]> git.lizzy.rs Git - dragonblocks.git/blobdiff - README
Changed message.html in chat gamemode and moved the API documentation into doc/API
[dragonblocks.git] / README
diff --git a/README b/README
index 0b8d0e7a71100bbfd6f06f1ef9cd57600e8d4744..6f78726468acda0d56bb57629f2f24a666a39da7 100755 (executable)
--- a/README
+++ b/README
@@ -7,85 +7,6 @@ Game:
 Thanks to the Dragonblocks Modding Team:
     - HimbeerserverDE
     - DerZombiiie
-API Documentation
-       Methods
-               dragonblocks.addFinalStep(function() : void) : void
-                       Execute the function after all mods are loaded, the player is spawned and the map is generated.
-               dragonblocks.chatMessage(message : String) : void
-                       Write something into the chatconsole. (alias for dragonblocks.chat.write)
-               dragonblocks.checkWorldExistance(worldname : String) : Boolean
-                       Check if a world exists or not
-               dragonblocks.checkWorldOwnership(worldname : String) : Boolean
-                       Check if a world is owned by the user
-               dragonblocks.checkWorldSpelling(worldname : String) : Boolean
-                       Check if a worldname is OK (e.g. does not contain special chacters)
-               dragonblocks.clearTimer(name : String, meta : Object) : void
-                       Clear a timer set using  dragonblocks.setTimer
-               dragonblocks.createItemstack(itemstring : String) : dragonblocks.Itemstack
-                       Create an Itemstack object and immediately parse the provided itemstring.
-               dragonblocks.error(errorstring : String) : void
-                       Throw an error. (errorstring is added to dragonblocks.backlog)
-               dragonblocks.finalize() : void
-                       Execute the final steps added using dragonblocks.addFinalStep. Not to be used!
-               dragonblocks.finishTimer(name : String, meta : Object) : void
-                       Immediately finish a timer set using dragonblocks.setTimer
-               dragonblocks.generateMap() : void
-                       Run the Mapgen selected in the mainmenu. Not to be used.
-               dragonblocks.getEmptyWorld() : Object
-                       Returns an Empty World save object. Not to be used.
-               dragonblocks.getModpath(modname : String) : String
-                       Returns the path of an Mod or Gamemod. Use this instead of e.g. "mods/" + modname + "/" + ...
-               dragonblocks.getNode(x, y) : dragonblocks.MapNode
-                       Returns the MapNode at x, y.
-               dragonblocks.getPixelManipulator(manip : Array) : dragonblocks.PixelManipulator
-                       Returns an Pixel Manipulator. Same as new dragonblocks.PixelManipulator(manip)
-               dragonblocks.getSavestring() : String
-                       Return the save string for the world
-               dragonblocks.getSound(filename : String) : String
-                       Return the path for an sound file. These files can be placed in the folders mods/*/sounds, game/*/sounds and sounds. If not found, it will just return the filename.
-               dragonblocks.getTexture(filename : String) : String
-                       Same as dragonblocks.getSound, exept for Textures and, if the file is found, it will surrond it with url() so you can do elem.style.background = dragonblocks.getTexture(...)
-               dragonblocks.getToken() : String
-                       Returns a unique string starting with #
-               dragonblocks.getVersion() : String
-                       Returns the version string (something like "Dragonblocks 3.0")
-               dragonblocks.isValidItemstring(itemstring : String)
-                       Check if an Itemstring is OK
-               dragonblocks.gui.toggleLayer() : void
-                       Toggle the Layer. 
-               dragonblocks.gui.openLayer() : void
-               dragonblocks.gui.showLayer() : void
-                       Open the Layer
-               dragonblocks.gui.closeLayer() : void
-               dragonblocks.gui.hideLayer() : void
-                       Hide the Layer
-               dragonblocks.gui.createBox(properties : Object) : Element
-                       Creates a dragonblocks.gui.Box(properties) and returns its the DOM Element.
-               
-       Objects
-               dragonblocks.availableMods : Array
-                       A list of all mods
-               dragonblocks.backlog : String
-                       Contains everything logged using dragonblocks.log
-               dragonblocks.chat : dragonblocks.Chat
-                       The dragonblocks chatconsole.
-               dragonblocks.chatcommands : Object
-                       Contains all registered chatcommands
-               dragonblocks.entities : Object
-                       Contains all registered entities
-               dragonblocks.finalSteps : Array
-                       Contains the final Steps added using dragonblocks.addFinalStep
-               dragonblocks.gamemods : Array
-                       Contains the gamemods
-               dragonblocks.groups : Object
-                       Contains all registered groups
-               dragonblocks.items : Object
-                       Contains all registered items
-               dragonblocks.itemstacks : Object
-                       Contains all created Itemstacks
-               dragonblocks.keyHandler: dragonblocks.KeyHandler
-                       The Keyhandler
-       Classes
-               
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