\r
//! creates/loads an animated mesh from the file.\r
//! \return Pointer to the created mesh. Returns 0 if loading failed.\r
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().\r
//! See IReferenceCounted::drop() for more information.\r
\r
//! creates/loads an animated mesh from the file.\r
//! \return Pointer to the created mesh. Returns 0 if loading failed.\r
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().\r
//! See IReferenceCounted::drop() for more information.\r