- if (strcmp(target, "level") == 0) {
- return level_send(game->level, gc, scope, rest);
- } else if (strcmp(target, "menu") == 0) {
- level_picker_clean_selection(game->level_picker);
- game->state = GAME_STATE_LEVEL_PICKER;
- return eval_success(NIL(gc));
- }
-
- return unknown_target(gc, "game", target);
-}
-
-// Private Functions
-
-static int game_render_cursor(const Game *game)
-{
- trace_assert(game);
-
- SDL_Rect src = {0, 0, 32, 32};
- SDL_Rect dest = {game->cursor_x, game->cursor_y, 32, 32};
- if (SDL_RenderCopy(game->renderer, game->texture_cursor, &src, &dest) < 0) {