coronaserver.ranks = {
{
- name = "student",
- color = "#BBBBBB",
- tag = "[SCHÜLER*IN]",
- privs = {student = true, interact = true, shout = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
- },
+ name = "evil",
+ color = "#4E4E4E",
+ tag = "[BÖSE]",
+ privs = {shout = true},
+ },
+ {
+ name = "student",
+ color = "#BBBBBB",
+ tag = "[SPIELER:IN]",
+ privs = {student = true, interact = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
+ },
+ {
+ name = "eventmanager",
+ color = "#FF362D",
+ tag = "[EVENT-MANAGER:IN]",
+ privs = {},
+ },
+ {
+ name = "chatmod",
+ color = "#93E3D6",
+ tag = "[CHATMODERATOR:IN]",
+ privs = {},
+ },
+ {
+ name = "vip",
+ color = "#00E5FF",
+ tag = "[VIP]",
+ privs = {},
+ },
+ {
+ name = "feuerwehr",
+ color = "#000000",
+ tag = "[FEUERWEHR]",
+ privs = {},
+ },
+ {
+ name = "psupporter",
+ color = "#FF9C48",
+ tag = "[PROBE-SUPPORTER:IN]",
+ privs = {team = true, student = false,},
+ },
{
- name = "teacher",
- color = "#16AE00",
- tag = "[LEHRER*IN / PÄDAGOG*IN]",
- privs = {fly = true, teacher = true, creative = true, areas = true, student = false}
- },
+ name = "teacher",
+ color = "#16AE00",
+ tag = "[LEHRER:IN / PÄDAGOG:IN]",
+ privs = {team = false, fly = true, teacher = true, creative = true, areas = true, basic_privs = true, teleport = true, bring = true, settime = true, kick = true, signslib_edit = true}
+ },
{
name = "supporter",
color = "#EE6E00",
- tag = "[SUPPORTER]",
- privs = {kick = true},
+ tag = "[SUPPORTER:IN]",
+ privs = {team = true},
},
{
name = "moderator",
color = "#001FFF",
- tag = "[MODERATOR]",
+ tag = "[MODERATOR:IN]",
privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true},
},
{
name = "developer",
color = "#EBEE00",
- tag = "[ENTWICKLER*IN]",
+ tag = "[ENTWICKLER:IN]",
privs = {privs = true},
},
- {
- name = "hacker",
- color = "#000000",
- tag = "[HACKER]",
- privs = {},
- },
{
name = "admin",
color = "#FF362D",
tag = "[ADMIN]",
privs = {},
},
+ {
+ name = "live",
+ color = "#8D0600",
+ tag = "[LIVE - TWITCH]",
+ privs = {},
+ },
{
name = "owner",
color = "#FF2D8D",
}
coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
function coronaserver.get_rank(name)
- return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
+ return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
end
function coronaserver.get_rank_by_name(rankname)
- for _, rank in pairs(coronaserver.ranks) do
+ for i, rank in pairs(coronaserver.ranks) do
if rank.name == rankname then
- return rank
+ return rank, i
end
end
end
function coronaserver.get_player_name(name, brackets)
- local rank = coronaserver.get_rank(name)
- local rank_tag = minetest.colorize(rank.color, rank.tag)
- if not brackets then
+ local rank = coronaserver.get_rank(name)
+ local rank_tag = minetest.colorize(rank.color, rank.tag)
+ if not brackets then
brackets = {"",""}
end
return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
end
+function coronaserver.reload_name_tag(name)
+ local player = minetest.get_player_by_name(name)
+ if not player then return end
+ player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
+end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
- if coronaserver.get_rank(name).name == "student" and minetest.check_player_privs(name, {teacher = true}) then
- coronaserver.savedata.ranks[name] = "teacher"
- coronaserver.save()
- end
- minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
- player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
+ local rank = coronaserver.get_rank(name)
+ local privs = minetest.get_player_privs(name)
+ local rankname = rank.name
+ if rankname == "hacker" then rankname = "student" end
+ if rankname == "student" and privs.teacher then rankname = "teacher" end
+ if privs.kick then privs.team = true end
+ minetest.set_player_privs(name, privs)
+ coronaserver.savedata.ranks[name] = (rankname == "student") and nil or rankname
+ minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
+ coronaserver.reload_name_tag(name)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
- minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
+ minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
end)
minetest.register_on_chat_message(function(name, message)
- minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
- return true
+ minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
+ minetest.log("[CHAT] <" .. name .. "> " .. message)
+ return true
end)
minetest.register_chatcommand("rank", {
params = "<player> <rank>",
description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
privs = {privs = true},
func = function(name, param)
- local target = param:split(" ")[1]
- local rank = param:split(" ")[2]
+ local target = param:split(" ")[1] or ""
+ local rank = param:split(" ")[2] or ""
local target_ref = minetest.get_player_by_name(target)
local rank_ref = coronaserver.get_rank_by_name(rank)
- if not rank_ref then
- minetest.chat_send_player(name, "Invalider Rang: " .. (rank or ""))
- else
+ if not rank_ref then
+ minetest.chat_send_player(name, "Invalider Rang: " .. rank)
+ else
coronaserver.savedata.ranks[target] = rank
local privs = {}
for _, r in pairs(coronaserver.ranks) do
end
end
minetest.set_player_privs(target, privs)
- minetest.chat_send_all(target .. " is now a " .. minetest.colorize(rank_ref.color, rank_ref.name))
- if target_ref then
- target_ref:set_nametag_attributes({color = rank_ref.color})
- end
+ minetest.chat_send_all(target .. "s Rang ist jetzt " .. minetest.colorize(rank_ref.color, rank_ref.name))
+ coronaserver.reload_name_tag(target)
end
end,
})
+minetest.register_privilege("team", "Team Member")