return not name:find("[^a-z0-9_]")
end
+local function init_data(data)
+ data.list = filterlist.create(
+ pkgmgr.preparemodlist,
+ pkgmgr.comparemod,
+ function(element, uid)
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element, criteria)
+ if criteria.hide_game and
+ element.is_game_content then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end,
+ {
+ worldpath = data.worldspec.path,
+ gameid = data.worldspec.gameid
+ })
+
+ if data.selected_mod > data.list:size() then
+ data.selected_mod = 0
+ end
+
+ data.list:set_filtercriteria({
+ hide_game = data.hide_gamemods,
+ hide_modpackcontents = data.hide_modpackcontents
+ })
+ data.list:add_sort_mechanism("alphabetic", sort_mod_list)
+ data.list:set_sortmode("alphabetic")
+end
+
local function get_formspec(data)
+ if not data.list then
+ init_data(data)
+ end
+
local mod = data.list:get_list()[data.selected_mod] or {name = ""}
local retval =
"label[0.5,0;" .. fgettext("World:") .. "]" ..
"label[1.75,0;" .. data.worldspec.name .. "]"
- local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
-
if mod.is_modpack or mod.type == "game" then
- local info = minetest.formspec_escape(
+ local info = core.formspec_escape(
core.get_content_info(mod.path).description)
if info == "" then
if mod.is_modpack then
retval = retval ..
"textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
else
+ local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
+ local hard_deps_str = table.concat(hard_deps, ",")
+ local soft_deps_str = table.concat(soft_deps, ",")
+
retval = retval ..
"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
- "label[0.75,0.7;" .. mod.name .. "]" ..
- "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
- "textlist[0,1.75;5,2.125;world_config_depends;" .. hard_deps ..
- ";0]" ..
- "label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" ..
- "textlist[0,4.375;5,1.8;world_config_optdepends;" ..
- soft_deps .. ";0]"
+ "label[0.75,0.7;" .. mod.name .. "]"
+
+ if hard_deps_str == "" then
+ if soft_deps_str == "" then
+ retval = retval ..
+ "label[0,1.25;" ..
+ fgettext("No (optional) dependencies") .. "]"
+ else
+ retval = retval ..
+ "label[0,1.25;" .. fgettext("No hard dependencies") ..
+ "]" ..
+ "label[0,1.75;" .. fgettext("Optional dependencies:") ..
+ "]" ..
+ "textlist[0,2.25;5,4;world_config_optdepends;" ..
+ soft_deps_str .. ";0]"
+ end
+ else
+ if soft_deps_str == "" then
+ retval = retval ..
+ "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
+ "textlist[0,1.75;5,4;world_config_depends;" ..
+ hard_deps_str .. ";0]" ..
+ "label[0,6;" .. fgettext("No optional dependencies") .. "]"
+ else
+ retval = retval ..
+ "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
+ "textlist[0,1.75;5,2.125;world_config_depends;" ..
+ hard_deps_str .. ";0]" ..
+ "label[0,3.9;" .. fgettext("Optional dependencies:") ..
+ "]" ..
+ "textlist[0,4.375;5,1.8;world_config_optdepends;" ..
+ soft_deps_str .. ";0]"
+ end
+ end
end
+
retval = retval ..
"button[3.25,7;2.5,0.5;btn_config_world_save;" ..
fgettext("Save") .. "]" ..
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
- fgettext("Cancel") .. "]"
+ fgettext("Cancel") .. "]" ..
+ "button[9,7;2.5,0.5;btn_config_world_cdb;" ..
+ fgettext("Find More Mods") .. "]"
if mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
"button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
fgettext("Enable all") .. "]"
end
+
+ local use_technical_names = core.settings:get_bool("show_technical_names")
+
return retval ..
"tablecolumns[color;tree;text]" ..
"table[5.5,0.75;5.75,6;world_config_modlist;" ..
- pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]"
+ pkgmgr.render_packagelist(data.list, use_technical_names) .. ";" .. data.selected_mod .."]"
end
local function handle_buttons(this, fields)
local mods = worldfile:to_table()
local rawlist = this.data.list:get_raw_list()
+ local was_set = {}
for i = 1, #rawlist do
local mod = rawlist[i]
if not mod.is_modpack and
not mod.is_game_content then
if modname_valid(mod.name) then
- worldfile:set("load_mod_" .. mod.name,
- tostring(mod.enabled))
+ if mod.enabled then
+ worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
+ was_set[mod.name] = true
+ elseif not was_set[mod.name] then
+ worldfile:set("load_mod_" .. mod.name, "false")
+ end
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
"d \"$1\" as it contains disallowed characters. " ..
- "Only chararacters [a-z0-9_] are allowed.",
+ "Only characters [a-z0-9_] are allowed.",
mod.name)
end
mods["load_mod_" .. mod.name] = nil
return true
end
+ if fields.btn_config_world_cdb then
+ this.data.list = nil
+
+ local dlg = create_store_dlg("mod")
+ dlg:set_parent(this)
+ this:hide()
+ dlg:show()
+ return true
+ end
+
if fields.btn_enable_all_mods then
local list = this.data.list:get_raw_list()
+ -- When multiple copies of a mod are installed, we need to avoid enabling multiple of them
+ -- at a time. So lets first collect all the enabled mods, and then use this to exclude
+ -- multiple enables.
+
+ local was_enabled = {}
for i = 1, #list do
if not list[i].is_game_content
- and not list[i].is_modpack then
+ and not list[i].is_modpack and list[i].enabled then
+ was_enabled[list[i].name] = true
+ end
+ end
+
+ for i = 1, #list do
+ if not list[i].is_game_content and not list[i].is_modpack and
+ not was_enabled[list[i].name] then
list[i].enabled = true
+ was_enabled[list[i].name] = true
end
end
+
enabled_all = true
return true
end
return
end
- dlg.data.list = filterlist.create(
- pkgmgr.preparemodlist,
- pkgmgr.comparemod,
- function(element, uid)
- if element.name == uid then
- return true
- end
- end,
- function(element, criteria)
- if criteria.hide_game and
- element.is_game_content then
- return false
- end
-
- if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
- return true
- end,
- {
- worldpath = dlg.data.worldspec.path,
- gameid = dlg.data.worldspec.gameid
- }
- )
-
-
- if dlg.data.selected_mod > dlg.data.list:size() then
- dlg.data.selected_mod = 0
- end
-
- dlg.data.list:set_filtercriteria({
- hide_game = dlg.data.hide_gamemods,
- hide_modpackcontents = dlg.data.hide_modpackcontents
- })
- dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
- dlg.data.list:set_sortmode("alphabetic")
-
return dlg
end