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[shadowclad.git] / src / game / player.c
1 #include "engine/logger.h"
2
3 #include "level.h"
4 #include "player.h"
5
6 Character playerCharacter = { .solid = NULL };
7
8
9
10 void initPlayer() {
11         playerCharacter.solid = importSolid("assets/playercharacter.3ds");
12 }
13
14 void spawnPlayer() {
15         playerPos = playerSpawnPos;
16 }