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[shadowclad.git] / src / game / player.h
1 #ifndef PLAYER_H_
2 #define PLAYER_H_
3
4 #include <GL/gl.h>
5
6 #include "engine/scene.h"
7
8 extern Scene* playerCharacter;
9
10 void initPlayer();
11 void spawnPlayer(Transform transform);
12 void playerMovementInput(float x, float y);
13
14 #endif // PLAYER_H_