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[shadowclad.git] / src / game / player.c
1 #include "level.h"
2 #include "logger.h"
3 #include "player.h"
4
5 Character playerCharacter = { .asset3D = NULL };
6
7
8
9 void initPlayer() {
10         playerCharacter.asset3D = importAsset("assets/playercharacter.3ds");
11 }
12
13 void spawnPlayer() {
14         playerPos = playerSpawnPos;
15 }