1 // This file is automatically generated
2 // It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
8 gettext("Build inside player");
9 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
10 gettext("Cinematic mode");
11 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
12 gettext("Camera smoothing");
13 gettext("Smooths rotation of camera. 0 to disable.");
14 gettext("Camera smoothing in cinematic mode");
15 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
16 gettext("Aux1 key for climbing/descending");
17 gettext("If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down and\ndescending.");
18 gettext("Double tap jump for fly");
19 gettext("Double-tapping the jump key toggles fly mode.");
20 gettext("Always fly fast");
21 gettext("If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\nenabled.");
22 gettext("Place repetition interval");
23 gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
24 gettext("Automatic jumping");
25 gettext("Automatically jump up single-node obstacles.");
26 gettext("Safe digging and placing");
27 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
28 gettext("Keyboard and Mouse");
29 gettext("Invert mouse");
30 gettext("Invert vertical mouse movement.");
31 gettext("Mouse sensitivity");
32 gettext("Mouse sensitivity multiplier.");
33 gettext("Touchscreen");
34 gettext("Touch screen threshold");
35 gettext("The length in pixels it takes for touch screen interaction to start.");
36 gettext("Use crosshair for touch screen");
37 gettext("Use crosshair to select object instead of whole screen.\nIf enabled, a crosshair will be shown and will be used for selecting object.");
38 gettext("Fixed virtual joystick");
39 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
40 gettext("Virtual joystick triggers Aux1 button");
41 gettext("(Android) Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
42 gettext("Graphics and Audio");
45 gettext("Screen width");
46 gettext("Width component of the initial window size. Ignored in fullscreen mode.");
47 gettext("Screen height");
48 gettext("Height component of the initial window size. Ignored in fullscreen mode.");
49 gettext("Autosave screen size");
50 gettext("Save window size automatically when modified.");
51 gettext("Full screen");
52 gettext("Fullscreen mode.");
53 gettext("Pause on lost window focus");
54 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
56 gettext("Maximum FPS");
57 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
59 gettext("Vertical screen synchronization.");
60 gettext("FPS when unfocused or paused");
61 gettext("Maximum FPS when the window is not focused, or when the game is paused.");
62 gettext("Viewing range");
63 gettext("View distance in nodes.");
64 gettext("Undersampling");
65 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
66 gettext("Graphics Effects");
67 gettext("Opaque liquids");
68 gettext("Makes all liquids opaque");
69 gettext("Leaves style");
70 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
71 gettext("Connect glass");
72 gettext("Connects glass if supported by node.");
73 gettext("Smooth lighting");
74 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
75 gettext("Tradeoffs for performance");
76 gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
77 gettext("Digging particles");
78 gettext("Adds particles when digging a node.");
81 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
82 gettext("3D mode parallax strength");
83 gettext("Strength of 3D mode parallax.");
85 gettext("Arm inertia");
86 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
87 gettext("View bobbing factor");
88 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
89 gettext("Fall bobbing factor");
90 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
92 gettext("Near plane");
93 gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
94 gettext("Field of view");
95 gettext("Field of view in degrees.");
96 gettext("Light curve gamma");
97 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
98 gettext("Ambient occlusion gamma");
99 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
100 gettext("Screenshots");
101 gettext("Screenshot folder");
102 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
103 gettext("Screenshot format");
104 gettext("Format of screenshots.");
105 gettext("Screenshot quality");
106 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
107 gettext("Node and Entity Highlighting");
108 gettext("Node highlighting");
109 gettext("Method used to highlight selected object.");
110 gettext("Show entity selection boxes");
111 gettext("Show entity selection boxes\nA restart is required after changing this.");
112 gettext("Selection box color");
113 gettext("Selection box border color (R,G,B).");
114 gettext("Selection box width");
115 gettext("Width of the selection box lines around nodes.");
116 gettext("Crosshair color");
117 gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
118 gettext("Crosshair alpha");
119 gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
122 gettext("Whether to fog out the end of the visible area.");
123 gettext("Colored fog");
124 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
125 gettext("Fog start");
126 gettext("Fraction of the visible distance at which fog starts to be rendered");
129 gettext("Clouds are a client side effect.");
130 gettext("3D clouds");
131 gettext("Use 3D cloud look instead of flat.");
132 gettext("Filtering and Antialiasing");
133 gettext("Mipmapping");
134 gettext("Use mipmapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
135 gettext("Anisotropic filtering");
136 gettext("Use anisotropic filtering when viewing at textures from an angle.");
137 gettext("Bilinear filtering");
138 gettext("Use bilinear filtering when scaling textures.");
139 gettext("Trilinear filtering");
140 gettext("Use trilinear filtering when scaling textures.");
141 gettext("Clean transparent textures");
142 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
143 gettext("Minimum texture size");
144 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
146 gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
149 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
150 gettext("Tone Mapping");
151 gettext("Filmic tone mapping");
152 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
153 gettext("Saturation");
154 gettext("Adjust the saturation (or vividness) of the scene\nValues\n< 1.0 decrease saturation\n> 1.0 increase saturation\n1.0 = unchanged saturation\n0.0 = black and white\n(Tone mapping needs to be enabled.)");
155 gettext("Waving Nodes");
156 gettext("Waving leaves");
157 gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
158 gettext("Waving plants");
159 gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
160 gettext("Waving liquids");
161 gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
162 gettext("Waving liquids wave height");
163 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
164 gettext("Waving liquids wavelength");
165 gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
166 gettext("Waving liquids wave speed");
167 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
168 gettext("Dynamic shadows");
169 gettext("Dynamic shadows");
170 gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
171 gettext("Shadow strength gamma");
172 gettext("Set the shadow strength gamma.\nAdjusts the intensity of in-game dynamic shadows.\nLower value means lighter shadows, higher value means darker shadows.");
173 gettext("Shadow map max distance in nodes to render shadows");
174 gettext("Maximum distance to render shadows.");
175 gettext("Shadow map texture size");
176 gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadows but it is also more expensive.");
177 gettext("Shadow map texture in 32 bits");
178 gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
179 gettext("Poisson filtering");
180 gettext("Enable Poisson disk filtering.\nOn true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
181 gettext("Shadow filter quality");
182 gettext("Define shadow filtering quality.\nThis simulates the soft shadows effect by applying a PCF or Poisson disk\nbut also uses more resources.");
183 gettext("Colored shadows");
184 gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
185 gettext("Map shadows update frames");
186 gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
187 gettext("Soft shadow radius");
188 gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 15.0");
189 gettext("Sky Body Orbit Tilt");
190 gettext("Set the tilt of Sun/Moon orbit in degrees.\nValue of 0 means no tilt / vertical orbit.\nMinimum value: 0.0; maximum value: 60.0");
191 gettext("Post processing");
192 gettext("Exposure Factor");
193 gettext("Set the exposure compensation factor.\nThis factor is applied to linear color value \nbefore all other post-processing effects.\nValue of 1.0 (default) means no exposure compensation.\nRange: from 0.1 to 10.0");
195 gettext("Enable Bloom");
196 gettext("Set to true to enable bloom effect.\nBright colors will bleed over the neighboring objects.");
197 gettext("Enable Bloom Debug");
198 gettext("Set to true to render debugging breakdown of the bloom effect.\nIn debug mode, the screen is split into 4 quadrants: \ntop-left - processed base image, top-right - final image\nbottom-left - raw base image, bottom-right - bloom texture.");
199 gettext("Bloom Intensity");
200 gettext("Defines how much bloom is applied to the rendered image\nSmaller values make bloom more subtle\nRange: from 0.01 to 1.0, default: 0.05");
201 gettext("Bloom Strength Factor");
202 gettext("Defines the magnitude of bloom overexposure.\nRange: from 0.1 to 10.0, default: 1.0");
203 gettext("Bloom Radius");
204 gettext("Logical value that controls how far the bloom effect spreads\nfrom the bright objects.\nRange: from 0.1 to 8, default: 1");
207 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
208 gettext("Mute sound");
209 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
210 gettext("User Interfaces");
212 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
214 gettext("GUI scaling");
215 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
216 gettext("Inventory items animations");
217 gettext("Enables animation of inventory items.");
218 gettext("Formspec Full-Screen Background Opacity");
219 gettext("Formspec full-screen background opacity (between 0 and 255).");
220 gettext("Formspec Full-Screen Background Color");
221 gettext("Formspec full-screen background color (R,G,B).");
222 gettext("GUI scaling filter");
223 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
224 gettext("GUI scaling filter txr2img");
225 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
226 gettext("Tooltip delay");
227 gettext("Delay showing tooltips, stated in milliseconds.");
228 gettext("Append item name");
229 gettext("Append item name to tooltip.");
230 gettext("Clouds in menu");
231 gettext("Use a cloud animation for the main menu background.");
233 gettext("HUD scaling");
234 gettext("Modifies the size of the HUD elements.");
235 gettext("Show name tag backgrounds by default");
236 gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
238 gettext("Recent Chat Messages");
239 gettext("Maximum number of recent chat messages to show");
240 gettext("Console height");
241 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
242 gettext("Console color");
243 gettext("In-game chat console background color (R,G,B).");
244 gettext("Console alpha");
245 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
246 gettext("Maximum hotbar width");
247 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
248 gettext("Chat weblinks");
249 gettext("Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.");
250 gettext("Weblink color");
251 gettext("Optional override for chat weblink color.");
252 gettext("Chat font size");
253 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
254 gettext("Content Repository");
255 gettext("ContentDB URL");
256 gettext("The URL for the content repository");
257 gettext("ContentDB Flag Blacklist");
258 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
259 gettext("ContentDB Max Concurrent Downloads");
260 gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");
261 gettext("Client and Server");
263 gettext("Saving map received from server");
264 gettext("Save the map received by the client on disk.");
265 gettext("Serverlist URL");
266 gettext("URL to the server list displayed in the Multiplayer Tab.");
267 gettext("Enable split login/register");
268 gettext("If enabled, account registration is separate from login in the UI.\nIf disabled, new accounts will be registered automatically when logging in.");
269 gettext("Update information URL");
270 gettext("URL to JSON file which provides information about the newest Minetest release");
271 gettext("Last update check");
272 gettext("Unix timestamp (integer) of when the client last checked for an update\nSet this value to \"disabled\" to never check for updates.");
273 gettext("Last known version update");
274 gettext("Version number which was last seen during an update check.\n\nRepresentation: MMMIIIPPP, where M=Major, I=Minor, P=Patch\nEx: 5.5.0 is 005005000");
276 gettext("Admin name");
277 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
278 gettext("Serverlist and MOTD");
279 gettext("Server name");
280 gettext("Name of the server, to be displayed when players join and in the serverlist.");
281 gettext("Server description");
282 gettext("Description of server, to be displayed when players join and in the serverlist.");
283 gettext("Server address");
284 gettext("Domain name of server, to be displayed in the serverlist.");
285 gettext("Server URL");
286 gettext("Homepage of server, to be displayed in the serverlist.");
287 gettext("Announce server");
288 gettext("Automatically report to the serverlist.");
289 gettext("Serverlist URL");
290 gettext("Announce to this serverlist.");
291 gettext("Message of the day");
292 gettext("Message of the day displayed to players connecting.");
293 gettext("Maximum users");
294 gettext("Maximum number of players that can be connected simultaneously.");
295 gettext("Static spawnpoint");
296 gettext("If this is set, players will always (re)spawn at the given position.");
297 gettext("Networking");
298 gettext("Server port");
299 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
300 gettext("Bind address");
301 gettext("The network interface that the server listens on.");
302 gettext("Strict protocol checking");
303 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
304 gettext("Remote media");
305 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
306 gettext("IPv6 server");
307 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
308 gettext("Server Security");
309 gettext("Default password");
310 gettext("New users need to input this password.");
311 gettext("Disallow empty passwords");
312 gettext("If enabled, players cannot join without a password or change theirs to an empty password.");
313 gettext("Default privileges");
314 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
315 gettext("Basic privileges");
316 gettext("Privileges that players with basic_privs can grant");
317 gettext("Disable anticheat");
318 gettext("If enabled, disable cheat prevention in multiplayer.");
319 gettext("Rollback recording");
320 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
321 gettext("Client-side Modding");
322 gettext("Client side modding restrictions");
323 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
324 gettext("Client side node lookup range restriction");
325 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
327 gettext("Strip color codes");
328 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
329 gettext("Chat message max length");
330 gettext("Set the maximum length of a chat message (in characters) sent by clients.");
331 gettext("Chat message count limit");
332 gettext("Amount of messages a player may send per 10 seconds.");
333 gettext("Chat message kick threshold");
334 gettext("Kick players who sent more than X messages per 10 seconds.");
335 gettext("Server Gameplay");
336 gettext("Time speed");
337 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
338 gettext("World start time");
339 gettext("Time of day when a new world is started, in millihours (0-23999).");
340 gettext("Item entity TTL");
341 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
342 gettext("Default stack size");
343 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
345 gettext("Default acceleration");
346 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
347 gettext("Acceleration in air");
348 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
349 gettext("Fast mode acceleration");
350 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
351 gettext("Walking speed");
352 gettext("Walking and flying speed, in nodes per second.");
353 gettext("Sneaking speed");
354 gettext("Sneaking speed, in nodes per second.");
355 gettext("Fast mode speed");
356 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
357 gettext("Climbing speed");
358 gettext("Vertical climbing speed, in nodes per second.");
359 gettext("Jumping speed");
360 gettext("Initial vertical speed when jumping, in nodes per second.");
361 gettext("Liquid fluidity");
362 gettext("How much you are slowed down when moving inside a liquid.\nDecrease this to increase liquid resistance to movement.");
363 gettext("Liquid fluidity smoothing");
364 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
365 gettext("Liquid sinking");
366 gettext("Controls sinking speed in liquid when idling. Negative values will cause\nyou to rise instead.");
368 gettext("Acceleration of gravity, in nodes per second per second.");
370 gettext("Fixed map seed");
371 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
372 gettext("Mapgen name");
373 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
374 gettext("Water level");
375 gettext("Water surface level of the world.");
376 gettext("Max block generate distance");
377 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
378 gettext("Map generation limit");
379 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
380 gettext("Mapgen flags");
381 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
382 gettext("Biome API noise parameters");
383 gettext("Heat noise");
384 gettext("Temperature variation for biomes.");
385 gettext("Heat blend noise");
386 gettext("Small-scale temperature variation for blending biomes on borders.");
387 gettext("Humidity noise");
388 gettext("Humidity variation for biomes.");
389 gettext("Humidity blend noise");
390 gettext("Small-scale humidity variation for blending biomes on borders.");
391 gettext("Mapgen V5");
392 gettext("Mapgen V5 specific flags");
393 gettext("Map generation attributes specific to Mapgen v5.");
394 gettext("Cave width");
395 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
396 gettext("Large cave depth");
397 gettext("Y of upper limit of large caves.");
398 gettext("Small cave minimum number");
399 gettext("Minimum limit of random number of small caves per mapchunk.");
400 gettext("Small cave maximum number");
401 gettext("Maximum limit of random number of small caves per mapchunk.");
402 gettext("Large cave minimum number");
403 gettext("Minimum limit of random number of large caves per mapchunk.");
404 gettext("Large cave maximum number");
405 gettext("Maximum limit of random number of large caves per mapchunk.");
406 gettext("Large cave proportion flooded");
407 gettext("Proportion of large caves that contain liquid.");
408 gettext("Cavern limit");
409 gettext("Y-level of cavern upper limit.");
410 gettext("Cavern taper");
411 gettext("Y-distance over which caverns expand to full size.");
412 gettext("Cavern threshold");
413 gettext("Defines full size of caverns, smaller values create larger caverns.");
414 gettext("Dungeon minimum Y");
415 gettext("Lower Y limit of dungeons.");
416 gettext("Dungeon maximum Y");
417 gettext("Upper Y limit of dungeons.");
419 gettext("Filler depth noise");
420 gettext("Variation of biome filler depth.");
421 gettext("Factor noise");
422 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
423 gettext("Height noise");
424 gettext("Y-level of average terrain surface.");
425 gettext("Cave1 noise");
426 gettext("First of two 3D noises that together define tunnels.");
427 gettext("Cave2 noise");
428 gettext("Second of two 3D noises that together define tunnels.");
429 gettext("Cavern noise");
430 gettext("3D noise defining giant caverns.");
431 gettext("Ground noise");
432 gettext("3D noise defining terrain.");
433 gettext("Dungeon noise");
434 gettext("3D noise that determines number of dungeons per mapchunk.");
435 gettext("Mapgen V6");
436 gettext("Mapgen V6 specific flags");
437 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
438 gettext("Desert noise threshold");
439 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
440 gettext("Beach noise threshold");
441 gettext("Sandy beaches occur when np_beach exceeds this value.");
442 gettext("Dungeon minimum Y");
443 gettext("Lower Y limit of dungeons.");
444 gettext("Dungeon maximum Y");
445 gettext("Upper Y limit of dungeons.");
447 gettext("Terrain base noise");
448 gettext("Y-level of lower terrain and seabed.");
449 gettext("Terrain higher noise");
450 gettext("Y-level of higher terrain that creates cliffs.");
451 gettext("Steepness noise");
452 gettext("Varies steepness of cliffs.");
453 gettext("Height select noise");
454 gettext("Defines distribution of higher terrain.");
455 gettext("Mud noise");
456 gettext("Varies depth of biome surface nodes.");
457 gettext("Beach noise");
458 gettext("Defines areas with sandy beaches.");
459 gettext("Biome noise");
460 gettext("Temperature variation for biomes.");
461 gettext("Cave noise");
462 gettext("Variation of number of caves.");
463 gettext("Humidity noise");
464 gettext("Humidity variation for biomes.");
465 gettext("Trees noise");
466 gettext("Defines tree areas and tree density.");
467 gettext("Apple trees noise");
468 gettext("Defines areas where trees have apples.");
469 gettext("Mapgen V7");
470 gettext("Mapgen V7 specific flags");
471 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
472 gettext("Mountain zero level");
473 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
474 gettext("Floatland minimum Y");
475 gettext("Lower Y limit of floatlands.");
476 gettext("Floatland maximum Y");
477 gettext("Upper Y limit of floatlands.");
478 gettext("Floatland tapering distance");
479 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
480 gettext("Floatland taper exponent");
481 gettext("Exponent of the floatland tapering. Alters the tapering behavior.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
482 gettext("Floatland density");
483 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
484 gettext("Floatland water level");
485 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
486 gettext("Cave width");
487 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
488 gettext("Large cave depth");
489 gettext("Y of upper limit of large caves.");
490 gettext("Small cave minimum number");
491 gettext("Minimum limit of random number of small caves per mapchunk.");
492 gettext("Small cave maximum number");
493 gettext("Maximum limit of random number of small caves per mapchunk.");
494 gettext("Large cave minimum number");
495 gettext("Minimum limit of random number of large caves per mapchunk.");
496 gettext("Large cave maximum number");
497 gettext("Maximum limit of random number of large caves per mapchunk.");
498 gettext("Large cave proportion flooded");
499 gettext("Proportion of large caves that contain liquid.");
500 gettext("Cavern limit");
501 gettext("Y-level of cavern upper limit.");
502 gettext("Cavern taper");
503 gettext("Y-distance over which caverns expand to full size.");
504 gettext("Cavern threshold");
505 gettext("Defines full size of caverns, smaller values create larger caverns.");
506 gettext("Dungeon minimum Y");
507 gettext("Lower Y limit of dungeons.");
508 gettext("Dungeon maximum Y");
509 gettext("Upper Y limit of dungeons.");
511 gettext("Terrain base noise");
512 gettext("Y-level of higher terrain that creates cliffs.");
513 gettext("Terrain alternative noise");
514 gettext("Y-level of lower terrain and seabed.");
515 gettext("Terrain persistence noise");
516 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
517 gettext("Height select noise");
518 gettext("Defines distribution of higher terrain and steepness of cliffs.");
519 gettext("Filler depth noise");
520 gettext("Variation of biome filler depth.");
521 gettext("Mountain height noise");
522 gettext("Variation of maximum mountain height (in nodes).");
523 gettext("Ridge underwater noise");
524 gettext("Defines large-scale river channel structure.");
525 gettext("Mountain noise");
526 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
527 gettext("Ridge noise");
528 gettext("3D noise defining structure of river canyon walls.");
529 gettext("Floatland noise");
530 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
531 gettext("Cavern noise");
532 gettext("3D noise defining giant caverns.");
533 gettext("Cave1 noise");
534 gettext("First of two 3D noises that together define tunnels.");
535 gettext("Cave2 noise");
536 gettext("Second of two 3D noises that together define tunnels.");
537 gettext("Dungeon noise");
538 gettext("3D noise that determines number of dungeons per mapchunk.");
539 gettext("Mapgen Carpathian");
540 gettext("Mapgen Carpathian specific flags");
541 gettext("Map generation attributes specific to Mapgen Carpathian.");
542 gettext("Base ground level");
543 gettext("Defines the base ground level.");
544 gettext("River channel width");
545 gettext("Defines the width of the river channel.");
546 gettext("River channel depth");
547 gettext("Defines the depth of the river channel.");
548 gettext("River valley width");
549 gettext("Defines the width of the river valley.");
550 gettext("Cave width");
551 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
552 gettext("Large cave depth");
553 gettext("Y of upper limit of large caves.");
554 gettext("Small cave minimum number");
555 gettext("Minimum limit of random number of small caves per mapchunk.");
556 gettext("Small cave maximum number");
557 gettext("Maximum limit of random number of small caves per mapchunk.");
558 gettext("Large cave minimum number");
559 gettext("Minimum limit of random number of large caves per mapchunk.");
560 gettext("Large cave maximum number");
561 gettext("Maximum limit of random number of large caves per mapchunk.");
562 gettext("Large cave proportion flooded");
563 gettext("Proportion of large caves that contain liquid.");
564 gettext("Cavern limit");
565 gettext("Y-level of cavern upper limit.");
566 gettext("Cavern taper");
567 gettext("Y-distance over which caverns expand to full size.");
568 gettext("Cavern threshold");
569 gettext("Defines full size of caverns, smaller values create larger caverns.");
570 gettext("Dungeon minimum Y");
571 gettext("Lower Y limit of dungeons.");
572 gettext("Dungeon maximum Y");
573 gettext("Upper Y limit of dungeons.");
575 gettext("Filler depth noise");
576 gettext("Variation of biome filler depth.");
577 gettext("Hilliness1 noise");
578 gettext("First of 4 2D noises that together define hill/mountain range height.");
579 gettext("Hilliness2 noise");
580 gettext("Second of 4 2D noises that together define hill/mountain range height.");
581 gettext("Hilliness3 noise");
582 gettext("Third of 4 2D noises that together define hill/mountain range height.");
583 gettext("Hilliness4 noise");
584 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
585 gettext("Rolling hills spread noise");
586 gettext("2D noise that controls the size/occurrence of rolling hills.");
587 gettext("Ridge mountain spread noise");
588 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
589 gettext("Step mountain spread noise");
590 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
591 gettext("Rolling hill size noise");
592 gettext("2D noise that controls the shape/size of rolling hills.");
593 gettext("Ridged mountain size noise");
594 gettext("2D noise that controls the shape/size of ridged mountains.");
595 gettext("Step mountain size noise");
596 gettext("2D noise that controls the shape/size of step mountains.");
597 gettext("River noise");
598 gettext("2D noise that locates the river valleys and channels.");
599 gettext("Mountain variation noise");
600 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
601 gettext("Cave1 noise");
602 gettext("First of two 3D noises that together define tunnels.");
603 gettext("Cave2 noise");
604 gettext("Second of two 3D noises that together define tunnels.");
605 gettext("Cavern noise");
606 gettext("3D noise defining giant caverns.");
607 gettext("Dungeon noise");
608 gettext("3D noise that determines number of dungeons per mapchunk.");
609 gettext("Mapgen Flat");
610 gettext("Mapgen Flat specific flags");
611 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
612 gettext("Ground level");
613 gettext("Y of flat ground.");
614 gettext("Large cave depth");
615 gettext("Y of upper limit of large caves.");
616 gettext("Small cave minimum number");
617 gettext("Minimum limit of random number of small caves per mapchunk.");
618 gettext("Small cave maximum number");
619 gettext("Maximum limit of random number of small caves per mapchunk.");
620 gettext("Large cave minimum number");
621 gettext("Minimum limit of random number of large caves per mapchunk.");
622 gettext("Large cave maximum number");
623 gettext("Maximum limit of random number of large caves per mapchunk.");
624 gettext("Large cave proportion flooded");
625 gettext("Proportion of large caves that contain liquid.");
626 gettext("Cave width");
627 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
628 gettext("Lake threshold");
629 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
630 gettext("Lake steepness");
631 gettext("Controls steepness/depth of lake depressions.");
632 gettext("Hill threshold");
633 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
634 gettext("Hill steepness");
635 gettext("Controls steepness/height of hills.");
636 gettext("Cavern limit");
637 gettext("Y-level of cavern upper limit.");
638 gettext("Cavern taper");
639 gettext("Y-distance over which caverns expand to full size.");
640 gettext("Cavern threshold");
641 gettext("Defines full size of caverns, smaller values create larger caverns.");
642 gettext("Dungeon minimum Y");
643 gettext("Lower Y limit of dungeons.");
644 gettext("Dungeon maximum Y");
645 gettext("Upper Y limit of dungeons.");
647 gettext("Terrain noise");
648 gettext("Defines location and terrain of optional hills and lakes.");
649 gettext("Filler depth noise");
650 gettext("Variation of biome filler depth.");
651 gettext("Cave1 noise");
652 gettext("First of two 3D noises that together define tunnels.");
653 gettext("Cave2 noise");
654 gettext("Second of two 3D noises that together define tunnels.");
655 gettext("Cavern noise");
656 gettext("3D noise defining giant caverns.");
657 gettext("Dungeon noise");
658 gettext("3D noise that determines number of dungeons per mapchunk.");
659 gettext("Mapgen Fractal");
660 gettext("Mapgen Fractal specific flags");
661 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
662 gettext("Cave width");
663 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
664 gettext("Large cave depth");
665 gettext("Y of upper limit of large caves.");
666 gettext("Small cave minimum number");
667 gettext("Minimum limit of random number of small caves per mapchunk.");
668 gettext("Small cave maximum number");
669 gettext("Maximum limit of random number of small caves per mapchunk.");
670 gettext("Large cave minimum number");
671 gettext("Minimum limit of random number of large caves per mapchunk.");
672 gettext("Large cave maximum number");
673 gettext("Maximum limit of random number of large caves per mapchunk.");
674 gettext("Large cave proportion flooded");
675 gettext("Proportion of large caves that contain liquid.");
676 gettext("Dungeon minimum Y");
677 gettext("Lower Y limit of dungeons.");
678 gettext("Dungeon maximum Y");
679 gettext("Upper Y limit of dungeons.");
680 gettext("Fractal type");
681 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
682 gettext("Iterations");
683 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
685 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
687 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
689 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
691 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
693 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
695 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
697 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
699 gettext("Seabed noise");
700 gettext("Y-level of seabed.");
701 gettext("Filler depth noise");
702 gettext("Variation of biome filler depth.");
703 gettext("Cave1 noise");
704 gettext("First of two 3D noises that together define tunnels.");
705 gettext("Cave2 noise");
706 gettext("Second of two 3D noises that together define tunnels.");
707 gettext("Dungeon noise");
708 gettext("3D noise that determines number of dungeons per mapchunk.");
709 gettext("Mapgen Valleys");
710 gettext("Mapgen Valleys specific flags");
711 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
712 gettext("Altitude chill");
713 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
714 gettext("Large cave depth");
715 gettext("Depth below which you'll find large caves.");
716 gettext("Small cave minimum number");
717 gettext("Minimum limit of random number of small caves per mapchunk.");
718 gettext("Small cave maximum number");
719 gettext("Maximum limit of random number of small caves per mapchunk.");
720 gettext("Large cave minimum number");
721 gettext("Minimum limit of random number of large caves per mapchunk.");
722 gettext("Large cave maximum number");
723 gettext("Maximum limit of random number of large caves per mapchunk.");
724 gettext("Large cave proportion flooded");
725 gettext("Proportion of large caves that contain liquid.");
726 gettext("Cavern upper limit");
727 gettext("Depth below which you'll find giant caverns.");
728 gettext("Cavern taper");
729 gettext("Y-distance over which caverns expand to full size.");
730 gettext("Cavern threshold");
731 gettext("Defines full size of caverns, smaller values create larger caverns.");
732 gettext("River depth");
733 gettext("How deep to make rivers.");
734 gettext("River size");
735 gettext("How wide to make rivers.");
736 gettext("Cave width");
737 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
738 gettext("Dungeon minimum Y");
739 gettext("Lower Y limit of dungeons.");
740 gettext("Dungeon maximum Y");
741 gettext("Upper Y limit of dungeons.");
743 gettext("Cave noise #1");
744 gettext("First of two 3D noises that together define tunnels.");
745 gettext("Cave noise #2");
746 gettext("Second of two 3D noises that together define tunnels.");
747 gettext("Filler depth");
748 gettext("The depth of dirt or other biome filler node.");
749 gettext("Cavern noise");
750 gettext("3D noise defining giant caverns.");
751 gettext("River noise");
752 gettext("Defines large-scale river channel structure.");
753 gettext("Terrain height");
754 gettext("Base terrain height.");
755 gettext("Valley depth");
756 gettext("Raises terrain to make valleys around the rivers.");
757 gettext("Valley fill");
758 gettext("Slope and fill work together to modify the heights.");
759 gettext("Valley profile");
760 gettext("Amplifies the valleys.");
761 gettext("Valley slope");
762 gettext("Slope and fill work together to modify the heights.");
763 gettext("Dungeon noise");
764 gettext("3D noise that determines number of dungeons per mapchunk.");
766 gettext("Developer Options");
767 gettext("Client modding");
768 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
769 gettext("Main menu script");
770 gettext("Replaces the default main menu with a custom one.");
771 gettext("Mod Security");
772 gettext("Enable mod security");
773 gettext("Prevent mods from doing insecure things like running shell commands.");
774 gettext("Trusted mods");
775 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
776 gettext("HTTP mods");
777 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
778 gettext("Debugging");
779 gettext("Debug log level");
780 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose\n- trace");
781 gettext("Debug log file size threshold");
782 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
783 gettext("Chat log level");
784 gettext("Minimal level of logging to be written to chat.");
785 gettext("Deprecated Lua API handling");
786 gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
787 gettext("Random input");
788 gettext("Enable random user input (only used for testing).");
789 gettext("Mod channels");
790 gettext("Enable mod channels support.");
791 gettext("Mod Profiler");
792 gettext("Load the game profiler");
793 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
794 gettext("Default report format");
795 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
796 gettext("Report path");
797 gettext("The file path relative to your worldpath in which profiles will be saved to.");
798 gettext("Entity methods");
799 gettext("Instrument the methods of entities on registration.");
800 gettext("Active Block Modifiers");
801 gettext("Instrument the action function of Active Block Modifiers on registration.");
802 gettext("Loading Block Modifiers");
803 gettext("Instrument the action function of Loading Block Modifiers on registration.");
804 gettext("Chat commands");
805 gettext("Instrument chat commands on registration.");
806 gettext("Global callbacks");
807 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
809 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
811 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
812 gettext("Engine profiler");
813 gettext("Engine profiling data print interval");
814 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
817 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
818 gettext("Ignore world errors");
819 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
821 gettext("Shader path");
822 gettext("Path to shader directory. If no path is defined, default location will be used.");
823 gettext("Video driver");
824 gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
825 gettext("Transparency Sorting Distance");
826 gettext("Distance in nodes at which transparency depth sorting is enabled\nUse this to limit the performance impact of transparency depth sorting");
828 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
829 gettext("Cloud radius");
830 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
831 gettext("Desynchronize block animation");
832 gettext("Whether node texture animations should be desynchronized per mapblock.");
833 gettext("Mesh cache");
834 gettext("Enables caching of facedir rotated meshes.");
835 gettext("Mapblock mesh generation delay");
836 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
837 gettext("Mapblock mesh generator's MapBlock cache size in MB");
838 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
839 gettext("Minimap scan height");
840 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
841 gettext("World-aligned textures mode");
842 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
843 gettext("Autoscaling mode");
844 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
846 gettext("Font bold by default");
847 gettext("Font italic by default");
848 gettext("Font shadow");
849 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
850 gettext("Font shadow alpha");
851 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
852 gettext("Font size");
853 gettext("Font size of the default font where 1 unit = 1 pixel at 96 DPI");
854 gettext("Font size divisible by");
855 gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
856 gettext("Regular font path");
857 gettext("Path to the default font. Must be a TrueType font.\nThe fallback font will be used if the font cannot be loaded.");
858 gettext("Bold font path");
859 gettext("Italic font path");
860 gettext("Bold and italic font path");
861 gettext("Monospace font size");
862 gettext("Font size of the monospace font where 1 unit = 1 pixel at 96 DPI");
863 gettext("Monospace font size divisible by");
864 gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
865 gettext("Monospace font path");
866 gettext("Path to the monospace font. Must be a TrueType font.\nThis font is used for e.g. the console and profiler screen.");
867 gettext("Bold monospace font path");
868 gettext("Italic monospace font path");
869 gettext("Bold and italic monospace font path");
870 gettext("Fallback font path");
871 gettext("Path of the fallback font. Must be a TrueType font.\nThis font will be used for certain languages or if the default font is unavailable.");
873 gettext("Light curve low gradient");
874 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
875 gettext("Light curve high gradient");
876 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
877 gettext("Light curve boost");
878 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
879 gettext("Light curve boost center");
880 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
881 gettext("Light curve boost spread");
882 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
883 gettext("Networking");
884 gettext("Prometheus listener address");
885 gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
886 gettext("Maximum size of the out chat queue");
887 gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
888 gettext("Mapblock unload timeout");
889 gettext("Timeout for client to remove unused map data from memory, in seconds.");
890 gettext("Mapblock limit");
891 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
892 gettext("Show debug info");
893 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
894 gettext("Maximum simultaneous block sends per client");
895 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
896 gettext("Delay in sending blocks after building");
897 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
898 gettext("Max. packets per iteration");
899 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
900 gettext("Map Compression Level for Network Transfer");
901 gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
903 gettext("Chat message format");
904 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
905 gettext("Chat command time message threshold");
906 gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
907 gettext("Shutdown message");
908 gettext("A message to be displayed to all clients when the server shuts down.");
909 gettext("Crash message");
910 gettext("A message to be displayed to all clients when the server crashes.");
911 gettext("Ask to reconnect after crash");
912 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
913 gettext("Server/Env Performance");
914 gettext("Dedicated server step");
915 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork, stated in seconds.");
916 gettext("Unlimited player transfer distance");
917 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
918 gettext("Player transfer distance");
919 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
920 gettext("Active object send range");
921 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
922 gettext("Active block range");
923 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
924 gettext("Max block send distance");
925 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
926 gettext("Maximum forceloaded blocks");
927 gettext("Default maximum number of forceloaded mapblocks.\nSet this to -1 to disable the limit.");
928 gettext("Time send interval");
929 gettext("Interval of sending time of day to clients, stated in seconds.");
930 gettext("Map save interval");
931 gettext("Interval of saving important changes in the world, stated in seconds.");
932 gettext("Unload unused server data");
933 gettext("How long the server will wait before unloading unused mapblocks, stated in seconds.\nHigher value is smoother, but will use more RAM.");
934 gettext("Maximum objects per block");
935 gettext("Maximum number of statically stored objects in a block.");
936 gettext("Active block management interval");
937 gettext("Length of time between active block management cycles, stated in seconds.");
938 gettext("ABM interval");
939 gettext("Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.");
940 gettext("ABM time budget");
941 gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
942 gettext("NodeTimer interval");
943 gettext("Length of time between NodeTimer execution cycles, stated in seconds.");
944 gettext("Liquid loop max");
945 gettext("Max liquids processed per step.");
946 gettext("Liquid queue purge time");
947 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
948 gettext("Liquid update tick");
949 gettext("Liquid update interval in seconds.");
950 gettext("Block send optimize distance");
951 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
952 gettext("Server side occlusion culling");
953 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
955 gettext("Chunk size");
956 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
957 gettext("Mapgen debug");
958 gettext("Dump the mapgen debug information.");
959 gettext("Absolute limit of queued blocks to emerge");
960 gettext("Maximum number of blocks that can be queued for loading.");
961 gettext("Per-player limit of queued blocks load from disk");
962 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
963 gettext("Per-player limit of queued blocks to generate");
964 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
965 gettext("Number of emerge threads");
966 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
968 gettext("cURL interactive timeout");
969 gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
970 gettext("cURL parallel limit");
971 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
972 gettext("cURL file download timeout");
973 gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
976 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
977 gettext("Display Density Scaling Factor");
978 gettext("Adjust the detected display density, used for scaling UI elements.");
979 gettext("Enable console window");
980 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
981 gettext("Max. clearobjects extra blocks");
982 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
983 gettext("Map directory");
984 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
985 gettext("Synchronous SQLite");
986 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
987 gettext("Map Compression Level for Disk Storage");
988 gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
989 gettext("Connect to external media server");
990 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
991 gettext("Serverlist file");
992 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
994 gettext("Enable joysticks");
995 gettext("Enable joysticks. Requires a restart to take effect");
996 gettext("Joystick ID");
997 gettext("The identifier of the joystick to use");
998 gettext("Joystick type");
999 gettext("The type of joystick");
1000 gettext("Joystick button repetition interval");
1001 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
1002 gettext("Joystick dead zone");
1003 gettext("The dead zone of the joystick");
1004 gettext("Joystick frustum sensitivity");
1005 gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
1006 gettext("Temporary Settings");
1007 gettext("Texture path");
1008 gettext("Path to texture directory. All textures are first searched from here.");
1010 gettext("Enables minimap.");
1011 gettext("Round minimap");
1012 gettext("Shape of the minimap. Enabled = round, disabled = square.");
1013 gettext("Server address");
1014 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
1015 gettext("Remote port");
1016 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
1017 gettext("Default game");
1018 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
1020 gettext("Enable players getting damage and dying.");
1021 gettext("Creative");
1022 gettext("Enable creative mode for all players");
1023 gettext("Player versus player");
1024 gettext("Whether to allow players to damage and kill each other.");
1026 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
1027 gettext("Pitch move mode");
1028 gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
1029 gettext("Fast movement");
1030 gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
1032 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
1033 gettext("Continuous forward");
1034 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
1035 gettext("Formspec Default Background Opacity");
1036 gettext("Formspec default background opacity (between 0 and 255).");
1037 gettext("Formspec Default Background Color");
1038 gettext("Formspec default background color (R,G,B).");
1039 gettext("Show technical names");
1040 gettext("Whether to show technical names.\nAffects mods and texture packs in the Content and Select Mods menus, as well as\nsetting names in All Settings.\nControlled by the checkbox in the \"All settings\" menu.");
1042 gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");