--- /dev/null
+-- signs_lib api, backported from street_signs
+
+local S = signs_lib.gettext
+
+signs_lib.lbm_restore_nodes = {}
+signs_lib.old_fenceposts = {}
+signs_lib.old_fenceposts_replacement_signs = {}
+signs_lib.old_fenceposts_with_signs = {}
+signs_lib.allowed_poles = {}
+
+-- Settings used for a standard wood or steel wall sign
+signs_lib.standard_lines = 6
+signs_lib.standard_hscale = 1.7
+signs_lib.standard_vscale = 1.75
+signs_lib.standard_lspace = 1
+signs_lib.standard_fsize = 15
+signs_lib.standard_xoffs = 5
+signs_lib.standard_yoffs = 38
+signs_lib.standard_cpl = 25
+
+signs_lib.standard_wood_groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 3}
+signs_lib.standard_steel_groups = {cracky = 2, oddly_breakable_by_hand = 3}
+
+signs_lib.standard_yaw = {
+ 0,
+ math.pi / -2,
+ math.pi,
+ math.pi / 2,
+}
+
+signs_lib.wallmounted_yaw = {
+ nil,
+ nil,
+ math.pi / -2,
+ math.pi / 2,
+ 0,
+ math.pi,
+}
+
+local wall_dir_change = {
+ [0] = 2,
+ 2,
+ 5,
+ 4,
+ 2,
+ 3,
+}
+
+signs_lib.fdir_to_back = {
+ { 0, -1 },
+ { -1, 0 },
+ { 0, 1 },
+ { 1, 0 },
+}
+
+signs_lib.wall_fdir_to_back = {
+ nil,
+ nil,
+ { 0, 1 },
+ { 0, -1 },
+ { -1, 0 },
+ { 1, 0 },
+}
+
+-- Initialize character texture cache
+local ctexcache = {}
+
+signs_lib.wallmounted_rotate = function(pos, node, user, mode)
+ if mode ~= screwdriver.ROTATE_FACE then return false end
+ minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] })
+ for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
+ local e = v:get_luaentity()
+ if e and e.name == "signs_lib:text" then
+ v:remove()
+ end
+ end
+ signs_lib.update_sign(pos)
+ return true
+end
+
+signs_lib.facedir_rotate = function(pos, node, user, mode)
+ if mode ~= screwdriver.ROTATE_FACE or not signs_lib.can_modify(pos, user) then return end
+ newparam2 = ((node.param2 % 6 ) == 0) and 1 or 0
+ minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
+ for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
+ local e = v:get_luaentity()
+ if e and e.name == "signs_lib:text" then
+ v:remove()
+ end
+ end
+ signs_lib.update_sign(pos)
+ return true
+end
+
+local DEFAULT_TEXT_SCALE = {x=10, y=10}
+
+-- infinite stacks
+
+if not minetest.settings:get_bool("creative_mode") then
+ signs_lib.expect_infinite_stacks = false
+else
+ signs_lib.expect_infinite_stacks = true
+end
+
+-- CONSTANTS
+
+-- Path to the textures.
+local TP = signs_lib.path .. "/textures"
+-- Font file formatter
+local CHAR_FILE = "%s_%02x.png"
+-- Fonts path
+local CHAR_PATH = TP .. "/" .. CHAR_FILE
+
+-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
+
+local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
+
+-- check if a file does exist
+-- to avoid reopening file after checking again
+-- pass TRUE as second argument
+local function file_exists(name, return_handle, mode)
+ mode = mode or "r";
+ local f = io.open(name, mode)
+ if f ~= nil then
+ if (return_handle) then
+ return f
+ end
+ io.close(f)
+ return true
+ else
+ return false
+ end
+end
+
+-- Read the image size from a PNG file.
+-- Returns image_w, image_h.
+-- Only the LSB is read from each field!
+function signs_lib.read_image_size(filename)
+ local f = file_exists(filename, true, "rb")
+ -- file might not exist (don't crash the game)
+ if (not f) then
+ return 0, 0
+ end
+ f:seek("set", 0x0)
+ local hdr = f:read(string.len(PNG_HDR))
+ if hdr ~= PNG_HDR then
+ f:close()
+ return
+ end
+ f:seek("set", 0x13)
+ local ws = f:read(1)
+ f:seek("set", 0x17)
+ local hs = f:read(1)
+ f:close()
+ return ws:byte(), hs:byte()
+end
+
+-- 4 rows, max 80 chars per, plus a bit of fudge to
+-- avoid excess trimming (e.g. due to color codes)
+
+local MAX_INPUT_CHARS = 400
+
+-- helper functions to trim sign text input/output
+
+local function trim_input(text)
+ return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
+end
+
+local function build_char_db(font_size)
+
+ local cw = {}
+
+ -- To calculate average char width.
+ local total_width = 0
+ local char_count = 0
+
+ for c = 32, 255 do
+ local w, h = signs_lib.read_image_size(CHAR_PATH:format("signs_lib_font_"..font_size.."px", c))
+ if w and h then
+ local ch = string.char(c)
+ cw[ch] = w
+ total_width = total_width + w
+ char_count = char_count + 1
+ end
+ end
+
+ local cbw, cbh = signs_lib.read_image_size(TP.."/signs_lib_color_"..font_size.."px_n.png")
+ assert(cbw and cbh, "error reading bg dimensions")
+ return cw, cbw, cbh, (total_width / char_count)
+end
+
+signs_lib.charwidth15,
+signs_lib.colorbgw15,
+signs_lib.lineheight15,
+signs_lib.avgwidth15 = build_char_db(15)
+
+signs_lib.charwidth31,
+signs_lib.colorbgw31,
+signs_lib.lineheight31,
+signs_lib.avgwidth31 = build_char_db(31)
+
+local sign_groups = {choppy=2, dig_immediate=2}
+local fences_with_sign = { }
+
+-- some local helper functions
+
+local function split_lines_and_words(text)
+ if not text then return end
+ local lines = { }
+ for _, line in ipairs(text:split("\n")) do
+ table.insert(lines, line:split(" "))
+ end
+ return lines
+end
+
+local math_max = math.max
+
+local function fill_line(x, y, w, c, font_size, colorbgw)
+ c = c or "0"
+ local tex = { }
+ for xx = 0, math.max(0, w), colorbgw do
+ table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(x + xx, y, c))
+ end
+ return table.concat(tex)
+end
+
+-- make char texture file name
+-- if texture file does not exist use fallback texture instead
+local function char_tex(font_name, ch)
+ if ctexcache[font_name..ch] then
+ return ctexcache[font_name..ch], true
+ else
+ local c = ch:byte()
+ local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
+ if exists and c ~= 14 then
+ tex = CHAR_FILE:format(font_name, c)
+ else
+ tex = CHAR_FILE:format(font_name, 0x0)
+ end
+ ctexcache[font_name..ch] = tex
+ return tex, exists
+ end
+end
+
+local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw)
+ local width = 0
+ local maxw = 0
+ local font_name = "signs_lib_font_"..font_size.."px"
+
+ local words = { }
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ local default_color = def.default_color or 0
+
+ local cur_color = tonumber(default_color, 16)
+
+ -- We check which chars are available here.
+ for word_i, word in ipairs(line) do
+ local chars = { }
+ local ch_offs = 0
+ word = string.gsub(word, "%^[12345678abcdefgh]", {
+ ["^1"] = string.char(0x81),
+ ["^2"] = string.char(0x82),
+ ["^3"] = string.char(0x83),
+ ["^4"] = string.char(0x84),
+ ["^5"] = string.char(0x85),
+ ["^6"] = string.char(0x86),
+ ["^7"] = string.char(0x87),
+ ["^8"] = string.char(0x88),
+ ["^a"] = string.char(0x8a),
+ ["^b"] = string.char(0x8b),
+ ["^c"] = string.char(0x8c),
+ ["^d"] = string.char(0x8d),
+ ["^e"] = string.char(0x8e),
+ ["^f"] = string.char(0x8f),
+ ["^g"] = string.char(0x90),
+ ["^h"] = string.char(0x91)
+ })
+ local word_l = #word
+ local i = 1
+ while i <= word_l do
+ local c = word:sub(i, i)
+ if c == "#" then
+ local cc = tonumber(word:sub(i+1, i+1), 16)
+ if cc then
+ i = i + 1
+ cur_color = cc
+ end
+ else
+ local w = cwidth_tab[c]
+ if w then
+ width = width + w + 1
+ if width >= (line_width - cwidth_tab[" "]) then
+ width = 0
+ else
+ maxw = math_max(width, maxw)
+ end
+ if #chars < MAX_INPUT_CHARS then
+ table.insert(chars, {
+ off = ch_offs,
+ tex = char_tex(font_name, c),
+ col = ("%X"):format(cur_color),
+ })
+ end
+ ch_offs = ch_offs + w
+ end
+ end
+ i = i + 1
+ end
+ width = width + cwidth_tab[" "] + 1
+ maxw = math_max(width, maxw)
+ table.insert(words, { chars=chars, w=ch_offs })
+ end
+
+ -- Okay, we actually build the "line texture" here.
+
+ local texture = { }
+
+ local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset
+
+ local xpos = start_xpos
+ local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
+
+ cur_color = nil
+
+ for word_i, word in ipairs(words) do
+ local xoffs = (xpos - start_xpos)
+ if (xoffs > 0) and ((xoffs + word.w) > maxw) then
+ table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
+ xpos = start_xpos
+ ypos = ypos + line_height + def.line_spacing
+ lineno = lineno + 1
+ if lineno >= def.number_of_lines then break end
+ table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw))
+ end
+ for ch_i, ch in ipairs(word.chars) do
+ if ch.col ~= cur_color then
+ cur_color = ch.col
+ table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw))
+ end
+ table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
+ end
+ table.insert(
+ texture,
+ (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
+ )
+ xpos = xpos + word.w + cwidth_tab[" "]
+ if xpos >= (line_width + cwidth_tab[" "]) then break end
+ end
+
+ table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
+ table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw))
+
+ return table.concat(texture), lineno
+end
+
+local function make_sign_texture(lines, pos)
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+
+ local font_size
+ local line_width
+ local line_height
+ local char_width
+ local colorbgw
+
+ if def.font_size and def.font_size == 31 then
+ font_size = 31
+ line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * def.horiz_scaling
+ line_height = signs_lib.lineheight31
+ char_width = signs_lib.charwidth31
+ colorbgw = signs_lib.colorbgw31
+ else
+ font_size = 15
+ line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * def.horiz_scaling
+ line_height = signs_lib.lineheight15
+ char_width = signs_lib.charwidth15
+ colorbgw = signs_lib.colorbgw15
+ end
+
+ local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) }
+
+ local lineno = 0
+ for i = 1, #lines do
+ if lineno >= def.number_of_lines then break end
+ local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw)
+ table.insert(texture, linetex)
+ lineno = ln + 1
+ end
+ table.insert(texture, "^[makealpha:0,0,0")
+ return table.concat(texture, "")
+end
+
+local function set_obj_text(obj, text, x, pos)
+ local split = split_lines_and_words
+ local text_ansi = Utf8ToAnsi(text)
+ local n = minetest.registered_nodes[minetest.get_node(pos).name]
+ local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
+ local texture = make_sign_texture(split(text_ansi), pos)
+ obj:set_properties({
+ textures={texture},
+ visual_size = text_scale,
+ })
+end
+
+signs_lib.construct_sign = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string(
+ "formspec",
+ "size[6,4]"..
+ "textarea[0,-0.3;6.5,3;text;;${text}]"..
+ "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
+ "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]")
+ meta:set_string("infotext", "")
+end
+
+function signs_lib.destruct_sign(pos)
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, v in ipairs(objects) do
+ local e = v:get_luaentity()
+ if e and e.name == "signs_lib:text" then
+ v:remove()
+ end
+ end
+end
+
+local function make_infotext(text)
+ text = trim_input(text)
+ local lines = split_lines_and_words(text) or {}
+ local lines2 = { }
+ for _, line in ipairs(lines) do
+ table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
+ end
+ return table.concat(lines2, "\n")
+end
+
+function signs_lib.update_sign(pos, fields)
+ local meta = minetest.get_meta(pos)
+
+ local text = fields and fields.text or meta:get_string("text")
+ text = trim_input(text)
+
+ local owner = meta:get_string("owner")
+ ownstr = ""
+ if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
+
+ meta:set_string("text", text)
+ meta:set_string("infotext", ownstr..make_infotext(text).." ")
+
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ local found
+ for _, v in ipairs(objects) do
+ local e = v:get_luaentity()
+ if e and e.name == "signs_lib:text" then
+ if found then
+ v:remove()
+ else
+ set_obj_text(v, text, nil, pos)
+ found = true
+ end
+ end
+ end
+ if found then
+ return
+ end
+
+ -- if there is no entity
+ local signnode = minetest.get_node(pos)
+ local signname = signnode.name
+ local def = minetest.registered_items[signname]
+ if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end
+ local obj = minetest.add_entity(pos, "signs_lib:text")
+
+ obj:setyaw(def.entity_info.yaw[signnode.param2 + 1])
+ obj:set_properties({
+ mesh = def.entity_info.mesh,
+ })
+end
+
+function signs_lib.receive_fields(pos, formname, fields, sender)
+ if fields and fields.text and fields.ok and signs_lib.can_modify(pos, sender) then
+ minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
+ (sender:get_player_name() or ""),
+ fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
+ minetest.pos_to_string(pos)
+ ))
+ signs_lib.update_sign(pos, fields)
+ end
+end
+
+function signs_lib.can_modify(pos, player)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local playername = player:get_player_name()
+
+ if minetest.is_protected(pos, playername) then
+ minetest.record_protection_violation(pos, playername)
+ return false
+ end
+
+ if owner == ""
+ or playername == owner
+ or (minetest.check_player_privs(playername, {sign_editor=true}))
+ or (playername == minetest.settings:get("name")) then
+ return true
+ end
+ minetest.record_protection_violation(pos, playername)
+ return false
+end
+
+local signs_text_on_activate = function(self)
+ local pos = self.object:getpos()
+ local meta = minetest.get_meta(pos)
+ local signnode = minetest.get_node(pos)
+ local signname = signnode.name
+ local def = minetest.registered_items[signname]
+ local text = meta:get_string("text")
+ if text and def and def.entity_info then
+ text = trim_input(text)
+ set_obj_text(self.object, text, nil, pos)
+ self.object:set_properties({
+ mesh = def.entity_info.mesh,
+ })
+ end
+end
+
+minetest.register_entity("signs_lib:text", {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "mesh",
+ mesh = "signs_lib_basic_entity.obj",
+ textures = {},
+ on_activate = signs_text_on_activate,
+})
+
+-- make selection boxes
+-- sizex/sizey specified in inches because that's what MUTCD uses.
+
+function signs_lib.make_selection_boxes(sizex, sizey, onpole, xoffs, yoffs, zoffs, fdir)
+
+ local tx = (sizex * 0.0254 ) / 2
+ local ty = (sizey * 0.0254 ) / 2
+ local xo = xoffs and xoffs * 0.0254 or 0
+ local yo = yoffs and yoffs * 0.0254 or 0
+ local zo = zoffs and zoffs * 0.0254 or 0
+
+ if onpole == "_onpole" then
+ if not fdir then
+ return {
+ type = "wallmounted",
+ wall_side = { -0.5 - 0.3125 + zo, -ty + yo, -tx + xo, -0.4375 - 0.3125 + zo, ty + yo , tx + xo },
+ wall_top = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
+ wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
+ }
+ else
+ return {
+ type = "fixed",
+ fixed = { -tx + xo, -ty + yo, 0.5 + 0.3125 + zo, tx + xo, ty + yo, 0.4375 + 0.3125 + zo }
+ }
+ end
+ else
+ if not fdir then
+ return {
+ type = "wallmounted",
+ wall_side = { -0.5, -ty, -tx, -0.4375, ty, tx },
+ wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
+ wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
+ }
+ else
+ return {
+ type = "fixed",
+ fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
+ }
+ end
+ end
+end
+
+function signs_lib.check_for_pole(pos, pointed_thing)
+ local ppos = minetest.get_pointed_thing_position(pointed_thing)
+ local pnode = minetest.get_node(ppos)
+ local pdef = minetest.registered_items[pnode.name]
+
+ if signs_lib.allowed_poles[pnode.name]
+ or (pdef and pdef.drawtype == "fencelike")
+ or string.find(pnode.name, "default:fence_")
+ or string.find(pnode.name, "_post")
+ or string.find(pnode.name, "fencepost")
+ or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
+ or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24) then
+ return true
+ end
+end
+
+function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
+ local ppos = minetest.get_pointed_thing_position(pointed_thing)
+ local pnode = minetest.get_node(ppos)
+ local pdef = minetest.registered_items[pnode.name]
+ local playername = placer:get_player_name()
+
+ if signs_lib.check_for_pole(pos, pointed_thing) then
+ local node = minetest.get_node(pos)
+ minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
+ end
+ if locked then
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", playername)
+ meta:set_string("infotext", S("Locked sign, owned by @1\n", playername))
+ end
+end
+
+function signs_lib.register_fence_with_sign()
+ minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
+end
+
+-- restore signs' text after /clearobjects and the like, the next time
+-- a block is reloaded by the server.
+
+minetest.register_lbm({
+ nodenames = signs_lib.lbm_restore_nodes,
+ name = "signs_lib:restore_sign_text",
+ label = "Restore sign text",
+ run_at_every_load = true,
+ action = function(pos, node)
+ signs_lib.update_sign(pos,nil,nil,node)
+ end
+})
+
+-- Convert old signs on fenceposts into signs on.. um.. fence posts :P
+
+minetest.register_lbm({
+ nodenames = signs_lib.old_fenceposts_with_signs,
+ name = "signs_lib:fix_fencepost_signs",
+ label = "Change single-node signs on fences into normal",
+ run_at_every_load = true,
+ action = function(pos, node)
+
+ local fdir = node.param2 % 8
+ local signpos = {
+ x = pos.x + signs_lib.fdir_to_back[fdir+1][1],
+ y = pos.y,
+ z = pos.z + signs_lib.fdir_to_back[fdir+1][2]
+ }
+
+ if minetest.get_node(signpos).name == "air" then
+ local new_wmdir = minetest.dir_to_wallmounted(minetest.facedir_to_dir(fdir))
+ local oldfence = signs_lib.old_fenceposts[node.name]
+ local newsign = signs_lib.old_fenceposts_replacement_signs[node.name]
+
+ for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
+ local e = v:get_luaentity()
+ if e and e.name == "signs_lib:text" then
+ v:remove()
+ end
+ end
+
+ local oldmeta = minetest.get_meta(pos):to_table()
+ minetest.set_node(pos, {name = oldfence})
+ minetest.set_node(signpos, { name = newsign, param2 = new_wmdir })
+ local newmeta = minetest.get_meta(signpos)
+ newmeta:from_table(oldmeta)
+ signs_lib.update_sign(signpos)
+ end
+ end
+})
-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
-- and Diego Martinez
--- textpos = {
--- { delta = {entity position for 0° yaw}, exact yaw expression }
--- { delta = {entity position for 180° yaw}, exact yaw expression }
--- { delta = {entity position for 270° yaw}, exact yaw expression }
--- { delta = {entity position for 90° yaw}, exact yaw expression }
--- }
--- Made colored metal signs optionals
-local enable_colored_metal_signs = true
-
--- CWz's keyword interact mod uses this setting.
-local current_keyword = minetest.settings:get("interact_keyword") or "iaccept"
-
signs_lib = {}
+
signs_lib.path = minetest.get_modpath(minetest.get_current_modname())
-screwdriver = screwdriver or {}
--- Load support for intllib.
local S, NS = dofile(signs_lib.path .. "/intllib.lua")
signs_lib.gettext = S
--- text encoding
-dofile(signs_lib.path .. "/encoding.lua");
-
--- Initialize character texture cache
-local ctexcache = {}
-
-
-local wall_dir_change = {
- [0] = 4,
- 0,
- 5,
- 1,
- 2,
- 3,
- 0
-}
-
-signs_lib.wallmounted_rotate = function(pos, node, user, mode)
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos,
- sender:get_player_name())
- return false
- end
- if mode ~= screwdriver.ROTATE_FACE then return false end
- minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] })
- signs_lib.update_sign(pos,nil,nil,node)
- return true
-end
-
-signs_lib.facedir_rotate = function(pos, node, user, mode)
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos,
- sender:get_player_name())
- return false
- end
- if mode ~= screwdriver.ROTATE_FACE then return false end
- local newparam2 = (node.param2 %8) + 1
- if newparam2 == 5 then
- newparam2 = 6
- elseif newparam2 > 6 then
- newparam2 = 0
- end
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- signs_lib.update_sign(pos,nil,nil,node)
- return true
-end
-
-signs_lib.facedir_rotate_simple = function(pos, node, user, mode)
- if minetest.is_protected(pos, user:get_player_name()) then
- minetest.record_protection_violation(pos,
- sender:get_player_name())
- return false
- end
- if mode ~= screwdriver.ROTATE_FACE then return false end
- local newparam2 = (node.param2 %8) + 1
- if newparam2 > 3 then newparam2 = 0 end
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- signs_lib.update_sign(pos,nil,nil,node)
- return true
-end
-
-
-signs_lib.modpath = minetest.get_modpath("signs_lib")
-
-local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
-
-signs_lib.regular_wall_sign_model = {
- nodebox = {
- type = "wallmounted",
- wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
- wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
- wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
- },
- textpos = {
- nil,
- nil,
- {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
- {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
- {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
- }
-}
-
-signs_lib.metal_wall_sign_model = {
- nodebox = {
- type = "fixed",
- fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
- },
- textpos = {
- {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
- {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
- {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
- }
-}
-
-signs_lib.yard_sign_model = {
- nodebox = {
- type = "fixed",
- fixed = {
- {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
- {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
- }
- },
- textpos = {
- {delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
- {delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
- {delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
- }
-}
-
-signs_lib.hanging_sign_model = {
- nodebox = {
- type = "fixed",
- fixed = {
- {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
- {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
- }
- },
- textpos = {
- {delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
- {delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
- {delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
- {delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
- }
-}
-
-signs_lib.sign_post_model = {
- nodebox = {
- type = "fixed",
- fixed = {
- {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
- {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
- }
- },
- textpos = {
- {delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
- {delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
- {delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
- {delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
- }
-}
-
--- the list of standard sign nodes
-
-local default_sign = "default:sign_wall_wood"
-local default_sign_image = "default_sign_wood.png"
-
-local default_sign_metal = "default:sign_wall_steel"
-local default_sign_metal_image = "default_sign_steel.png"
-
-signs_lib.sign_node_list = {
- default_sign,
- default_sign_metal,
- "signs:sign_yard",
- "signs:sign_hanging",
- "signs:sign_wall_green",
- "signs:sign_wall_yellow",
- "signs:sign_wall_red",
- "signs:sign_wall_white_red",
- "signs:sign_wall_white_black",
- "signs:sign_wall_orange",
- "signs:sign_wall_blue",
- "signs:sign_wall_brown",
- "locked_sign:sign_wall_locked"
-}
-
---table copy
-
-function signs_lib.table_copy(t)
- local nt = { }
- for k, v in pairs(t) do
- if type(v) == "table" then
- nt[k] = signs_lib.table_copy(v)
- else
- nt[k] = v
- end
- end
- return nt
-end
-
--- infinite stacks
-
-if not minetest.settings:get_bool("creative_mode") then
- signs_lib.expect_infinite_stacks = false
-else
- signs_lib.expect_infinite_stacks = true
-end
-
--- CONSTANTS
-
--- Path to the textures.
-local TP = signs_lib.path .. "/textures"
--- Font file formatter
-local CHAR_FILE = "%s_%02x.png"
--- Fonts path
-local CHAR_PATH = TP .. "/" .. CHAR_FILE
-
--- Font name.
-local font_name = "hdf"
-
--- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
-
-local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-
--- check if a file does exist
--- to avoid reopening file after checking again
--- pass TRUE as second argument
-function file_exists(name, return_handle, mode)
- mode = mode or "r";
- local f = io.open(name, mode)
- if f ~= nil then
- if (return_handle) then
- return f
- end
- io.close(f)
- return true
- else
- return false
- end
-end
-
--- Read the image size from a PNG file.
--- Returns image_w, image_h.
--- Only the LSB is read from each field!
-local function read_image_size(filename)
- local f = file_exists(filename, true, "rb")
- -- file might not exist (don't crash the game)
- if (not f) then
- return 0, 0
- end
- f:seek("set", 0x0)
- local hdr = f:read(string.len(PNG_HDR))
- if hdr ~= PNG_HDR then
- f:close()
- return
- end
- f:seek("set", 0x13)
- local ws = f:read(1)
- f:seek("set", 0x17)
- local hs = f:read(1)
- f:close()
- return ws:byte(), hs:byte()
-end
-
--- Set by build_char_db()
-local LINE_HEIGHT
-local SIGN_WIDTH
-local COLORBGW, COLORBGH
-
--- Size of the canvas, in characters.
--- Please note that CHARS_PER_LINE is multiplied by the average character
--- width to get the total width of the canvas, so for proportional fonts,
--- either more or fewer characters may fit on a line.
-local CHARS_PER_LINE = 30
-local NUMBER_OF_LINES = 6
-
--- 6 rows, max 80 chars per, plus a bit of fudge to
--- avoid excess trimming (e.g. due to color codes)
-
-local MAX_INPUT_CHARS = 600
-
--- This holds the individual character widths.
--- Indexed by the actual character (e.g. charwidth["A"])
-local charwidth
-
--- helper functions to trim sign text input/output
-
-local function trim_input(text)
- return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
-end
-
-local function build_char_db()
-
- charwidth = { }
-
- -- To calculate average char width.
- local total_width = 0
- local char_count = 0
-
- for c = 32, 255 do
- local w, h = read_image_size(CHAR_PATH:format(font_name, c))
- if w and h then
- local ch = string.char(c)
- charwidth[ch] = w
- total_width = total_width + w
- char_count = char_count + 1
- end
- end
-
- COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
- assert(COLORBGW and COLORBGH, "error reading bg dimensions")
- LINE_HEIGHT = COLORBGH
-
- -- XXX: Is there a better way to calc this?
- SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
-
-end
-
-local sign_groups = {choppy=2, dig_immediate=2}
-
-local fences_with_sign = { }
-
--- some local helper functions
-
-local function split_lines_and_words_old(text)
- local lines = { }
- local line = { }
- if not text then return end
- for word in text:gmatch("%S+") do
- if word == "|" then
- table.insert(lines, line)
- if #lines >= NUMBER_OF_LINES then break end
- line = { }
- elseif word == "\\|" then
- table.insert(line, "|")
- else
- table.insert(line, word)
- end
- end
- table.insert(lines, line)
- return lines
-end
-
-local function split_lines_and_words(text)
- if not text then return end
- text = string.gsub(text, "@KEYWORD", current_keyword)
- local lines = { }
- for _, line in ipairs(text:split("\n")) do
- table.insert(lines, line:split(" "))
- end
- return lines
-end
-
-local math_max = math.max
-
-local function fill_line(x, y, w, c)
- c = c or "0"
- local tex = { }
- for xx = 0, math.max(0, w), COLORBGW do
- table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
- end
- return table.concat(tex)
-end
-
--- make char texture file name
--- if texture file does not exist use fallback texture instead
-local function char_tex(font_name, ch)
- if ctexcache[font_name..ch] then
- return ctexcache[font_name..ch], true
- else
- local c = ch:byte()
- local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
- if exists and c ~= 14 then
- tex = CHAR_FILE:format(font_name, c)
- else
- tex = CHAR_FILE:format(font_name, 0x0)
- end
- ctexcache[font_name..ch] = tex
- return tex, exists
- end
-end
-
-local function make_line_texture(line, lineno, pos)
-
- local width = 0
- local maxw = 0
-
- local words = { }
- local n = minetest.registered_nodes[minetest.get_node(pos).name]
- local default_color = n.default_color or 0
-
- local cur_color = tonumber(default_color, 16)
-
- -- We check which chars are available here.
- for word_i, word in ipairs(line) do
- local chars = { }
- local ch_offs = 0
- word = string.gsub(word, "%^[12345678abcdefgh]", {
- ["^1"] = string.char(0x81),
- ["^2"] = string.char(0x82),
- ["^3"] = string.char(0x83),
- ["^4"] = string.char(0x84),
- ["^5"] = string.char(0x85),
- ["^6"] = string.char(0x86),
- ["^7"] = string.char(0x87),
- ["^8"] = string.char(0x88),
- ["^a"] = string.char(0x8a),
- ["^b"] = string.char(0x8b),
- ["^c"] = string.char(0x8c),
- ["^d"] = string.char(0x8d),
- ["^e"] = string.char(0x8e),
- ["^f"] = string.char(0x8f),
- ["^g"] = string.char(0x90),
- ["^h"] = string.char(0x91)
- })
- local word_l = #word
- local i = 1
- while i <= word_l do
- local c = word:sub(i, i)
- if c == "#" then
- local cc = tonumber(word:sub(i+1, i+1), 16)
- if cc then
- i = i + 1
- cur_color = cc
- end
- else
- local w = charwidth[c]
- if w then
- width = width + w + 1
- if width >= (SIGN_WIDTH - charwidth[" "]) then
- width = 0
- else
- maxw = math_max(width, maxw)
- end
- if #chars < MAX_INPUT_CHARS then
- table.insert(chars, {
- off = ch_offs,
- tex = char_tex(font_name, c),
- col = ("%X"):format(cur_color),
- })
- end
- ch_offs = ch_offs + w
- end
- end
- i = i + 1
- end
- width = width + charwidth[" "] + 1
- maxw = math_max(width, maxw)
- table.insert(words, { chars=chars, w=ch_offs })
- end
-
- -- Okay, we actually build the "line texture" here.
-
- local texture = { }
-
- local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
-
- local xpos = start_xpos
- local ypos = (LINE_HEIGHT * lineno)
-
- cur_color = nil
-
- for word_i, word in ipairs(words) do
- local xoffs = (xpos - start_xpos)
- if (xoffs > 0) and ((xoffs + word.w) > maxw) then
- table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
- xpos = start_xpos
- ypos = ypos + LINE_HEIGHT
- lineno = lineno + 1
- if lineno >= NUMBER_OF_LINES then break end
- table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
- end
- for ch_i, ch in ipairs(word.chars) do
- if ch.col ~= cur_color then
- cur_color = ch.col
- table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
- end
- table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
- end
- table.insert(
- texture,
- (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
- )
- xpos = xpos + word.w + charwidth[" "]
- if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
- end
-
- table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
- table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
-
- return table.concat(texture), lineno
-end
-
-local function make_sign_texture(lines, pos)
- local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
- local lineno = 0
- for i = 1, #lines do
- if lineno >= NUMBER_OF_LINES then break end
- local linetex, ln = make_line_texture(lines[i], lineno, pos)
- table.insert(texture, linetex)
- lineno = ln + 1
- end
- table.insert(texture, "^[makealpha:0,0,0")
- return table.concat(texture, "")
-end
-
-local function set_obj_text(obj, text, new, pos)
- local split = new and split_lines_and_words or split_lines_and_words_old
- local text_ansi = Utf8ToAnsi(text)
- local n = minetest.registered_nodes[minetest.get_node(pos).name]
- local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
- obj:set_properties({
- textures={make_sign_texture(split(text_ansi), pos)},
- visual_size = text_scale,
- })
-end
-
-signs_lib.construct_sign = function(pos, locked)
- local meta = minetest.get_meta(pos)
- meta:set_string(
- "formspec",
- "size[6,4]"..
- "textarea[0,-0.3;6.5,3;text;;${text}]"..
- "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
- "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
- meta:set_string("infotext", "")
-end
-
-signs_lib.destruct_sign = function(pos)
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- for _, v in ipairs(objects) do
- local e = v:get_luaentity()
- if e and e.name == "signs:text" then
- v:remove()
- end
- end
-end
-
-local function make_infotext(text)
- text = trim_input(text)
- local lines = split_lines_and_words(text) or {}
- local lines2 = { }
- for _, line in ipairs(lines) do
- table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
- end
- return table.concat(lines2, "\n")
-end
-
-signs_lib.update_sign = function(pos, fields, owner, node)
-
- -- First, check if the interact keyword from CWz's mod is being set,
- -- or has been changed since the last restart...
-
- local meta = minetest.get_meta(pos)
- local stored_text = meta:get_string("text") or ""
- current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
-
- if fields then -- ...we're editing the sign.
- if fields.text and string.find(dump(fields.text), "@KEYWORD") then
- meta:set_string("keyword", current_keyword)
- else
- meta:set_string("keyword", nil)
- end
- elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
-
- local stored_keyword = meta:get_string("keyword")
- if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
- signs_lib.destruct_sign(pos)
- meta:set_string("keyword", current_keyword)
- local ownstr = ""
- if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
- meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
- end
- end
-
- local new
-
- if fields then
-
- fields.text = trim_input(fields.text)
-
- local ownstr = ""
- if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
-
- meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
- meta:set_string("text", fields.text)
-
- meta:set_int("__signslib_new_format", 1)
- new = true
- else
- new = (meta:get_int("__signslib_new_format") ~= 0)
- end
- signs_lib.destruct_sign(pos)
- local text = meta:get_string("text")
- if text == nil or text == "" then return end
- local sign_info
- local signnode = node or minetest.get_node(pos)
- local signname = signnode.name
- local textpos = minetest.registered_nodes[signname].textpos
- if textpos then
- sign_info = textpos[minetest.get_node(pos).param2 + 1]
- elseif signnode.name == "signs:sign_yard" then
- sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
- elseif signnode.name == "signs:sign_hanging" then
- sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
- elseif string.find(signnode.name, "sign_wall") then
- if signnode.name == default_sign
- or signnode.name == default_sign_metal
- or signnode.name == "locked_sign:sign_wall_locked" then
- sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
- else
- sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
- end
- else -- ...it must be a sign on a fence post.
- sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
- end
- if sign_info == nil then
- return
- end
- local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
- y = pos.y + sign_info.delta.y,
- z = pos.z + sign_info.delta.z}, "signs:text")
- text:setyaw(sign_info.yaw)
-end
-
--- What kind of sign do we need to place, anyway?
-
-function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
- local name
- name = minetest.get_node(pointed_thing.under).name
- if fences_with_sign[name] then
- if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
- minetest.record_protection_violation(pointed_thing.under,
- placer:get_player_name())
- return itemstack
- end
- else
- name = minetest.get_node(pointed_thing.above).name
- local def = minetest.registered_nodes[name]
- if not def.buildable_to then
- return itemstack
- end
- if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
- minetest.record_protection_violation(pointed_thing.above,
- placer:get_player_name())
- return itemstack
- end
- end
-
- local node=minetest.get_node(pointed_thing.under)
-
- if minetest.registered_nodes[node.name] and
- minetest.registered_nodes[node.name].on_rightclick and
- not placer:get_player_control().sneak then
- return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing)
- else
- local above = pointed_thing.above
- local under = pointed_thing.under
- local dir = {x = under.x - above.x,
- y = under.y - above.y,
- z = under.z - above.z}
-
- local wdir = minetest.dir_to_wallmounted(dir)
-
- local placer_pos = placer:getpos()
- if placer_pos then
- dir = {
- x = above.x - placer_pos.x,
- y = above.y - placer_pos.y,
- z = above.z - placer_pos.z
- }
- end
- local finalpos = above
-
- local fdir = minetest.dir_to_facedir(dir)
- local pt_name = minetest.get_node(under).name
- local signname = itemstack:get_name()
-
- if fences_with_sign[pt_name] and signname == default_sign then
- minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
- finalpos = under
- elseif wdir == 0 and signname == default_sign then
- minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
- elseif wdir == 1 and signname == default_sign then
- minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
- elseif signname == default_sign
- or signname == default_sign_metal
- or signname == "locked_sign:sign_wall_locked" then
- minetest.add_node(above, {name = signname, param2 = wdir })
- else
- minetest.add_node(above, {name = signname, param2 = fdir}) -- it must be a colored metal sign
- end
-
- if locked then
- local meta = minetest.get_meta(finalpos)
- local owner = placer:get_player_name()
- meta:set_string("owner", owner)
- end
-
- if not signs_lib.expect_infinite_stacks then
- itemstack:take_item()
- end
- return itemstack
- end
-end
-
-function signs_lib.receive_fields(pos, formname, fields, sender, lock)
- if minetest.is_protected(pos, sender:get_player_name()) then
- minetest.record_protection_violation(pos,
- sender:get_player_name())
- return
- end
- local lockstr = lock and S("locked ") or ""
- if fields and fields.text and fields.ok then
- minetest.log("action", S("@1 wrote \"@2\" to @3sign at @4",
- (sender:get_player_name() or ""),
- fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
- lockstr,
- minetest.pos_to_string(pos)
- ))
- if lock then
- signs_lib.update_sign(pos, fields, sender:get_player_name())
- else
- signs_lib.update_sign(pos, fields)
- end
- end
-end
-
-minetest.register_node(":"..default_sign, {
- description = S("Sign"),
- inventory_image = default_sign_image,
- wield_image = default_sign_image,
- node_placement_prediction = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- drawtype = "nodebox",
- node_box = signs_lib.regular_wall_sign_model.nodebox,
- tiles = {"signs_wall_sign.png"},
- groups = sign_groups,
-
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.wallmounted_rotate
-})
-
-minetest.register_node(":signs:sign_yard", {
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.yard_sign_model.nodebox,
- selection_box = {
- type = "fixed",
- fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
- },
- tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
- groups = {choppy=2, dig_immediate=2},
- drop = default_sign,
-
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.facedir_rotate_simple
-
-})
-
-minetest.register_node(":signs:sign_hanging", {
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.hanging_sign_model.nodebox,
- selection_box = {
- type = "fixed",
- fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
- },
- tiles = {
- "signs_hanging_top.png",
- "signs_hanging_bottom.png",
- "signs_hanging_side.png",
- "signs_hanging_side.png",
- "signs_hanging_back.png",
- "signs_hanging_front.png"
- },
- groups = {choppy=2, dig_immediate=2},
- drop = default_sign,
-
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.facedir_rotate_simple
-})
-
-minetest.register_node(":signs:sign_post", {
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.sign_post_model.nodebox,
- tiles = {
- "signs_post_top.png",
- "signs_post_bottom.png",
- "signs_post_side.png",
- "signs_post_side.png",
- "signs_post_back.png",
- "signs_post_front.png",
- },
- groups = {choppy=2, dig_immediate=2},
- drop = {
- max_items = 2,
- items = {
- { items = { default_sign }},
- { items = { "default:fence_wood" }},
- },
- },
- on_rotate = signs_lib.facedir_rotate_simple
-})
-
--- Locked wall sign
-
-minetest.register_privilege("sign_editor", S("Can edit all locked signs"))
-
-minetest.register_node(":locked_sign:sign_wall_locked", {
- description = S("Locked Sign"),
- inventory_image = "signs_locked_inv.png",
- wield_image = "signs_locked_inv.png",
- node_placement_prediction = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- drawtype = "nodebox",
- node_box = signs_lib.regular_wall_sign_model.nodebox,
- tiles = { "signs_wall_sign_locked.png" },
- groups = sign_groups,
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos, true)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = sender:get_player_name() or ""
- if pname ~= owner and pname ~= minetest.settings:get("name")
- and not minetest.check_player_privs(pname, {sign_editor=true}) then
- return
- end
- signs_lib.receive_fields(pos, formname, fields, sender, true)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- can_dig = function(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = player:get_player_name()
- return pname == owner or pname == minetest.settings:get("name")
- or minetest.check_player_privs(pname, {sign_editor=true})
- end,
- on_rotate = function(pos, node, user, mode)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- if owner == user:get_player_name() then
- signs_lib.wallmounted_rotate(pos, node, user, mode)
- else
- return false
- end
- end
-})
-
--- default metal sign
-
-minetest.register_node(":"..default_sign_metal, {
- description = S("Sign"),
- inventory_image = default_sign_metal_image,
- wield_image = default_sign_metal_image,
- node_placement_prediction = "",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "wallmounted",
- drawtype = "nodebox",
- node_box = signs_lib.regular_wall_sign_model.nodebox,
- tiles = {"signs_wall_sign_metal.png"},
- groups = sign_groups,
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos, true)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = sender:get_player_name() or ""
- if pname ~= owner and pname ~= minetest.settings:get("name")
- and not minetest.check_player_privs(pname, {sign_editor=true}) then
- return
- end
- signs_lib.receive_fields(pos, formname, fields, sender, true)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- can_dig = function(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = player:get_player_name()
- return pname == owner or pname == minetest.settings:get("name")
- or minetest.check_player_privs(pname, {sign_editor=true})
- end,
- on_rotate = function(pos, node, user, mode)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- if owner == user:get_player_name() then
- signs_lib.wallmounted_rotate(pos, node, user, mode)
- else
- return false
- end
- end
-})
-
--- metal, colored signs
-if enable_colored_metal_signs then
- -- array : color, translated color, default text color
- local sign_colors = {
- {"green", S("green"), "f"},
- {"yellow", S("yellow"), "0"},
- {"red", S("red"), "f"},
- {"white_red", S("white_red"), "4"},
- {"white_black", S("white_black"), "0"},
- {"orange", S("orange"), "0"},
- {"blue", S("blue"), "f"},
- {"brown", S("brown"), "f"},
- }
-
- for i, color in ipairs(sign_colors) do
- minetest.register_node(":signs:sign_wall_"..color[1], {
- description = S("Sign (@1, metal)", color[2]),
- inventory_image = "signs_"..color[1].."_inv.png",
- wield_image = "signs_"..color[1].."_inv.png",
- node_placement_prediction = "",
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "facedir",
- drawtype = "nodebox",
- node_box = signs_lib.metal_wall_sign_model.nodebox,
- tiles = {
- "signs_metal_tb.png",
- "signs_metal_tb.png",
- "signs_metal_sides.png",
- "signs_metal_sides.png",
- "signs_metal_back.png",
- "signs_"..color[1].."_front.png"
- },
- default_color = color[3],
- groups = sign_groups,
- on_place = function(itemstack, placer, pointed_thing)
- return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
- end,
- on_construct = function(pos)
- signs_lib.construct_sign(pos)
- end,
- on_destruct = function(pos)
- signs_lib.destruct_sign(pos)
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end,
- on_punch = function(pos, node, puncher)
- signs_lib.update_sign(pos,nil,nil,node)
- end,
- on_rotate = signs_lib.facedir_rotate
- })
- end
-end
-
-local signs_text_on_activate
-
-signs_text_on_activate = function(self)
- local pos = self.object:getpos()
- local meta = minetest.get_meta(pos)
- local text = meta:get_string("text")
- local new = (meta:get_int("__signslib_new_format") ~= 0)
- if text and minetest.registered_nodes[minetest.get_node(pos).name] then
- text = trim_input(text)
- set_obj_text(self.object, text, new, pos)
- end
-end
-
-minetest.register_entity(":signs:text", {
- collisionbox = { 0, 0, 0, 0, 0, 0 },
- visual = "upright_sprite",
- textures = {},
-
- on_activate = signs_text_on_activate,
-})
-
--- And the good stuff here! :-)
-
-function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
- local def = minetest.registered_nodes[fencename]
- local def_sign = minetest.registered_nodes[fencewithsignname]
- if not (def and def_sign) then
- minetest.log("warning", "[signs_lib] "..S("Attempt to register unknown node as fence"))
- return
- end
- def = signs_lib.table_copy(def)
- def_sign = signs_lib.table_copy(def_sign)
- fences_with_sign[fencename] = fencewithsignname
-
- def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
- local node_above = minetest.get_node_or_nil(pointed_thing.above)
- local node_under = minetest.get_node_or_nil(pointed_thing.under)
- local def_above = node_above and minetest.registered_nodes[node_above.name]
- local def_under = node_under and minetest.registered_nodes[node_under.name]
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local playername = placer:get_player_name()
-
- if minetest.is_protected(pointed_thing.under, playername) then
- minetest.record_protection_violation(pointed_thing.under, playername)
- return itemstack
- end
-
- if minetest.is_protected(pointed_thing.above, playername) then
- minetest.record_protection_violation(pointed_thing.above, playername)
- return itemstack
- end
-
- if def_under and def_under.on_rightclick then
- return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack, pointed_thing) or itemstack
- elseif def_under and def_under.buildable_to then
- minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
- if not signs_lib.expect_infinite_stacks then
- itemstack:take_item()
- end
- placer:set_wielded_item(itemstack)
- elseif def_above and def_above.buildable_to then
- minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
- if not signs_lib.expect_infinite_stacks then
- itemstack:take_item()
- end
- placer:set_wielded_item(itemstack)
- end
- return itemstack
- end
- def_sign.on_construct = function(pos, ...)
- signs_lib.construct_sign(pos)
- end
- def_sign.on_destruct = function(pos, ...)
- signs_lib.destruct_sign(pos)
- end
- def_sign.on_receive_fields = function(pos, formname, fields, sender)
- signs_lib.receive_fields(pos, formname, fields, sender)
- end
- def_sign.on_punch = function(pos, node, puncher, ...)
- signs_lib.update_sign(pos,nil,nil,node)
- end
- local fencename = fencename
- def_sign.after_dig_node = function(pos, node, ...)
- node.name = fencename
- minetest.add_node(pos, node)
- end
- def_sign.on_rotate = signs_lib.facedir_rotate_simple
-
- def_sign.drop = default_sign
- minetest.register_node(":"..fencewithsignname, def_sign)
- table.insert(signs_lib.sign_node_list, fencewithsignname)
- minetest.log("verbose", S("Registered @1 and @2", fencename, fencewithsignname))
-end
-
-build_char_db()
-
-minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
-minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
-
-signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
-
--- restore signs' text after /clearobjects and the like, the next time
--- a block is reloaded by the server.
-
-minetest.register_lbm({
- nodenames = signs_lib.sign_node_list,
- name = "signs_lib:restore_sign_text",
- label = "Restore sign text",
- run_at_every_load = true,
- action = function(pos, node)
- signs_lib.update_sign(pos,nil,nil,node)
- end
-})
-
--- locked sign
-
-minetest.register_craft({
- output = "locked_sign:sign_wall_locked",
- recipe = {
- {default_sign},
- {"basic_materials:padlock"},
- },
-})
-
--- craft recipes for the metal signs
-if enable_colored_metal_signs then
-
- minetest.register_craft( {
- output = "signs:sign_wall_green",
- recipe = {
- { "dye:dark_green", "dye:white", "dye:dark_green" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_green 2",
- recipe = {
- { "dye:dark_green", "dye:white", "dye:dark_green" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_yellow",
- recipe = {
- { "dye:yellow", "dye:black", "dye:yellow" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_yellow 2",
- recipe = {
- { "dye:yellow", "dye:black", "dye:yellow" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_red",
- recipe = {
- { "dye:red", "dye:white", "dye:red" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_red 2",
- recipe = {
- { "dye:red", "dye:white", "dye:red" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_white_red",
- recipe = {
- { "dye:white", "dye:red", "dye:white" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_white_red 2",
- recipe = {
- { "dye:white", "dye:red", "dye:white" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_white_black",
- recipe = {
- { "dye:white", "dye:black", "dye:white" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_white_black 2",
- recipe = {
- { "dye:white", "dye:black", "dye:white" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_orange",
- recipe = {
- { "dye:orange", "dye:black", "dye:orange" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_orange 2",
- recipe = {
- { "dye:orange", "dye:black", "dye:orange" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_blue",
- recipe = {
- { "dye:blue", "dye:white", "dye:blue" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_blue 2",
- recipe = {
- { "dye:blue", "dye:white", "dye:blue" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_brown",
- recipe = {
- { "dye:brown", "dye:white", "dye:brown" },
- { "", default_sign_metal, "" }
- },
- })
-
- minetest.register_craft( {
- output = "signs:sign_wall_brown 2",
- recipe = {
- { "dye:brown", "dye:white", "dye:brown" },
- { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
- },
- })
-end
-
-if minetest.settings:get("log_mods") then
- minetest.log("action", S("[MOD] signs loaded"))
-end
+dofile(signs_lib.path.."/api.lua")
+dofile(signs_lib.path.."/encoding.lua")
+dofile(signs_lib.path.."/standard_signs.lua")