]> git.lizzy.rs Git - nothing.git/blobdiff - CMakeLists.txt
Merge pull request #1255 from tsoding/1253
[nothing.git] / CMakeLists.txt
index 8b39269c541acb097fb8225fe8bbf4ab9b12055c..44b061269dd3823baa4f4fdfdd511f73a858fdb1 100644 (file)
@@ -1,17 +1,41 @@
-cmake_minimum_required(VERSION 3.2)
+cmake_minimum_required(VERSION 3.13)
 project(nothing)
 
-if(WIN32)
-  set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
+set(NOTHING_CI OFF CACHE BOOL "Indicates whether the build is running on CI or not")
 
-  # Support both 32 and 64 bit builds
-  if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
-    set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
-  else()
-    set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
+if(WIN32)
+  # do the flags thing first.
+  if(MINGW)
+    add_compile_definitions(SDL_MAIN_HANDLED) # https://stackoverflow.com/a/25089610
+    add_compile_definitions(__USE_MINGW_ANSI_STDIO) # https://github.com/trink/symtseries/issues/49#issuecomment-160843756
   endif()
 
-  string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
+  # then try to find SDL2 using normal means (eg. the user may have installed SDL2 using pacman on msys2)
+  # note we don't use REQUIRED here, because it can fail -- in which case we fall back to looking for the 
+  # library "directly" using local files.
+  find_package(SDL2 QUIET)
+  if(NOT SDL2_FOUND)
+    if(MINGW)
+      # Support both 32 and 64 bit builds
+      if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
+        set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2")
+        set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a")
+      else()
+        set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2")
+        set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a")
+      endif()
+    else()
+      set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
+
+      # Support both 32 and 64 bit builds
+      if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
+        set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
+      else()
+        set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
+      endif()
+    endif()
+    string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
+  endif()
 else()
   find_package(SDL2 REQUIRED)
 endif()
@@ -26,123 +50,79 @@ include_directories(src/)
 
 include_directories(${SDL2_INCLUDE_DIRS})
 
-add_library(system STATIC
-  src/system/line_stream.c
-  src/system/line_stream.h
-  src/system/log.c
-  src/system/log.h
-  src/system/log_script.c
-  src/system/log_script.h
-  src/system/lt.h
-  src/system/nth_alloc.c
-  src/system/nth_alloc.h
-  src/system/stacktrace.c
-  src/system/stacktrace.h
-  src/system/str.c
-  src/system/str.h
-  src/dynarray.h
-  src/dynarray.c
-  src/hashset.h
-  src/hashset.c
-  )
-
-add_library(ebisp STATIC
-  src/ebisp/builtins.c
-  src/ebisp/builtins.h
-  src/ebisp/expr.c
-  src/ebisp/expr.h
-  src/ebisp/gc.c
-  src/ebisp/gc.h
-  src/ebisp/interpreter.c
-  src/ebisp/interpreter.h
-  src/ebisp/parser.c
-  src/ebisp/parser.h
-  src/ebisp/scope.c
-  src/ebisp/scope.h
-  src/ebisp/std.c
-  src/ebisp/std.h
-  src/ebisp/tokenizer.c
-  src/ebisp/tokenizer.h
-  )
-target_link_libraries(ebisp system)
-
 add_executable(nothing 
-  src/broadcast.c
-  src/broadcast.h
-  src/color.c
   src/color.h
-  src/game.c
+  src/color.c
   src/game.h
-  src/game/camera.c
+  src/game.c
   src/game/camera.h
-  src/game/level.c
+  src/game/camera.c
   src/game/level.h
-  src/game/level/background.c
+  src/game/level.c
   src/game/level/background.h
-  src/game/level/boxes.c
+  src/game/level/background.c
   src/game/level/boxes.h
-  src/game/level/goals.c
+  src/game/level/boxes.c
   src/game/level/goals.h
-  src/game/level/labels.c
+  src/game/level/goals.c
   src/game/level/labels.h
-  src/game/level/lava.c
+  src/game/level/labels.c
   src/game/level/lava.h
-  src/game/level/lava/wavy_rect.c
+  src/game/level/lava.c
   src/game/level/lava/wavy_rect.h
-  src/game/level/platforms.c
+  src/game/level/lava/wavy_rect.c
   src/game/level/platforms.h
-  src/game/level/player.c
+  src/game/level/platforms.c
+  src/game/level/phantom_platforms.h
+  src/game/level/phantom_platforms.c
   src/game/level/player.h
-  src/game/level/explosion.c
+  src/game/level/player.c
   src/game/level/explosion.h
-  src/game/level/regions.c
+  src/game/level/explosion.c
   src/game/level/regions.h
-  src/game/level/rigid_bodies.c
+  src/game/level/regions.c
   src/game/level/rigid_bodies.h
-  src/game/level/script.c
-  src/game/level/script.h
-  src/game/level_picker.c
+  src/game/level/rigid_bodies.c
+  src/game/level/action.h
   src/game/level_picker.h
-  src/game/level_folder.h
-  src/game/level_folder.c
-  src/game/sound_samples.c
+  src/game/level_picker.c
+  src/game/credits.h
+  src/game/credits.c
+  src/game/settings.h
+  src/game/settings.c
   src/game/sound_samples.h
-  src/game/sprite_font.c
+  src/game/sound_samples.c
   src/game/sprite_font.h
+  src/game/sprite_font.c
   src/main.c
-  src/math/extrema.c
   src/math/extrema.h
-  src/math/mat3x3.c
   src/math/mat3x3.h
   src/math/pi.h
-  src/math/point.c
-  src/math/point.h
-  src/math/rand.c
+  src/math/vec.h
   src/math/rand.h
-  src/math/rect.c
+  src/math/rand.c
   src/math/rect.h
-  src/math/triangle.c
+  src/math/rect.c
   src/math/triangle.h
-  src/sdl/renderer.c
+  src/math/triangle.c
   src/sdl/renderer.h
+  src/sdl/renderer.c
   src/sdl/texture.h
   src/sdl/texture.c
-  src/ui/console.c
+  src/ui/cursor.c
+  src/ui/cursor.h
   src/ui/console.h
-  src/ui/console_log.c
+  src/ui/console.c
   src/ui/console_log.h
-  src/ui/edit_field.c
+  src/ui/console_log.c
   src/ui/edit_field.h
-  src/ui/history.c
+  src/ui/edit_field.c
   src/ui/history.h
-  src/ui/list_selector.h
-  src/ui/list_selector.c
-  src/ui/menu_title.h
-  src/ui/menu_title.c
-  src/game/level_metadata.h
-  src/game/level_metadata.c
-  src/game/level/level_editor/proto_rect.h
-  src/game/level/level_editor/proto_rect.c
+  src/ui/history.c
+  src/ui/wiggly_text.h
+  src/ui/wiggly_text.c
+  src/ui/slider.h
+  src/ui/slider.c
   src/game/level/level_editor.h
   src/game/level/level_editor.c
   src/game/level/level_editor/color_picker.h
@@ -157,31 +137,42 @@ add_executable(nothing
   src/game/level/level_editor/player_layer.c
   src/game/level/level_editor/layer.h
   src/game/level/level_editor/layer.c
-  src/game/level/level_editor/label_layer.c
   src/game/level/level_editor/label_layer.h
+  src/game/level/level_editor/label_layer.c
+  src/game/level/level_editor/background_layer.h
+  src/game/level/level_editor/background_layer.c
+  src/game/level/level_editor/undo_history.h
+  src/game/level/level_editor/undo_history.c
+  src/system/log.h
+  src/system/log.c
+  src/system/lt.h
+  src/system/lt_adapters.h
+  src/system/lt_adapters.c
+  src/system/nth_alloc.h
+  src/system/nth_alloc.c
+  src/system/stacktrace.h
+  src/system/stacktrace.c
+  src/system/str.h
+  src/system/str.c
+  src/dynarray.h
+  src/dynarray.c
   src/system/file.h
   src/system/file.c
+  src/ring_buffer.h
+  src/ring_buffer.c
 )
-target_link_libraries(nothing ${SDL2_LIBRARIES} system ebisp)
+target_link_libraries(nothing ${SDL2_LIBRARIES})
 
-add_executable(repl
-  src/ebisp/repl.c
-  src/ebisp/repl_runtime.c
-  )
-target_link_libraries(repl ${SDL2_LIBRARIES} system ebisp)
-
-add_executable(nothing_test
-  test/main.c
-  test/test.h
-  test/tokenizer_suite.h
-  )
-target_link_libraries(nothing_test ${SDL2_LIBRARIES} system ebisp)
+if(WIN32)
+    ADD_CUSTOM_TARGET(link_assets ALL COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
+else()
+    ADD_CUSTOM_TARGET(link_assets ALL COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
+endif()
 
-if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
+if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang"))
   set(CMAKE_C_FLAGS
     "${CMAKE_C_FLAGS} \
      -Wall \
-     -Werror \
      -Wextra \
      -Wconversion \
      -Wunused \
@@ -204,16 +195,19 @@ if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" ST
      -Wswitch \
      -Wmissing-field-initializers \
      -fno-common \
+     -fno-strict-aliasing \
      -pedantic \
      -std=c11 \
      -ggdb \
      -O3")
+  if (${NOTHING_CI})
+     set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
+  endif()
   target_link_libraries(nothing m)
 elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
   set(CMAKE_C_FLAGS
     "${CMAKE_C_FLAGS} \
     /Wall \
-    /WX \
     /wd4127 \
     /wd4201 \
     /wd4204 \
@@ -225,10 +219,15 @@ elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
     /wd4777 \
     /wd4820 \
     /wd5045 \
+    /wd4200 \
+    /wd4706 \
     /D \"_CRT_SECURE_NO_WARNINGS\"")
+  if (${NOTHING_CI})
+     set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
+  endif()
 endif()
-if(WIN32)
+if(MINGW)
+  target_link_libraries(nothing hid setupapi Imm32 Version winmm)
+elseif(WIN32)
   target_link_libraries(nothing Imm32 Version winmm)
 endif()
-
-file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})