- // TODO: Move to voxelalgorithms.h
-
- void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
- std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
- void unspreadLight(enum LightBank bank,
- std::map<v3s16, u8> & from_nodes,
- std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
-
- void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
- void spreadLight(enum LightBank bank,
- std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);
-
- /*
- Virtual functions
- */
-