-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
-- and Diego Martinez
--- textpos = {
--- { delta = {entity position for 0° yaw}, exact yaw expression }
--- { delta = {entity position for 180° yaw}, exact yaw expression }
--- { delta = {entity position for 270° yaw}, exact yaw expression }
--- { delta = {entity position for 90° yaw}, exact yaw expression }
--- }
--- Made colored metal signs optionals
-local enable_colored_metal_signs = true
-
--- CWz's keyword interact mod uses this setting.
-local current_keyword = minetest.settings:get("interact_keyword") or "iaccept"
-
signs_lib = {}
+
signs_lib.path = minetest.get_modpath(minetest.get_current_modname())
-screwdriver = screwdriver or {}
--- Load support for intllib.
local S, NS = dofile(signs_lib.path .. "/intllib.lua")
signs_lib.gettext = S
--- text encoding
-dofile(signs_lib.path .. "/encoding.lua");
-
--- Initialize character texture cache
-local ctexcache = {}
-
-
-local wall_dir_change = {
- [0] = 4,
- 0,
- 5,
- 1,
- 2,
- 3,
- 0
-}
-
-signs_lib.wallmounted_rotate = function(pos, node, user, mode)
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos,
- sender:get_player_name())
- return false
- end
- if mode ~= screwdriver.ROTATE_FACE then return false end
- minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] })
- signs_lib.update_sign(pos,nil,nil,node)
- return true
-end
-
-signs_lib.facedir_rotate = function(pos, node, user, mode)
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos,
- sender:get_player_name())
- return false
- end
- if mode ~= screwdriver.ROTATE_FACE then return false end
- local newparam2 = (node.param2 %8) + 1
- if newparam2 == 5 then
- newparam2 = 6
- elseif newparam2 > 6 then
- newparam2 = 0
- end
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- signs_lib.update_sign(pos,nil,nil,node)
- return true
-end
-
-signs_lib.facedir_rotate_simple = function(pos, node, user, mode)
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos,
- sender:get_player_name())
- return false
- end
- if mode ~= screwdriver.ROTATE_FACE then return false end
- local newparam2 = (node.param2 %8) + 1
- if newparam2 > 3 then newparam2 = 0 end
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- signs_lib.update_sign(pos,nil,nil,node)
- return true
-end
-
-
-signs_lib.modpath = minetest.get_modpath("signs_lib")
-
-local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
-
-signs_lib.regular_wall_sign_model = {
- nodebox = {
- type = "wallmounted",
- wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
- wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
- wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
- },
- textpos = {
- nil,
- nil,
- {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
- {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
- {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
- }
-}
-
-signs_lib.metal_wall_sign_model = {
- nodebox = {
- type = "fixed",
- fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
- },
- textpos = {
- {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
- {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
- {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
- }
-}
-
-signs_lib.yard_sign_model = {
- nodebox = {
- type = "fixed",
- fixed = {
- {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
- {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
- }
- },
- textpos = {
- {delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
- {delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
- {delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
- }
-}
-
-signs_lib.hanging_sign_model = {
- nodebox = {
- type = "fixed",
- fixed = {
- {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
- {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
- }
- },
- textpos = {
- {delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
- {delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
- {delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
- {delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
- }
-}
-
-signs_lib.sign_post_model = {
- nodebox = {
- type = "fixed",
- fixed = {
- {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
- {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
- }
- },
- textpos = {
- {delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
- {delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
- {delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
- }
-}
-
--- the list of standard sign nodes
-
-local default_sign = "default:sign_wall_wood"
-local default_sign_image = "default_sign_wood.png"
-
-local default_sign_metal = "default:sign_wall_steel"
-local default_sign_metal_image = "default_sign_steel.png"
-
-signs_lib.sign_node_list = {
- default_sign,
- default_sign_metal,
- "signs:sign_yard",
- "signs:sign_hanging",
- "signs:sign_wall_green",
- "signs:sign_wall_yellow",
- "signs:sign_wall_red",
- "signs:sign_wall_white_red",
- "signs:sign_wall_white_black",
- "signs:sign_wall_orange",
- "signs:sign_wall_blue",
- "signs:sign_wall_brown",
- "locked_sign:sign_wall_locked"
-}
-
---table copy
-
-function signs_lib.table_copy(t)
- local nt = { }
- for k, v in pairs(t) do
- if type(v) == "table" then
- nt[k] = signs_lib.table_copy(v)
- else
- nt[k] = v
- end
- end
- return nt
-end
-
--- infinite stacks
-
-if not minetest.settings:get_bool("creative_mode") then
- signs_lib.expect_infinite_stacks = false
-else
- signs_lib.expect_infinite_stacks = true
-end
-
--- CONSTANTS
-
--- Path to the textures.
-local TP = signs_lib.path .. "/textures"
--- Font file formatter
-local CHAR_FILE = "%s_%02x.png"
--- Fonts path
-local CHAR_PATH = TP .. "/" .. CHAR_FILE
-
--- Font name.
-local font_name = "hdf"
-
--- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
-
-local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-
--- check if a file does exist
--- to avoid reopening file after checking again
--- pass TRUE as second argument
-function file_exists(name, return_handle, mode)
- mode = mode or "r";
- local f = io.open(name, mode)
- if f ~= nil then
- if (return_handle) then
- return f
- end
- io.close(f)
- return true
- else
- return false
- end
-end
-
--- Read the image size from a PNG file.
--- Returns image_w, image_h.
--- Only the LSB is read from each field!
-local function read_image_size(filename)
- local f = file_exists(filename, true, "rb")
- -- file might not exist (don't crash the game)
- if (not f) then
- return 0, 0
- end
- f:seek("set", 0x0)
- local hdr = f:read(string.len(PNG_HDR))
- if hdr ~= PNG_HDR then
- f:close()
- return
- end
- f:seek("set", 0x13)
- local ws = f:read(1)
- f:seek("set", 0x17)
- local hs = f:read(1)
- f:close()
- return ws:byte(), hs:byte()
-end
-
--- Set by build_char_db()
-local LINE_HEIGHT
-local SIGN_WIDTH
-local COLORBGW, COLORBGH
-
--- Size of the canvas, in characters.
--- Please note that CHARS_PER_LINE is multiplied by the average character
--- width to get the total width of the canvas, so for proportional fonts,
--- either more or fewer characters may fit on a line.
-local CHARS_PER_LINE = 30
-local NUMBER_OF_LINES = 6
-
--- 6 rows, max 80 chars per, plus a bit of fudge to
--- avoid excess trimming (e.g. due to color codes)
-
-local MAX_INPUT_CHARS = 600
-
--- This holds the individual character widths.
--- Indexed by the actual character (e.g. charwidth["A"])
-local charwidth
-
--- helper functions to trim sign text input/output
-
-local function trim_input(text)
- return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
-end
-
-local function build_char_db()
-
- charwidth = { }
-
- -- To calculate average char width.
- local total_width = 0
- local char_count = 0
-
- for c = 32, 255 do
- local w, h = read_image_size(CHAR_PATH:format(font_name, c))
- if w and h then
- local ch = string.char(c)
- charwidth[ch] = w
- total_width = total_width + w
- char_count = char_count + 1
- end
- end
-
- COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
- assert(COLORBGW and COLORBGH, "error reading bg dimensions")
- LINE_HEIGHT = COLORBGH
-
- -- XXX: Is there a better way to calc this?
- SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
-
-end
-
-local sign_groups = {choppy=2, dig_immediate=2}
-
-local fences_with_sign = { }
-
--- some local helper functions
-
-local function split_lines_and_words_old(text)
- local lines = { }
- local line = { }
- if not text then return end
- for word in text:gmatch("%S+") do
- if word == "|" then
- table.insert(lines, line)
- if #lines >= NUMBER_OF_LINES then break end
- line = { }
- elseif word == "\\|" then
- table.insert(line, "|")
- else
- table.insert(line, word)
- end
- end
- table.insert(lines, line)
- return lines
-end
-
-local function split_lines_and_words(text)
- if not text then return end
- text = string.gsub(text, "@KEYWORD", current_keyword)
- local lines = { }
- for _, line in ipairs(text:split("\n")) do
- table.insert(lines, line:split(" "))
- end
- return lines
-end
-
-local math_max = math.max
-
-local function fill_line(x, y, w, c)
- c = c or "0"
- local tex = { }
- for xx = 0, math.max(0, w), COLORBGW do
- table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
- end
- return table.concat(tex)
-end
-
--- make char texture file name
--- if texture file does not exist use fallback texture instead
-local function char_tex(font_name, ch)
- if ctexcache[font_name..ch] then
- return ctexcache[font_name..ch], true
- else
- local c = ch:byte()
- local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
- if exists and c ~= 14 then
- tex = CHAR_FILE:format(font_name, c)
- else
- tex = CHAR_FILE:format(font_name, 0x0)
- end
- ctexcache[font_name..ch] = tex
- return tex, exists
- end
-end
-
-local function make_line_texture(line, lineno, pos)
-
- local width = 0
- local maxw = 0
-
- local words = { }
- local n = minetest.registered_nodes[minetest.get_node(pos).name]
- local default_color = n.default_color or 0
-
- local cur_color = tonumber(default_color, 16)
-
- -- We check which chars are available here.
- for word_i, word in ipairs(line) do
- local chars = { }
- local ch_offs = 0
- word = string.gsub(word, "%^[12345678abcdefgh]", {
- ["^1"] = string.char(0x81),
- ["^2"] = string.char(0x82),
- ["^3"] = string.char(0x83),
- ["^4"] = string.char(0x84),
- ["^5"] = string.char(0x85),
- ["^6"] = string.char(0x86),
- ["^7"] = string.char(0x87),
- ["^8"] = string.char(0x88),
- ["^a"] = string.char(0x8a),
- ["^b"] = string.char(0x8b),
- ["^c"] = string.char(0x8c),
- ["^d"] = string.char(0x8d),
- ["^e"] = string.char(0x8e),
- ["^f"] = string.char(0x8f),
- ["^g"] = string.char(0x90),
- ["^h"] = string.char(0x91)
- })
- local word_l = #word
- local i = 1
- while i <= word_l do
- local c = word:sub(i, i)
- if c == "#" then
- local cc = tonumber(word:sub(i+1, i+1), 16)
- if cc then
- i = i + 1
- cur_color = cc
- end
- else
- local w = charwidth[c]
- if w then
- width = width + w + 1
- if width >= (SIGN_WIDTH - charwidth[" "]) then
- width = 0
- else
- maxw = math_max(width, maxw)
- end
- if #chars < MAX_INPUT_CHARS then
- table.insert(chars, {
- off = ch_offs,
- tex = char_tex(font_name, c),
- col = ("%X"):format(cur_color),
- })
- end
- ch_offs = ch_offs + w
- end
- end
- i = i + 1
- end
- width = width + charwidth[" "] + 1
- maxw = math_max(width, maxw)
- table.insert(words, { chars=chars, w=ch_offs })
- end
-
- -- Okay, we actually build the "line texture" here.
-
- local texture = { }
-
- local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
-
- local xpos = start_xpos
- local ypos = (LINE_HEIGHT * lineno)
-
- cur_color = nil
-
- for word_i, word in ipairs(words) do
- local xoffs = (xpos - start_xpos)
- if (xoffs > 0) and ((xoffs + word.w) > maxw) then
- table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
- xpos = start_xpos
- ypos = ypos + LINE_HEIGHT
- lineno = lineno + 1
- if lineno >= NUMBER_OF_LINES then break end
- table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
- end
- for ch_i, ch in ipairs(word.chars) do
- if ch.col ~= cur_color then
- cur_color = ch.col
- table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
- end
- table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
- end
- table.insert(
- texture,
- (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
- )
- xpos = xpos + word.w + charwidth[" "]
- if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
- end
-
- table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
- table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
-
- return table.concat(texture), lineno
-end
-
-local function make_sign_texture(lines, pos)
- local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
- local lineno = 0
- for i = 1, #lines do
- if lineno >= NUMBER_OF_LINES then break end
- local linetex, ln = make_line_texture(lines[i], lineno, pos)
- table.insert(texture, linetex)
- lineno = ln + 1
- end
- table.insert(texture, "^[makealpha:0,0,0")
- return table.concat(texture, "")
-end
-
-local function set_obj_text(obj, text, new, pos)
- local split = new and split_lines_and_words or split_lines_and_words_old
- local text_ansi = Utf8ToAnsi(text)
- local n = minetest.registered_nodes[minetest.get_node(pos).name]
- local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
- obj:set_properties({
- textures={make_sign_texture(split(text_ansi), pos)},
- visual_size = text_scale,
- })
-end
-
-signs_lib.construct_sign = function(pos, locked)
- local meta = minetest.get_meta(pos)
- meta:set_string(
- "formspec",
- "size[6,4]"..
- "textarea[0,-0.3;6.5,3;text;;${text}]"..
- "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
- "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
- meta:set_string("infotext", "")
-end
-
-signs_lib.destruct_sign = function(pos)
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- for _, v in ipairs(objects) do
- local e = v:get_luaentity()
- if e and e.name == "signs:text" then
- v:remove()
- end
- end
-end
-
-local function make_infotext(text)
- text = trim_input(text)
- local lines = split_lines_and_words(text) or {}
- local lines2 = { }
- for _, line in ipairs(lines) do
- table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
- end
- return table.concat(lines2, "\n")
-end
-
-signs_lib.update_sign = function(pos, fields, owner, node)
-
- -- First, check if the interact keyword from CWz's mod is being set,
- -- or has been changed since the last restart...
-
- local meta = minetest.get_meta(pos)
- local stored_text = meta:get_string("text") or ""
- current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
-
- if fields then -- ...we're editing the sign.
- if fields.text and string.find(dump(fields.text), "@KEYWORD") then
- meta:set_string("keyword", current_keyword)
- else
- meta:set_string("keyword", nil)
- end
- elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
-
- local stored_keyword = meta:get_string("keyword")
- if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
- signs_lib.destruct_sign(pos)
- meta:set_string("keyword", current_keyword)
- local ownstr = ""
- if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
- meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
- end
- end
-
- local new
-
- if fields then
-
- fields.text = trim_input(fields.text)
-
- local ownstr = ""
- if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
-
- meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
- meta:set_string("text", fields.text)
-
- meta:set_int("__signslib_new_format", 1)
- new = true
- else
- new = (meta:get_int("__signslib_new_format") ~= 0)
- end
- signs_lib.destruct_sign(pos)
- local text = meta:get_string("text")
- if text == nil or text == "" then return end
- local sign_info
- local signnode = node or minetest.get_node(pos)
- local signname = signnode.name
- local textpos = minetest.registered_nodes[signname].textpos
- if textpos then
- sign_info = textpos[minetest.get_node(pos).param2 + 1]
- elseif signnode.name == "signs:sign_yard" then
- sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
- elseif signnode.name == "signs:sign_hanging" then
- sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
- elseif string.find(signnode.name, "sign_wall") then
- if signnode.name == default_sign
- or signnode.name == default_sign_metal
- or signnode.name == "locked_sign:sign_wall_locked" then
- sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
- else
- sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
- end
- else -- ...it must be a sign on a fence post.
- sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
- end
- if sign_info == nil then
- return
- end
- local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
- y = pos.y + sign_info.delta.y,
- z = pos.z + sign_info.delta.z}, "signs:text")
- text:setyaw(sign_info.yaw)
-end
-
--- What kind of sign do we need to place, anyway?
-
-function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
- local name
- name = minetest.get_node(pointed_thing.under).name
- if fences_with_sign[name] then
- if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
- minetest.record_protection_violation(pointed_thing.under,
- placer:get_player_name())
- return itemstack
- end
- else
- name = minetest.get_node(pointed_thing.above).name
- local def = minetest.registered_nodes[name]
- if not def.buildable_to then
- return itemstack
- end
- if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
- minetest.record_protection_violation(pointed_thing.above,
- placer:get_player_name())
- return itemstack
- end
- end
-
- local node=minetest.get_node(pointed_thing.under)
-
- if minetest.registered_nodes[node.name] and
- minetest.registered_nodes[node.name].on_rightclick and
- not placer:get_player_control().sneak then
- return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing)
- else
- local above = pointed_thing.above
- local under = pointed_thing.under
- local dir = {x = under.x - above.x,
- y = under.y - above.y,
- z = under.z - above.z}
-
- local wdir = minetest.dir_to_wallmounted(dir)
-
- local placer_pos = placer:getpos()
- if placer_pos then
- dir = {
- x = above.x - placer_pos.x,
- y = above.y - placer_pos.y,
- z = above.z - placer_pos.z
- }
- end
- local finalpos = above
-
- local fdir = minetest.dir_to_facedir(dir)
- local pt_name = minetest.get_node(under).name
- local signname = itemstack:get_name()
-
- if fences_with_sign[pt_name] and signname == default_sign then
- minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
- finalpos = under
- elseif wdir == 0 and signname == default_sign then
- minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
- elseif wdir == 1 and signname == default_sign then
- minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
- elseif signname == default_sign
- or signname == default_sign_metal
- or signname == "locked_sign:sign_wall_locked" then
- minetest.add_node(above, {name = signname, param2 = wdir })
- else
- minetest.add_node(above, {name = signname, param2 = fdir}) -- it must be a colored metal sign
- end
-
- if locked then
- local meta = minetest.get_meta(finalpos)
- local owner = placer:get_player_name()
- meta:set_string("owner", owner)
- end
-
- if not signs_lib.expect_infinite_stacks then
- itemstack:take_item()
- end
- return itemstack
- end
-end
-
-function signs_lib.receive_fields(pos, formname, fields, sender, lock)
- if minetest.is_protected(pos, sender:get_player_name()) then
- minetest.record_protection_violation(pos,
- sender:get_player_name())
- return
- end
- local lockstr = lock and S("locked ") or ""
- if fields and fields.text and fields.ok then
- minetest.log("action", S("@1 wrote \"@2\" to @3sign at @4",
- (sender:get_player_name() or ""),
- fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
- lockstr,
- minetest.pos_to_string(pos)
- ))
- if lock then
- signs_lib.update_sign(pos, fields, sender:get_player_name())
- else
- signs_lib.update_sign(pos, fields)
- end
- end
-end
-
-minetest.register_node(":"..default_sign, {
- description = S("Sign"),
- inventory_image = default_sign_image,
- wield_image = default_sign_image,
- node_placement_prediction = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- drawtype = "nodebox",
- node_box = signs_lib.regular_wall_sign_model.nodebox,
- tiles = {"signs_wall_sign.png"},
- groups = sign_groups,
-
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.wallmounted_rotate
-})
-
-minetest.register_node(":signs:sign_yard", {
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.yard_sign_model.nodebox,
- selection_box = {
- type = "fixed",
- fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
- },
- tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
- groups = {choppy=2, dig_immediate=2},
- drop = default_sign,
-
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.facedir_rotate_simple
-
-})
-
-minetest.register_node(":signs:sign_hanging", {
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.hanging_sign_model.nodebox,
- selection_box = {
- type = "fixed",
- fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
- },
- tiles = {
- "signs_hanging_top.png",
- "signs_hanging_bottom.png",
- "signs_hanging_side.png",
- "signs_hanging_side.png",
- "signs_hanging_back.png",
- "signs_hanging_front.png"
- },
- groups = {choppy=2, dig_immediate=2},
- drop = default_sign,
-
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.facedir_rotate_simple
-})
-
-minetest.register_node(":signs:sign_post", {
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.sign_post_model.nodebox,
- tiles = {
- "signs_post_top.png",
- "signs_post_bottom.png",
- "signs_post_side.png",
- "signs_post_side.png",
- "signs_post_back.png",
- "signs_post_front.png",
- },
- groups = {choppy=2, dig_immediate=2},
- drop = {
- max_items = 2,
- items = {
- { items = { default_sign }},
- { items = { "default:fence_wood" }},
- },
- },
- on_rotate = signs_lib.facedir_rotate_simple
-})
-
--- Locked wall sign
-
-minetest.register_privilege("sign_editor", S("Can edit all locked signs"))
-
-minetest.register_node(":locked_sign:sign_wall_locked", {
- description = S("Locked Sign"),
- inventory_image = "signs_locked_inv.png",
- wield_image = "signs_locked_inv.png",
- node_placement_prediction = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- drawtype = "nodebox",
- node_box = signs_lib.regular_wall_sign_model.nodebox,
- tiles = { "signs_wall_sign_locked.png" },
- groups = sign_groups,
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos, true)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = sender:get_player_name() or ""
- if pname ~= owner and pname ~= minetest.settings:get("name")
- and not minetest.check_player_privs(pname, {sign_editor=true}) then
- return
- end
- signs_lib.receive_fields(pos, formname, fields, sender, true)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- can_dig = function(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = player:get_player_name()
- return pname == owner or pname == minetest.settings:get("name")
- or minetest.check_player_privs(pname, {sign_editor=true})
- end,
- on_rotate = function(pos, node, user, mode)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- if owner == user:get_player_name() then
- signs_lib.wallmounted_rotate(pos, node, user, mode)
- else
- return false
- end
- end
-})
-
--- default metal sign
-
-minetest.register_node(":"..default_sign_metal, {
- description = S("Sign"),
- inventory_image = default_sign_metal_image,
- wield_image = default_sign_metal_image,
- node_placement_prediction = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- drawtype = "nodebox",
- node_box = signs_lib.regular_wall_sign_model.nodebox,
- tiles = {"signs_wall_sign_metal.png"},
- groups = sign_groups,
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos, true)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = sender:get_player_name() or ""
- if pname ~= owner and pname ~= minetest.settings:get("name")
- and not minetest.check_player_privs(pname, {sign_editor=true}) then
- return
- end
- signs_lib.receive_fields(pos, formname, fields, sender, true)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- can_dig = function(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = player:get_player_name()
- return pname == owner or pname == minetest.settings:get("name")
- or minetest.check_player_privs(pname, {sign_editor=true})
- end,
- on_rotate = function(pos, node, user, mode)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- if owner == user:get_player_name() then
- signs_lib.wallmounted_rotate(pos, node, user, mode)
- else
- return false
- end
- end
-})
-
--- metal, colored signs
-if enable_colored_metal_signs then
- -- array : color, translated color, default text color
- local sign_colors = {
- {"green", S("green"), "f"},
- {"yellow", S("yellow"), "0"},
- {"red", S("red"), "f"},
- {"white_red", S("white_red"), "4"},
- {"white_black", S("white_black"), "0"},
- {"orange", S("orange"), "0"},
- {"blue", S("blue"), "f"},
- {"brown", S("brown"), "f"},
- }
-
- for i, color in ipairs(sign_colors) do
- minetest.register_node(":signs:sign_wall_"..color[1], {
- description = S("Sign (@1, metal)", color[2]),
- inventory_image = "signs_"..color[1].."_inv.png",
- wield_image = "signs_"..color[1].."_inv.png",
- node_placement_prediction = "",
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.metal_wall_sign_model.nodebox,
- tiles = {
- "signs_metal_tb.png",
- "signs_metal_tb.png",
- "signs_metal_sides.png",
- "signs_metal_sides.png",
- "signs_metal_back.png",
- "signs_"..color[1].."_front.png"
- },
- default_color = color[3],
- groups = sign_groups,
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.facedir_rotate
- })
- end
-end
-
-local signs_text_on_activate
-
-signs_text_on_activate = function(self)
- local pos = self.object:getpos()
- local meta = minetest.get_meta(pos)
- local text = meta:get_string("text")
- local new = (meta:get_int("__signslib_new_format") ~= 0)
- if text and minetest.registered_nodes[minetest.get_node(pos).name] then
- text = trim_input(text)
- set_obj_text(self.object, text, new, pos)
- end
-end
-
-minetest.register_entity(":signs:text", {
- collisionbox = { 0, 0, 0, 0, 0, 0 },
- visual = "upright_sprite",
- textures = {},
-
- on_activate = signs_text_on_activate,
-})
-
--- And the good stuff here! :-)
-
-function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
- local def = minetest.registered_nodes[fencename]
- local def_sign = minetest.registered_nodes[fencewithsignname]
- if not (def and def_sign) then
- minetest.log("warning", "[signs_lib] "..S("Attempt to register unknown node as fence"))
- return
- end
- def = signs_lib.table_copy(def)
- def_sign = signs_lib.table_copy(def_sign)
- fences_with_sign[fencename] = fencewithsignname
-
- def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
- local node_above = minetest.get_node_or_nil(pointed_thing.above)
- local node_under = minetest.get_node_or_nil(pointed_thing.under)
- local def_above = node_above and minetest.registered_nodes[node_above.name]
- local def_under = node_under and minetest.registered_nodes[node_under.name]
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local playername = placer:get_player_name()
-
- if minetest.is_protected(pointed_thing.under, playername) then
- minetest.record_protection_violation(pointed_thing.under, playername)
- return itemstack
- end
-
- if minetest.is_protected(pointed_thing.above, playername) then
- minetest.record_protection_violation(pointed_thing.above, playername)
- return itemstack
- end
-
- if def_under and def_under.on_rightclick then
- return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack, pointed_thing) or itemstack
- elseif def_under and def_under.buildable_to then
- minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
- if not signs_lib.expect_infinite_stacks then
- itemstack:take_item()
- end
- placer:set_wielded_item(itemstack)
- elseif def_above and def_above.buildable_to then
- minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
- if not signs_lib.expect_infinite_stacks then
- itemstack:take_item()
- end
- placer:set_wielded_item(itemstack)
- end
- return itemstack
- end
- def_sign.on_construct = function(pos, ...)
- signs_lib.construct_sign(pos)
- end
- def_sign.on_destruct = function(pos, ...)
- signs_lib.destruct_sign(pos)
- end
- def_sign.on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end
- def_sign.on_punch = function(pos, node, puncher, ...)
- signs_lib.update_sign(pos,nil,nil,node)
- end
- local fencename = fencename
- def_sign.after_dig_node = function(pos, node, ...)
- node.name = fencename
- minetest.add_node(pos, node)
- end
- def_sign.on_rotate = signs_lib.facedir_rotate_simple
-
- def_sign.drop = default_sign
- minetest.register_node(":"..fencewithsignname, def_sign)
- table.insert(signs_lib.sign_node_list, fencewithsignname)
- minetest.log("verbose", S("Registered @1 and @2", fencename, fencewithsignname))
-end
-
-build_char_db()
-
-minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
-minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
-
-signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
-
--- restore signs' text after /clearobjects and the like, the next time
--- a block is reloaded by the server.
-
-minetest.register_lbm({
- nodenames = signs_lib.sign_node_list,
- name = "signs_lib:restore_sign_text",
- label = "Restore sign text",
- run_at_every_load = true,
- action = function(pos, node)
- signs_lib.update_sign(pos,nil,nil,node)
- end
-})
-
--- locked sign
-
-minetest.register_craft({
- output = "locked_sign:sign_wall_locked",
- recipe = {
- {default_sign},
- {"basic_materials:padlock"},
- },
-})
-
--- craft recipes for the metal signs
-if enable_colored_metal_signs then
-
- minetest.register_craft( {
- output = "signs:sign_wall_green",
- recipe = {
- { "dye:dark_green", "dye:white", "dye:dark_green" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_green 2",
- recipe = {
- { "dye:dark_green", "dye:white", "dye:dark_green" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_yellow",
- recipe = {
- { "dye:yellow", "dye:black", "dye:yellow" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_yellow 2",
- recipe = {
- { "dye:yellow", "dye:black", "dye:yellow" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_red",
- recipe = {
- { "dye:red", "dye:white", "dye:red" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_red 2",
- recipe = {
- { "dye:red", "dye:white", "dye:red" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_white_red",
- recipe = {
- { "dye:white", "dye:red", "dye:white" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_white_red 2",
- recipe = {
- { "dye:white", "dye:red", "dye:white" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_white_black",
- recipe = {
- { "dye:white", "dye:black", "dye:white" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_white_black 2",
- recipe = {
- { "dye:white", "dye:black", "dye:white" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_orange",
- recipe = {
- { "dye:orange", "dye:black", "dye:orange" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_orange 2",
- recipe = {
- { "dye:orange", "dye:black", "dye:orange" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_blue",
- recipe = {
- { "dye:blue", "dye:white", "dye:blue" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_blue 2",
- recipe = {
- { "dye:blue", "dye:white", "dye:blue" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_brown",
- recipe = {
- { "dye:brown", "dye:white", "dye:brown" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_brown 2",
- recipe = {
- { "dye:brown", "dye:white", "dye:brown" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-end
-
-if minetest.settings:get("log_mods") then
- minetest.log("action", S("[MOD] signs loaded"))
-end
+dofile(signs_lib.path.."/api.lua")
+dofile(signs_lib.path.."/encoding.lua")
+dofile(signs_lib.path.."/standard_signs.lua")