Thanks to the Dragonblocks Modding Team:
- HimbeerserverDE
- DerZombiiie
-API Documentation
- Methods
- dragonblocks.addFinalStep(function() : void) : void
- Execute the function after all mods are loaded, the player is spawned and the map is generated.
- dragonblocks.chatMessage(message : String) : void
- Write something into the chatconsole. (alias for dragonblocks.chat.write)
- dragonblocks.checkWorldExistance(worldname : String) : Boolean
- Check if a world exists or not
- dragonblocks.checkWorldOwnership(worldname : String) : Boolean
- Check if a world is owned by the user
- dragonblocks.checkWorldSpelling(worldname : String) : Boolean
- Check if a worldname is OK (e.g. does not contain special chacters)
- dragonblocks.clearTimer(name : String, meta : Object) : void
- Clear a timer set using dragonblocks.setTimer
- dragonblocks.createItemstack(itemstring : String) : dragonblocks.Itemstack
- Create an Itemstack object and immediately parse the provided itemstring.
- dragonblocks.error(errorstring : String) : void
- Throw an error. (errorstring is added to dragonblocks.backlog)
- dragonblocks.finalize() : void
- Execute the final steps added using dragonblocks.addFinalStep. Not to be used!
- dragonblocks.finishTimer(name : String, meta : Object) : void
- Immediately finish a timer set using dragonblocks.setTimer
- dragonblocks.generateMap() : void
- Run the Mapgen selected in the mainmenu. Not to be used.
- dragonblocks.getEmptyWorld() : Object
- Returns an Empty World save object. Not to be used.
- dragonblocks.getModpath(modname : String) : String
- Returns the path of an Mod or Gamemod. Use this instead of e.g. "mods/" + modname + "/" + ...
- dragonblocks.getNode(x, y) : dragonblocks.MapNode
- Returns the MapNode at x, y.
- dragonblocks.getPixelManipulator(manip : Array) : dragonblocks.PixelManipulator
- Returns an Pixel Manipulator. Same as new dragonblocks.PixelManipulator(manip)
- dragonblocks.getSavestring() : String
- Return the save string for the world
- dragonblocks.getSound(filename : String) : String
- Return the path for an sound file. These files can be placed in the folders mods/*/sounds, game/*/sounds and sounds. If not found, it will just return the filename.
- dragonblocks.getTexture(filename : String) : String
- Same as dragonblocks.getSound, exept for Textures and, if the file is found, it will surrond it with url() so you can do elem.style.background = dragonblocks.getTexture(...)
- dragonblocks.getToken() : String
- Returns a unique string starting with #
- dragonblocks.getVersion() : String
- Returns the version string (something like "Dragonblocks 3.0")
- dragonblocks.isValidItemstring(itemstring : String)
- Check if an Itemstring is OK
- dragonblocks.gui.toggleLayer() : void
- Toggle the Layer.
- dragonblocks.gui.openLayer() : void
- dragonblocks.gui.showLayer() : void
- Open the Layer
- dragonblocks.gui.closeLayer() : void
- dragonblocks.gui.hideLayer() : void
- Hide the Layer
- dragonblocks.gui.createBox(properties : Object) : Element
- Creates a dragonblocks.gui.Box(properties) and returns its the DOM Element.
-
- Objects
- dragonblocks.availableMods : Array
- A list of all mods
- dragonblocks.backlog : String
- Contains everything logged using dragonblocks.log
- dragonblocks.chat : dragonblocks.Chat
- The dragonblocks chatconsole.
- dragonblocks.chatcommands : Object
- Contains all registered chatcommands
- dragonblocks.entities : Object
- Contains all registered entities
- dragonblocks.finalSteps : Array
- Contains the final Steps added using dragonblocks.addFinalStep
- dragonblocks.gamemods : Array
- Contains the gamemods
- dragonblocks.groups : Object
- Contains all registered groups
- dragonblocks.items : Object
- Contains all registered items
- dragonblocks.itemstacks : Object
- Contains all created Itemstacks
- dragonblocks.keyHandler: dragonblocks.KeyHandler
- The Keyhandler
- Classes
-
+
--- /dev/null
+TODO: This Documentation is unfull and partly deprecated!
+API Documentation
+ Methods
+ dragonblocks.addFinalStep(function() : void) : void
+ Execute the function after all mods are loaded, the player is spawned and the map is generated.
+ dragonblocks.chatMessage(message : String) : void
+ Write something into the chatconsole. (alias for dragonblocks.chat.write)
+ dragonblocks.checkWorldExistance(worldname : String) : Boolean
+ Check if a world exists or not
+ dragonblocks.checkWorldOwnership(worldname : String) : Boolean
+ Check if a world is owned by the user
+ dragonblocks.checkWorldSpelling(worldname : String) : Boolean
+ Check if a worldname is OK (e.g. does not contain special chacters)
+ dragonblocks.clearTimer(name : String, meta : Object) : void
+ Clear a timer set using dragonblocks.setTimer
+ dragonblocks.createItemstack(itemstring : String) : dragonblocks.Itemstack
+ Create an Itemstack object and immediately parse the provided itemstring.
+ dragonblocks.error(errorstring : String) : void
+ Throw an error. (errorstring is added to dragonblocks.backlog)
+ dragonblocks.finalize() : void
+ Execute the final steps added using dragonblocks.addFinalStep. Not to be used!
+ dragonblocks.finishTimer(name : String, meta : Object) : void
+ Immediately finish a timer set using dragonblocks.setTimer
+ dragonblocks.generateMap() : void
+ Run the Mapgen selected in the mainmenu. Not to be used.
+ dragonblocks.getEmptyWorld() : Object
+ Returns an Empty World save object. Not to be used.
+ dragonblocks.getModpath(modname : String) : String
+ Returns the path of an Mod or Gamemod. Use this instead of e.g. "mods/" + modname + "/" + ...
+ dragonblocks.getNode(x, y) : dragonblocks.MapNode
+ Returns the MapNode at x, y.
+ dragonblocks.getPixelManipulator(manip : Array) : dragonblocks.PixelManipulator
+ Returns an Pixel Manipulator. Same as new dragonblocks.PixelManipulator(manip)
+ dragonblocks.getSavestring() : String
+ Return the save string for the world
+ dragonblocks.getSound(filename : String) : String
+ Return the path for an sound file. These files can be placed in the folders mods/*/sounds, game/*/sounds and sounds. If not found, it will just return the filename.
+ dragonblocks.getTexture(filename : String) : String
+ Same as dragonblocks.getSound, exept for Textures and, if the file is found, it will surrond it with url() so you can do elem.style.background = dragonblocks.getTexture(...)
+ dragonblocks.getToken() : String
+ Returns a unique string starting with #
+ dragonblocks.getVersion() : String
+ Returns the version string (something like "Dragonblocks 3.0")
+ dragonblocks.isValidItemstring(itemstring : String)
+ Check if an Itemstring is OK
+ dragonblocks.gui.toggleLayer() : void
+ Toggle the Layer.
+ dragonblocks.gui.openLayer() : void
+ dragonblocks.gui.showLayer() : void
+ Open the Layer
+ dragonblocks.gui.closeLayer() : void
+ dragonblocks.gui.hideLayer() : void
+ Hide the Layer
+ dragonblocks.gui.createBox(properties : Object) : Element
+ Creates a dragonblocks.gui.Box(properties) and returns its the DOM Element.
+
+ Objects
+ dragonblocks.availableMods : Array
+ A list of all mods
+ dragonblocks.backlog : String
+ Contains everything logged using dragonblocks.log
+ dragonblocks.chat : dragonblocks.Chat
+ The dragonblocks chatconsole.
+ dragonblocks.chatcommands : Object
+ Contains all registered chatcommands
+ dragonblocks.entities : Object
+ Contains all registered entities
+ dragonblocks.finalSteps : Array
+ Contains the final Steps added using dragonblocks.addFinalStep
+ dragonblocks.gamemods : Array
+ Contains the gamemods
+ dragonblocks.groups : Object
+ Contains all registered groups
+ dragonblocks.items : Object
+ Contains all registered items
+ dragonblocks.itemstacks : Object
+ Contains all created Itemstacks
+ dragonblocks.keyHandler: dragonblocks.KeyHandler
+ The Keyhandler
+ Classes
+
-user has left.
\ No newline at end of file
+[[Dragonblocks was Installed on the Server]]