1 worldedit.marker1 = {}
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2 worldedit.marker2 = {}
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3 worldedit.marker_region = {}
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5 local init_sentinel = "new" .. tostring(math.random(99999))
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7 --marks worldedit region position 1
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8 worldedit.mark_pos1 = function(name, region_too)
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9 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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11 if worldedit.marker1[name] ~= nil then --marker already exists
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12 worldedit.marker1[name]:remove() --remove marker
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13 worldedit.marker1[name] = nil
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16 --make area stay loaded
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17 local manip = minetest.get_voxel_manip()
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18 manip:read_from_map(pos1, pos1)
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21 worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel)
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22 if worldedit.marker1[name] ~= nil then
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23 worldedit.marker1[name]:get_luaentity().player_name = name
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26 if region_too == nil or region_too then
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27 worldedit.mark_region(name)
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31 --marks worldedit region position 2
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32 worldedit.mark_pos2 = function(name, region_too)
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33 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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35 if worldedit.marker2[name] ~= nil then --marker already exists
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36 worldedit.marker2[name]:remove() --remove marker
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37 worldedit.marker2[name] = nil
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40 --make area stay loaded
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41 local manip = minetest.get_voxel_manip()
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42 manip:read_from_map(pos2, pos2)
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45 worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel)
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46 if worldedit.marker2[name] ~= nil then
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47 worldedit.marker2[name]:get_luaentity().player_name = name
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50 if region_too == nil or region_too then
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51 worldedit.mark_region(name)
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55 worldedit.mark_region = function(name)
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56 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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58 if worldedit.marker_region[name] ~= nil then --marker already exists
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59 for _, entity in ipairs(worldedit.marker_region[name]) do
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62 worldedit.marker_region[name] = nil
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65 if pos1 ~= nil and pos2 ~= nil then
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66 local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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68 local vec = vector.subtract(pos2, pos1)
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69 local maxside = math.max(vec.x, math.max(vec.y, vec.z))
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70 local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16
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71 if maxside > limit * 1.5 then
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72 -- The client likely won't be able to see the plane markers as intended anyway,
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73 -- thus don't place them and also don't load the area into memory
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77 local thickness = 0.2
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78 local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
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80 --make area stay loaded
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81 local manip = minetest.get_voxel_manip()
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82 manip:read_from_map(pos1, pos2)
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87 for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
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88 local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}
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89 local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
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90 if marker ~= nil then
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91 marker:set_properties({
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92 visual_size={x=sizex * 2, y=sizey * 2},
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93 collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
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95 marker:get_luaentity().player_name = name
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96 table.insert(markers, marker)
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101 for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
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102 local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}
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103 local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
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104 if marker ~= nil then
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105 marker:set_properties({
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106 visual_size={x=sizez * 2, y=sizey * 2},
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107 collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
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109 marker:set_yaw(math.pi / 2)
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110 marker:get_luaentity().player_name = name
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111 table.insert(markers, marker)
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115 worldedit.marker_region[name] = markers
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119 --convenience function that calls everything
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120 worldedit.marker_update = function(name)
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121 worldedit.mark_pos1(name, false)
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122 worldedit.mark_pos2(name, false)
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123 worldedit.mark_region(name)
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126 minetest.register_entity(":worldedit:pos1", {
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127 initial_properties = {
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129 visual_size = {x=1.1, y=1.1},
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130 textures = {"worldedit_pos1.png", "worldedit_pos1.png",
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131 "worldedit_pos1.png", "worldedit_pos1.png",
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132 "worldedit_pos1.png", "worldedit_pos1.png"},
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133 collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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135 static_save = false,
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137 on_activate = function(self, staticdata, dtime_s)
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138 if staticdata ~= init_sentinel then
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139 -- we were loaded from before static_save = false was added
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140 self.object:remove()
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143 on_punch = function(self, hitter)
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144 self.object:remove()
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145 worldedit.marker1[self.player_name] = nil
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147 on_blast = function(self, damage)
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148 return false, false, {} -- don't damage or knockback
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152 minetest.register_entity(":worldedit:pos2", {
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153 initial_properties = {
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155 visual_size = {x=1.1, y=1.1},
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156 textures = {"worldedit_pos2.png", "worldedit_pos2.png",
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157 "worldedit_pos2.png", "worldedit_pos2.png",
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158 "worldedit_pos2.png", "worldedit_pos2.png"},
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159 collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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161 static_save = false,
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163 on_activate = function(self, staticdata, dtime_s)
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164 if staticdata ~= init_sentinel then
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165 -- we were loaded from before static_save = false was added
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166 self.object:remove()
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169 on_punch = function(self, hitter)
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170 self.object:remove()
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171 worldedit.marker2[self.player_name] = nil
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173 on_blast = function(self, damage)
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174 return false, false, {} -- don't damage or knockback
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178 minetest.register_entity(":worldedit:region_cube", {
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179 initial_properties = {
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180 visual = "upright_sprite",
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181 textures = {"worldedit_cube.png"},
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182 visual_size = {x=10, y=10},
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184 static_save = false,
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186 on_activate = function(self, staticdata, dtime_s)
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187 if staticdata ~= init_sentinel then
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188 -- we were loaded from before static_save = false was added
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189 self.object:remove()
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192 on_punch = function(self, hitter)
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193 local markers = worldedit.marker_region[self.player_name]
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194 if not markers then
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197 for _, entity in ipairs(markers) do
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200 worldedit.marker_region[self.player_name] = nil
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202 on_blast = function(self, damage)
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203 return false, false, {} -- don't damage or knockback
\r