cmake_minimum_required(VERSION 3.13) project(nothing) set(NOTHING_CI OFF CACHE BOOL "Indicates whether the build is running on CI or not") if(WIN32) # do the flags thing first. if(MINGW) add_compile_definitions(SDL_MAIN_HANDLED) # https://stackoverflow.com/a/25089610 add_compile_definitions(__USE_MINGW_ANSI_STDIO) # https://github.com/trink/symtseries/issues/49#issuecomment-160843756 endif() # then try to find SDL2 using normal means (eg. the user may have installed SDL2 using pacman on msys2) # note we don't use REQUIRED here, because it can fail -- in which case we fall back to looking for the # library "directly" using local files. find_package(SDL2 QUIET) if(NOT SDL2_FOUND) if(MINGW) # Support both 32 and 64 bit builds if (${CMAKE_SIZEOF_VOID_P} MATCHES 8) set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2") set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a") else() set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2") set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a") endif() else() set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include") # Support both 32 and 64 bit builds if (${CMAKE_SIZEOF_VOID_P} MATCHES 8) set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib") else() set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib") endif() endif() string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES) endif() else() find_package(SDL2 REQUIRED) endif() if("${SDL2_LIBRARIES}" STREQUAL "") message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2") set(SDL2_LIBRARIES "SDL2::SDL2") endif() include_directories(${CMAKE_BINARY_DIR}) include_directories(src/) include_directories(${SDL2_INCLUDE_DIRS}) add_executable(nothing src/color.h src/color.c src/game.h src/game.c src/game/camera.h src/game/camera.c src/game/level.h src/game/level.c src/game/level/background.h src/game/level/background.c src/game/level/boxes.h src/game/level/boxes.c src/game/level/goals.h src/game/level/goals.c src/game/level/labels.h src/game/level/labels.c src/game/level/lava.h src/game/level/lava.c src/game/level/lava/wavy_rect.h src/game/level/lava/wavy_rect.c src/game/level/platforms.h src/game/level/platforms.c src/game/level/phantom_platforms.h src/game/level/phantom_platforms.c src/game/level/player.h src/game/level/player.c src/game/level/explosion.h src/game/level/explosion.c src/game/level/regions.h src/game/level/regions.c src/game/level/rigid_bodies.h src/game/level/rigid_bodies.c src/game/level/action.h src/game/level_picker.h src/game/level_picker.c src/game/credits.h src/game/credits.c src/game/settings.h src/game/settings.c src/game/sound_samples.h src/game/sound_samples.c src/game/sprite_font.h src/game/sprite_font.c src/main.c src/math/extrema.h src/math/mat3x3.h src/math/pi.h src/math/vec.h src/math/rand.h src/math/rand.c src/math/rect.h src/math/rect.c src/math/triangle.h src/math/triangle.c src/sdl/renderer.h src/sdl/renderer.c src/sdl/texture.h src/sdl/texture.c src/ui/cursor.c src/ui/cursor.h src/ui/console.h src/ui/console.c src/ui/console_log.h src/ui/console_log.c src/ui/edit_field.h src/ui/edit_field.c src/ui/history.h src/ui/history.c src/ui/wiggly_text.h src/ui/wiggly_text.c src/ui/slider.h src/ui/slider.c src/game/level/level_editor.h src/game/level/level_editor.c src/game/level/level_editor/color_picker.h src/game/level/level_editor/color_picker.c src/game/level/level_editor/rect_layer.h src/game/level/level_editor/rect_layer.c src/game/level/level_editor/layer_picker.h src/game/level/level_editor/layer_picker.c src/game/level/level_editor/point_layer.h src/game/level/level_editor/point_layer.c src/game/level/level_editor/player_layer.h src/game/level/level_editor/player_layer.c src/game/level/level_editor/layer.h src/game/level/level_editor/layer.c src/game/level/level_editor/label_layer.h src/game/level/level_editor/label_layer.c src/game/level/level_editor/background_layer.h src/game/level/level_editor/background_layer.c src/game/level/level_editor/undo_history.h src/game/level/level_editor/undo_history.c src/system/log.h src/system/log.c src/system/lt.h src/system/lt_adapters.h src/system/lt_adapters.c src/system/nth_alloc.h src/system/nth_alloc.c src/system/stacktrace.h src/system/stacktrace.c src/system/str.h src/system/str.c src/dynarray.h src/dynarray.c src/system/file.h src/system/file.c src/ring_buffer.h src/ring_buffer.c ) target_link_libraries(nothing ${SDL2_LIBRARIES}) if(WIN32) ADD_CUSTOM_TARGET(link_assets ALL COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets) else() ADD_CUSTOM_TARGET(link_assets ALL COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets) endif() if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \ -Wall \ -Wextra \ -Wconversion \ -Wunused \ -Wunused-function \ -Wunused-label \ -Wunused-macros \ -Wunused-parameter \ -Wunused-value \ -Wunused-variable \ -Wcast-align \ -Wcast-qual \ -Wmissing-declarations \ -Wredundant-decls \ -Wmissing-prototypes \ -Wnested-externs \ -Wpointer-arith \ -Wshadow \ -Wstrict-prototypes \ -Wwrite-strings \ -Wswitch \ -Wmissing-field-initializers \ -fno-common \ -fno-strict-aliasing \ -pedantic \ -std=c11 \ -ggdb \ -O3") if (${NOTHING_CI}) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror") endif() target_link_libraries(nothing m) elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \ /Wall \ /wd4127 \ /wd4201 \ /wd4204 \ /wd4255 \ /wd4389 \ /wd4668 \ /wd4702 \ /wd4710 \ /wd4777 \ /wd4820 \ /wd5045 \ /wd4200 \ /wd4706 \ /D \"_CRT_SECURE_NO_WARNINGS\"") if (${NOTHING_CI}) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX") endif() endif() if(MINGW) target_link_libraries(nothing hid setupapi Imm32 Version winmm) elseif(WIN32) target_link_libraries(nothing Imm32 Version winmm) endif()