LabelLayer *label_layer);
-Point *label_layer_positions(const LabelLayer *label_layer);
+Vec2f *label_layer_positions(const LabelLayer *label_layer);
 Color *label_layer_colors(const LabelLayer *label_layer);
-char **labels_layer_texts(const LabelLayer *label_layer);
+char *labels_layer_texts(const LabelLayer *label_layer);
 
 #endif  // LABEL_LAYER_H_